Lou Montana/Sandbox – User

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m (Add Mission Design stub)
m (Future Template:Header/Tutorial template)
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{{SideTOC}}
[[Category: Sandbox]]
[[Category: Sandbox]]
 
<noinclude>
= Mission Design =
 
[[Mission Design]] is an important aspect to consider in order to keep the player(s) entertained.
 
# Wanting to play through the whole mission
# Seeing an effect to their actions
# In the end, having '''a sense of accomplishment'''.
 
 
== Mission Goal ==
 
While the ''mission's'' goal can remain hidden or obscure to the player, his ''current'' goal must be crystal clear. For example, the end goal of "fighting back" can remain hidden, but the first goal of "patrol the camp" must be made obvious so the player is not at loss and feels he has something to accomplish.
 
 
== Action/Reward ==
 
The meat of player's interest is here: an achieved goal must reward the player with an evolution: either a reward (new intel, less enemies, easier progress) or a scenario evolution (enemy counterattack, reinforcements incoming, radio update).
 
 
== Multiplayer Specifics ==
 
* Teamplay and cooperation
* Winning over the other team (if PvP)
 
 
== Examples ==
 
* destroy the radio antenna then attack the base
* stuff2
* stuff3
 
 
 
-----
-----
-----
Future [[Template:Header/Tutorial|Header/Tutorial]] template
 
</noinclude><includeonly>{{Feature|informative
 
|
 
* {{#if:{{{target|}}}
↓ anyone feels like filling the table below…? ↓
| Target: {{#switch:{{{target}}}
 
  |0= newcomer
== Vehicles Speed and Fuel Stats ==
  |1= beginner
 
  |2= moderate
{| class="bikitable sortable"
  |3= advanced
!rowspan="2" | Class !! rowspan="2" | Name !! colspan="4" | Full tank consumption time !! colspan="3" | Speed
  |4= expert
|-
  |#default= -wrong target defined-
! Idle !! slow speed !! medium speed !! max speed !! slow speed !! medium speed !! max speed
}}
|-
| -no target defined-}}
| B_Truck_01_mover_F || HEMTT || 05:18:00 || 03:15:00 || 03:38:00 || 03:18:00 || 026,83 km/h || 070,94 km/h || 082,85 km/h
* {{#if:{{{difficulty|}}}
|-
| Difficulty: {{#switch:{{{difficulty}}}
| B_MRAP_01_F || Hunter (unarmed) || 04:33:00 || 02:47:00 || 01:56:00 || 01:44:00 || 037,13 km/h || 099,81 km/h || 116,45 km/h
  |0= easy {{Colorball|green}}
|-
  |1= normal {{Colorball|orange}}
| B_LSV_01_unarmed_F || Prowler (unarmed) || 04:09:00 || 01:38:00 || 01:50:00 || 01:38:00 || 053,96 km/h || 147,06 km/h || 172,47 km/h
  |2= hard {{Colorball|red}}
|-
  |#default= -wrong difficulty defined-
| B_Quadbike_01_F || Quad || 01:54:00 || 01:09:00 || 01:12:00 || 01:06:00 || 027,14 km/h || 070,77 km/h || 082,20 km/h
}}
|-
| -no difficulty defined-}}
| B_APC_Tracked_01_AA_F || IFV-6a Cheetah || 03:11:00 || 02:07:00 || 02:14:00 || 01:56:00 || 023,31 km/h || 046,31 km/h || 061,07 km/h
{{#if:{{{prerequisites|}}}
|-
|
| B_APC_Wheeled_01_cannon_F || AMV-7 Marshall || 04:55:00 || 02:58:00 || 02:58:00 || 02:34:00 || 036,20 km/h || 060,41 km/h || 113,00 km/h
* Prerequisites:<br>
|-
{{{prerequisites}}}
| B_APC_Tracked_01_CRV_F || CRV-6e Bobcat || 03:11:00 || 02:05:00 || 02:13:00 || 01:55:00 || 023,31 km/h || 046,31 km/h || 061,07 km/h
}}
|}
}}</includeonly><noinclude>{{Doc/Template
 
