Beta Patches – Take On Mars

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Due to the nature of how [[Take On Mars]] is update; patch version numbers and dates may not be accurate. Changes will be posted after the game has been updated.
Due to the nature of how [[Take On Mars]] is update; patch version numbers and dates may not be accurate. Changes will be posted after the game has been updated.
<br><br>
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= Patches =
= Patches =
== Patch 0.8.0209 (dev)==
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== Patch 0.8.0253 (dev) ==
===13th January 2014===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=f|note=.|id=24}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===10th January 2014===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===9th January 2014===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===6th January 2014===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to North Polar Cap.}}
{{PatchEnd}}
 
===3rd January 2014===
{{PatchStart}}
{{Patch|type=c|note=Adjusted terrain on North Polar Cap.}}
{{Patch|type=a|note=Added layer textures to North Polar Cap.}}
{{PatchEnd}}
 
===2nd January 2014===
{{PatchStart}}
{{Patch|type=c|note=Adjusted terrain on North Polar Cap.}}
{{Patch|type=a|note=Added layer textures to North Polar Cap.}}
{{PatchEnd}}
 
===30th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to North Polar Cap.}}
{{PatchEnd}}
 
===27th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to North Polar Cap.}}
{{PatchEnd}}
 
===23th December 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===20th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added stones and layer textures to North Polar Cap.}}
{{PatchEnd}}
 
===19th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added stones and layer textures to North Polar Cap.}}
{{PatchEnd}}
 
===18th December 2013===
{{PatchStart}}
{{Patch|type=c|note=Adjusted campaign on Gale Crater.}}
{{Patch|type=c|note=Adjusted campaign on Kaiser Crater.}}
{{PatchEnd}}
 
===17th December 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===16th December 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===15th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Add programming for taking photos.}}
{{PatchEnd}}
 
===13th December 2013===
{{PatchStart}}
{{Patch|type=c|note=Improved entering commands into the Vehicle Command line.}}
{{PatchEnd}}
 
===12th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to Ptolemaeus Crater.}}
{{PatchEnd}}
 
===11th December 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{PatchEnd}}
 
===10th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added stones to Kaiser Crater.}}
{{Patch|type=a|note=Added layer textures to Ptolemaeus Crater.}}
{{PatchEnd}}
 
===9th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added stones to Kaiser Crater.}}
{{PatchEnd}}
 
===6th December 2013===
{{PatchStart}}
{{Patch|type=f|note=Fixed Small rover Airbag landing system.}}
{{Patch|type=a|note=Added stones to Kaiser Crater.}}
{{PatchEnd}}
 
===5th December 2013===
{{PatchStart}}
{{Patch|type=a|note=Added stones to Kaiser Crater.}}
{{Patch|type=c|note=Modified tech tree research times.}}
{{PatchEnd}}
 
===4th December 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===3rd December 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===2nd December 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=f|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===29th November 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===28th November 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===27th November 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===26th November 2013===
{{PatchStart}}
{{Patch|type=c|note=.}}
{{Patch|type=f|note=.}}
{{Patch|type=f|note=.}}
{{Patch|type=f|note=.}}
{{Patch|type=f|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=c|note=.}}
{{Patch|type=a|note=.}}
{{PatchEnd}}
 
===25th November 2013===
{{PatchStart}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=a|note=.}}
{{Patch|type=f|note=.}}
{{PatchEnd}}
 
===22nd November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added descriptions of Global objectives.}}
{{Patch|type=f|note=Fixed the problem with Zero-G probe solar array.}}
{{Patch|type=c|note=Adjusted stone distribution on Lyot Crater.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
===21st November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added missions to Kaiser Crater.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
===20th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added missions to Victoria Crater.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
===19th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added mouse-over hint to Global Objectives detailing instruments that need to be researched.}}
{{Patch|type=c|note=Probe thrusters adjusted.}}
{{Patch|type=a|note=Added missions to Gale Crater.}}
{{PatchEnd}}
 
===18th November 2013===
{{PatchStart}}
{{Patch|type=c|note=Mars 3 sequence now has the correct date.|id=361}}
{{Patch|type=a|note=Added indication to map if no missions are present.}}
{{Patch|type=a|note=Added filtering of required and optional instruments in the Rover Lab.}}
{{Patch|type=a|note=Added display to Rover Lab of instruments with no valid slots in red.}}
{{Patch|type=f|note=Fixed occasional incorrect display of Global Objective where it was missing the 'complete' text.}}
{{Patch|type=a|note=Added missions to Kaiser Crater.}}
{{Patch|type=a|note=Added missions to Victoria Crater.}}
{{Patch|type=a|note=Added missions to Gale Crater.}}
{{Patch|type=c|note=Modified missions at Lyot Crater.}}
{{PatchEnd}}
 
===17th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added displaying of waypoints even in the landing hud.}}
{{PatchEnd}}
===15th November 2013===
{{PatchStart}}
{{Patch|type=c|note=Adjusted the power output of RT generators and Solar Arrays to correspond with real values.}}
{{Patch|type=a|note=Added new shortcut key to the Global Objectives screen (defalut '0').}}
{{Patch|type=a|note=Added new shortcut key to the Tech Tree screen (default 'T').}}
{{Patch|type=c|note=Changed Tutorials shortcut key from 'T' to 'F1'.}}
{{Patch|type=c|note=Changed Return to Mission Control shortcut key from 'F1' to 'Backspace'.}}
{{Patch|type=f|note=Fixed Global Objectives progress bars not being 100% accurate.}}
{{Patch|type=f|note=Fixed issue where vehicles sent from the map via 'New..' did not have correct icons.}}
{{Patch|type=f|note=Fixed crash when selecting 'New vehicle' in the Rover Lab.|id=357}}
{{Patch|type=f|note=Fixed and improved financial part of vehicle statistics.|id=358}}
{{Patch|type=c|note=Improved filtering of items for skeletons and vehicles in the Rover Lab.}}
{{Patch|type=c|note=Improved filtering and display of science targets in the map's Mission Details.}}
{{PatchEnd}}
 
