POLPOX – User

From Bohemia Interactive Community
Jump to navigation Jump to search
(→‎Is DLC restricted item?: Another tweak, item types and factions)
m (cleaned up example)
(33 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{| cellpadding="0" style="float: right; margin-left: 1em; margin-bottom: 0.5em;"
{| cellpadding="0" style="float: right; margin-left: 1em; margin-bottom: 0.5em;"
|
| <div style="box-shadow: 0 0 0.5em 0.125em rgba(0,0,0,0.25); display: flex; margin-right: 1em; height: 2em; width: 3em;">
<div style="background-color: #BC002D; border-radius: 1.2em; margin: auto; height: 1.2em; width: 1.2em"></div>
</div>
|{{User ja}}
|{{User ja}}
|-
|-
|
|
|{{User en-2}}
|{{User en-2}}
|}<!--Stolen from Lou's page-->
|}<!--Stolen from Lou's page--><!-- /I know what you did… 👀/ -->
{|
{|
!colspan="3"|Where I live
!colspan="3"|Where I live
|-
|-
|[https://steamcommunity.com/id/polpox/ Steam]
|[https://steamcommunity.com/id/polpox/ Steam]
|[https://twitter.com/polpox_avenger/ Twitter]
|Twitter([https://twitter.com/polpox_avenger/ JA]/[https://twitter.com/polpoxEN/ EN])
|[https://forums.bohemia.net/profile/892104-polpox/ Forums]
|[https://forums.bohemia.net/profile/892104-polpox/ Forums]
|-
|-
|colspan="3"|[https://polpoxarma.blogspot.com/2014/09/blog-post.html#english Also cursed biography on my blog]
|colspan="3"|[https://polpoxarma.blogspot.com/2014/09/blog-post.html#english Also cursed biography on my blog]
|}
|}
==My very own sandbox(aka Idea for contribute to the wiki)==
== My very own sandbox (aka Idea for contribute to the wiki) ==
===April Fool things by Bohemia Interactive===
=== April Fool things by Bohemia Interactive ===
*2014
{| class="bikitable"
**[[Arma 3 Karts]]
! 2014
***[https://www.bohemia.net/blog/bohemia-interactive-presents-arma-3-dlc-strategy-releases-arma-3-karts-dlc It eventually become true.]
| [[Arma 3 Karts]] ([https://www.bohemia.net/blog/bohemia-interactive-presents-arma-3-dlc-strategy-releases-arma-3-karts-dlc It eventually became true])
*2015
|-
**Nothing?
! 2015
*2016
| Nothing?
**[https://www.bohemia.net/blog/bohemia-interactive-deploys-arma-eau-de-combat “Arma” Eau De Combat]
|-
*2017
! 2016
**Nothing due to is a Saturday.
| [https://www.bohemia.net/blog/bohemia-interactive-deploys-arma-eau-de-combat “Arma” Eau De Combat]
*2018
|-
**Nothing due to is a Sunday.
! 2017
*2019
| Nothing due to it being a Saturday.
**[https://www.bohemia.net/blog/bohemia-interactive-announces-bohemia-sandbox-theme-park Bohemia Sandbox]
|-
*2020
! 2018
**More to come...
| Nothing due to it being a Sunday.
*...
|-
*<s>2035</s>
! 2019
**<s>Launches Operation Magnitude</s>
| [https://www.bohemia.net/blog/bohemia-interactive-announces-bohemia-sandbox-theme-park Bohemia Sandbox Theme Park]
|-
! 2020
| More to come... Soon&trade;
|-
! ...
| style="text-align: center" | ...
|-
! <s>2035</s>
| <s>Launches Operation Magnitude</s>
|}


===Missing events in [[Armaverse Timeline]]===
===Missing events in [[Armaverse Timeline]]===
*Red Tiger Coup
*Red Tiger Coup
*Kavala Coup
*<s>Kavala Coup</s>
*Jerusalem Ceasefire
*<s>Jerusalem Ceasefire</s>
*First Contact events (Which aren't canon though)
*First Contact events (Which aren't canon though)
**Olom Meteor Strike (Coverup news)
**June 15 2039, Electron-39 starts
**Olom Meteor Strike in 2020 (Coverup news)
**July 7 2039, Electron-39 supposed to be ended
Maybe there's more
Maybe there's more


===Easter eggs in BI games===
=== Easter eggs in BI games ===
*Galaxy in the chimney (Arma 3 Apex)
 
→ [[:Category:Easter Eggs]]


Since DLC icon =/= restricted to non-owners and vice versa, it's nice to make a table like this and function to detect if is.<br/>
===Is DLC Restricted?===
["Arma 3","Arma3",197,146046,"Development",true,"Windows","x64"], without any optional DLCs
->[[Arma_3_DLC_Restrictions]]¯\_(ツ)_/¯
 
=== Obsolete → Outdated template ===
 
{{outdated|arma|1.15|See [[Template:outdated]] 😉}}
 
===Missile Components===
Kind of personal memo. Useful when you're trying to do [[setMissileTarget]] and [[setMissileTargetPos]]?<BR>
Looks like SACLOS one (manualControl = 1) is the only component to do setMissileTargetPos.<BR>
See Also: [[Arma_3_Sensors_config_reference#componentType|Component Types]], [[Arma_3_Sensors#Precision_guided_munitions|Munition guidance list]]


{| class="wikitable sortable"
{| class="wikitable sortable"
|+colspan="3"|Personal Equipments
|+Missile Components list
|-
|-
!Type
!classname
!classname
!displayName
!Cone (degrees)
!DLC icon
!Components
!Introduced in
!Air Target Range (m)
!DLC Restricted?
