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- the weapon slots are filled, any further addWeapon commands are ignored. ... |s1= object addWeapon weapon |p1= object: Object - unit or vehicle ...1 KB (189 words) - 00:25, 2 February 2024
- |seealso= addWeapon selectWeapon }} {{Note |user= Tryteyker- |timestamp= 20140929181300 |text= This function only returns the primary muzzle name ...2 KB (243 words) - 16:35, 8 November 2023
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- the weapon slots are filled, any further addWeapon commands are ignored. ... |s1= object addWeapon weapon |p1= object: Object - unit or vehicle ...1 KB (189 words) - 00:25, 2 February 2024
- >ItemWatch. Use the commands addWeapon and removeWeapon to add or remove it from a unit's inventory. (example: player addweapon "ItemWatch ...967 bytes (126 words) - 14:10, 5 May 2022
- >ItemCompass. Use the commands addWeapon and removeWeapon to add or remove it from a unit's inventory. (example: player addweapon "ItemCompass ...994 bytes (127 words) - 14:10, 5 May 2022
- CfgWeapons->ItemGPS. Use the commands addWeapon and removeWeapon to add ... be removed by removeWeapon and added by addWeapon. To remove all items use ...1 KB (210 words) - 14:10, 5 May 2022
- quot; To add again use unitname addweapon "itemmap". ...803 bytes (105 words) - 22:42, 28 June 2022
- Use the addWeapon and removeWeapon commands to add/remove it from a unit's inventory. e.g: player removeWeapon "ItemRadio"; ...1 KB (140 words) - 20:08, 13 May 2022
- O_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" }; |seealso= weapons }} {{Note |user= Benargee |timestamp= 2014091110490 ...1 KB (156 words) - 10:14, 13 May 2022
- |seealso= removeWeaponGlobal addWeapon removeAllWeapons }} Posted on 2009-05-27 - 14:30 (CEST) zGuba CTD may occur in certain conditions: when ...1 KB (199 words) - 23:00, 13 May 2023
- informative|Use addMagazine before addWeapon for the weapon to be ... removeMagazine removeMagazines addWeapon loadMagazine }} ...4 KB (488 words) - 18:16, 18 November 2023
- |seealso= removeWeaponGlobal addWeapon addMagazine addMagazineGlobal }} {{Note |user= Killzone_Kid |timestamp= 20150707184200 |text= If you do ...1 KB (194 words) - 13:40, 26 July 2023
- |seealso= addWeapon selectWeapon }} {{Note |user= Tryteyker- |timestamp= 20140929181300 |text= This function only returns the primary muzzle name ...2 KB (243 words) - 16:35, 8 November 2023
- "ALICE_civilianinit", [{ _this addweapon "Mk_48" }]] call ... "ALICE_civilianinit", [{ _this addweapon "Mk_48" }]] call ...5 KB (703 words) - 14:22, 31 January 2023
- myDrone addWeapon "Bomb_Leaflets"; Several leaflet types exist apart from West, see the table below. To let AI drop the leaflets, simply ...3 KB (407 words) - 17:15, 14 March 2024
- | addWeapon || addWeapon || rADDWEAPON || |- | addWeaponCargo || addWeaponCargo || rADDWEAPONCARGO || |- | addWPCur || || rADDWPCUR || takes ...9 KB (1,015 words) - 13:20, 5 January 2023
- * addWeapon / removeWeapon * addMagazine / removeMagazine * setPosATL * getPosATL == If Something Goes Wrong == If you run into a bug, don't ...4 KB (592 words) - 13:01, 19 March 2024
- this addWeapon "arifle_Mk20C_F"; this addPrimaryWeaponItem ... this addWeapon "hgun_P07_F"; comment "Add items"; ...11 KB (1,550 words) - 13:00, 19 March 2024
- "loon1 = this; this addWeapon 'BAF_L85A2_RIS_SUSAT'", 0.6, "corporal" ]; |x5= _veh = "O_Quadbike_01_F" ...9 KB (1,287 words) - 00:25, 2 February 2024
- veh addWeapon "Launcher_AA_v2"; // then veh setPylonLoadout [1, "PylonPod_AA"]; In this case Launcher_AA will not be added ...12 KB (1,626 words) - 11:04, 6 December 2023
- :1. When addons were referenced via scripting commands, such as addWeapon. :2. When an object or unit from an addon was referenced by a mission ...59 KB (9,446 words) - 17:42, 28 April 2023