https://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&feed=atom&action=historyOperation Flashpoint: Cold War Crisis: Walkthrough - Revision history2024-03-28T21:17:14ZRevision history for this page on the wikiMediaWiki 1.39.0https://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=296015&oldid=prevLou Montana: Text replacement - "
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:39, 17 November 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Feature|spoiler}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Feature|spoiler}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=Introduction=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>= Introduction =</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This walkthrough is written for v1.46/ v1.96</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This walkthrough is written for v1.46/ v1.96</div></td></tr>
</table>Lou Montanahttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=235267&oldid=prevLou Montana: Text replacement - "{{SpoilerWarning" to "{{Feature|spoiler"2021-02-01T20:12:00Z<p>Text replacement - "{{SpoilerWarning" to "{{Feature|spoiler"</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">SpoilerWarning</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">Feature|spoiler</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Introduction=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=Introduction=</div></td></tr>
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</table>Lou Montanahttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=226390&oldid=prevLou Montana: Text replacement - "
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<a href="https://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=226390&oldid=208803">Show changes</a>Lou Montanahttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=208803&oldid=prevR3vo: Text replacement - "haven't" to "have not"2021-01-18T08:14:48Z<p>Text replacement - "haven't" to "have not"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:14, 18 January 2021</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You start on the beach with Bravo and Charlie. There are quite a few enemy soldier on the hill with the chapel, so slowly make your way on the hill and cleanse it. Then prepare yourself for an counterattack, they will send a T72 and a BMP. Move to SW so you can use the terrain as cover. Start hitting the dirt when you can see the buildings and look to the forest to the east, the Shilka is there. Destroy and call for help using 0-0-2 as the way is clear now for the choppers and 0-0-1 if you <del style="font-weight: bold; text-decoration: none;">haven't </del>done so already. November will take care of any tanks while Bravo and Charlie will help you at both flank, press on the attack when all tank are destroyed to capture the airport and win the mission.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You start on the beach with Bravo and Charlie. There are quite a few enemy soldier on the hill with the chapel, so slowly make your way on the hill and cleanse it. Then prepare yourself for an counterattack, they will send a T72 and a BMP. Move to SW so you can use the terrain as cover. Start hitting the dirt when you can see the buildings and look to the forest to the east, the Shilka is there. Destroy and call for help using 0-0-2 as the way is clear now for the choppers and 0-0-1 if you <ins style="font-weight: bold; text-decoration: none;">have not </ins>done so already. November will take care of any tanks while Bravo and Charlie will help you at both flank, press on the attack when all tank are destroyed to capture the airport and win the mission.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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</table>R3vohttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=183900&oldid=prevR3vo: category2021-01-05T22:18:53Z<p>category</p>
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</table>R3vohttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=183896&oldid=prevR3vo: R3vo moved page Walkthrough:Cold War Crisis to Operation Flashpoint: Cold War Crisis: Walkthrough: naming standard2021-01-05T22:18:19Z<p>R3vo moved page <a href="/wiki/Walkthrough:Cold_War_Crisis" class="mw-redirect" title="Walkthrough:Cold War Crisis">Walkthrough:Cold War Crisis</a> to <a href="/wiki/Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough" title="Operation Flashpoint: Cold War Crisis: Walkthrough">Operation Flashpoint: Cold War Crisis: Walkthrough</a>: naming standard</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:18, 5 January 2021</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>R3vohttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=157054&oldid=prevR3vo: Text replacement - " it's" to " it is"2020-09-08T08:03:04Z<p>Text replacement - " it's" to " it is"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:03, 8 September 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another demolition job, quite easy aswell. Meet with the others at Eb67 and they'll join your squad. Now move to Ed61, and move thru the cover of the trees to the other forest. Be carefull, there might be some BMP's patrolling here. Move to Eg59 and order your guys to hit the dirt as the base is at Eg58-Ef58. Kill all gaurds you see here without being spotted. After you cleared the base from all guards use all your bombs on the hinds. You can also order your AI to do this. Move back in the forest were you came from and detonate it. Go to Ei61 to complete the mission.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another demolition job, quite easy aswell. Meet with the others at Eb67 and they'll join your squad. Now move to Ed61, and move thru the cover of the trees to the other forest. Be carefull, there might be some BMP's patrolling here. Move to Eg59 and order your guys to hit the dirt as the base is at Eg58-Ef58. Kill all gaurds you see here without being spotted. After you cleared the base from all guards use all your bombs on the hinds. You can also order your AI to do this. Move back in the forest were you came from and detonate it. Go to Ei61 to complete the mission.