!Ground Target Range (m)
|-
!Max lock speed (km/h)
|CounterMeasuresLauncher
!Used in
|SmokeLauncher
|Smoke Screen
|
|Arma 3
|No
|-
|CounterMeasuresLauncher
|FlareLauncher
|Flares
|
|Arma 3
|No
|-
|CounterMeasuresLauncher
|CMFlareLauncher
|Flares
|
|Arma 3
|No
|-
|CounterMeasuresLauncher
|CMFlareLauncher_Singles
|Flares
|
|Arma 3
|No
|-
|CounterMeasuresLauncher
|CMFlareLauncher_Triples
|Flares
|
|Arma 3
|No
|-
|LaserDesignator
|Laserdesignator_mounted
|Laser Marker
|
|Arma 3
|No
|-
|LaserDesignator
|Laserdesignator_vehicle
|Laser Marker
|
|Arma 3
|No
|-
|VehicleWeapon
|Laserdesignator_pilotCamera
|Laser Marker
|
|Arma 3
|No
|-
|-
|Watch
|MissileCore
|ItemWatch
|50
|Watch
|SACLOS
|
|N/A
|Arma 3
|N/A
|No
|0
|N/A
|-
|-
|Compass
|ammo_Missile_CruiseBase
|ItemCompass
|360
|Compass
|Data Link
|
|0?-32000
|Arma 3
|0?-32000
|No
|1
|N/A
|-
|-
|Terminal
|rowspan="2"|ammo_Missile_CannonLaunchedBase
|ItemGPS
|rowspan="2"|50
|GPS
|AI Manual
|
|500-8000
|Arma 3
|500-8000
|No
|rowspan="2"|0
|rowspan="2"|N/A
|-
|-
|Radio
|SACLOS
|ItemRadio
|N/A
|Radio
|N/A
|
|Arma 3
|No
|-
|-
|Map
|rowspan="2"|ammo_Bomb_LaserGuidedBase
|ItemMap
|rowspan="2"|120
|Map
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|rowspan="2"|N/A
|-
|-
|MineDetector
|Laser
|MineDetector
|0?-5000
|Mine Detector
|0?-5000
|
|Arma 3
|No
|-
|-
|Binocular
|Laserbeam
|Binocular
|0
|Binoculars
|SACLOS
|
|N/A
|Arma 3
|N/A
|No
|0
|Designator Batteries
|-
|-
|Binocular
|rowspan="3"|M_PG_AT
|Rangefinder
|rowspan="3"|30
|Rangefinder
|IR
|
|500-4000
|Arma 3
|500-4000
|No
|rowspan="3"|35
|-
|rowspan="3"|DAGR<BR>DAGR<BR>DAGR
|NVGoggles
|NVGoggles
|NV Goggles (Brown)
|
|Arma 3
|No
|-
|-
|NVGoggles
|Laser
|NVGoggles_OPFOR
|0?-4000
|NV Goggles (Black)
|0?-4000
|
|Arma 3
|No
|-
|-
|NVGoggles
|SACLOS
|NVGoggles_INDEP
|N/A
|NV Goggles (Green)
|N/A
|
|Arma 3
|No
|-
|LaserDesignator
|Laserdesignator
|Laser Designator (Sand)
|
|Arma 3
|No
|-
|-
|LaserDesignator
|rowspan="2"|M_AT
|Laserdesignator_02
|rowspan="2"|30
|Laser Designator (Hex)
|IR
|[[File:mark_icon_ca.png|50px]]
|500-4000
|Marksmen
|500-4000
|No
|rowspan="2"|35
|rowspan="2"|DAR<BR>DAR<BR>DAR
|-
|-
|LaserDesignator
|Laser
|Laserdesignator_03
|0?-4000
|Laser Designator (Olive)
|0?-4000
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|-
|FirstAidKit
|M_NLAW_AT_F
|FirstAidKit
|5
|First Aid Kit
|Visual
|
|500-800
|Arma 3
|500-800
|No
|35
|PCML Missile
|-
|-
|Medikit
|rowspan="3"|M_Scalpel_AT
|Medikit
|rowspan="3"|30
|Medikit
|IR
|
|500-6000
|Arma 3
|500-6000
|No
|rowspan="3"|55
|rowspan="3"|Scalpel E2<BR>Scalpel E2<BR>Scalpel E2<BR>Scalpel<BR>Scalpel<BR>Scalpel 3x<BR>Scalpel 4x
|-
|-
|Toolkit
|Laser
|ToolKit
|0?-6000
|Toolkit
|0?-6000
|
|Arma 3
|No
|-
|-
|Launcher
|SACLOS
|launch_NLAW_F
|N/A
|PCML
|N/A
|
|Arma 3
|No
|-
|-
|Launcher
|rowspan="3"|M_Scalpel_AT_hidden
|launch_RPG32_F
|rowspan="3"|30
|RPG-42 Alamut
|IR
|
|500-6000
|Arma 3
|500-6000
|No
|rowspan="3"|55
|rowspan="3"|Scalpel E2
|-
|-
|Launcher
|Laser
|launch_B_Titan_F
|0?-6000
|Titan MPRL (Sand)