===13th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added physically simulated cable between Mars 3 and PROP-H.}}
{{Patch|type=a|note=Added controllable Cycloramic cameras to Mars 3.}}
{{Patch|type=a|note=Added FLY TO WAYPOINT radial menu action to Landers when they have a mission assigned that is out of reach.}}
{{Patch|type=a|note=Added New -vehicle skeleton name- items to mission selection in the map to allow custom tailored vehicles to mi.}}
{{Patch|type=a|note=Finalized Probe landing sequence.}}
{{Patch|type=c|note=Campaign starting budget adjusted.}}
{{Patch|type=c|note=Tech tree features updated.}}
{{PatchEnd}}
 
===12th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added Cycloramic cameras to Mars 3.}}
{{Patch|type=a|note=Added new HUD to Mars 3.}}
{{Patch|type=a|note=Added objectives to Mars 3 sequence.}}
{{Patch|type=a|note=Added missions to Gale Crater.}}
{{Patch|type=a|note=Added mission to Asteroid belt.}}
{{Patch|type=a|note=Tech tree research times and prices adjusted.}}
{{PatchEnd}}
 
===11th November 2013===
{{PatchStart}}
{{Patch|type=r|note=Removed duplicate science target IDs.}}
{{Patch|type=c|note=Modified several missions at Deimos.}}
{{Patch|type=a|note=Added missions to Deimos.}}
{{Patch|type=c|note=Modified mission at Asteroid belt.}}
{{Patch|type=f|note=Fixed few bugs in campaign.}}
{{Patch|type=a|note=Tech tree main features made into final revision.}}
{{PatchEnd}}
 
===8th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added missions to Gale Crater.}}
{{Patch|type=a|note=Added missions to Lyot Crater.}}
{{Patch|type=a|note=Added missions to Deimos.}}
{{PatchEnd}}
 
===7th November 2013===
{{PatchStart}}
{{Patch|type=c|note=Optimized particle saving and recreating from scenarios.}}
{{Patch|type=a|note=Added missions to Gale Crater.}}
{{Patch|type=a|note=Added missions to Kaiser Crater.}}
{{Patch|type=a|note=Added missions to Victoria Crater.}}
{{Patch|type=c|note=Adjusted missions at Lyot Crater.}}
{{Patch|type=a|note=Added two more Global objectives.}}
{{Patch|type=c|note=Adjusted missions at Deimos and Asteroid belt.}}
{{PatchEnd}}
 
===6th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added highlighting of required technologies by instrument or vehicle to Tech Tree window.}}
{{Patch|type=c|note=Improved Tech Tree window screen resolution sizing.}}
{{Patch|type=c|note=Changed appearance of Mission Control HUD.}}
{{Patch|type=f|note=Fixed and adjusted Global objectives list.}}
{{Patch|type=c|note=Modified Gale Crater terrain for missions.}}
{{Patch|type=r|note=Deleted old missions from all locations.}}
{{Patch|type=a|note=Added campaign file to Lyot Crater.}}
{{Patch|type=a|note=Added missions to Gale Crater.}}
{{Patch|type=a|note=Added missions to Kaiser Crater.}}
{{Patch|type=a|note=Added missions to Lyot Crater.}}
{{Patch|type=a|note=Added missions to Victoria Crater.}}
{{PatchEnd}}
 
===5th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added Global Objectives functionality.}}
{{Patch|type=a|note=Added assigning Global Objectives to missions.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{Patch|type=a|note=Added stones to Lyot Crater.}}
{{PatchEnd}}
 
===4th November 2013===
{{PatchStart}}
{{Patch|type=r|note=Removed obsolete part quality.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{Patch|type=a|note=Added stones to Lyot Crater.}}
{{PatchEnd}}
 
===1th November 2013===
{{PatchStart}}
{{Patch|type=a|note=Added defining of location size for the map window to .loc files.}}
{{Patch|type=a|note=Added location map for Lyot Crater.}}
{{Patch|type=a|note=Added location map for Ptolemaeus Crater.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{Patch|type=a|note=Added stones to Lyot Crater.}}
{{Patch|type=a|note=Added Mars 3 sequence as the beginning to the Space Program.}}
{{PatchEnd}}
 
===31th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added 2 new music tracks.}}
{{Patch|type=c|note=Improved Large Rover Sky Crane descent.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
===25th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
===24th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{Patch|type=a|note=Added WIP Tech Tree window.}}
{{PatchEnd}}
 
===23th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
===22th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added controllable Mars 3 Lander with deployable PROP-H Rover.}}
{{Patch|type=a|note=Added switching between 3rd person camera targets (default 'V').}}
{{PatchEnd}}
 
===18th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
===17th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added controllable PROP-H rover.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
== Patch 0.8.0247 (dev) ==
===16th October 2013===
{{PatchStart}}
{{Patch|type=c|note=Improved landing of Landers, they should no longer hover above their target location.|id=85}}
{{Patch|type=c|note=Improved visibility using night vision during a sandstorm.}}
{{Patch|type=f|note=Fixed minor issue with the Zero-G Prove thrusting against your input.}}
{{Patch|type=a|note=Added layer textures to Lyot Crater.}}
{{PatchEnd}}
 
== Patch 0.8.0246 (dev) ==
===15th October 2013===
{{PatchStart}}
{{Patch|type=f|note=Fixed issue with static connection parts being spawned with an incorrect orientation.}}
{{Patch|type=f|note=Fixed Asteroid belt missions after asteroid model upgrade.}}
{{Patch|type=a|note=Added layer textures to Lyot crater.}}
{{Patch|type=c|note=Reduced wind strengths in all locations.}}
{{PatchEnd}}
 
