P3D Lod Proxies: Difference between revisions

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=LodProxy=
= LodProxy =
   struct
   struct
   {
   {
     Asciiz          P3dProxyName;        //"\ca\a10\agm65" (.p3d is implied) <<note the leading filename backslash
     Asciiz          P3dProxyName;        //"\ca\a10\agm65" (.p3d is implied) <<note the leading filename backslash
     TransformMatrix Transform;          //see [[Generic FileFormat Data Types]]
     TransformMatrix Transform;          //see [[Generic FileFormat Data Types]]
     ulong          FaceIndex;           //see [[P3D Lod Faces]]
     ulong          ProxySequenceId;     //
     ulong          NamedSelectionIndex; //see [[P3D Named Selections]]
     ulong          NamedSelectionIndex; //see [[P3D Named Selections]]
     //////// ARMA ONLY (ODOLV4x) ///////
     //////// ARMA ONLY (ODOLV4x) ///////
     ulong          Unknown[2];
    long            BoneIndex;
     ulong          SectionIndex;        //see [[P3D_Lod_Sections]]
   }
   }


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[[Category:BIS_File_Formats]]
[[Category:BIS_File_Formats]]
[[Category:ArmA: File Formats]]
{{GameCategory|arma1|File Formats}}

Latest revision as of 16:40, 17 November 2021

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LodProxy

 struct
 {
   Asciiz          P3dProxyName;        //"\ca\a10\agm65" (.p3d is implied) <<note the leading filename backslash
   TransformMatrix Transform;           //see Generic FileFormat Data Types
   ulong           ProxySequenceId;     //
   ulong           NamedSelectionIndex; //see P3D Named Selections
   //////// ARMA ONLY (ODOLV4x) ///////
   long            BoneIndex;
   ulong           SectionIndex;        //see P3D_Lod_Sections
 }

Related Pages

P3D File Format - ODOLV7