Difference between revisions of "Talk:nearEntities"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 5: Line 5:
 
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
 
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
 
<dd class="note">
 
<dd class="note">
NearEntities returns may objects like "man" of course but also "animal", "logic" (and there are plenty of with Arsenal openings), "ammoBox_F", each weapon holder created when a unit dies....
+
NearEntities returns many objects like "man" of course but also "animal", "logic" (and there are plenty of with Arsenal openings), "ammoBox_F", each weapon holder created when a unit dies....
 
Unfortunately, this command reaches the club of the other ones like nearestObjects as FPS demanding command.
 
Unfortunately, this command reaches the club of the other ones like nearestObjects as FPS demanding command.
  

Revision as of 21:19, 22 March 2016

Posted on February 3, 2015 - 21:30 (UTC)
Pierre MGI
NearEntities returns many objects like "man" of course but also "animal", "logic" (and there are plenty of with Arsenal openings), "ammoBox_F", each weapon holder created when a unit dies.... Unfortunately, this command reaches the club of the other ones like nearestObjects as FPS demanding command.