== Patch 0.8.0245 (dev) ==
===14th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added layer textures to Lyot crater.}}
{{Patch|type=c|note=Overhauled airbag landing system for the Small and Medium Rovers.}}
{{PatchEnd}}
 
== Patch 0.8.0240 (dev) ==
===11th October 2013===
{{PatchStart}}
{{Patch|type=c|note=Adjusted collision spheres for instruments.}}
{{Patch|type=a|note=Solar Panels now generate according to incident light angle of the sun.|id=307}}
{{Patch|type=r|note=Removed dynamic rocks from locations to improve performance.}}
{{Patch|type=a|note=Added new dunes to Lyot Crater.}}
{{PatchEnd}}
 
===10th October 2013===
{{PatchStart}}
{{Patch|type=f|note=Adjusted floating rocks on Gale Crater.}}
{{Patch|type=f|note=Adjusted floating rocks on Kaiser Crater.}}
{{Patch|type=f|note=Adjusted floating rocks and dunes on Victoria Crater.}}
{{Patch|type=a|note=Added collision spheres for instruments.}}
{{Patch|type=c|note=Optimized vehicles to allow them to go to 'sleep' when not moving, improving performance.}}
{{Patch|type=a|note=Added new dunes to Lyot Crater.}}
{{PatchEnd}}
 
===8th October 2013===
{{PatchStart}}
{{Patch|type=f|note=Adjusted floating rocks on Gale Crater.}}
{{Patch|type=f|note=Adjusted floating rocks on Kaiser Crater.}}
{{Patch|type=a|note=Solar panels now stowed on descent and are now stowable (can be controlled).}}
{{Patch|type=f|note=Fixed major issue with spawning joints, disallowing turnable parts attached to other rotated parts.}}
{{PatchEnd}}
 
===7th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added more bounce to airbag landing systems.}}
{{Patch|type=a|note=Added support for multiple 'base' parts.}}
{{Patch|type=a|note=Added vehicle-oriented 3rd person camera.}}
{{Patch|type=c|note=Improved smoothness of 3rd person cameras.}}
{{Patch|type=a|note=Rover wheels now 'stowed' while landing to avoid them flopping and getting damaged.}}
{{PatchEnd}}
 
== Patch 0.8.0236 (dev) ==
===4th October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added vehicle statistics to the map (Sols, launch date, cost/profit, distance travelled, etc).|id=217}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{Patch|type=c|note=Adjusted floating rocks on Victoria Crater.}}
{{PatchEnd}}
 
== Patch 0.8.0234 ==
===3rd October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added default selection of altitude thrusters as secondary system for Zero-G Probe.}}
{{Patch|type=a|note=Added remembering of settings on Zero-G Probe (Kill Rotation, etc).}}
{{Patch|type=a|note=Added rocks to an opening in the WIP central asteroid in Asteroid Belt.}}
{{Patch|type=f|note=Fixed available distant EAS science target after finishing first mission.}}
{{Patch|type=f|note=Fixed broken glass showing in 3rd person perspective.}}
{{Patch|type=f|note=Fixed bug where landing units failed to create any generated missions.}}
{{Patch|type=c|note=Adjusted materials in analyze science targets at Asteroid Belt.}}
{{Patch|type=c|note=Increased approach velocity on Deimos.}}
{{Patch|type=c|note=Decreased approach velocity on Asteroid Belt.}}
{{PatchEnd}}
 
===2nd October 2013===
{{PatchStart}}
{{Patch|type=c|note=Extended reach of robotic arms for Large and Medium Rover.}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{Patch|type=f|note=Fixed issue of bad weather notifications appearing prior to time mode selection.|id=325}}
{{Patch|type=f|note=Fixed issue where a whole stack of weather notifications queued after each other.|id=326}}
{{Patch|type=c|note=Changed color of generic mission waypoints|id=322}}
{{PatchEnd}}
 
===1st October 2013===
{{PatchStart}}
{{Patch|type=a|note=Added weather forecast generation and hazard warning.}}
{{Patch|type=a|note=Added cracking of glass for cameras to indicate damage.}}
{{Patch|type=a|note=Added filtering of vehicles designed for space environments to the map.}}
{{Patch|type=a|note=Added defining of reentery velocity, position offset and angles offset to .loc files.}}
{{Patch|type=c|note=Reduced reentry velocity for Asteroid Belt and Deimos.}}
{{Patch|type=a|note=Finalized the mission generator, now makes use of all instruments and gives corresponding rewards.}}
{{Patch|type=a|note=Added texts to Asteroid belt missions.}}
{{Patch|type=a|note=Added Asteroid belt mission rewards.}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{PatchEnd}}
 
== Patch 0.8.0229 (dev)==
===30th September 2013===
{{PatchStart}}
{{Patch|type=a|note=Added planetary body selection to the map.}}
{{Patch|type=a|note=Added weather zone functionality, simulating wind with sound and particle effects.}}
{{Patch|type=a|note=Added weather zones to all Mars locations.}}
{{Patch|type=a|note=Added missions to Asteroid belt (WIP)}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{Patch|type=c|note=Improved colliders of Space rocket, Launch platform and ramp.}}
{{PatchEnd}}
 
== Patch 0.8.0223 (dev)==
===27th September 2013===
{{PatchStart}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{Patch|type=a|note=Added missions to Asteroid belt (WIP).}}
{{Patch|type=c|note=Adjusted colliders on Small Rover, Large Rover and Large Lander.}}
{{Patch|type=a|note=Added progress bar when downloading data from Steam.}}
{{PatchEnd}}
 