|0?-6000
|
|Arma 3
|No
|-
|-
|Launcher
|SACLOS
|launch_I_Titan_F
|N/A
|Titan MPRL (Digital)
|N/A
|
|Arma 3
|No
|-
|-
|Launcher
|rowspan="3"|Bo_Air_LGB
|launch_O_Titan_F
|rowspan="3"|30
|Titan MPRL (Hex)
|IR
|
|500-6000
|Arma 3
|500-6000
|No
|rowspan="3"|55
|rowspan="3"|N/A
|-
|-
|Launcher
|Laser
|launch_B_Titan_short_F
|0?-6000
|Titan MPRL Compact (Sand)
|0?-6000
|
|Arma 3
|No
|-
|-
|Launcher
|SACLOS
|launch_I_Titan_short_F
|N/A
|Titan MPRL Compact (Olive)
|N/A
|
|Arma 3
|No
|-
|-
|Launcher
|rowspan="3"|Bo_Air_LGB_hidden
|launch_O_Titan_short_F
|rowspan="3"|30
|Titan MPRL Compact (Coyote)
|IR
|
|500-6000
|Arma 3
|500-6000
|No
|rowspan="3"|55
|rowspan="3"|N/A
|-
|-
|Rifle
|Laser
|srifle_DMR_01_F
|0?-6000
|Rahim 7.62 mm
|0?-6000
|
|Arma 3
|No
|-
|-
|Rifle
|SACLOS
|srifle_EBR_F
|N/A
|Mk18 ABR 7.62 mm
|N/A
|
|Arma 3
|No
|-
|-
|Rifle
|rowspan="2"|Bo_GBU12_LGB
|srifle_GM6_F
|rowspan="2"|120
|GM6 Lynx 12.7 mm
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|rowspan="2"|GBU-12
|-
|-
|Rifle
|Laser
|srifle_GM6_camo_F
|0?-5000
|GM6 Lynx 12.7 mm (Camo)
|0?-5000
|
|Arma 3
|No
|-
|-
|Rifle
|rowspan="2"|Bo_GBU12_LGB_MI10
|srifle_LRR_F
|rowspan="2"|120
|M320 LRR .408
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|-
|rowspan="2"|GBU-12
|Rifle
|srifle_LRR_camo_F
|M320 LRR .408 (Camo)
|
|Arma 3
|No
|-
|Rifle
|LMG_Mk200_F
|Mk200 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|LMG_Zafir_F
|Zafir 7.62 mm
|
|Arma 3
|No
|-
|Pistol
|hgun_ACPC2_F
|ACP-C2 .45 ACP
|
|Arma 3
|No
|-
|Pistol
|hgun_P07_F
|P07 9 mm
|
|Arma 3
|No
|-
|Pistol
|hgun_Pistol_heavy_01_F
|4-five .45 ACP
|
|Arma 3
|No
|-
|Pistol
|hgun_Pistol_heavy_02_F
|Zubr .45 ACP
|
|Arma 3
|No
|-
|Pistol
|hgun_Rook40_F
|Rook-40 9 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_Katiba_F
|Katiba 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_Katiba_C_F
|Katiba Carbine 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_Katiba_GL_F
|Katiba GL 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_Mk20_F
|Mk20 5.56 mm (Camo)
|
|Arma 3
|No
|-
|Rifle
|arifle_Mk20_plain_F
|Mk20 5.56 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_Mk20C_F
|Mk20C 5.56 mm (Camo)
|
|Arma 3
|No
|-
|Rifle
|arifle_Mk20C_plain_F
|Mk20C 5.56 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_Mk20_GL_F
|Mk20 EGLM 5.56 mm (Camo)
|
|Arma 3
|No
|-
|Rifle
|arifle_Mk20_GL_plain_F
|Mk20 EGLM 5.56 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_MXC_F
|MXC 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_MX_F
|MX 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_MX_GL_F
|MX 3GL 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_MX_SW_F
|MX SW 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_MXM_F
|MXM 6.5 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_MXC_Black_F
|MXC 6.5 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|arifle_MX_Black_F
|MX 6.5 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|arifle_MX_GL_Black_F
|MX 3GL 6.5 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|arifle_MX_SW_Black_F
