Alef/nocdkey – User

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'''nocdkey here doesn't mean you can play illegal copies with this plugin!'''<br>
{{Feature|important|"nocdkey" here doesn't mean you can play illegal copies with this plugin!}}
==How to run 2 ArmA on the same PC==
=== What is this? ===
A fast way to setup MP missions is to run two ArmA games on the same computer. Let's call the first ''Editor'' and the second ''Client''.
This is a plugin to avoid the problems described [http://dev-heaven.net/issues/3445 here (#3445 at CIT)].
''Editor'' run the mission editor, selected clicking on ''Multiplayer -> New -> Edit/New''.
''Client'' can now join it selecting ''Multiplayer -> LAN'' or ''Remote'' wiht IP ''127.0.0.1''. It will see ''Editor'' in edit mode.
As ''Editor'' clicks on ''Preview'' to run the mission, a PBO named <tt>__cur_mp.pbo</tt> is create on the fly for ''Client'' to be downloaded.
Both now enter the usual lobby and choose the slot they want. They play the mission, and when they leave back to the lobby, they can choose to run it again or go back. ''Editor'' in this case to the mission editor, ''Client'' to the multiplayer or ''Wait for host'' screen.


In order to avoid to click the menus, command line arguments are available.
=== Gamespy ===
For ''Editor''<pre>
\ArmA\arma.exe  -host
</pre>
For ''Client''<pre>
\ArmA\arma.exe -connect=localhost
</pre>
I like to suggest adding<pre>
-window -nosplash -world=empty -nopause
</pre>to speed up things and run safe from alt-tabbing.
 
===Problems===
All of this above should works if ArmA doesn't check for duplicated CD keys, and you have a single operative system user and a single installation of ArmA. You maybe know that there is an option in [[server.cfg]] called [[server.cfg#Server_Options|kickduplicate]], which if set to 0 allows the same CD key to join a MP game. The problem is that server.cfg, or better, the file you provide with [[-config]], is only read if you run ArmA with [[ArmA:_Startup_Parameters#Network_Options|-server]] or the dedicated <tt>[[ArmA:_Dedicated_Server|arma_server.exe]]</tt> or <tt>server</tt> on [[ArmA:_Dedicated_Server#Linux_2|Linux]].
Because this check is done online at gamespy, if you drop your internet connection, the check isn't done. But this could be a problem, because while editing or testing, you usually want to search some forums or other online resources.
 
===Solution===
The CD key check will be skipped at least if the name for the gamespy servers are not found, or resolved. It doesn't simply mean you can force a different IP, like ''127.0.0.1'', editing your <tt>c:\windows\system32\drivers\etc\hosts</tt>.
The CD key check will be skipped at least if the name for the gamespy servers are not found, or resolved. It doesn't simply mean you can force a different IP, like ''127.0.0.1'', editing your <tt>c:\windows\system32\drivers\etc\hosts</tt>.