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is also possible to sneak into the base, mount one of the Hinds and destroy everything from the air. This requires that you avoid the multiple Shilka installations on the island. With some care, you can eliminate the Shilkas with your helicopter, but it<del style="font-weight: bold; text-decoration: none;">'s </del>also possible (if time-consuming...) to eliminate them on foot before you steal the Hind. Jettison your Hind over the final waypoint to complete the mission.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is also possible to sneak into the base, mount one of the Hinds and destroy everything from the air. This requires that you avoid the multiple Shilka installations on the island. With some care, you can eliminate the Shilkas with your helicopter, but it <ins style="font-weight: bold; text-decoration: none;">is </ins>also possible (if time-consuming...) to eliminate them on foot before you steal the Hind. Jettison your Hind over the final waypoint to complete the mission.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Rolling Thunder==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Rolling Thunder==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The most productive strategy, points-wise, is to take 2 LAWs and a Demo pack. Fire the LAWs at the T72 that appears at the first gate and then wait. Stay in the bushes that you first appear in, and keep low. A T80 will appear and come straight towards you. It will not see you if you remain prone, so lay your charge next to it when it has stopped and crawl far away, and detonate the charge. This will kill the tank. Then run to the base south-west of your location and steal the T72. You will be warned that you are lost as you approach the base, but ignore it and keep going. With care, you can eliminate absolutely everything in Guba's compound, but watch out for RPG soldiers. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The most productive strategy, points-wise, is to take 2 LAWs and a Demo pack. Fire the LAWs at the T72 that appears at the first gate and then wait. Stay in the bushes that you first appear in, and keep low. A T80 will appear and come straight towards you. It will not see you if you remain prone, so lay your charge next to it when it has stopped and crawl far away, and detonate the charge. This will kill the tank. Then run to the base south-west of your location and steal the T72. You will be warned that you are lost as you approach the base, but ignore it and keep going. With care, you can eliminate absolutely everything in Guba's compound, but watch out for RPG soldiers. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you're very, ''very'' careful, you can also sneak into the base in Guba's compound and steal a Hind, but this is almost impossible. In order to do it you have to eliminate most of the enemy soldiers and a Shilka or two, so it<del style="font-weight: bold; text-decoration: none;">'s </del>not really worth the effort.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you're very, ''very'' careful, you can also sneak into the base in Guba's compound and steal a Hind, but this is almost impossible. In order to do it you have to eliminate most of the enemy soldiers and a Shilka or two, so it <ins style="font-weight: bold; text-decoration: none;">is </ins>not really worth the effort.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Search And Destroy==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Search And Destroy==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l616">Line 616:</td>
<td colspan="2" class="diff-lineno">Line 616:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Proceed to the launch area and pinpoint the SCUD as quickly as possible.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Proceed to the launch area and pinpoint the SCUD as quickly as possible.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The launch site will be heavily defended. Having assessed the situation, call in Zulu (three M1A1s), for help. Advise them whether to proceed by the Eastern or the Western route.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The launch site will be heavily defended. Having assessed the situation, call in Zulu (three M1A1s), for help. Advise them whether to proceed by the Eastern or the Western route.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If it<del style="font-weight: bold; text-decoration: none;">'s </del>safe to do so, you may also call November (two Cobras) for additional support.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If it <ins style="font-weight: bold; text-decoration: none;">is </ins>safe to do so, you may also call November (two Cobras) for additional support.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Destroy the SCUD.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Destroy the SCUD.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Get back in one piece.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Get back in one piece.</div></td></tr>
</table>R3vohttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=35617&oldid=prevcrassus: /* Alert */2007-08-03T13:00:38Z<p><span dir="auto"><span class="autocomment">Alert</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:00, 3 August 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l102">Line 102:</td>
