Description.ext – Talk

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Revision as of 21:19, 3 March 2008 by Hysteria92 (talk | contribs) (radio sounds)
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Well, I now saw three different definitions for respawn = value... I'm not too sure about the numbers anymore as I only used "group", "instant" and "base" so far. Also it's not sure that "side" works...

--Raedor 01:20, 2 June 2006 (CEST)


I'm looking for a place where the preprocessor commands (like #define and #include) can be explained but I don't know whether it should be added here in the description.ext article or in something config related or should we create a new article for this? But could someone else do this because the reason I'm asking is that I'm looking for an explaination for the #include command --T_D 00:37, 7 August 2006 (CEST)

this should be listed as "Config.cpp Preprocess Commands" under the addons category and a 'related link' put in desc.ext. While doing so, there should also be an attempt to mention the macros (stupid word that) true false public and private.

--ook? 07:59, 7 August 2006 (CEST)

The section about radio commands notes something like title = {$STR_RADIO_2}; Is the title looked up in the stringtable.csv? And is it localized? This should perhaps be noted somewhere. -- Manny 17:50, 20 February 2007 (CET)

Where ever you see $STR_ means its to be looked up in the stringtable. Feel free to make a note. hoz


-- Dennis : I tested a mission where a sqf script that changed gear at respawn didn't have access to param2 from the description.ext file in the mission editor, param2 isnt't even showing in a hint command (for example hint str param2 doesn't even show an error message or the default unknown value. But when I saved the file for multiplayer and tested mission the script worked well it recognized param2 variable and its value.

params are _only_ working in MP matches and the MP editor. hint str undefined_value returns nothing, if you want to make sure that you get a hint try e.g. hint str [param2] which at least returns []. --raedor 00:51, 21 May 2007 (CEST)

What do the undocumented scripting commands '__EXEC' and '__EVAL' do in the description.ext file? As per the description.ext in the missions.pbo of v1.08. --Sy 13:17, 22 June 2007 (CEST)

Note to self: you must have a briefing.html in order for onLoadMission to show! --Doolittle 06:25, 9 July 2007 (CEST)

Min/max/avgscore doesn't seem to mean anything as points/stars are not shown during a debriefing in MP?? --Doolittle 06:20, 23 August 2007 (CEST)

radio sounds

Ok ive tried doing as instructed by the explanation on this page and have created a text document called description.ext in the root of the mission folder. However the closest i can come to getting a unit to actually say something that can be heard and seen on the radio channel is an error message saying that the radio message could not be found. please can some one either post a comment or email me with the solution. i am trying to make a multiplayer mission for people to play, which involves a team of blufor bieng shot down over enemy teritorry :).