===26th September 2013===
{{PatchStart}}
{{Patch|type=f|note=Skip time now works for Mars Yard.|id=249}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{Patch|type=c|note=Simplified Small Lander leg model}}
{{Patch|type=c|note=Simplified colliders of Robo Arm on Large Lander and Medium Rover.}}
{{PatchEnd}}
 
===25th September 2013===
{{PatchStart}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{Patch|type=a|note=Added Deimos mission rewards and Zero-G probe price.}}
{{Patch|type=a|note=Added deleting scenarios to the Scenario menu.}}
{{Patch|type=f|note=Fixed collision of Robo Arm with extended leg on Large Lander.}}
{{Patch|type=f|note=Fixed frequent breaking of Solar Array on Medium Rover.}}
{{Patch|type=f|note=Fixed Missions and Vehicles count on the map.|id=264}}
{{Patch|type=f|note=Fixed APXS targets in Mission ref. 7278.}}
{{Patch|type=f|note=Fixed constant sound of wind in Mission Control room.}}
{{Patch|type=f|note=Fixed music and ambient sounds playing in background while playing Gravon in fullscreen.}}
{{Patch|type=f|note=Fixed issue where missions could be generated too far away, making them be deleted the next frame.}}
{{Patch|type=c|note=Increased size of airbag bounce collider, removing the possibility of inside parts colliding with the floor.}}
{{Patch|type=c|note=Increased height of solar panels on the Medium Rover, fixing the issue of them constantly falling off.}}
{{PatchEnd}}
 
== Patch 0.8.0217 (dev)==
===24th September 2013===
{{PatchStart}}
{{Patch|type=a|note=Added sharing of scenarios on Steam.}}
{{Patch|type=a|note=Added new Scenario menu, which displays starting date, author, description, and so on.}}
{{Patch|type=a|note=Added FAR indicator to photo targets when the frame is too small to be completed.}}
{{Patch|type=a|note=Added Can Generated Mission option to vehicles created in hte Editor (default false).}}
{{Patch|type=f|note=Fixed crash caused by disabling solidity of the vehicle for third person cam.|id=319}}
{{Patch|type=f|note=Fixed freeze when opening MIS tab after completing a mission.}}
{{Patch|type=f|note=Fixed crash when starting a Scenario from the menu (tried to  use the scenario as the world).}}
{{Patch|type=f|note=Fixed issue where Mars Yard always only used real local time.}}
{{Patch|type=f|note=Fixed a potential issue with vehicle names in .scn files.}}
{{Patch|type=f|note=Fixed issue where Mars Yard teleported the vehicle to the test position even outside of the Space Program.}}
{{Patch|type=a|note=Added texts to Deimos Missions.}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{PatchEnd}}
 
== Patch 0.8.0214 (dev)==
===23rd September 2013===
{{PatchStart}}
{{Patch|type=a|note=Added more rocks to Deimos.}}
{{Patch|type=a|note=Added missions to Deimos (WIP).}}
{{Patch|type=f|note=Fixed major new issue where instruments and cameras could no longer complete science targets.}}
{{Patch|type=c|note=Improved range of APXS to 10cm.}}
{{Patch|type=c|note=Improved mission generation system.}}
{{PatchEnd}}
 
===20th September 2013===
{{PatchStart}}
{{Patch|type=a|note=Added missions to Deimos (WIP).}}
{{Patch|type=a|note=Added saving of author to Scenarios in Editor.}}
{{Patch|type=a|note=Added focal points to the Camera HUD, indicating where the camera is focused.}}
{{Patch|type=c|note=Improved auto focus of the free fly camera.}}
{{Patch|type=c|note=Improved precision of instrument traces and their display on the HUD.}}
{{Patch|type=f|note=Fixed the issue where instruments and cameras occasionally kept switching between 0m and above.}}
{{PatchEnd}}
 
== Patch 0.8.0212 (dev)==
===19th September 2013===
===19th September 2013===
{{PatchStart}}
{{PatchStart}}
{{Patch|type=a|note=Added WIP generation of Analyze targets.}}
{{Patch|type=a|note=Added missions to Deimos.}}
{{Patch|type=a|note=Added missions to Deimos.}}
{{Patch|type=a|note=Added material-sensitive listing of available instruments for Analyze targets in the Editor.}}
{{Patch|type=c|note=Changed camera for areostationary satellite to orthographic, fixing z-buffer bug.}}
{{Patch|type=c|note=Improved satellite map controls in the NAV tab.}}
{{PatchEnd}}
{{PatchEnd}}


