Difference between revisions of "Terrain Editing"

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* [[Layered Terrain Surface Representation]] - description of Arma surface texturing technology
 
* [[Layered Terrain Surface Representation]] - description of Arma surface texturing technology
 
* [[Mondkalb's_Terrain_Tutorial]] - Guide on how to make an island from scratch
 
* [[Mondkalb's_Terrain_Tutorial]] - Guide on how to make an island from scratch
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* [[Bushlurker´s Tutorial - Source Files & Beginners Guide]]
 
* [[:Category:ArmA:_Addon_Editing|Category: ArmA: Addon Editing]]
 
* [[:Category:ArmA:_Addon_Editing|Category: ArmA: Addon Editing]]
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====Arma 3====
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* [[Terrain Builder]]
  
 
=== Community Tools ===
 
=== Community Tools ===
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[[Category:Operation Flashpoint: Terrain Editing | Operation Flashpoint: Terrain Editing]]
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{{GameCategory|ofp| Terrain Editing }}
[[Category:ArmA:_Addon_Editing]]
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{{GameCategory|arma1|_Addon_Editing}}

Revision as of 15:53, 6 January 2021

Introduction

Terrain editing is a great way to add content to BI games. Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.


Getting Started

For information on creating islands for the different BI games, choose the appropriate section below and/or visit the tools section.

Arma 3

Community Tools

  • MaskMapper - allows importing of large quantities of objects (such as vegetation).