===ws2_32.dll===
=== ws2_32.dll ===
To connect to the Internet, like all the other programs on Windows, ArmA uses a DLL called <tt>ws2_32.dll</tt>, that is a file installed in <tt>c:\windows\system32</tt>. If you put another file with the same name in the ArmA installation directory, ArmA will use that instead of the Windows one. It is the same like Armalib from Kegetys, which uses <tt>dsound.dll</tt> to inject custom code in the ArmA process address space.
To connect to the Internet, like all the other programs on Windows, ArmA uses a DLL called <tt>ws2_32.dll</tt>, that is a file installed in <tt>c:\windows\system32</tt>. If you put another file with the same name in the ArmA installation directory, or in the <tt>beta</tt> folder if you run the beta, ArmA will use that instead of the Windows one. It is roughly the same like Armalib from Kegetys or JayArmA2lib, which uses <tt>dsound.dll</tt> to inject custom code in the ArmA process address space.<br>
I've modified a program found online (see the [[#Links|links]] below), that intercept the functions ArmA does to connect other computers. One of these functions is <tt>[http://msdn.microsoft.com/en-us/library/ms738524(VS.85).aspx gethostbyname]</tt>, which is used to obtain an internet address given a name, like ''www.ofpec.com'' returns ''85.17.58.182''. Now, if ArmA asks for hosts in <tt>gamespy.com</tt> domain, to check for duplicated CD keys, if the address it's found and valid, the check will happens. This function is enables only if you use <tt>-host</tt> and <tt>-nocdkey</tt>. The server will get the message "No challenge value was received from the master server." when attempting to check for duplicated CD keys.
I've modified a program found online (see the [[#Links|links]] below), that intercept the functions ArmA does to connect other computers. One of these functions is <tt>[http://msdn.microsoft.com/en-us/library/ms738524(VS.85).aspx gethostbyname]</tt>, which is used to obtain an IP address given a name.<br>
The DLL will intercept all of the network functions. All of them, apart the one above, add an overhead for this to work. This overhead consists of a single <tt>jmp</tt> instruction without stack management (nacked), which I suppose should at least be long as a single CPU cycle, or less. So if you run a 3GHz CPU, the added delay should be 0,33 ns ([http://en.wikipedia.org/wiki/Nanosecond nanosecond], a billionth of second).
==== How it works ====
When ArmA asks for host names in the domain <tt>gamespy.com</tt>, in order to check for duplicated CD keys, if the address it's found and valid, the check will happens. If ''not'', the server will get the message <tt>"No challenge value was received from the master server."</tt>. My <tt>ws2_32.dll</tt> let the latter happens, but only if you use <b><tt>-nocdkey</tt></b> together with <b><tt>-host</tt></b> on the command line.
==== Drawbacks ====
The DLL will intercept all of the network functions made by ArmA. All of them, apart the one above, add an overhead for this to work. This overhead consists of a single <tt>jmp</tt> instruction without stack management (nacked), which may add a delay equal to one memory fetch when it is not in cpu cache.


==Legal==
{{Feature|important|This should be something legally doable, because BI already provided the way to work without checking for duplicated CD keys both on dedicated server and in hosted server when Gamespy host is not reachable. No reverse-engineering work has been done on network packets nor for in-memory or on-disk executable images.}}
'''I suppose''' this is something legally doable, because BI already provided the way to work without checking for duplicated CD keys. If BI doesn't want this, I'll remove any reference to this work and notify the reachable forums and mirrors.


==Links==
== Links ==
* Download available at [http://dev-heaven.net/projects/alef-projects/files dev-heaven.net]
* OFPEC beta [http://www.ofpec.com/forum/index.php?topic=32619.0 request]
* OFPEC beta [http://www.ofpec.com/forum/index.php?topic=32619.0 request]
* Xfire [http://www.xfire.com/video/4d907/ video] showing a procure.
* Xfire [http://www.xfire.com/video/4d907/ video] showing the procedure
* Original code: [http://www.codeguru.com/forum/archive/index.php/t-386875.html codeguru.com]


==Source==
== Source ==
You get the full source in the distributed archive. This is the working code extracted from there:
You get the full source in the distributed archive. This is the working code extracted from there:
<pre>
<pre>
struct hostent* FAR(__stdcall h_gethostbyname)(__in const char *name) {
struct hostent* FAR(__stdcall h_gethostbyname)(__in const char *name) {
     using namespace std;
     using namespace std;
     static const string master("armedass.master.gamespy.com"), available("armedass.available.gamespy.com");
     static const string gamespy("gamespy.com");
     static const wstring mhost(L"-host"), mnocdkey(L"-nocdkey");
     static const wstring mhost(L"-host"), mnocdkey(L"-nocdkey");
     static bool host=false, nocdkey=false, argschecked=false;
     static bool host=false, nocdkey=false, argschecked=false;
     struct hostent* FAR rc = 0;
     struct hostent* FAR rc = 0;
     if (!argschecked) {
     if (!argschecked) {
argschecked=true;
        argschecked=true;
LPWSTR *szArglist;
        LPWSTR *szArglist;
int nArgs;
        int nArgs;
szArglist = CommandLineToArgvW(GetCommandLineW(), &nArgs);
        szArglist = CommandLineToArgvW(GetCommandLineW(), &nArgs);
if( NULL != szArglist ) for(int i=0; i<nArgs ; ++i) {
        if( NULL != szArglist ) for(int i=0; i<nArgs ; ++i) {
if (!host)    host=(mhost.compare(szArglist[i]) == 0);  
                if (!host)    host=(mhost == szArglist[i]);  
if (!nocdkey) nocdkey=(mnocdkey.compare(szArglist[i]) == 0);
                if (!nocdkey) nocdkey=(mnocdkey == szArglist[i]);
}
        }
LocalFree(szArglist);
        LocalFree(szArglist);
     }
     }
     if (host && nocdkey && name && (master.compare(name) == 0 || available.compare(name) == 0) ) {
    const string sname=name;
p_WSASetLastError(WSAHOST_NOT_FOUND);
     if (host && nocdkey && name && (
        string::npos != sname.find( gamespy, sname.length() - gamespy.length())
    )) {
        p_WSASetLastError(WSAHOST_NOT_FOUND);
     } else {
     } else {
rc=p_gethostbyname(name);
        rc=p_gethostbyname(name);
     }
     }
     return rc;
     return rc;
}
}
</pre>
</pre>
This was possible thanks to
Where ''p_'' is the original DLL function entry point and ''h_'' the overloaded one.
[http://forum.koaxia.com/index.php?PHPSESSID=8c74b13cfe75e2b293e4825c7e7985e5&topic=3099.0 this] and [http://www.codeguru.com/forum/archive/index.php/t-386875.html this].

