Scripting Commands by Functionality: Difference between revisions

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==Introduction==
{{Hatnote|See also: [[Functions by Functionality]]}}
{{SideTOC}}
__NOEDITSECTION__
== Introduction ==
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).


Keep in mind that there can be cases where certain commands may appear in more than one category.
Keep in mind that there can be cases where certain commands may appear in more than one category.


<div class="floating_box1">
 
<div style="display: flex; align-content: flex-start; align-items: flex-start; justify-content: center; flex-wrap: wrap"><!-- flex container -->
 
<div class="floating-box cmd">
==[[:Category:Command Group: Activators|Activators]]==
==[[:Category:Command Group: Activators|Activators]]==
'''Set, define and use Triggers and Event Handlers.'''<br/>
'''Set, define and use Triggers and Event Handlers.'''
(e.g. [[addEventHandler]], [[createTrigger]], [[setTriggerArea]])
;e.g.
:[[addEventHandler]]
:[[createTrigger]]
:[[setTriggerArea]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Briefing|Briefing]]==
==[[:Category:Command Group: Briefing|Briefing]]==
'''Objectives, tasks and notes.'''<br/>
'''Objectives, tasks and notes.'''
(e.g. [[createSimpleTask]], [[setTaskState]], [[createDiaryRecord]])
;e.g.
:[[createSimpleTask]]
:[[setTaskState]]
:[[createDiaryRecord]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Camera Control|Camera Control]]==
==[[:Category:Command Group: Camera Control|Camera Control]]==
'''Camera functions for intros, outros and cut-scenes.'''<br/>
'''Camera functions for intros, outros and cut-scenes.'''
(e.g. [[camCreate]], [[camSetDir]])
;e.g.
:[[camCreate]]
:[[camSetDir]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Conversations|Conversations]]==
'''bikb, topics, etc.'''
;e.g.
:[[kbTell]]
:[[kbWasSaid]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Curator|Curator (Zeus)]]==
'''Setting up Zeus rules and interface.'''
;e.g.
:[[curatorAddons]]
:[[assignCurator]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Custom Panels|Custom Panels]]==
'''Commands to handle Custom Panels.'''
;e.g.
:[[infoPanel]]
:[[setInfoPanel]]
:[[enableInfoPanelComponent]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: DLC|DLC]]==
'''DLC related commands.'''
;e.g.
:[[getDLCs]]
:[[getObjectDLCs]]
:[[isDLCAvailable]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: 3DEN|Eden Editor]]==
'''3D Editor commands.'''
;e.g.
:[[get3DENCamera]]
:[[add3DENEventHandler]]
:[[do3DENAction]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Editor Control|Editor Control]]==
==[[:Category:Command Group: Editor Control|Editor Control]]==
'''Functions to interact with editor.'''<br/>
'''Functions to interact with 2D editor.'''
(e.g. [[insertEditorObject]], [[updateObjectTree]], [[execEditorScript]], [[fromEditor]])
;e.g.
:[[insertEditorObject]]
:[[updateObjectTree]]
:[[execEditorScript]]
:[[fromEditor]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Environment|Environment]]==
==[[:Category:Command Group: Environment|Environment]]==
'''Control the environment's weather, time, etc.'''<br/>
'''Control the environment's weather, time, etc.'''
(e.g. [[setFog]], [[setRain]])
;e.g.
:[[setFog]]
:[[setRain]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Groups|Groups]]==
==[[:Category:Command Group: Groups|Groups]]==
'''Read and set group formations and members.'''<br/>
'''Read and set group formations and members.'''
(e.g. [[formation]], [[group]], [[units]])
;e.g.
:[[formation]]
:[[group]]
:[[units]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: GUI Control|GUI Control]]==
==[[:Category:Command Group: GUI Control|GUI Control]]==
'''Customize the look of the main menus in the game.'''<br/>
'''Customize the look of dialogs and menus in the game.'''
(e.g. [[buttonAction]], [[ctrlShow]], [[lbPicture]])
;e.g.
:[[buttonAction]]
:[[ctrlShow]]
:[[lbPicture]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Interaction|Interaction]]==
==[[:Category:Command Group: Interaction|Interaction]]==
'''On-screen messages, dialogs, menus.'''<br/>
'''On-screen messages, dialogs, menus.'''
(e.g. [[hint]], [[titleText]], [[showGPS]])
;e.g.
:[[hint]]
:[[titleText]]
:[[showGPS]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Locations|Locations]]==
==[[:Category:Command Group: Locations|Locations]]==
'''Create, define, use and manipulate locations.'''<br/>
'''Create, define, use and manipulate locations.'''
