Arma Dedicated Server – Talk

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Maybe an option to make the netlog( or other universal log mechanism) available for the scripting module? as an universal logging mechanism would be a better solution than memory hooks at the server.
Maybe an option to make the netlog( or other universal log mechanism) available for the scripting module? as an universal logging mechanism would be a better solution than memory hooks at the server.
--[[User:Jerryhopper|Jerryhopper]] 04:36, 7 March 2007 (CET)
--[[User:Jerryhopper|Jerryhopper]] 04:36, 7 March 2007 (CET)
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-privateslots=
As yet unknown functionality. Possibly already working as of 1.05, but have not tested.
Maybe for 'locking out' a certain number of positions in MP for a specific group of players?
I dunno.
-- [[User:Sy|Sy]] 17:50, Wed, April 4th 2007 (NZST)

Revision as of 07:51, 4 April 2007

Could somebody upload the information (such as commands) included in the original dedicated server readme file? This information was not included in the 5116 version and it is stupid to download 10mb of an out-of-date patch just for the readme. --Ceeeb 18:04, 22 January 2007 (CET)

Oops, just found Multiplayer_Server_Commands. None the less, if there was any additional information that is not in the wiki it would still be helpful. --Ceeeb 18:16, 22 January 2007 (CET)

Netlog

is there any explanation for the netlog output? (besides the obvious)

and is it possible to request certain 'netlogoutput' wishes from bis?

Maybe an option to make the netlog( or other universal log mechanism) available for the scripting module? as an universal logging mechanism would be a better solution than memory hooks at the server. --Jerryhopper 04:36, 7 March 2007 (CET)


-privateslots=

As yet unknown functionality. Possibly already working as of 1.05, but have not tested. Maybe for 'locking out' a certain number of positions in MP for a specific group of players? I dunno. -- Sy 17:50, Wed, April 4th 2007 (NZST)