|MX SW 6.5 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|arifle_MXM_Black_F
|MXM 6.5 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|arifle_SDAR_F
|SDAR 5.56 mm
|
|Arma 3
|No
|-
|Rifle
|arifle_TRG21_F
|TRG-21 5.56 mm
|
|Arma 3
|No
|-
|-
|Rifle
|Laser
|arifle_TRG20_F
|0?-5000
|TRG-20 5.56 mm
|0?-5000
|
|Arma 3
|No
|-
|-
|Rifle
|rowspan="2"|Bomb_03_F
|arifle_TRG21_GL_F
|rowspan="2"|120
|TRG-21 EGLM 5.56 mm
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|rowspan="2"|LOM-250G<BR>KAB 250 LGB x1<BR>KAB 250 LGB x1
|-
|-
|Rifle
|Laser
|hgun_PDW2000_F
|0?-5000
|PDW2000 9 mm
|0?-5000
|
|Arma 3
|No
|-
|-
|Rifle
|rowspan="2"|Bomb_04_F
|SMG_01_F
|rowspan="2"|120
|Vermin SMG .45 ACP
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|rowspan="2"|GBU-12<BR>GBU 12 LGB x1<BR>GBU 12 LGB x1<BR>GBU 12 LGB x2
|-
|-
|Rifle
|Laser
|SMG_02_F
|0?-5000
|Sting 9 mm
|0?-5000
|
|Arma 3
|No
|-
|-
|Uniform
|M_Titan_AA
|U_B_CombatUniform_mcam
|4
|Combat Fatigues (MTP)
|IR
|
|500-3500
|Arma 3
|500-2500
|No
|250
|Titan AA Missile
|-
|-
|Uniform
|M_Titan_AA_static
|U_B_CombatUniform_mcam_tshirt
|4
|Combat Fatigues (MTP) (Tee)
|IR
|
|500-3500
|Arma 3
|500-2500
|No
|250
|Zephyr
|-
|-
|Uniform
|M_Titan_AA_long
|U_B_CombatUniform_mcam_vest
|30
|Recon Fatigues (MTP)
|IR
|
|500-4500
|Arma 3
|500-3500
|No
|500
|Titan Missile<BR>Titan Missile
|-
|-
|Uniform
|M_Zephyr
|U_B_GhillieSuit
|40
|Ghillie Suit [NATO]
|Radar
|
|0?-10000
|Arma 3
|0?-5000
|No
|835
|Zephyr<BR>Zephyr<BR>Zephyr
|-
|-
|Uniform
|M_Zephyr_Mi06
|U_B_HeliPilotCoveralls
|40
|Heli Pilot Coveralls [NATO]
|Radar
|
|0?-10000
|Arma 3
|0?-5000
|No
|835
|N/A
|-
|-
|Uniform
|M_Zephyr_air
|U_B_Wetsuit
|40
|Wetsuit [NATO]
|Radar
|
|0?-10000
|Arma 3
|0?-5000
|No
|835
|N/A
|-
|-
|Uniform
|M_Air_AA
|U_O_CombatUniform_ocamo
|90
|Fatigues (Hex) [CSAT]
|IR
|
|500-6000
|Arma 3
|500-5000
|No
|600
|ASRAAM<BR>ASRAAM<BR>ASRAAM<BR>ASRAAM
|-
|-
|Uniform
|M_Air_AA_MI02
|U_O_GhillieSuit
|90
|Ghillie Suit [CSAT]
|IR
|
|500-6000
|Arma 3
|500-5000
|No
|600
|ASRAAM<BR>ASRAAM
|-
|-
|Uniform
|M_Air_AA_MI06
|U_O_PilotCoveralls
|90
|Pilot Coveralls [CSAT]
|IR
|
|500-6000
|Arma 3
|500-5000
|No
|600
|ASRAAM
|-
|-
|Uniform
|rowspan="2"|M_Titan_AT
|U_O_Wetsuit
|rowspan="2"|4.5
|Wetsuit [CSAT]
|IR
|
|500-2000
|Arma 3
|500-2000
|No
|rowspan="2"|35
|rowspan="2"|Titan AT Missile
|-
|-
|Uniform
|SACLOS
|U_C_Poloshirt_blue
|N/A
|Commoner Clothes (Blue)
|N/A
|
|Arma 3
|No
|-
|-
|Uniform
|M_Titan_AP
|U_C_Poloshirt_burgundy
|4.5
|Commoner Clothes (Burgundy)
|SACLOS
|
|N/A
|Arma 3
|N/A
|No
|35
|Titan AP Missile
|-
|-
|Uniform
|rowspan="2"|M_Titan_AT_static
|U_C_Poloshirt_stripped
|rowspan="2"|4.5
|Commoner Clothes (Striped)
|IR
|
|500-2000
|Arma 3
|500-2000
|No
|rowspan="2"|35
|rowspan="2"|Titan Missile
|-
|-
|Uniform
|SACLOS
|U_C_Poloshirt_tricolour
|N/A
|Commoner Clothes (Tricolor)
|N/A
|
|Arma 3
|No
|-
|-
|Uniform
|rowspan="2"|M_Titan_AT_long
|U_C_Poloshirt_salmon
|rowspan="2"|12
|Commoner Clothes (Salmon)
|IR