Line 26: Line 622:
{{Patch|type=a|note=Added new loading screens.}}
{{Patch|type=a|note=Added new loading screens.}}
{{Patch|type=a|note=Added rocks and details to Deimos.}}
{{Patch|type=a|note=Added rocks and details to Deimos.}}
{{Patch|type=c|note=Added dynamic creation and loading of user loading screens, with indication}}
{{Patch|type=a|note=Added dynamic creation and loading of user loading screens, with indication}}
{{Patch|type=c|note=Improved Addon loading and handling.}}
{{Patch|type=c|note=Improved Addon loading and handling.}}
{{Patch|type=c|note=Improved check when crafting new scenario, now allows creation only when name unique}}
{{Patch|type=c|note=Improved check when crafting new scenario, now allows creation only when name unique}}
Line 33: Line 629:
===17th September 2013===
===17th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#94E9FF"
{{Patch|type=c|note=Changed Timer Event to support infinite repetitions.}}
| Changed Timer Event to support infinite repetitions.
{{Patch|type=a|note=Added more rocks and details to Deimos.}}
| {{n/a}}
{{Patch|type=f|note=Fixed description issues in Kaiser Crater mission Dune Gullies.}}
|- bgcolor="#DCDCDC"
{{Patch|type=f|note=Fixed issue where scenarios could be loaded from the wrong location in the Editor.}}
| Added more rocks and details to Deimos.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed description issues in Kaiser Crater mission Dune Gullies.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed issue where scenarios could be loaded from the wrong location in the Editor.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 56: Line 644:
===15th September 2013===
===15th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added scenario Asteroid E5651 for the Zero-G Probe in the Asteroid belt location.}}
| Added scenario Asteroid E5651 for the Zero-G Probe in the Asteroid belt location.
{{Patch|type=a|note=Added On Scenario Start type Trigger.}}
| {{n/a}}
{{Patch|type=a|note=Added Reset button for Trigger properties in the Editor.}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added Space sky preset.}}
| Added On Scenario Start type Trigger.
{{Patch|type=a|note=Added 2 more spawn options for objects to the Editor.}}
| {{n/a}}
{{Patch|type=c|note=Completed Gravity Vector Align for Zero-G Probe.}}
|- bgcolor="#DCDCDC"
{{Patch|type=f|note=Fixed Scenario image not reloading when new image crated.}}
| Added Reset button for Trigger properties in the Editor.
{{Patch|type=f|note=Fixed minor issue of scenario menu being open over object spawn menu.}}
| {{n/a}}
{{Patch|type=f|note=Fixed minor issue of Script Event being callable only after reload in Editor.}}
|- bgcolor="#DCDCDC"
{{Patch|type=f|note=Fixed issue releated to thrusters on the Zero-G Probe being inverted after load.}}
| Added Space sky preset
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added 2 more spawn options for objects to the Editor.
| {{n/a}}
|- bgcolor="#DCDCDC"
| Completed Gravity Vector Align for Zero-G Probe.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed Scenario image not reloading when new image crated.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed minor issue of scenario menu being open over object spawn menu.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed minor issue of Script Event being callable only after reload in Editor.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed issue releated to thrusters on the Zero-G Probe being inverted after load.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===14th September 2013===
===14th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added robotic arms to Zero-G Probe.}}
| Added robotic arms to Zero-G Probe.
{{Patch|type=a|note=Added 2 presets for the Zero-G Probe.}}
| {{n/a}}
{{Patch|type=a|note=Completed controls for the Zero-G Probe.}}
|- bgcolor="#DCDCDC"
| Added 2 presets for the Zero-G Probe.
| {{n/a}}
|- bgcolor="#DCDCDC"
| Completed controls for the Zero-G Probe.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 104: Line 666:
===13th September 2013===
===13th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added asteroid generator script to Asteroid Generator scenario.}}
| Added asteroid generator script to Asteroid Generator scenario.
{{Patch|type=a|note=Added more rocks to Deimos.}}
| {{n/a}}
{{Patch|type=c|note=Improved addons system loading.}}
|- bgcolor="#DCDCDC"
{{Patch|type=f|note=Fixed serialization of Timer Event.}}
| Added more rocks to Deimos.
| {{n/a}}
|- bgcolor="#94E9FF"
| Improved addons system loading.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed serialization of Timer Event.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 121: Line 675:
===12th September 2013===
===12th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added Scenario properties menu, where date, time, description can be defined.}}
| Added Scenario properties menu, where date, time, description can be defined.
{{Patch|type=a|note=Added button to take current render and save it to the currently opened scenario.}}
| {{n/a}}
{{Patch|type=a|note=Added dynamic asteroids to spawnable Dynamic Objects.}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added Unassign Mission to vehicles and the map.}}
| Added button to take current render and save it to the currently opened scenario.
{{Patch|type=a|note=Added/Adjusted preview and logout images for vehicles in the map.}}
| {{n/a}}
{{Patch|type=a|note=Added info to mission targets in map (such as zone number, required instruments, etc).|id=208}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added type to instrument list in vehicle details in map.}}
| Added dynamic asteroids to spawnable Dynamic Objects.
{{Patch|type=a|note=Added correct preview pictures of each vehicle type (in the map).}}
| {{n/a}}
{{Patch|type=a|note=Added support for position and angle offsets to vehicles displayed in the Rover Lab.}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added restart dialog when an add-on has been downloaded and loaded.}}
| Added Unassign Mission to vehicles and the map.
{{Patch|type=a|note=Allowed re-assigning of vehicles to other missions even if their's in incomplete.}}
| {{n/a}}
{{Patch|type=c|note=Increased max vehicle name length to 22 characters.|id=63}}
|- bgcolor="#DCDCDC"
{{Patch|type=c|note=Improved appearance of the Rover Lab.}}
| Added/Adjusted preview and logout images for vehicles in the map.
{{Patch|type=c|note=Improved addon packing/unpacking system.}}
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added info to mission targets in map (such as zone number, required instruments, etc)
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=208 0000208]
|- bgcolor="#DCDCDC"
| Added type to instrument list in vehicle details in map.
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added correct preview pictures of each vehicle type (in the map).
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added support for position and angle offsets to vehicles displayed in the Rover Lab.
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added restart dialog when an add-on has been downloaded and loaded.
| {{n/a}}
|- bgcolor="#DCDCDC"
| Allowed re-assigning of vehicles to other missions even if their's in incomplete.
| {{n/a}}
|- bgcolor="#94E9FF"
| Increased max vehicle name length to 22 characters.
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=63 0000063]
|- bgcolor="#94E9FF"
| Improved appearance of the Rover Lab.
| {{n/a}}
|- bgcolor="#94E9FF"
| Improved addon packing/unpacking system.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===11th September 2013===
===11th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added Asteroid Belt location.}}
| Added Asteroid Belt location.
{{Patch|type=a|note=Added Zero-G Probe WIP controls.}}
| {{n/a}}
{{Patch|type=a|note=Added rocks to Deimos.}}
|- bgcolor="#DCDCDC"
| Added Zero-G Probe WIP controls.
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added rocks to Deimos.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===10th September 2013===
===10th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#94E9FF"
{{Patch|type=c|note=Improved Skip Time duration selection list (now drop-down).|id=32}}
| Improved Skip Time duration selection list (now drop-down).
{{Patch|type=c|note=Improved gamepad support in Mission Control.}}
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=32 0000032]
{{Patch|type=f|note=Fixed bug where after analyzing the orange frame and visible zone would stay.}}
|- bgcolor="#94E9FF"
{{Patch|type=f|note=Fixed bug where the +/- zoom buttons would sometimes show for cameras without zoom.|id=295}}
| Improved gamepad support in Mission Control.
{{Patch|type=f|note=Fixed bug where CTR or LOG tabs (if open) were empty upon logging into the vehicle.|id=92}}
| {{n/a}}
{{Patch|type=f|note=Fixed bug where Arcade style GUI was not persistent with the option setting.|id=94}}
|- bgcolor="#FF6C6C"
{{Patch|type=f|note=Fixed bug where using Text Vehicle spawned it beneath the location.|id=314}}
| Fixed bug where after analyzing the orange frame and visible zone would stay.
| {{n/a}}
|- bgcolor="#FF6C6C"
| Fixed bug where the +/- zoom buttons would sometimes show for cameras without zoom.
| {align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=295 0000295]
|- bgcolor="#FF6C6C"
| Fixed bug where CTR or LOG tabs (if open) were empty upon logging into the vehicle.
| {align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=92 0000092]
|- bgcolor="#FF6C6C"
| Fixed bug where Arcade style GUI was not persistent with the option setting.
| {align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=94 0000094]
|- bgcolor="#FF6C6C"
| Fixed bug where using Text Vehicle spawned it beneath the location.
| {align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=314 000314]
{{PatchEnd}}
{{PatchEnd}}