<td colspan="2" class="diff-lineno">Line 102:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Time:''' 1750 hours.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Time:''' 1750 hours.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You are in Morton again resting. Move inside the nearby tent and grab the <del style="font-weight: bold; text-decoration: none;">M60 </del>if you wish. After a moment you recieve a radio message calling for backup. <del style="font-weight: bold; text-decoration: none;">He </del>has been <del style="font-weight: bold; text-decoration: none;">ambushing </del>on the way to Le Moule. Shortly an M113 will appear, <del style="font-weight: bold; text-decoration: none;">board it</del>. At arrival disembark and stay clear of the M113 (save the game at this point). The enemy is firing from both sides of the road near the group of trees. Move with your squad slowly towards the destroyed jeep and kill any enemy you see. Stay a bit behind your squad as you can provide covering fire with the M60. After the battle clear up a bit help will arrive in a truck. Stay focused on the forest to the northeast some enemies are running there. After the battle is over you'll need to board the 5t truck and the mission ends.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You are in Morton again<ins style="font-weight: bold; text-decoration: none;">, </ins>resting. Move inside the nearby tent and grab the <ins style="font-weight: bold; text-decoration: none;">M-60 machinegun </ins>if you wish. After a moment you <ins style="font-weight: bold; text-decoration: none;">will </ins>recieve a radio message calling for <ins style="font-weight: bold; text-decoration: none;">immediate </ins>backup. <ins style="font-weight: bold; text-decoration: none;">A unit </ins>has been <ins style="font-weight: bold; text-decoration: none;">ambushed </ins>on the way to Le Moule. Shortly an M113 will appear, <ins style="font-weight: bold; text-decoration: none;">which you will be ordered to mount</ins>. At arrival disembark and stay clear of the M113 (save the game at this point). The enemy is firing from both sides of the road near the group of trees. Move with your squad slowly towards the destroyed jeep and kill any enemy you see. Stay a bit behind your squad as you can provide covering fire with the M60. After the battle clear up a bit help will arrive in a truck. Stay focused on the forest to the northeast some enemies are running there. After the battle is over you'll need to board the 5t truck and the mission ends.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Montignac Must Fall==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Montignac Must Fall==</div></td></tr>
</table>crassushttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=35616&oldid=prevcrassus: /* Flashpoint */2007-08-03T12:58:50Z<p><span dir="auto"><span class="autocomment">Flashpoint</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:58, 3 August 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l41">Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Remain close to your squad but not so close as to let a single fragmenation grenade will kill most of you.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Remain close to your squad but not so close as to let a single fragmenation grenade will kill most of you.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cover is protection from enemy fires. As you advance, use trees, rubble, sandbags, a comrade's dead body, depressions in the ground, anything that will protect you from becoming a casualty.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cover is protection from enemy fires. As you advance, use trees, rubble, sandbags, a comrade's dead body, depressions in the ground, anything that will protect you from becoming a casualty.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Concealment is protection from the enemy's view. Usually this means<del style="font-weight: bold; text-decoration: none;">, </del>if they can't see you, they can't hit you. Move in short bounds. Move fast. Usually what makes good cover makes good concealment. But not the other way around!</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Concealment is protection from the enemy's view. Usually this means if they can't see you, they can't hit you. Move in short bounds. Move fast. Usually what makes good cover makes good concealment. But not the other way around!</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Be aware of attempts to flank you and your squad.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Be aware of attempts to flank you and your squad.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Press 5 -> 4 to call for a medic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Press 5 -> 4 to call for a medic</div></td></tr>
</table>crassushttps://community.bistudio.com/wiki?title=Operation_Flashpoint:_Cold_War_Crisis:_Walkthrough&diff=35615&oldid=prevcrassus: /* Flashpoint */2007-08-03T12:58:32Z<p><span dir="auto"><span class="autocomment">Flashpoint</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:58, 3 August 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29">Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Objectives:'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Objectives:'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Secure the village of Morton</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Secure the village of Morton<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Location:''' In <del style="font-weight: bold; text-decoration: none;">blackhawk </del>near Morton</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Location:''' In <ins style="font-weight: bold; text-decoration: none;">UH-60 Blackhawk </ins>near Morton</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Time:''' 0550 hours</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Time:''' 0550 hours</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now the real action is going to start<del style="font-weight: bold; text-decoration: none;">, no </del>more safe training grounds.<del style="font-weight: bold; text-decoration: none;">.. prepare </del>yourself to enter <del style="font-weight: bold; text-decoration: none;">a dangerous battlefield</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now the real action is going to start<ins style="font-weight: bold; text-decoration: none;">! No </ins>more safe training grounds. <ins style="font-weight: bold; text-decoration: none;">Prepare </ins>yourself <ins style="font-weight: bold; text-decoration: none;">as you're about </ins>to enter <ins style="font-weight: bold; text-decoration: none;">real combat</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some tips before entering combat:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some tips before entering combat:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Remain close <del style="font-weight: bold; text-decoration: none;">with </del>your squad but not <del style="font-weight: bold; text-decoration: none;">too </del>close <del style="font-weight: bold; text-decoration: none;">(for grenades</del>.