Procedural Textures: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (→‎Empty normal map:: 1x1 is better than 8x8)
mNo edit summary
Line 1: Line 1:
[[Category:Armed Assault: Modelling]]
[[Category:Armed Assault: Editing]]
BI's new engine supports also simple procedural textures, you can just write instead of filename
BI's new engine supports also simple procedural textures, you can just write instead of filename


Line 13: Line 10:
===Empty normal map:===
===Empty normal map:===
  #(rgb,1,1,1)color(0.5,0.5,1,1)
  #(rgb,1,1,1)color(0.5,0.5,1,1)
[[Category:ArmA: Addon Editing]]

Revision as of 00:25, 19 December 2006

BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,1,1,1)color(0.5,0.5,1,1)