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|35
|rowspan="2"|Titan Missile<BR>Titan Missile<BR>Titan Missile
|-
|-
|Uniform
|SACLOS
|U_C_Poloshirt_redwhite
|N/A
|Commoner Clothes (Red-White)
|N/A
|
|Arma 3
|No
|-
|-
|Uniform
|rowspan="2"|M_Air_AT
|U_Rangemaster
|rowspan="2"|4.5
|Rangemaster Suit
|IR
|
|500-2000
|Arma 3
|500-2000
|No
|rowspan="2"|35
|rowspan="2"|AG Missiles<BR>AG Missiles
|-
|-
|Uniform
|SACLOS
|U_OrestesBody
|N/A
|Jacket and Shorts
|N/A
|
|Arma 3
|No
|-
|-
|Uniform
|Missile_AA_04_F
|U_B_CombatUniform_mcam_worn
|30
|Worn Combat Fatigues (MTP)
|IR
|
|500-5000
|Arma 3
|500-4000
|No
|445
|Falchion-22<BR>Falchion-22
|-
|-
|Uniform
|Missile_AGM_02_F
|U_B_PilotCoveralls
|50
|Pilot Coveralls [NATO]
|IR
|
|500-8000
|Arma 3
|500-8000
|No
|55
|Macer<BR>Macer 3x<BR>Macer II AGM x1<BR>Macer II AGM x1<BR>Macer II AGM x2<BR>Macer II AGM x1<BR>Macer II AGM x2
|-
|-
|Uniform
|M_Mo_82mm_AT
|U_O_CombatUniform_oucamo
|40
|Fatigues (Urban) [CSAT]
|IR
|
|500-800
|Arma 3
|500-800
|No
|0
|N/A
|-
|-
|Uniform
|M_Mo_82mm_AT_LG
|U_O_SpecopsUniform_ocamo
|40
|Recon Fatigues (Hex)
|Laser
|
|0?-800
|Arma 3
|0?-800
|No
|0
|N/A
|-
|-
|Uniform
|M_Mo_120mm_AT
|U_O_OfficerUniform_ocamo
|40
|Officer Fatigues (Hex)
|IR
|
|500-800
|Arma 3
|500-800
|No
|0
|N/A
|-
|-
|Uniform
|M_Mo_120mm_AT_LG
|U_I_CombatUniform
|40
|Combat Fatigues [AAF]
|Laser
|
|0?-800
|Arma 3
|0?-800
|No
|0
|N/A
|-
|-
|Uniform
|M_Mo_155mm_AT
|U_I_CombatUniform_shortsleeve
|40
|Combat Fatigues [AAF] (Rolled-up)
|IR
|
|500-800
|Arma 3
|500-800
|No
|0
|N/A
|-
|-
|Uniform
|M_Mo_155mm_AT_LG
|U_I_pilotCoveralls
|40
|Pilot Coveralls [AAF]
|Laser
|
|0?-800
|Arma 3
|0?-800
|No
|0
|N/A
|-
|-
|Uniform
|M_Mo_230mm_AT_LG
|U_I_HeliPilotCoveralls
|40
|Heli Pilot Coveralls [AAF]
|Laser
|
|0?-800
|Arma 3
|0?-800
|No
|0
|N/A
|-
|-
|Uniform
|M_Mo_230mm_AT
|U_I_GhillieSuit
|40
|Ghillie Suit [AAF]
|IR
|
|500-800
|Arma 3
|500-800
|No
|0
|N/A
|-
|-
|Uniform
|Missile_AA_03_F
|U_I_OfficerUniform
|45
|Combat Fatigues [AAF] (Officer)
|IR
|
|500-6000
|Arma 3
|500-4000
|No
|700
|Sahr-3<BR>Sahr-3
|-
|-
|Uniform
|Missile_AGM_01_F
|U_I_Wetsuit
|20
|Wetsuit [AAF]
|IR
|
|500-8000
|Arma 3
|500-8000
|No
|40
|Sharur<BR>KH25 AGM x1<BR>KH25 AGM x1<BR>KH25 AGM x1
|-
|-
|Uniform
|rowspan="3"|M_Jian_AT
|U_Competitor
|rowspan="3"|30
|Competitor Suit
|IR
|
|500-6000
|Arma 3
|500-6000
|No
|rowspan="3"|35
|rowspan="3"|Jian
|-
|-
|Uniform
|Laser
|U_BG_Guerilla1_1
|0?-6000
|Guerilla Garment
|0?-6000
|
|Arma 3
|No
|-
|-
|Uniform
|SACLOS
|U_BG_Guerilla2_1
|N/A
|Guerilla Outfit (Plain, Dark)
|N/A
|
|Arma 3
|No
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_MediumRangeAABase
|U_BG_Guerilla2_2
|rowspan="2"|70
|Guerilla Outfit (Pattern)
|Active Radar
|
|0?-12000
|Arma 3
|0?-8000
|No
|rowspan="2"|777.778
|rowspan="2"|N/A
|-
|-
|Uniform
|Data Link
|U_BG_Guerilla2_3
|0?-12000
|Guerilla Outfit (Plain, Light)
|0?-8000
|
|Arma 3
|No
|-
|-
|Uniform
|ammo_Missile_ShortRangeAABase
|U_BG_Guerilla3_1
|180
|Guerilla Smocks
|IR
|
|500-5000