Line 206: Line 712:
===9th September 2013===
===9th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#FF6C6C"
{{Patch|type=f|note=Fixed globe zoom issue in the main menu.}}
| Fixed globe zoom issue in the main menu.
{{Patch|type=f|note=Fixed shadow issue of Crater models on Deimos.}}
| {{n/a}}
{{Patch|type=c|note=Improved shadowing by sun on Deimos.}}
|- bgcolor="#FF6C6C"
| Fixed shadow issue of Crater models on Deimos.
| {{n/a}}
|- bgcolor="#94E9FF"
| Improved shadowing by sun on Deimos.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 220: Line 720:
===6th September 2013===
===6th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added the external Workbench editing suite.}}
| Added the external Workbench editing suite.
{{Patch|type=a|note=Added instrument info (power generation, range, etc).}}
| {{n/a}}
{{Patch|type=c|note=Updated instrument descriptions in the Rover Lap.}}
|- bgcolor="#DCDCDC"
| Added instrument info (power generation, range, etc).
| {{n/a}}
|- bgcolor="#94E9FF"
| Updated instrument descriptions in the Rover Lap.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 234: Line 728:
===4th September 2013===
===4th September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added instrument descriptions to the Rover Lab (no longer WIP).}}
| Added instrument descriptions to the Rover Lab (no longer WIP).
{{Patch|type=c|note=Increased resolution scale of Terrain Imager cameras.}}
| {{n/a}}
|- bgcolor="#94E9FF"
| Increased resolution scale of Terrain Imager cameras.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===3rd September 2013===
===3rd September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added support for custom content via add-ons, including locations, vehicles and so on.}}
| Added support for custom content via add-ons, including locations, vehicles and so on.
{{Patch|type=a|note=Added night time lighting to the Mars Yard.}}
| {{n/a}}
{{Patch|type=r|note=Removed several obsolete files.}}
|- bgcolor="#DCDCDC"
| Added night time lighting to the Mars Yard.
| {{n/a}}
|- bgcolor="#FF6C6C" style="text-decoration: line-through;"
| Removed several obsolete files.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 258: Line 742:
===2nd September 2013===
===2nd September 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added WIP Deimos location.}}
| Added WIP Deimos location.
{{Patch|type=a|note=Added WIP Zero-G Probe.}}
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added WIP Zero-G Probe.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===30th August 2013===
===30th August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#FFFF6A"
{{Patch|type=f|note=Fixed science target in Victoria Crater mission ref. 5540.|id=300}}
| Fixed science target in Victoria Crater mission ref. 5540.
{{Patch|type=f|note=Fixed APXS bounding box in mission Ancient River Bed.|id=288}}
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=300 0000300]
{{Patch|type=c|note=Adjusted the science target priorities and task order in Kaiser Crater mission ref. 6983.}}
|- bgcolor="#FFFF6A"
| Fixed APXS bounding box in mission Ancient River Bed.
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=288 0000288]
|- bgcolor="#94E9FF"
| Adjusted the science target priorities and task order in Kaiser Crater mission ref. 6983.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 282: Line 756:
===29th August 2013===
===29th August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#FFFF6A"
{{Patch|type=f|note=Fixed gripping to floor while trying to thrust in Lander.}}
| Fixed gripping to floor while trying to thrust in Lander.
{{Patch|type=f|note=Fixed EAS flashing READY while in use.}}
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed EAS flashing READY while in use.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===28th August 2013===
===28th August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added Flight Mode activation for Landers, enabling the player to move a landed Lander.}}
| Added Flight Mode activation for Landers, enabling the player to move a landed Lander.
{{Patch|type=c|note=Adjusted analyze target in Victoria Crater mission ref. 1967.|id=270}}
| {{n/a}}
|- bgcolor="#94E9FF"
| Adjusted analyze target in Victoria Crater mission ref. 1967.
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=270 0000270]
{{PatchEnd}}
{{PatchEnd}}


