Procedural Textures

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Revision as of 06:06, 19 July 2006 by Suma_bi_wiki (talk | contribs) (→‎Empty detail map:: 1x1 is better than 8x8.)
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BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)

Empty detail map:


Empty normal map: