Ceeeb/Sandbox – User

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[[airportSide]]
[[airportSide]]
<s>[[addVehicle]]</s> - works fine, updated
<s>[[allowGetIn]]</s> - works fine, just not as powerful as I had assumed.


[[assignToAirport]]
[[assignToAirport]]
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==ArmA2 1.05? commands==
==ArmA2OA 1.60+ commands==
[[checkAIFeature]], [[enableAIFeature]], [[openDSInterface]], [[serverCommand]], [[serverCommandAvailable]], [[suppressFor]], [[uisleep]]
* u:[[actionKeysNamesArray]] [[ARRAY,STRING]]
* b:[[OBJECT]] [[addBackpack]] [[STRING]]
* b:[[OBJECT]] [[addBackpackCargo]] [[ARRAY]]
* b:[[OBJECT]] [[addBackpackCargoGlobal]] [[ARRAY]]
* u:[[addCamShake]] [[ARRAY]]
* b:[[OBJECT]] [[addMagazineCargoGlobal]] [[ARRAY]]
* b:[[OBJECT]] [[addMagazineTurret]] [[ARRAY]]
* b:[[OBJECT]] [[addMPEventHandler]] [[ARRAY]]
* b:[[OBJECT]] [[addWeaponCargoGlobal]] [[ARRAY]]
* b:[[OBJECT]] [[aimedAtTarget]] [[ARRAY]]
* n:[[allDead]]
* u:[[allMissionObjects]] [[STRING]]
* b:[[OBJECT]] [[allowCrewInImmobile]] [[BOOL]]
* u:[[assignedTeam]] [[OBJECT]]
* b:[[OBJECT]] [[backpackSpaceFor]] [[STRING]]
* b:[[STRING]] [[callExtension]] [[STRING]]
* u:[[clearBackpackCargoGlobal]] [[OBJECT]]
* u:[[clearMagazineCargoGlobal]] [[OBJECT]]
* u:[[clearWeaponCargoGlobal]] [[OBJECT]]
* b:[[DISPLAY]] [[createMissionDisplay]] [[STRING]]
* u:[[currentWeaponMode]] [[OBJECT]]
* u:[[currentZeroing]] [[OBJECT]]
* b:[[OBJECT]] [[disableTIEquipment]] [[BOOL]]
* b:[[OBJECT,GROUP]] [[enableGunLights]] [[BOOL]]
* b:[[OBJECT,GROUP]] [[enableIRLasers]] [[BOOL]]
* b:[[SCALAR]] [[fadeSpeech]] [[SCALAR]]
* b:[[OBJECT]] [[fireAtTarget]] [[ARRAY]]
* b:[[OBJECT]] [[forceWalk]] [[BOOL]]
* u:[[getBackpackCargo]] [[OBJECT]]
* n:[[getElevationOffset]]
* u:[[getMagazineCargo]] [[OBJECT]]
* n:[[getResolution]]
* u:[[getTerrainHeightASL]] [[ARRAY]]
* b:[[OBJECT]] [[getVariable]] [[STRING]]
* b:[[TEAM_MEMBER]] [[getVariable]] [[ARRAY]]
* u:[[getWeaponCargo]] [[OBJECT]]
* b:[[OBJECT]] [[hideObject]] [[BOOL]]
* u:[[hideObject]] [[OBJECT]]
* u:[[hostMission]] [[ARRAY]]
* u:[[isAutoHoverOn]] [[OBJECT]]
* u:[[isForcedWalk]] [[OBJECT]]
* u:[[isManualFire]] [[OBJECT]]
* u:[[isWalking]] [[OBJECT]]
* u:[[laserTarget]] [[OBJECT]]
* b:[[OBJECT]] [[loadMagazine]] [[ARRAY]]
* b:[[OBJECT]] [[magazinesTurret]] [[ARRAY]]
* n:[[resetCamShake]]
* u:[[playSound]] [[ARRAY]]
* b:[[OBJECT]] [[removeAllMPEventHandlers]] [[STRING]]
* u:[[removeBackpack]] [[OBJECT]]
* b:[[OBJECT]] [[removeMagazinesTurret]] [[ARRAY]]
* b:[[OBJECT]] [[removeMagazineTurret]] [[ARRAY]]
* b:[[OBJECT]] [[removeMPEventHandler]] [[ARRAY]]
* b:[[OBJECT,GROUP]] [[reveal]] [[ARRAY]]
* u:[[screenToWorld]] [[ARRAY]]
* u:[[sendUDPMessage]] [[ARRAY]]
* u:[[setCamShakeDefParams]] [[ARRAY]]
* u:[[setCamShakeParams]] [[ARRAY]]
* b:[[BOOL]] [[setCamUseTI]] [[SCALAR]]
* u:[[setPlayerRespawnTime]] [[SCALAR]]
* b:[[TASK]] [[setSimpleTaskTarget]] [[ARRAY]]
* b:[[OBJECT]] [[setVehicleTIPars]] [[ARRAY]]
* b:[[OBJECT]] [[setVelocityTransformation]] [[ARRAY]]
* b:[[ARRAY]] [[setWaypointVisible]] [[BOOL]]
* b:[[OBJECT]] [[setWeaponReloadingTime]] [[ARRAY]]
* u:[[surfaceNormal]] [[ARRAY]]
* u:[[enableCamShake]] [[BOOL]]
* u:[[enableEngineArtillery]] [[BOOL]]
* u:[[unitBackpack]] [[OBJECT]]
* u:[[visiblePosition]] [[OBJECT]]
* u:[[waypointVisible]] [[ARRAY]]
* u:[[weaponState]] [[ARRAY,OBJECT]]
* b:[[OBJECT]] [[weaponsTurret]] [[ARRAY]]

Revision as of 23:31, 9 January 2012

Broken/Non-functional? Script Commands in ArmA 1.14

airportSide

assignToAirport

setAirportSide


Commands which local/global args/effects are not certain

setVehicleInit, clearVehicleInit and processInitCommands - topic at [OFPEC forums]


ArmA2OA 1.60+ commands