Procedural Textures

From Bohemia Interactive Community
Revision as of 23:25, 18 December 2006 by Hardrock_bi_wiki (talk | contribs)
Jump to navigation Jump to search

BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,1,1,1)color(0.5,0.5,1,1)