Terrain Processor: Line: Sparse Cluster

From Bohemia Interactive Community
Revision as of 14:44, 9 August 2015 by Tom 48 97 (talk | contribs) (Created page with "Line {{TerrainProcessorManual|Line: Sparse Cluster|BITasksPlugin.dll|Polyline, PolylineM, PolylineZ|No|= |DESCRIPTION=Random placement of...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Task details

Task name : Line: Sparse Cluster

Dll plugin name : BITasksPlugin.dll

Geometry type : Polyline, PolylineM, PolylineZ

Heightmap : No

Description

Random placement of object clusters on linear shapes specified in the given shapefile.

Task parameters

  • RANDOM SEED - number used to initialize pseudorandom number generator.
  • CDENSHA - The density of the filling in number of clusters over linear shape.
  • MAXDISTANCE - maximal object distance from centreline.
  • Spline interpolation - Use bezier spline instead of original polyline.

Object prototype parameters

  • OBJECT - Object's prototype name
  • MINHEIGHT - Minimal size in %
  • MAXHEIGHT - Maximal size in %
  • MINDIST - Minimal distance in meters
  • GROUPID - Group id.
  • MINCOUNT - Minimal objects count in one cluster.
  • MAXCOUNT - Maximal objects count in one cluster.
  • MINRADIUS - Minimal radius from cluster center to place object.
  • MAXRADIUS - Maximal radius from cluster center to place object.

Usage

This module is perfect for creating naturally looking vegetation clusters along lines, e.g. small groves separating fields etc.