|Arma 3
|500-4000
|No
|600
|N/A
|-
|-
|Uniform
|ammo_Missile_rim116
|U_BG_leader
|180
|Guerilla Uniform
|IR
|
|500-5000
|Arma 3
|500-4000
|No
|600
|Spartan AA
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_rim162
|U_C_Poor_1
|rowspan="2"|170
|Worn Clothes
|Active Radar
|
|0?-12000
|Arma 3
|0?-8000
|No
|rowspan="2"|888.889
|rowspan="2"|Centurion AA
|-
|-
|Uniform
|Data Link
|U_C_WorkerCoveralls
|0?-12000
|Worker Coveralls
|0?-8000
|
|Arma 3
|No
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_AMRAAM_C
|U_C_HunterBody_grn
|rowspan="2"|70
|Hunting Clothes
|Active Radar
|
|0?-12000
|Arma 3
|0?-8000
|No
|rowspan="2"|777.778
|rowspan="2"|AMRAAM C AA x1<BR>AMRAAM C AA x1<BR>AMRAAM C AA x1<BR>AMRAAM C AA x2
|-
|-
|Uniform
|Data Link
|U_B_CTRG_1
|0?-12000
|CTRG Combat Uniform
|0?-8000
|
|Arma 3
|No
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_AMRAAM_D
|U_B_CTRG_2
|rowspan="2"|140
|CTRG Combat Uniform (Tee)
|Active Radar
|
|0?-13000
|Arma 3
|0?-9000
|No
|rowspan="2"|777.778
|rowspan="2"|AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x2
|-
|-
|Uniform
|Data Link
|U_B_CTRG_3
|0?-13000
|CTRG Combat Uniform (Rolled-up)
|0?-9000
|
|Arma 3
|No
|-
|-
|Uniform
|ammo_Missile_BIM9X
|U_B_survival_uniform
|180
|Survival Fatigues
|IR
|
|500-5000
|Arma 3
|500-4000
|No
|600
|BIM 9X AA x1<BR>BIM 9X AA x1<BR>BIM 9X AA x1<BR>BIM 9X AA x2
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_AA_R77
|U_I_G_Story_Protagonist_F
|rowspan="2"|90
|Worn Combat Fatigues (Kerry)
|Active Radar
|
|0?-12000
|Arma 3
|0?-8000
|No
|rowspan="2"|777.778
|rowspan="2"|R77 MR AA x1<BR>R77 MR AA x1<BR>R77 MR AA x1
|-
|-
|Uniform
|Data Link
|U_I_G_resistanceLeader_F
|0?-12000
|Combat Fatigues (Stavrou)
|0?-8000
|
|Arma 3
|No
|-
|-
|Uniform
|ammo_Missile_AA_R73
|U_C_Journalist
|150
|Journalist Clothes
|IR
|
|500-6000
|Arma 3
|500-4000
|No
|600
|R73 SR AA x1<BR>R73 SR AA x1
|-
|-
|Uniform
|rowspan="2"|BombCluster_01_Ammo_F
|U_C_Scientist
|rowspan="2"|120
|Scientist Clothes
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|rowspan="2"|CBU-85<BR>CBU-85 Cluster x1<BR>CBU-85 Cluster x2
|-
|-
|Uniform
|Laser
|U_B_Protagonist_VR
|0?-5000
|VR Suit [NATO]
|0?-5000
|
|Arma 3
|No
|-
|-
|Uniform
|rowspan="2"|BombCluster_02_Ammo_F
|U_O_Protagonist_VR
|rowspan="2"|120
|VR Suit [CSAT]
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|rowspan="2"|RBK-500F<BR>RBK-500F Cluster x1
|-
|-
|Uniform
|Laser
|U_I_Protagonist_VR
|0?-5000
|VR Suit [AAF]
|0?-5000
|
|Arma 3
|No
|-
|-
|Uniform
|rowspan="2"|BombCluster_02_Cap_Ammo_F
|U_C_Protagonist_VR
|rowspan="2"|120
|VR Suit [Civilians]
|NV
|
|500-5000
|Arma 3
|500-5000
|No
|rowspan="2"|30
|rowspan="2"|RBK-500F Cluster x1
|-
|-
|Uniform
|Laser
|U_BG_Guerrilla_6_1
|0?-5000
|Guerilla Apparel
|0?-5000
|
|Arma 3
|No
|-
|-
|style="background: #ded;"|Uniform
|rowspan="2"|BombCluster_03_Ammo_F
|style="background: #ded;"|U_C_Driver_1
|rowspan="2"|120
|style="background: #ded;"|Driver Coverall (Fuel)
|NV
|style="background: #ded;"|
|500-5000
