Notification – Arma 3

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Revision as of 17:02, 3 November 2017 by R3vo (talk | contribs) (fixed typo)
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Notification preview

In Arma 3, you can show mission or system notification using BIS_fnc_showNotification function.

["TaskSucceeded",["Disable the nuke"]] call bis_fnc_showNotification;
["ScoreAdded",["Disabled the nuke without triggering an alarm.",5]] call bis_fnc_showNotification;

Instead of defining every single param over and over again in multiple missions, you can simply point to a template defined in CfgNotifications class either in mission / campaign description.ext or in global config.cpp.

You can send additional arguments into the template, where they are applied to title, icon or description using format command.

class CfgNotifications
{
	class Default
	{
		title = ""; // Title displayed as text on black background. Filled by arguments.
		iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments.
		iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
		description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments.
		color[] = {1,1,1,1}; // Icon and text color
		duration = 5; // How many seconds will the notification be displayed
		priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
		difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
	};
 
	// Examples
	class TaskAssigned
	{
		title = "TASK ASSIGNED";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		priority = 7;
	};
	class ScoreAdded
	{
		title = "Score bonus";
		iconText = "+%2";
		description = "%1";
		color[] = {0.5,1,1,1};
		priority = 0;
		difficulty[] = {"netStats"};
	};
};