Revision as of 03:12, 7 February 2021

"nocdkey" here doesn't mean you can play illegal copies with this plugin!

What is this?

This is a plugin to avoid the problems described here (#3445 at CIT).

Gamespy

The CD key check will be skipped at least if the name for the gamespy servers are not found, or resolved. It doesn't simply mean you can force a different IP, like 127.0.0.1, editing your c:\windows\system32\drivers\etc\hosts.

ws2_32.dll

To connect to the Internet, like all the other programs on Windows, ArmA uses a DLL called ws2_32.dll, that is a file installed in c:\windows\system32. If you put another file with the same name in the ArmA installation directory, or in the beta folder if you run the beta, ArmA will use that instead of the Windows one. It is roughly the same like Armalib from Kegetys or JayArmA2lib, which uses dsound.dll to inject custom code in the ArmA process address space.
I've modified a program found online (see the links below), that intercept the functions ArmA does to connect other computers. One of these functions is gethostbyname, which is used to obtain an IP address given a name.

How it works

When ArmA asks for host names in the domain gamespy.com, in order to check for duplicated CD keys, if the address it's found and valid, the check will happens. If not, the server will get the message "No challenge value was received from the master server.". My ws2_32.dll let the latter happens, but only if you use -nocdkey together with -host on the command line.

Drawbacks

The DLL will intercept all of the network functions made by ArmA. All of them, apart the one above, add an overhead for this to work. This overhead consists of a single jmp instruction without stack management (nacked), which may add a delay equal to one memory fetch when it is not in cpu cache.

This should be something legally doable, because BI already provided the way to work without checking for duplicated CD keys both on dedicated server and in hosted server when Gamespy host is not reachable. No reverse-engineering work has been done on network packets nor for in-memory or on-disk executable images.

Links

Source

You get the full source in the distributed archive. This is the working code extracted from there:

struct hostent* FAR(__stdcall h_gethostbyname)(__in const char *name) {
    using namespace std;
    static const string gamespy("gamespy.com");
    static const wstring mhost(L"-host"), mnocdkey(L"-nocdkey");
    static bool host=false, nocdkey=false, argschecked=false;
    struct hostent* FAR rc = 0;
    if (!argschecked) {
        argschecked=true;
        LPWSTR *szArglist;
        int nArgs;
        szArglist = CommandLineToArgvW(GetCommandLineW(), &nArgs);
        if( NULL != szArglist ) for(int i=0; i<nArgs ; ++i) {
                if (!host)    host=(mhost == szArglist[i]); 
                if (!nocdkey) nocdkey=(mnocdkey == szArglist[i]);
        }
        LocalFree(szArglist);
    }
    const string sname=name;
    if (host && nocdkey && name && (
        string::npos != sname.find( gamespy, sname.length() - gamespy.length())
    )) {
        p_WSASetLastError(WSAHOST_NOT_FOUND);
    } else {
        rc=p_gethostbyname(name);
    }
    return rc;
}

Where p_ is the original DLL function entry point and h_ the overloaded one.