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Many commands relating to GUI Interaction require a string often called ''type''.  This type tells the game engine how to show text, objects, or resources.  The possible ''types'' and their descriptions are shown below:
Many commands relating to GUI Interaction require a string often called ''type''.  This type tells the game engine how to show text, objects, or resources.  If plain text is given, it is always white with a black shadow and in the center of the screen.
 
The possible ''types'' and their descriptions are shown below:
{| border="1" cellPadding="5"
{| border="1" cellPadding="5"
! width="110"|Type
! width="110"|Type
Line 5: Line 7:
|-
|-
| "PLAIN"
| "PLAIN"
| (description for plain)
| Displays the text, object, or resource given.
|-
|-
| "PLAIN DOWN"
| "PLAIN DOWN"
| (description for plain down)
| Displays the text, object, or resource given.  Plain text is shown centered between the third and fourth quadrant of the screen.  (ie. 25% up starting at the bottom)
|-
|-
| "BLACK"
| "BLACK"
| (description for black)
| Causes the screen to turn completely black, and displays the optional text, object, or resource given.  All other GUI is hidden behind this black 'curtain'.
|-
|-
| "BLACK FADED"
| "BLACK FADED"
| (description for black faded)
| Causes the screen to turn completely black without fading in, and displays the optional text, object, or resource given.  All other GUI is hidden behind this black 'curtain'.  The 'curtain' and the displayed element disappears instantly after 5-10 seconds
|-
|-
| "BLACK OUT"
| "BLACK OUT"
| Causes the screen to turn completely black, and displays the optional text, object, or resource given.  Text is shown in white.  All other GUI is hidden behind this black 'curtain'.
| Same as "BLACK".
|-
|-
| "BLACK IN"
| "BLACK IN"
| Withdraws a black 'curtain' revealing the GUI.
| Reveals the GUI after a black 'curtain' is withdrawn along with the optional text, object, or resource that was given.
|-
|-
| "WHITE OUT"
| "WHITE OUT"
| Causes the screen to turn completely white, and displays the optional text, object, or resource given.  All GUI is hidden behind this black 'curtain'.  This can easily blind the player and is not recommended.
| Causes the screen to turn completely white, and displays the optional text, object, or resource given.  All other GUI is hidden behind this black 'curtain'.  This can easily blind the player and is not recommended.
|-
|-
| "WHITE IN"
| "WHITE IN"
| Withdraws a white 'curtain' revealing the GUI.
| Withdraws a white 'curtain' revealing the GUI.
|}
|}

Revision as of 15:49, 16 February 2007

Many commands relating to GUI Interaction require a string often called type. This type tells the game engine how to show text, objects, or resources. If plain text is given, it is always white with a black shadow and in the center of the screen.

The possible types and their descriptions are shown below:

Type Description
"PLAIN" Displays the text, object, or resource given.
"PLAIN DOWN" Displays the text, object, or resource given. Plain text is shown centered between the third and fourth quadrant of the screen. (ie. 25% up starting at the bottom)
"BLACK" Causes the screen to turn completely black, and displays the optional text, object, or resource given. All other GUI is hidden behind this black 'curtain'.
"BLACK FADED" Causes the screen to turn completely black without fading in, and displays the optional text, object, or resource given. All other GUI is hidden behind this black 'curtain'. The 'curtain' and the displayed element disappears instantly after 5-10 seconds
"BLACK OUT" Same as "BLACK".
"BLACK IN" Reveals the GUI after a black 'curtain' is withdrawn along with the optional text, object, or resource that was given.
"WHITE OUT" Causes the screen to turn completely white, and displays the optional text, object, or resource given. All other GUI is hidden behind this black 'curtain'. This can easily blind the player and is not recommended.
"WHITE IN" Withdraws a white 'curtain' revealing the GUI.