(e.g. [[createLocation]], [[nearestLocation]], [[setSize]])
;e.g.
:[[createLocation]]
:[[nearestLocation]]
:[[setSize]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Markers|Markers]]==
==[[:Category:Command Group: Markers|Markers]]==
'''Set, define and use markers.'''<br/>
'''Set, define and use markers.'''
(e.g. [[createMarker]], [[getMarkerType]], [[setMarkerPos]])
;e.g.
:[[createMarker]]
:[[getMarkerType]]
:[[setMarkerPos]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Math|Math]]==
==[[:Category:Command Group: Math|Math]]==
'''Boolean, basic math and trigonometry functions.'''<br/>
'''Boolean, basic math and trigonometry functions.'''
([[abs]], [[atan]], [[sin]])
;e.g.
:[[abs]]
:[[atan]]
:[[sin]]
;Also&#58;
:&nbsp;[[Math Commands]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Mission Information|Mission Information]]==
==[[:Category:Command Group: Mission Information|Mission Information]]==
'''Read and set parameters for the current mission.'''<br/>
'''Read and set parameters for the current mission.'''
(e.g. [[addRating]], [[forceEnd]], [[score]])
;e.g.
:[[addRating]]
:[[forceEnd]]
:[[score]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Multiplayer|Multiplayer]]==
==[[:Category:Command Group: Multiplayer|Multiplayer]]==
'''Commands that are specific to Multiplayer games.'''<br/>
'''Commands that are specific to Multiplayer games.'''
(e.g. [[enableTeamSwitch]], [[onPlayerConnected]])
;e.g.
:[[didJIP]]
:[[owner]]
:[[onPlayerConnected]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Object Information|Object Information]]==
==[[:Category:Command Group: Object Information|Object Information]]==
'''Find out things about your troops and other objects.'''<br/>
'''Find out things about your troops and other objects.'''
(e.g. [[alive]], [[combatMode]], [[fuel]], [[isEngineOn]], [[nearestObject]])
;e.g.
:[[alive]]
:[[combatMode]]
:[[fuel]]
:[[isEngineOn]]
:[[nearestObject]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Object Manipulation|Object Manipulation]]==
==[[:Category:Command Group: Object Manipulation|Object Manipulation]]==
'''Create and define troops and other objects.'''<br/>
'''Create and define troops and other objects.'''
(e.g. [[createVehicle]], [[setBehaviour]], [[setDamage]])
;e.g.
:[[createVehicle]]
:[[setBehaviour]]
:[[setDamage]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Program Flow|Program Flow]]==
==[[:Category:Command Group: Program Flow|Program Flow]]==
'''Commands to define loops, conditions, and jumps inside scripts.'''<br/>
'''Commands to define loops, conditions, and jumps inside scripts.'''
(e.g. [[exec]], [[do]], [[forEach]], [[goto]])
;e.g.
:[[exec]]
:[[do]]
:[[forEach]]
:[[goto]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Radio Control|Radio Control]]==
==[[:Category:Command Group: Radio Control|Radio Control]]==
'''Control radio availability and messages.'''<br/>
'''Control radio availability and messages.'''
(e.g. [[enableRadio]], [[groupChat]], [[vehicleRadio]])
;e.g.
:[[enableRadio]]
:[[groupChat]]
:[[vehicleRadio]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Remote Control|Remote Control]]==
'''Manipulate and connect to UAVs or remote control units.'''
;e.g.
:[[connectTerminalToUAV]]
:[[remoteControl]]
:[[teamSwitch]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Ropes and Sling Loading|Ropes and Sling Loading]]==
'''Attach and detach ropes to objects, slingload and drop them.'''
;e.g.
:[[enableRopeAttach]]
:[[getSlingLoad]]
:[[ropes]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Sides|Sides]]==
==[[:Category:Command Group: Sides|Sides]]==
'''Read and set unit affiliations.'''<br/>
'''Read and set unit affiliations.'''
(e.g. [[captive]], [[countEnemy]], [[friendly]])
;e.g.
:[[captive]]
:[[countEnemy]]
:[[friendly]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Sounds|Sounds]]==
==[[:Category:Command Group: Sounds|Sounds]]==
'''Control in-game sounds.'''<br/>
'''Control in-game sounds.'''
(e.g. [[fadeMusic]], [[playSound]], [[say]])
;e.g.
:[[fadeMusic]]
:[[playSound]]
:[[say]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: System Commands|System Commands]]==
==[[:Category:Command Group: System Commands|System Commands]]==
'''Commands that deal with the game as a whole.'''<br/>
'''Commands that deal with the game as a whole.'''
(e.g. [[benchmark]], [[cadetMode]], [[loadFile]], [[saveGame]])
;e.g.
:[[benchmark]]
:[[cadetMode]]
:[[loadFile]]
:[[saveGame]]
</div>
 