|descr= Tutorial header.
Code used:
|param1= target
<spoiler><pre>veh = vehicle player;
|descr1= number in range 0..4: newcomer - beginner - moderate - advanced - expert
wantedDelta = 3;
|param2= difficulty
 
|descr2= number in range 0..2: easy - normal - hard
previousPos = [0,0,0];
|param3= prerequisites
currentPos = [0,0,0];
|descr3= (Optional) free text for prerequisite tutorials/knowledge. make a (sub-)list with <nowiki>**</nowiki> and new lines
previousFuel = 0;
|example1= <nowiki>{{Header/Tutorial}}</nowiki>
currentFuel = 0;
|result1= {{User:Lou_Montana/Sandbox}}
t = 0;
|example2= <nowiki>{{Header/Tutorial|target=0}}</nowiki>
 
|result2= {{User:Lou_Montana/Sandbox|target=0}}
onEachFrame {
|example3= <nowiki>{{Header/Tutorial|target=0|difficulty=0}}</nowiki>
isNil {
|result3= {{User:Lou_Montana/Sandbox|target=0|difficulty=0}}
vehSpeed = speed veh;
|example4= <nowiki>{{Header/Tutorial|target=0|difficulty=1|prerequisites=a prerequisite}}</nowiki>
 
|result4= {{User:Lou_Montana/Sandbox|target=0|difficulty=1|prerequisites=a prerequisite}}
if (t <= time) then {
|example5= <span style="white-space: pre"><nowiki>{{Header/Tutorial|target=0|difficulty=2|prerequisites=** prerequisite 1
previousPos = currentPos;
** prerequisite 2}}</nowiki></span>
currentPos = getPosATL veh;
|result5= {{User:Lou_Montana/Sandbox|target=0|difficulty=2|prerequisites=** prerequisite 1
distanceDelta = currentPos distance previousPos;
** prerequisite 2}}
previousFuel = currentFuel;
}}</noinclude>
currentFuel = fuel veh;
 
fuelLossPerMinute = (previousFuel - currentFuel) * (60 / (wantedDelta + (time - t)));
 
remainingTime = if (fuelLossPerMinute > 0) then {
[(currentFuel / fuelLossPerMinute) * 60, "HH:MM:SS"] call BIS_fnc_secondsToString;
} else { -1 };
 
timeToEmpty = if (fuelLossPerMinute > 0) then {
[(1 / fuelLossPerMinute) * 60, "HH:MM:SS"] call BIS_fnc_secondsToString;
} else { -1 };
 
t = time + wantedDelta;
};
 
hintSilent format [
"Speed: %1\nFuel loss: %2\n\nRemaining time: %3\nTime to empty: %4",
vehSpeed,
fuelLossPerMinute,
remainingTime,
timeToEmpty];
 
copyToClipboard format ["[%1, %2, %3]", typeOf veh, timeToEmpty, vehSpeed];
};
};
</pre></spoiler>

Revision as of 16:05, 16 April 2021



Future Header/Tutorial template Tutorial header.

This template is used on these pages.

Usage

{{Lou Montana/Sandbox|target|difficulty|prerequisites}}

  • target: number in range 0..4: newcomer - beginner - moderate - advanced - expert
  • difficulty: number in range 0..2: easy - normal - hard
  • prerequisites: (Optional) free text for prerequisite tutorials/knowledge. make a (sub-)list with ** and new lines
Examples
Code Result
{{Header/Tutorial}}
  • -no target defined-
  • -no difficulty defined-
{{Header/Tutorial|target=0}}
  • Target: newcomer
  • -no difficulty defined-
{{Header/Tutorial|target=0|difficulty=0}}
  • Target: newcomer
  • Difficulty: easy
{{Header/Tutorial|target=0|difficulty=1|prerequisites=a prerequisite}}
  • Target: newcomer
  • Difficulty: normal
  • Prerequisites:
a prerequisite
{{Header/Tutorial|target=0|difficulty=2|prerequisites=** prerequisite 1 ** prerequisite 2}}
  • Target: newcomer
  • Difficulty: hard
  • Prerequisites:
    • prerequisite 1
    • prerequisite 2