Post Process Effects

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Revision as of 19:05, 16 August 2015 by Killzone Kid (talk | contribs) (→‎Post process settings: moving to talk)
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Scripting commands

Effect creation:

hndl = ppEffectCreate ["effect_type", priority]; hndls[] = ppEffectCreate [["effect_type0", priority0], ["effect_type1", priority1], ...];

Effect cancellation:

ppEffectDestroy hndl; ppEffectDestroy [hndl0, hndl1, ..., hndlN];

Parameter setup:

hndl ppEffectAdjust [par0, par1, .... , parN];

Parameter application:

hndl ppEffectCommit time; [hndl0, ..., hndlN] ppEffectCommit time;

Effect permission:

hndl ppEffectEnable [hndl0, ..., hndlN] ppEffectEnable OnOf;

Priority defines sequence in which are post effects applied.

Example

_hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 0.1, 1.0, 0.75], [0.0, 1.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]]; _hndl ppEffectCommit 0; sleep 10; ppEffectDestroy _hndl;

Table of priorities

Priority PostEffect Popis
2050 FilmGrain CfgOpticsEffect::TankCommanderOptics1(2)
1550 ColorCorrections CfgOpticsEffect::TankGunnerOptics1(2)
450 DynamicBlur CfgOpticsEffect::OpticsBlur1(2,3)
250 Chromatic Aberration CfgOpticsEffect::OpticsCHAbera1(2,3)

Postprocess effects

  1. Radial Zoom Blur
  2. Chromatic Aberration
  3. Wet Distortion
  4. Color Corrections
  5. Dynamic Blur
  6. Film Grain
  7. Color Inversion

Parameters of individual effects

RadialBlur

Title: "RadialBlur"; Base Priority: 100

Will not do anything if RADIAL BLUR is disabled in Video Options.

Parameter Meaning Type Range
powerX, powerY relative blur degree on axes X,Y float 0...
offsetX, offsetY relative size (X,Y) of un-blurred centre float 0...

Syntax: hndRadBlur ppEffectAdjust [powerX, powerY, offsetX, offsetY];

Defaults: hndRadBlur ppEffectAdjust [0.01, 0.01, 0.06, 0.06];

Copypaste example: 0 = ["RadialBlur", 100, [100, 0.5, 0.1, 0.5]] spawn { params ["_name", "_priority", "_effect", "_handle"]; while { _handle = ppEffectCreate [_name, _priority]; _handle < 0 } do { _priority = _priority + 1; }; _handle ppEffectEnable true; _handle ppEffectAdjust _effect; _handle ppEffectCommit 5; waitUntil {ppEffectCommitted _handle}; uiSleep 3; comment "admire effect for a sec"; _handle ppEffectEnable false; ppEffectDestroy _handle; };

ChromAberration

Base priority 200

Title ChromAberration

hndlChromAberr ppEffectAdjust [par0, par1, par2];

Parameter Meaning Typ Range
par0 relative effect strength (sample spacing from each other) in axis X float
par1 relative effect strength (sample spacing from each other) in axis Y float
par2 correction according to screen aspect ratio bool

WetDistortion

Title: "WetDistortion"; Base Priority: 300

Effect cancels automatically under water.

Parameter Meaning Type Range
value effect blurriness (0 to 1, values above 1 cause unusual) float 0...1
top, bottom effect power (top/bottom of screen separately) float 0...1
horizontal1, horizontal2, vertical1, vertical2 waves speeds (frequency/PI) float
horizontal1, horizontal2, vertical1, vertical2 waves amplitudes float
randX, randY, posX, posY phase coefficients: random value influence coefficient inside vertex float

Syntax: hndlWetDist ppEffectAdjust [ value, top, bottom, horizontal1, horizontal2, vertical1, vertical2, horizontal1, horizontal2, vertical1, vertical2, randX, randY, posX, posY ];

Defaults: hndlWetDist ppEffectAdjust [ 1, 1, 1, 4.10, 3.70, 2.50, 1.85, 0.0054, 0.0041, 0.0090, 0.0070, 0.5, 0.3, 10.0, 6.0 ];