|style="background: #ded;"|Karts
|500-5000
|style="background: #ded;"|Yes: Karts
|rowspan="2"|30
|rowspan="2"|BL778<BR>BL778 Cluster x1<BR>BL778 Cluster x2
|-
|-
|style="background: #ded;"|Uniform
|Laser
|style="background: #ded;"|U_C_Driver_2
|0?-5000
|style="background: #ded;"|Driver Coverall (Bluking)
|0?-5000
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|-
|style="background: #ded;"|Uniform
|rowspan="2"|M_125mm_cannon_ATGM
|style="background: #ded;"|U_C_Driver_3
|rowspan="2"|50
|style="background: #ded;"|Driver Coverall (Redstone)
|AI Manual
|style="background: #ded;"|
|500-8000
|style="background: #ded;"|Karts
|500-8000
|style="background: #ded;"|Yes: Karts
|rowspan="2"|0
|rowspan="2"|125mm ATGM
|-
|-
|style="background: #ded;"|Uniform
|SACLOS
|style="background: #ded;"|U_C_Driver_4
|N/A
|style="background: #ded;"|Driver Coverall (Vrana)
|N/A
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|-
|Uniform
|rowspan="2"|M_120mm_cannon_ATGM
|U_Marshal
|rowspan="2"|50
|Marshal Clothes
|AI Manual
|
|500-8000
|Karts
|500-8000
|No
|rowspan="2"|0
|rowspan="2"|120mm ATGM
|-
|-
|style="background: #ded;"|Uniform
|SACLOS
|style="background: #ded;"|U_C_Driver_1_black
|N/A
|style="background: #ded;"|Driver Coverall (Black)
|N/A
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|-
|style="background: #ded;"|Uniform
|M_120mm_cannon_ATGM_LG
|style="background: #ded;"|U_C_Driver_1_blue
|180
|style="background: #ded;"|Driver Coverall (Blue)
|Laser
|style="background: #ded;"|
|0?-8000
|style="background: #ded;"|Karts
|0?-8000
|style="background: #ded;"|Yes: Karts
|35
|120mm ATGM LG
|-
|-
|style="background: #ded;"|Uniform
|M_Vorona_HEAT
|style="background: #ded;"|U_C_Driver_1_green
|50
|style="background: #ded;"|Driver Coverall (Green)
|SACLOS
|style="background: #ded;"|
|N/A
|style="background: #ded;"|Karts
|N/A
|style="background: #ded;"|Yes: Karts
|0
|9M135 HEAT Missile
|-
|-
|style="background: #ded;"|Uniform
|M_Vorona_HE
|style="background: #ded;"|U_C_Driver_1_red
|50
|style="background: #ded;"|Driver Coverall (Red)
|SACLOS
|style="background: #ded;"|
|N/A
|style="background: #ded;"|Karts
|N/A
|style="background: #ded;"|Yes: Karts
|0
|9M135 HE Missile
|-
|-
|style="background: #ded;"|Uniform
|M_127mm_Firefist_AT
|style="background: #ded;"|U_C_Driver_1_white
|4
|style="background: #ded;"|Driver Coverall (White)
|IR
|style="background: #ded;"|
|500-4500
|style="background: #ded;"|Karts
|500-4500
|style="background: #ded;"|Yes: Karts
|41.6667
|FireFIST ATGM Missile
|-
|-
|style="background: #ded;"|Uniform
|ammo_Missile_Cruise_01
|style="background: #ded;"|U_C_Driver_1_yellow
|360
|style="background: #ded;"|Driver Coverall (Yellow)
|Data Link
|style="background: #ded;"|
|0?-32000
|style="background: #ded;"|Karts
|0?-32000
|style="background: #ded;"|Yes: Karts
|1
|Cruise Missile HE
|-
|-
|style="background: #ded;"|Uniform
|ammo_Missile_Cruise_01_Cluster
|style="background: #ded;"|U_C_Driver_1_orange
|360
|style="background: #ded;"|Driver Coverall (Orange)
