CfgFatigue – Arma 3 Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
(Theories. Anyone who knows the answer, please help.)
 
m (Lou Montana moved page Talk:Arma 3 CfgFatigue to Talk:Arma 3: CfgFatigue: Text replacement - "^Arma 3 " to "Arma 3: ")
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 01:09, 30 December 2020

Value Meaning Theory

  • FrequencyMax = 1; TBD
  • FrequencyMin = 0.2; TBD
  • MaxDuty = 10; TBD
  • MinValue1 = 0.2; The minimum fatigue value that speed starts to get effected?
  • MinValue2 = 0.8; The minimum fatigue value that speed stops getting effected, speed is slowed down linearly between these 2 values?
  • NormalRunSpeed = 7.2; Above this speed, player starts to get penalized with fatigue? Below it has no effect on fatigue?
  • TotalLoadCoef = 5; A multiplier that changes how much loadout mass effects fatigue gain?

Needs further testing --Benargee (talk) 12:37, 8 December 2014 (CET)