Unit Loadout Array

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These are examples of Unit Loadout Array structures (see getUnitLoadout, setUnitLoadout).

  • "B_soldier_AT_F"

[ /* primary weapon */ ["arifle_MXC_Holo_pointer_F","","acc_pointer_IR","optic_Holosight",["30Rnd_65x39_caseless_mag",30],[],""], /* secondary weapon */ ["launch_B_Titan_short_F","","","",["Titan_AT",1],[],""], /* handgun weapon */ ["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""], /* uniform */ ["U_B_CombatUniform_mcam",[["FirstAidKit",1],["30Rnd_65x39_caseless_mag",2,30],["Chemlight_green",1,1]]], /* vest */ ["V_PlateCarrier1_rgr",[["30Rnd_65x39_caseless_mag",3,30],["16Rnd_9x21_Mag",2,16],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",1,1]]], /* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT",2,1]]], /* items */ "H_HelmetB_light_desert","G_Bandanna_tan",[], /* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] ]

  • Misc

[ [ "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic ["30Rnd_65x39_caseless_mag",30], //Loaded mag in primary muzzle, ammo count ["1Rnd_HE_Grenade_shell",1], //Loaded mag in secondary muzzle, ammo count "" //Bipod ], [], //Secondary weapon info (see primary above) [ //handGun info (see primary above) "hgun_P07_F","","","", ["16Rnd_9x21_Mag",16], [], "" ], [ //Uniform "U_B_CombatUniform_mcam", //Uniform Type [ //Uniform Items ["FirstAidKit",1], //Type, count ["30Rnd_65x39_caseless_mag",30,2] ] //Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo ], [ //Vest Info "V_PlateCarrierGL_rgr", //Vest Type [ //Vest Items ["30Rnd_65x39_caseless_mag",30,3] ] ], [], //Backpack Info (follows same layout as above for Uniform and Vest "H_HelmetSpecB_blk", //Helmet "G_Tactical_Clear", //Facewear glasses/bandanna etc ["Binocular","","","",[],[],""], //Weapon Binocular (follows same layout as other weapons above) ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] //AssignedItems ItemGPS can also be a UAV Terminal ]