Procedural Textures: Difference between revisions

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  #(rgb,1,1,1)color(0.5,0.5,1,1)
  #(rgb,1,1,1)color(0.5,0.5,1,1)


[[Category:ArmA: Addon Editing]]
[[Category:ArmA: Texturing]]

Revision as of 03:23, 19 December 2006

BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,1,1,1)color(0.5,0.5,1,1)