Procedural Textures
Revision as of 02:33, 23 April 2006 by RichUK_bi_wiki (talk | contribs) (linked to new Editing ArmA cat)
BI's new engine supports also simple procedural textures, you can just write instead of filename
#(format,width,height,number of mipmaps)color(r,g,b,a)
Empty detail map:
#(rgb,8,8,3)color(0.5,0.5,0.5,1)
Empty normal map:
#(rgb,8,8,3)color(0.5,0.5,1,1)