Procedural Textures: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (→‎Empty detail map:: 1x1 is better than 8x8.)
Line 9: Line 9:
===Empty detail map:===
===Empty detail map:===


  #(rgb,8,8,3)color(0.5,0.5,0.5,1)
  #(rgb,1,1,1)color(0.5,0.5,0.5,1)
 


===Empty normal map:===
===Empty normal map:===
  #(rgb,8,8,3)color(0.5,0.5,1,1)
  #(rgb,8,8,3)color(0.5,0.5,1,1)

Revision as of 07:06, 19 July 2006


BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)