Difference between revisions of "Terrain Editing"

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===Introduction===
 
===Introduction===
 
Terrain editing is a great way to add content to BI games.  Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.
 
Terrain editing is a great way to add content to BI games.  Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.
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===Getting Started===
 
===Getting Started===
  
For information on creating islands for the different BI games, choose the appropriate section below and/or visit the [[:Category:Tools|the tools section]].
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For information on creating islands for the different BI games, choose the appropriate section below and/or visit the [[:Category:Tools|tools section]].
 
 
 
 
[[Category:Operation Flashpoint: Terrain Editing | Operation Flashpoint: Terrain Editing| ]]
 
 
 
[[Category:Armed Assault: Terrain Editing | Armed Assault: Terrain Editing]]
 
 
 
{{Stub}}
 
 
 
Visitor Light install guide :
 
 
 
First of all after you extracted all files in the root of a crated disk space or mounted one you need to put some lines to begin your island.
 
 
 
1) -> Tools -> System Preferences
 
 
 
2) Basic folder : *Put here the path for your island ie : X:\island
 
  
3) Textures : Same as above (dont know why you could'nt put textures in other folder than the same of the main file of your island...)
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* [[Tutorial (Ressourcelink) Collection]] - originally from ZeroG´s Forum Thread
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* [[Visitor 3]]
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* [[Visitor 3 Manual]] - documentation of Visitor 3, terrain tool for Arma
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* [[Visitor 3: Making of simple landscape]] - getting started with Visitor 3 (tutorial with link to sample data)
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* [[Oxygen Viewer: Buldozer key commands]] - usage of buldozer)
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* [[Making Satellite Texture and Mask]]
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* [[Layered Terrain Surface Representation]] - description of Arma surface texturing technology
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* [[Mondkalb's_Terrain_Tutorial]] - Guide on how to make an island from scratch
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* [[Bushlurker´s Tutorial - Source Files & Beginners Guide]]
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* [[:Category:ArmA:_Addon_Editing|Category: ArmA: Addon Editing]]
  
4) Natures Objects : I suggest you to put only the root disk here ie : X:\ (like this you could put all addons you want to includes in your island just by extracting it in the root disk.
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====Arma 3====
  
5) Artificial Objects : same as above
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* [[Terrain Builder]]
  
6) Forests and Roads : same as above
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=== Community Tools ===
  
7) World files : same as point *2*
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* [[MaskMapper]] - allows importing of large quantities of objects (such as vegetation).
  
After that you need to reboot the program and enjoy to begin your island ;)
 
  
Hope this help..
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{{GameCategory|ofp| Terrain Editing }}
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{{GameCategory|arma1|_Addon_Editing}}

Revision as of 14:53, 6 January 2021

Introduction

Terrain editing is a great way to add content to BI games. Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.


Getting Started

For information on creating islands for the different BI games, choose the appropriate section below and/or visit the tools section.

Arma 3

Community Tools

  • MaskMapper - allows importing of large quantities of objects (such as vegetation).