 
<div class="floating-box cmd">
==[[:Category:Command Group: Team Switch|Team Switch]]==
'''Everything to do with the Team Switch feature.'''
;e.g.
:[[enableTeamSwitch]]
:[[onTeamSwitch]]
:[[selectPlayer]]
:[[teamSwitch]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Time Functions|Time Functions]]==
'''Read and set the in-game time.'''
;e.g.
:[[accTime]]
:[[setTimeMultiplier]]
:[[timeMultiplier]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Unit Control|Unit Control]]==
==[[:Category:Command Group: Unit Control|Unit Control]]==
'''Controls the behaviour of your troops.'''<br/>
'''Controls the behaviour of your troops.'''
(e.g. [[action]], [[addWaypoint]], [[commandFire]], [[doMove]], [[setHideBehind]])
;e.g.
:[[action]]
:[[addWaypoint]]
:[[commandFire]]
:[[doMove]]
:[[setHideBehind]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Variables|Variables]]==
==[[:Category:Command Group: Variables|Variables]]==
'''Commands to handle arrays and other variables.'''<br/>
'''Commands to handle arrays and other variables.'''
(e.g. [[format]], [[count]], [[isNull]], [[select]])
;e.g.
:[[format]]
:[[count]]
:[[isNull]]
:[[select]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Vehicle Assignment|Vehicle Assignment]]==
==[[:Category:Command Group: Vehicle Assignment|Vehicle Assignment]]==
'''Vehicle related commands.'''<br/>
'''Vehicle related commands.'''
(e.g. [[allowGetIn]], [[assignAsCargo]], [[moveInDriver]])
;e.g.
:[[allowGetIn]]
:[[assignAsCargo]]
:[[moveInDriver]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Scripting Commands Vehicle Loadouts|Vehicle Loadout]]==
'''Vehicle loadout related commands.'''
;e.g.
:[[getCompatiblePylonMagazines]]
:[[getPylonMagazines]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Waypoints|Waypoints]]==
==[[:Category:Command Group: Waypoints|Waypoints]]==
'''Commands to handle waypoints.'''<br/>
'''Commands to handle waypoints.'''
(e.g. [[addWaypoint]], [[deleteWaypoint]])
;e.g.
:[[addWaypoint]]
:[[deleteWaypoint]]
</div>
</div>


<div class="floating_box1">
<div class="floating-box cmd">
==[[:Category:Command Group: Weapon Pool|Weapon Pool]]==
'''The ''Weapon Pool'' enables the player to use weapons from one mission in others.'''
;e.g.
:[[addMagazinePool]]
:[[fillWeaponsFromPool]]
:[[queryMagazinePool]]
</div>
 
<div class="floating-box cmd">
==[[:Category:Command Group: Weapons|Weapons]]==
==[[:Category:Command Group: Weapons|Weapons]]==
'''Weapon related commands.'''<br/>
'''Weapon related commands.'''
(e.g. [[addMagazine]], [[ammo]], [[weapons]])
;e.g.
:[[addMagazine]]
:[[ammo]]
:[[weapons]]
</div>
</div>


__NOTOC__
</div><!-- end of flex container -->
__NOEDITSECTION__
 


[[Category:Scripting_Topics]]
[[Category:Scripting_Topics]]
[[Category:Arma 2: Editing]]
[[Category:Operation Flashpoint: Editing]]
[[Category:ArmA: Editing]]
[[Category:ArmA 2: Editing]]
[[Category:Take On Helicopters: Editing]]
[[Category:Arma 3: Editing]]

Revision as of 00:42, 9 April 2019


Template:SideTOC

Introduction

This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.).

