Ceeeb/Sandbox – User

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* u:[[unitRecoilCoefficient]] OBJECT
* u:[[unitRecoilCoefficient]] OBJECT
* u:[[visiblePositionASL]] OBJECT
* u:[[visiblePositionASL]] OBJECT
==ArmA 3 Alpha 0.53.103342 new commands==
* t:JCLASS
* t:NetObject
* t:SUBGROUP
* b:OBJECT [[swimInDepth]] SCALAR
* b:OBJECT [[addGoggles]] STRING
* b:OBJECT [[addItem]] STRING
* b:OBJECT [[setLightIntensity]] SCALAR
* b:OBJECT [[setVehicleAmmoDef]] SCALAR
* b:OBJECT [[setFatigue]] SCALAR
* b:SCALAR [[setGusts]] SCALAR
* b:OBJECT [[forceWeaponFire]] ARRAY
* b:SCALAR [[setLightnings]] SCALAR
* b:OBJECT [[linkItem]] STRING
* b:ARRAY [[inRangeOfArtillery]] ARRAY
* b:OBJECT [[addHeadgear]] STRING
* b:SIDE [[revealMine]] OBJECT
* b:OBJECT [[assignAsCargoIndex]] ARRAY
* b:OBJECT [[setBleedingRemaining]] SCALAR
* b:OBJECT [[enableFatigue]] BOOL
* b:OBJECT [[customRadio]] ARRAY
* b:SCALAR [[setWindDir]] SCALAR
* b:OBJECT [[setOxygenRemaining]] SCALAR
* b:ARRAY,OBJECT [[distanceSqr]] ARRAY,OBJECT
* b:LOCATION [[distanceSqr]] LOCATION
* b:LOCATION [[distanceSqr]] ARRAY
* b:ARRAY [[distanceSqr]] LOCATION
* b:NetObject [[!=]] NetObject
* b:ARRAY [[setWaypointName]] STRING
* b:SCALAR [[setWindStr]] SCALAR
* b:OBJECT [[setUserActionText]] ARRAY
* b:OBJECT [[isFlashlightOn]] STRING
* b:OBJECT [[assignItem]] STRING
* b:OBJECT [[disableCollisionWith]] OBJECT
* b:OBJECT,GROUP [[enableGunLights]] STRING
* b:ARRAY,OBJECT [[doArtilleryFire]] ARRAY
* b:OBJECT [[addItemCargoGlobal]] ARRAY
* b:ARRAY,OBJECT [[commandArtilleryFire]] ARRAY
* b:OBJECT [[removeItem]] STRING
* b:OBJECT [[setLightFlareSize]] SCALAR
* b:OBJECT [[addPrimaryWeaponItem]] STRING
* b:OBJECT [[animateDoor]] ARRAY
* b:OBJECT [[enableCopilot]] BOOL
* b:OBJECT [[addUniform]] STRING
* b:OBJECT [[setRandomLip]] BOOL
* b:OBJECT [[doorPhase]] STRING
* b:OBJECT [[addSecondaryWeaponItem]] STRING
* b:OBJECT [[lock]] SCALAR
* b:SCALAR [[radioChannelRemove]] ARRAY
* b:OBJECT [[setLightDaylight]] BOOL
* b:OBJECT [[setCenterOfMass]] ARRAY
* b:OBJECT [[enableCollisionWith]] OBJECT
* b:OBJECT [[customChat]] ARRAY
* b:STRING [[setDebriefingText]] ARRAY
* b:OBJECT [[assignAsTurret]] ARRAY
* b:OBJECT [[setLightAttenuation]] ARRAY
* b:OBJECT [[removeAllActions]] SCALAR
* b:OBJECT [[setLightFlareMaxDistance]] SCALAR
* b:OBJECT [[setMass]] SCALAR,ARRAY
* b:OBJECT [[isIRLaserOn]] STRING
* b:OBJECT [[removeItems]] STRING
* b:SCALAR [[ppEffectForceInNVG]] BOOL
* b:OBJECT [[addMagazines]] ARRAY
* b:OBJECT [[addVest]] STRING
* b:OBJECT [[addHandgunItem]] STRING
* b:OBJECT [[setEquipFailure]] SCALAR
* b:SCALAR [[radioChannelSetLabel]] STRING
* b:SCALAR [[setWaves]] SCALAR
* b:STRING [[createSite]] ARRAY
* b:SCALAR [[setWindForce]] SCALAR
* b:OBJECT [[weaponAccessories]] STRING
* b:OBJECT [[setAmmo]] ARRAY
* b:SCALAR [[radioChannelSetCallSign]] STRING
* b:OBJECT [[setLightUseFlare]] BOOL
* b:STRING [[setPIPEffect]] ARRAY
* b:CONTROL [[ctrlSetChecked]] BOOL
* b:OBJECT [[removeItemFromPrimaryWeapon]] STRING
* b:OBJECT [[camSetDir]] ARRAY
* b:LOCATION [[distance]] LOCATION
* b:LOCATION [[distance]] ARRAY
* b:ARRAY [[distance]] LOCATION
* b:OBJECT [[getHitPointDamage]] STRING