<del style="font-weight: bold; text-decoration: none;">)</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Remain close <ins style="font-weight: bold; text-decoration: none;">to </ins>your squad but not <ins style="font-weight: bold; text-decoration: none;">so </ins>close <ins style="font-weight: bold; text-decoration: none;">as to let a single fragmenation grenade will kill most of you</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Stay </del>in <del style="font-weight: bold; text-decoration: none;">cover of bushes and trees</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Cover is protection from enemy fires. As you advance, use trees, rubble, sandbags, a comrade's dead body, depressions </ins>in <ins style="font-weight: bold; text-decoration: none;">the ground, anything that will protect you from becoming a casualty</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Know were your </del>enemy <del style="font-weight: bold; text-decoration: none;">is so </del>you <del style="font-weight: bold; text-decoration: none;">don</del>'t <del style="font-weight: bold; text-decoration: none;">get flanked</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Concealment is protection from the </ins>enemy<ins style="font-weight: bold; text-decoration: none;">'s view. Usually this means, if they can't see </ins>you<ins style="font-weight: bold; text-decoration: none;">, they can</ins>'t <ins style="font-weight: bold; text-decoration: none;">hit you. Move in short bounds. Move fast. Usually what makes good cover makes good concealment</ins>. <ins style="font-weight: bold; text-decoration: none;">But not the other way around!</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Going prone is a lifesafer most </del>of <del style="font-weight: bold; text-decoration: none;">the time</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Be aware </ins>of <ins style="font-weight: bold; text-decoration: none;">attempts to flank you and your squad</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Press 5 -> 4 to call for a medic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Press 5 -> 4 to call for a medic</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* If you are out of ammo, just pick up <del style="font-weight: bold; text-decoration: none;">another </del>from a dead body.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* If you are out of ammo, just pick up <ins style="font-weight: bold; text-decoration: none;">more </ins>from a dead body<ins style="font-weight: bold; text-decoration: none;">, friend or enemy</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You will start in a <del style="font-weight: bold; text-decoration: none;">blackhawk </del>over sea. It will ferry you towards the south-east of Morton near a beach. Some choppers and <del style="font-weight: bold; text-decoration: none;">tank </del>will help you with this mission taking out any enemy tank so don't worry about those yet. Your objective is to <del style="font-weight: bold; text-decoration: none;">kill enemy soviet soldier that still are in </del>the <del style="font-weight: bold; text-decoration: none;">village</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You will start in a <ins style="font-weight: bold; text-decoration: none;">UH-60 Blackhawk </ins>over <ins style="font-weight: bold; text-decoration: none;">the </ins>sea. It will ferry you towards the south-east of Morton<ins style="font-weight: bold; text-decoration: none;">, </ins>near a beach. Some choppers and <ins style="font-weight: bold; text-decoration: none;">tanks </ins>will help you with this mission taking out any enemy tank so don't worry about those yet. Your objective is to <ins style="font-weight: bold; text-decoration: none;">clear </ins>the <ins style="font-weight: bold; text-decoration: none;">Morton</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Disembark from the chopper and follow your squad to a group of trees were <del style="font-weight: bold; text-decoration: none;">he </del>will quickly brief you. Stick with your squad<del style="font-weight: bold; text-decoration: none;">, you </del>will start to see some action in the village and some enemy troops moving around<del style="font-weight: bold; text-decoration: none;">, kill </del>as many as you can but don't go running toward the town if you want to live. Your <del style="font-weight: bold; text-decoration: none;">leader </del>will target <del style="font-weight: bold; text-decoration: none;">some enemies for you so you can see an target indicater </del>appear. <del style="font-weight: bold; text-decoration: none;">Slowly move from </del>cover <del style="font-weight: bold; text-decoration: none;">to cover untill </del>you <del style="font-weight: bold; text-decoration: none;">reach to village and the mission will end</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Disembark from the chopper and follow your squad to a group of trees were <ins style="font-weight: bold; text-decoration: none;">your Platoon Sergeant </ins>will quickly brief you. Stick with your squad<ins style="font-weight: bold; text-decoration: none;">. You </ins>will start to see some action in the village and some enemy troops moving around<ins style="font-weight: bold; text-decoration: none;">. Kill </ins>as many as you can but don't go running toward the town if you want to live. Your <ins style="font-weight: bold; text-decoration: none;">Platoon Sergeant </ins>will <ins style="font-weight: bold; text-decoration: none;">call out and mark any enemy, as indicated by a </ins>target <ins style="font-weight: bold; text-decoration: none;">marker which will </ins>appear. <ins style="font-weight: bold; text-decoration: none;">Use </ins>cover <ins style="font-weight: bold; text-decoration: none;">and concealment as </ins>you <ins style="font-weight: bold; text-decoration: none;">move toward your designated objective</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Combined Arms==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Combined Arms==</div></td></tr>
</table>crassus