===26th August 2013===
===26th August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added more rocks to Victoria Crater.}}
| Added more rocks to Victoria Crater.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===23rd August 2013===
===23rd August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#FFFF6A"
{{Patch|type=f|note=Fixed analyze target in Victoria Crater mission ref. 5871.|id=286}}
| Fixed analyze target in Victoria Crater mission ref. 5871.
{{Patch|type=c|note=Adjusted analyze target in Victoria Crater mission ref. 6275.|id=285}}
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=286 0000286]
{{Patch|type=a|note=Added more rocks to Victoria Crater.}}
|- bgcolor="#94E9FF"
| Adjusted analyze target in Victoria Crater mission ref. 6275.
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=285 0000285]
|- bgcolor="#DCDCDC"
| Added more rocks to Victoria Crater.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===22ed August 2013===
===22ed August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#FFFF6A"
{{Patch|type=f|note=Fixed photo target in Kaiser Crater mission ref. 2924.|id=281}}
| Fixed photo target in Kaiser Crater mission ref. 2924.
{{Patch|type=c|note=Victoria Crater campaign adjusted.}}
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=281 0000281]
{{Patch|type=a|note=New mission added to Victoria Crater campaign.}}
|- bgcolor="#94E9FF"
{{Patch|type=a|note=Added more stones on Victoria Crater map.}}
| Victoria Crater campaign adjusted.
| {{n/a}}
|- bgcolor="#DCDCDC"
| New mission added to Victoria Crater campaign.
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added more stones on Victoria Crater map.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===21st August 2013===
===21st August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#FFFF6A"
{{Patch|type=f|note=Fixed noticeable texture repeating on Kaiser Crater dark dune, adjusted corresponding mission.|id=69}}
| Fixed noticeable texture repeating on Kaiser Crater dark dune, adjusted corresponding mission.
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=69 0000069]
{{PatchEnd}}
{{PatchEnd}}


===20th August 2013===
===20th August 2013===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added 4 large Tech 9+ side mission to Kaiser Crater campaign.}}
| Added 4 large Tech 9+ side mission to Kaiser Crater campaign.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===19th August 2013 (DRAM FROM GAMESCOM):===
===19th August 2013 (DRAM FROM GAMESCOM):===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added Picture-In-Picture update rate setting to options menu.}}
| Added Picture-In-Picture update rate setting to options menu.
{{Patch|type=c|note=Increased max vehicles per location from 32 to 64.}}
| {{n/a}}
{{Patch|type=c|note=Increased max locations from 128 to 256.}}
|- bgcolor="#94E9FF"
{{Patch|type=r|note=Removed old part failure system.}}
| Increased max vehicles per location from 32 to 64.
{{Patch|type=f|note=Fixed snap-to-place free-fly cam issue when leaving a vehicle.}}
| {{n/a}}
{{Patch|type=f|note=Fixed Picture-In-Picture camera 1 not disabling when broken.}}
|- bgcolor="#94E9FF"
{{Patch|type=f|note=Fixed Picture-In-Picture resolutions not being scaled by camera type.}}
| Increased max locations from 128 to 256.
{{Patch|type=f|note=Fixed noise-grain effect related out-of-memory freeze on very low-end systems.}}
| {{n/a}}
|- bgcolor="#FF6C6C" style="text-decoration: line-through;"
| Removed old part failure system.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed snap-to-place free-fly cam issue when leaving a vehicle.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed Picture-In-Picture camera 1 not disabling when broken.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed Picture-In-Picture resolutions not being scaled by camera type.
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed noise-grain effect related out-of-memory freeze on very low-end systems.
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===19th August 2013:===
===19th August 2013:===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#94E9FF"
{{Patch|type=c|note=Increased thruster strength for small lander.}}
| Increased thruster strength for small lander
{{Patch|type=f|note=Fixed APXS science target in Kaise Crater side mission 6983.|id=225}}
| {{n/a}}
{{Patch|type=f|note=Fixed analyze targets on Victoria Crater mission ref. 7123.|id=221}}
|- bgcolor="#FFFF6A"
{{Patch|type=f|note=Fixed floading stones on Victoria Crater map.}}
| Fixed APXS science target in Kaise Crater side mission 6983
{{Patch|type=a|note=Added more stones on Victoria Crater map.}}
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=225 0000225]
|- bgcolor="#FFFF6A"
| Fixed analyze targets on Victoria Crater mission ref. 7123
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=221 0000221]
|- bgcolor="#FFFF6A"
| Fixed floading stones on Victoria Crater map
| {{n/a}}
|- bgcolor="#DCDCDC"
| Added more stones on Victoria Crater map
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


===17th August 2013:===
===17th August 2013:===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#FFFF6A"
{{Patch|type=f|note=Fixed E3 Gale Crater scenario problem where the Sky Crane had no fuel.}}
| Fixed E3 Gale Crater scenario problem where the Sky Crane had no fuel
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}