* b:NetObject [[==]] NetObject
* b:SCALAR [[setRainbow]] SCALAR
* b:OBJECT [[unassignItem]] STRING
* b:OBJECT [[addItemCargo]] ARRAY
* b:ARRAY,OBJECT [[nearSupplies]] SCALAR,ARRAY
* b:OBJECT [[setParticleClass]] STRING
* b:OBJECT [[setHitPointDamage]] ARRAY
* b:SCALAR [[radioChannelAdd]] ARRAY
* b:OBJECT [[setObjectMaterial]] ARRAY
* b:OBJECT [[setPosASLW]] ARRAY
* u:[[clearItemCargoGlobal]] OBJECT
* u:[[backpackCargo]] OBJECT
* u:[[uniform]] OBJECT
* u:[[SimulSetMieAsymmetry]] SCALAR
* u:[[getFatigue]] OBJECT
* u:[[SimulSetNoisePeriod]] SCALAR
* u:[[incapacitatedState]] OBJECT
* u:[[ctrlIDC]] CONTROL
* u:[[SimulSetExtinction]] SCALAR
* u:[[SimulSetWrap]] BOOL
* u:[[enableSatNormalOnDetail]] BOOL
* u:[[ctrlIDD]] DISPLAY
* u:[[SimulSetCloudWidth]] SCALAR
* u:[[SimulSetNoisePersistence]] SCALAR
* u:[[removeHeadgear]] OBJECT
* u:[[backpack]] OBJECT
* u:[[loadUniform]] OBJECT
* u:[[actionName]] STRING
* u:[[SimulSetRandomSeed]] SCALAR
* u:[[ctrlChecked]] CONTROL
* u:[[SimulSetOvercastBaseKm]] SCALAR
* u:[[stance]] OBJECT
* u:[[SimulSetNoiseOctaves]] SCALAR
* u:[[SimulSetHelperGrid]] ARRAY
* u:[[setHudMovementLevels]] ARRAY
* u:[[SimulCloudOcclusion]] ARRAY
* u:[[setSimulWeatherLayers]] SCALAR
* u:[[removeVest]] OBJECT
* u:[[primaryWeaponItems]] OBJECT
* u:[[isLocalized]] STRING
* u:[[magazinesDetail]] OBJECT
* u:[[removeUniform]] OBJECT
* u:[[SimulSetDiffusivity]] SCALAR
* u:[[removeMissionEventHandler]] ARRAY
* u:[[vestItems]] OBJECT
* u:[[playSound3D]] ARRAY
* u:[[SimulSetMieEccentricity]] SCALAR
* u:[[setWindDir]] ARRAY
* u:[[SimulSetHumidity]] SCALAR
* u:[[SimulSetSelfShadowScale]] SCALAR
* u:[[SimulSetHazeScaleHeightKm]] SCALAR
* u:[[loadBackpack]] OBJECT
* u:[[radioChannelCreate]] ARRAY
* u:[[className]] LOCATION
* u:[[SimulSetCentreX]] SCALAR
* u:[[addMissionEventHandler]] ARRAY
* u:[[secondaryWeaponItems]] OBJECT
* u:[[SimulSetCentreY]] SCALAR
* u:[[DBGetFirstObject]] OBJECT
* u:[[assignedItems]] OBJECT
* u:[[isNull]] NetObject
* u:[[firstBackpack]] OBJECT
* u:[[isTouchingGround]] OBJECT
* u:[[velocityModelSpace]] OBJECT
* u:[[getShadowDistance]] ANY
* u:[[getOxygenRemaining]] OBJECT
* u:[[SimulSetCloudBaseZ]] SCALAR
* u:[[DBG_removeAllItemsFromActiveGnd]] OBJECT
* u:[[setDetailMapBlendPars]] ARRAY
* u:[[ctrlHTMLLoaded]] CONTROL
* u:[[addMusicEventHandler]] ARRAY
* u:[[handgunItems]] OBJECT
* u:[[waypointName]] ARRAY
* u:[[load]] OBJECT
* u:[[enableCaustics]] BOOL
* u:[[isBleeding]] OBJECT
* u:[[setObjectViewDistance]] SCALAR
* u:[[setObjectViewDistance]] ARRAY
* u:[[setShadowDistance]] SCALAR
* u:[[isBurning]] OBJECT
* u:[[setLocalWindParams]] ARRAY
* u:[[setHorizonSunColorationScale]] SCALAR
* u:[[SimulSetSecondaryLightResponse]] SCALAR
* u:[[deleteSite]] OBJECT
* u:[[SimulSetOvercastRangeKm]] SCALAR
* u:[[SimulSetFog]] ARRAY
* u:[[resetSubgroupDirection]] OBJECT
* u:[[mineActive]] OBJECT
* u:[[loadAbs]] OBJECT
* u:[[vest]] OBJECT
* u:[[backpackItems]] OBJECT
* u:[[uniformItems]] OBJECT
* u:[[SimulSetLightResponse]] SCALAR
* u:[[SimulSetThinLayer]] BOOL
* u:[[SimulSetFractalWavelength]] SCALAR
* u:[[goggles]] OBJECT
* u:[[headgear]] OBJECT
* u:[[setSystemOfUnits]] SCALAR
* u:[[dbg_vestMagazines]] OBJECT