Keep in mind that there can be cases where certain commands may appear in more than one category.


Activators

Set, define and use Triggers and Event Handlers.

e.g.
addEventHandler
createTrigger
setTriggerArea

Briefing

Objectives, tasks and notes.

e.g.
createSimpleTask
setTaskState
createDiaryRecord

Camera Control

Camera functions for intros, outros and cut-scenes.

e.g.
camCreate
camSetDir

Conversations

bikb, topics, etc.

e.g.
kbTell
kbWasSaid

Curator (Zeus)

Setting up Zeus rules and interface.

e.g.
curatorAddons
assignCurator

Custom Panels

Commands to handle Custom Panels.

e.g.
infoPanel
setInfoPanel
enableInfoPanelComponent

DLC

DLC related commands.

e.g.
getDLCs
getObjectDLCs
isDLCAvailable

Environment

Control the environment's weather, time, etc.

e.g.
setFog
setRain

Groups

Read and set group formations and members.

e.g.
formation
group
units

GUI Control

Customize the look of dialogs and menus in the game.

e.g.
buttonAction
ctrlShow
lbPicture

Interaction

On-screen messages, dialogs, menus.

e.g.
hint
titleText
showGPS

Locations

Create, define, use and manipulate locations.

e.g.
createLocation
nearestLocation
setSize

Markers

Set, define and use markers.

e.g.
createMarker
getMarkerType
setMarkerPos

Math

Boolean, basic math and trigonometry functions.

e.g.
abs
atan
sin
Also:
 Math Commands

Mission Information

Read and set parameters for the current mission.

e.g.
addRating
forceEnd
score

Multiplayer

Commands that are specific to Multiplayer games.

e.g.
didJIP
owner
onPlayerConnected

Object Information

Find out things about your troops and other objects.

e.g.
alive
combatMode
fuel
isEngineOn
nearestObject

Object Manipulation

Create and define troops and other objects.

e.g.
createVehicle
setBehaviour
setDamage

Program Flow

Commands to define loops, conditions, and jumps inside scripts.

e.g.
exec
do
forEach
goto

Radio Control

Control radio availability and messages.

e.g.
enableRadio
groupChat
vehicleRadio

Remote Control

Manipulate and connect to UAVs or remote control units.

e.g.
connectTerminalToUAV
remoteControl
teamSwitch

Ropes and Sling Loading

Attach and detach ropes to objects, slingload and drop them.

e.g.
enableRopeAttach
getSlingLoad
ropes

Sides

Read and set unit affiliations.

e.g.
captive
countEnemy
friendly

Sounds

Control in-game sounds.

e.g.
fadeMusic
playSound
say

System Commands

Commands that deal with the game as a whole.

e.g.
benchmark
cadetMode
loadFile
saveGame


Team Switch

Everything to do with the Team Switch feature.

e.g.
enableTeamSwitch
onTeamSwitch
selectPlayer
teamSwitch

Time Functions

Read and set the in-game time.

e.g.
accTime
setTimeMultiplier
timeMultiplier

Unit Control

Controls the behaviour of your troops.

e.g.
action
addWaypoint
commandFire
doMove
setHideBehind

Variables

Commands to handle arrays and other variables.

e.g.
format
count
isNull
select

Vehicle Assignment

Vehicle related commands.

e.g.
allowGetIn
assignAsCargo
moveInDriver

Vehicle Loadout

Vehicle loadout related commands.

e.g.
getCompatiblePylonMagazines
getPylonMagazines

Waypoints

Commands to handle waypoints.

e.g.
addWaypoint
deleteWaypoint

Weapon Pool

The Weapon Pool enables the player to use weapons from one mission in others.

e.g.
addMagazinePool
fillWeaponsFromPool
queryMagazinePool

Weapons

Weapon related commands.

e.g.
addMagazine
ammo
weapons