Line 407: Line 825:
===16th August 2013:===
===16th August 2013:===
{{PatchStart}}
{{PatchStart}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added limited fuel to landing systems (Lander, Retro Stage and Sky Crane thrusters).|id=46}}
| Added limited fuel to landing systems (Lander, Retro Stage and Sky Crane thrusters)
{{Patch|type=a|note=Added fuel tank level indicators to the landing HUD.}}
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=46 0000046]
{{Patch|type=a|note=Added indication of emergency landing mode to landing HUD.}}
|- bgcolor="#DCDCDC"
{{Patch|type=a|note=Added hint to Gravon overlay for its menu (P).}}
| Added fuel tank level indicators to the landing HUD
{{Patch|type=f|note=Fixed Invert Vertical Axis toggle in options menu.|id=172}}
| {{n/a}}
{{Patch|type=f|note=Fixed issue where HUD grid showed up in 3rd person view during landing.}}
|- bgcolor="#DCDCDC"
{{Patch|type=f|note=Fixed APXS and Drill targets in Large rover mission on Victoria Crater.|id=227}}
| Added indication of emergency landing mode to landing HUD
{{Patch|type=f|note=Fixed APXS target in mission Group of impact craters on Victoria Crater.|id=253}}
| {{n/a}}
{{Patch|type=f|note=Fixed APXS target in mission Two impact craters on Victoria Crater.|id=18}}
|- bgcolor="#DCDCDC"
{{Patch|type=f|note=Fixed Drill target in mission Three depressions on Gale Crater.|id=244}}
| Added hint to Gravon overlay for its menu (P)
{{Patch|type=f|note=Fixed photo target in Kaiser Crater mission 3, Dark Dunes 06.|id=266}}
| {{n/a}}
{{Patch|type=c|note=Changed default thrust button to left shift.}}
|- bgcolor="#FFFF6A"
| Fixed Invert Vertical Axis toggle in options menu
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=172 0000172]
|- bgcolor="#FFFF6A"
| Fixed issue where HUD grid showed up in 3rd person view during landing
| {{n/a}}
|- bgcolor="#FFFF6A"
| Fixed APXS and Drill targets in Large rover mission on Victoria Crater
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=227 0000227]
|- bgcolor="#FFFF6A"
| Fixed APXS target in mission Group of impact craters on Victoria Crater
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=253 0000253]
|- bgcolor="#FFFF6A"
| Fixed APXS target in mission Two impact craters on Victoria Crater
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=18 0000018]
|- bgcolor="#FFFF6A"
| Fixed Drill target in mission Three depressions on Gale Crater
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=244 0000244]
|- bgcolor="#FFFF6A"
| Fixed photo target in Kaiser Crater mission 3, Dark Dunes 06
| align="center" |[http://mars.takeonthegame.com/feedback/view.php?id=266 0000266]
|- bgcolor="#94E9FF"
| Changed default thrust button to left shift
| {{n/a}}
{{PatchEnd}}
{{PatchEnd}}
== Patch 0.8.0173(dev) ==
{{Empty section|date=August 2013}}


== Patch 0.8.0172(dev) ==
== Patch 0.8.0172(dev) ==
Line 556: Line 947:
{{Take On Mars}}
{{Take On Mars}}


[[Category:Take On Mars]]
[[Category:Take On Mars|Patches]]

Revision as of 18:32, 18 June 2014


Changelog color key
Added
Changed
Fixed
Removed

Due to the nature of how Take On Mars is update; patch version numbers and dates may not be accurate. Changes will be posted after the game has been updated. Template:-

Patches

Patch 0.8.0253 (dev)

13th January 2014

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10th January 2014

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9th January 2014

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6th January 2014

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3rd January 2014

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2nd January 2014

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30th December 2013

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27th December 2013

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23th December 2013

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20th December 2013

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19th December 2013

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18th December 2013

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17th December 2013

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16th December 2013

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15th December 2013

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13th December 2013

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12th December 2013

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11th December 2013

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10th December 2013

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9th December 2013

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6th December 2013

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5th December 2013

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4th December 2013

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3rd December 2013

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2nd December 2013

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29th November 2013

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28th November 2013

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27th November 2013

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26th November 2013

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25th November 2013

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22nd November 2013

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21st November 2013

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20th November 2013

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19th November 2013

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18th November 2013

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17th November 2013

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15th November 2013

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13th November 2013

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12th November 2013

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11th November 2013

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8th November 2013

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7th November 2013

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6th November 2013

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5th November 2013

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4th November 2013

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1th November 2013

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31th October 2013

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25th October 2013

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24th October 2013

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23th October 2013

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22th October 2013

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18th October 2013

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17th October 2013

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Patch 0.8.0247 (dev)

16th October 2013

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Patch 0.8.0246 (dev)

15th October 2013

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Patch 0.8.0245 (dev)

14th October 2013

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Patch 0.8.0240 (dev)

11th October 2013

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10th October 2013

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8th October 2013

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7th October 2013

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Patch 0.8.0236 (dev)

4th October 2013

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Patch 0.8.0234

3rd October 2013

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2nd October 2013

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1st October 2013

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Patch 0.8.0229 (dev)

30th September 2013

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Patch 0.8.0223 (dev)

27th September 2013

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26th September 2013

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25th September 2013

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Patch 0.8.0217 (dev)

24th September 2013

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Patch 0.8.0214 (dev)

23rd September 2013

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20th September 2013

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Patch 0.8.0212 (dev)

19th September 2013

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Patch 0.8.0208 (dev)

18th September 2013

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17th September 2013

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16th September 2013

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15th September 2013

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14th September 2013

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Patch 0.8.0205 (dev)

13th September 2013

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12th September 2013

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11th September 2013

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10th September 2013

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Patch 0.8.0199

9th September 2013

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Patch 0.8.0196 (dev)

6th September 2013

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Patch 0.8.0195 (dev)

4th September 2013

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3rd September 2013

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Patch 0.8.0183 (dev)

2nd September 2013

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30th August 2013

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Patch 0.8.0174 (dev)

29th August 2013

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28th August 2013

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26th August 2013

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23rd August 2013

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22ed August 2013

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21st August 2013

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20th August 2013

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19th August 2013 (DRAM FROM GAMESCOM):

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19th August 2013:

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17th August 2013:

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Patch 0.8.0174

16th August 2013:

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Patch 0.8.0172(dev)

15th August 2013:

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14th August 2013:

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13th August 2013:

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12th August 2013:

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9th August 2013:

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8th August 2013:

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7th August 2013:

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6th August 2013:

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5th August 2013:

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2nd August 2013:

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Patch 0.8.0170

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