* u:[[getBleedingRemaining]] OBJECT
* u:[[SimulSetHelperNearCloudFade]] SCALAR
* u:[[setSkyFogColorationStart]] SCALAR
* u:[[synchronizedTriggers]] ARRAY
* u:[[weaponLowered]] OBJECT
* u:[[removeAllContainers]] OBJECT
* u:[[showChat]] BOOL
* u:[[clearBackpackCargo]] OBJECT
* u:[[SimulSetHazeBaseHeightKm]] SCALAR
* u:[[SimulSetFractalAmplitude]] SCALAR
* u:[[SimulSetAtmosphereThickness]] SCALAR
* u:[[SimulSetAmbientLightResponse]] SCALAR
* u:[[SimulSetMinimumLightElevationDegrees]] SCALAR
* u:[[buldozer_LoadNewRoads]] STRING
* u:[[underwater]] OBJECT
* u:[[SimulSetOvercast]] SCALAR
* u:[[setCompassOscillation]] ARRAY
* u:[[SimulSetGridHeight]] SCALAR
* u:[[SimulSetNoiseResolution]] SCALAR
* u:[[SimulSetAlphaSharpness]] SCALAR
* u:[[currentMagazineDetail]] OBJECT
* u:[[ctrlTextHeight]] CONTROL
* u:[[SimulSetCloudHeight]] SCALAR
* u:[[SimulSetHaze]] SCALAR
* u:[[removeGoggles]] OBJECT
* u:[[getItemCargo]] OBJECT
* u:[[getDescription]] OBJECT
* u:[[clearAllItemsFromBackpack]] OBJECT
* u:[[setHorizonFogColorationStart]] SCALAR
* u:[[getArtilleryAmmo]] ARRAY
* u:[[setAIS]] ARRAY
* u:[[setMusicEventHandler]] ARRAY
* u:[[SimulSetGridLength]] SCALAR
* u:[[SimulSetOpticalDensity]] SCALAR
* u:[[setHorizonParallaxCoef]] SCALAR
* u:[[SimulInClouds]] ARRAY
* u:[[SimulSetCloudLength]] SCALAR
* u:[[removeAllMusicEventHandlers]] STRING
* u:[[cancelSimpleTaskDestination]] TASK
* u:[[SimulSetHelperDetail]] ARRAY
* u:[[isAbleToBreathe]] OBJECT
* u:[[removeMusicEventHandler]] ARRAY
* u:[[groupID]] GROUP
* u:[[handgunWeapon]] OBJECT
* u:[[drawLine3D]] ARRAY
* u:[[drawIcon3D]] ARRAY
* u:[[removeAllMissionEventHandlers]] STRING
* u:[[isCopilotEnabled]] OBJECT
* u:[[getBurningValue]] OBJECT
* u:[[boundingBoxReal]] OBJECT
* u:[[SimulCloudDensity]] ARRAY
* u:[[SimulSetGridWidth]] SCALAR
* u:[[itemCargo]] OBJECT
* u:[[clearItemCargo]] OBJECT
* u:[[debriefingText]] STRING
* u:[[SimulSetLightDetail]] SCALAR
* u:[[weaponCargo]] OBJECT
* u:[[loadVest]] OBJECT
* u:[[DBG_magazinesLoaded]] OBJECT
* u:[[magazineCargo]] OBJECT
* u:[[removeAllAssignedItems]] OBJECT
* u:[[synchronizedWaypoints]] OBJECT
* u:[[synchronizedWaypoints]] ARRAY
* u:[[setAmbProcessTime]] SCALAR
* u:[[linearConversion]] ARRAY
* u:[[getPosASLW]] OBJECT
* u:[[setApertureNew]] ARRAY
* n:[[opfor]]
* n:[[allSites]]
* n:[[lightnings]]
* n:[[freeLook]]
* n:[[SimulWeatherSync]]
* n:[[humidity]]
* n:[[blufor]]
* n:[[rainbow]]
* n:[[particlesQuality]]
* n:[[saveJoysticks]]
* n:[[HUDMovementLevels]]
* n:[[buldozer_reloadOperMap]]
* n:[[isTutHintsEnabled]]
* n:[[shownArtilleryComputer]]
* n:[[language]]
* n:[[windDir]]
* n:[[allMapMarkers]]
* n:[[independent]]
* n:[[gusts]]
* n:[[getArtilleryComputerSettings]]
* n:[[windStr]]
* n:[[netObjNull]]
* n:[[waves]]
* n:[[allDeadMen]]
* n:[[systemOfUnits]]
* n:[[isPIPEnabled]]
* n:[[profileName]]

Revision as of 08:48, 26 March 2013

Broken/Non-functional? Script Commands in ArmA 1.14

airportSide

assignToAirport

setAirportSide


Commands which local/global args/effects are not certain

setVehicleInit, clearVehicleInit and processInitCommands - topic at [OFPEC forums]


ArmA 2 OA 1.62.98866 new commands

ArmA 3 Alpha 0.53.103342 new commands