Difference between revisions of "Procedural Textures"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (Empty detail map:: 1x1 is better than 8x8.)
Line 9: Line 9:
 
===Empty detail map:===
 
===Empty detail map:===
  
  #(rgb,8,8,3)color(0.5,0.5,0.5,1)
+
  #(rgb,1,1,1)color(0.5,0.5,0.5,1)
 
 
  
 
===Empty normal map:===
 
===Empty normal map:===
 
  #(rgb,8,8,3)color(0.5,0.5,1,1)
 
  #(rgb,8,8,3)color(0.5,0.5,1,1)

Revision as of 07:06, 19 July 2006


BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)