Copypaste example: 0 = ["WetDistortion", 300, [ 1, 0, 1, 4.10, 3.70, 2.50, 1.85, 0.0054, 0.0041, 0.05, 0.0070, 1, 1, 1, 1 ]] spawn { params ["_name", "_priority", "_effect", "_handle"]; while { _handle = ppEffectCreate [_name, _priority]; _handle < 0 } do { _priority = _priority + 1; }; _handle ppEffectEnable true; _handle ppEffectAdjust _effect; _handle ppEffectCommit 5; waitUntil {ppEffectCommitted _handle}; uiSleep 3; comment "admire effect for a sec"; _handle ppEffectEnable false; ppEffectDestroy _handle; };

ColorCorrections

Base priority 1500

Title ColorCorrections

hndlClrCorr ppEffectAdjust [par0, apr1, par2, ..., par20, par21];

Parameter Meaning Typ Range
par0 brightness float [0,1]
par1 contrast float
par2 offset float
par3 - par6 blend color (R,G,B,A) float
par7 - par10 colorize color (R,G,B,A) float
par11 - par14 colorize color (R,G,B,A) float
par15 - par21 Vignette effect (Horizontal size, Vertical size, ?, Horizontal position, Vertical position, Vignette strength, Alpha?) float

DynamicBlur

Title: "DynamicBlur"; Base Priority: 400

Parameter Meaning Type Range
value blurriness float 0...

Syntax: hndlDynBlur ppEffectAdjust [value];

Defaults: hndlDynBlur ppEffectAdjust [0];

Copypaste example: 0 = ["DynamicBlur", 400, [10]] spawn { params ["_name", "_priority", "_effect", "_handle"]; while { _handle = ppEffectCreate [_name, _priority]; _handle < 0 } do { _priority = _priority + 1; }; _handle ppEffectEnable true; _handle ppEffectAdjust _effect; _handle ppEffectCommit 5; waitUntil {ppEffectCommitted _handle}; uiSleep 3; comment "admire effect for a sec"; _handle ppEffectEnable false; ppEffectDestroy _handle; };

FilmGrain

Title: "FilmGrain"; Base Priority 2000

Number of parameters is flexible ... it may be defined 1 to 6 parameters, meaning of individual parameters is following:

Parameter Meaning Type Range
intensity intensity float 0...1
sharpness sharpness float 0...20
grainSize grain size float 1...8
intensityX0 intensityX0 float
intensityX1 intensityX1 float
monochromatic monochromatic bool

Syntax: hndlFilmGrain ppEffectAdjust [ intensity, sharpness, grainSize, intensityX0, intensityX1, monochromatic ];

Defaults: hndlFilmGrain ppEffectAdjust [ 0.1, 1.5, 1.7, 0.2, 1.0, true ];

Copypaste example: 0 = ["FilmGrain", 2000, [ 1, 0.15, 7, 0.2, 1.0, true ]] spawn { params ["_name", "_priority", "_effect", "_handle"]; while { _handle = ppEffectCreate [_name, _priority]; _handle < 0 } do { _priority = _priority + 1; }; _handle ppEffectEnable true; _handle ppEffectAdjust _effect; _handle ppEffectCommit 5; waitUntil {ppEffectCommitted _handle}; uiSleep 3; comment "admire effect for a sec"; _handle ppEffectEnable false; ppEffectDestroy _handle; };

ColorInversion

Title: "ColorInversion"; Base Priority: 2500

Parameter Meaning Type Range
Red Inversion of R channel float 0...2
Green Inversion of G channel float 0...2
Blue Inversion of B channel float 0...2

Syntax: hndlClrInversion ppEffectAdjust [Red, Green, Blue];

Defaults: hndlClrInversion ppEffectAdjust [0, 0, 0];

Copypaste example: 0 = ["ColorInversion", 2500, [0.5, 0.5, 0.5]] spawn { params ["_name", "_priority", "_effect", "_handle"]; while { _handle = ppEffectCreate [_name, _priority]; _handle < 0 } do { _priority = _priority + 1; }; _handle ppEffectEnable true; _handle ppEffectAdjust _effect; _handle ppEffectCommit 5; waitUntil {ppEffectCommitted _handle}; uiSleep 3; comment "admire effect for a sec"; _handle ppEffectEnable false; ppEffectDestroy _handle; };


See also: ppEffectAdjust, ppEffectCommit, ppEffectCommitted, ppEffectCreate, ppEffectDestroy, ppEffectEnable, ppEffectForceInNVG