Procedural Textures

From Bohemia Interactive Community
Revision as of 06:06, 19 July 2006 by Suma (talk | contribs) (Empty detail map:: 1x1 is better than 8x8.)
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BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)