|Data Link
|style="background: #ded;"|
|0?-32000
|style="background: #ded;"|Karts
|0?-32000
|style="background: #ded;"|Yes: Karts
|1
|Cruise Missile Cluster
|-
|-
|style="background: #ded;"|Uniform
|rowspan="2"|ammo_Missile_LongRangeAABase
|style="background: #ded;"|U_B_FullGhillie_lsh
|rowspan="2"|70
|style="background: #ded;"|Full Ghillie (Lush) [NATO]
|Active Radar
|style="background: #ded;"|
|0?-16000
|style="background: #ded;"|Marksmen
|0?-8000
|style="background: #ded;"|Yes: Marksmen
|rowspan="2"|777.778
|rowspan="2"|N/A
|-
|-
|style="background: #ded;"|Uniform
|Data Link
|style="background: #ded;"|U_B_FullGhillie_sard
|0?-16000
|style="background: #ded;"|Full Ghillie (Semi-Arid) [NATO]
|0?-8000
|style="background: #ded;"|
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|-
|style="background: #ded;"|Uniform
|ammo_Missile_AntiRadiationBase
|style="background: #ded;"|U_B_FullGhillie_ard
|120
|style="background: #ded;"|Full Ghillie (Arid) [NATO]
|Anti Radiation
|style="background: #ded;"|
|0?-16000
|style="background: #ded;"|Marksmen
|0?-16000
|style="background: #ded;"|Yes: Marksmen
|55
|N/A
|-
|-
|style="background: #ded;"|Uniform
|rowspan="3"|ammo_Bomb_SmallDiameterBase
|style="background: #ded;"|U_O_FullGhillie_lsh
|rowspan="3"|120
|style="background: #ded;"|Full Ghillie (Lush) [CSAT]
|NV
|style="background: #ded;"|
|0?-8000
|style="background: #ded;"|Marksmen
|0?-8000
|style="background: #ded;"|Yes: Marksmen
|rowspan="3"|30
|rowspan="3"|N/A
|-
|-
|style="background: #ded;"|Uniform
|Laser
|style="background: #ded;"|U_O_FullGhillie_sard
|0?-8000
|style="background: #ded;"|Full Ghillie (Semi-Arid) [CSAT]
|0?-8000
|style="background: #ded;"|
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|-
|style="background: #ded;"|Uniform
|IR
|style="background: #ded;"|U_O_FullGhillie_ard
|500-8000
|style="background: #ded;"|Full Ghillie (Arid) [CSAT]
|500-8000
|style="background: #ded;"|
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|-
|style="background: #ded;"|Uniform
|ammo_Missile_mim145
|style="background: #ded;"|U_I_FullGhillie_lsh
|120
|style="background: #ded;"|Full Ghillie (Lush) [AAF]
|Active Radar
|style="background: #ded;"|
|0?-16000
|style="background: #ded;"|Marksmen
|0?-8000
|style="background: #ded;"|Yes: Marksmen
|777.778
|Defender AA
|-
|-
|style="background: #ded;"|Uniform
|ammo_Missile_s750
|style="background: #ded;"|U_I_FullGhillie_sard
|120
|style="background: #ded;"|Full Ghillie (Semi-Arid) [AAF]
|Active Radar
|style="background: #ded;"|
|0?-16000
|style="background: #ded;"|Marksmen
|0?-8000
|style="background: #ded;"|Yes: Marksmen
|777.778
|Rhea AA
|-
|-
|style="background: #ded;"|Uniform
|ammo_Missile_HARM
|style="background: #ded;"|U_I_FullGhillie_ard
|120
|style="background: #ded;"|Full Ghillie (Arid) [AAF]
|Anti Radiation
|style="background: #ded;"|
|0?-16000
|style="background: #ded;"|Marksmen
|0?-16000
|style="background: #ded;"|Yes: Marksmen
|55
|AGM-88C HARM x1<BR>AGM-88C HARM x1<BR>AGM-88C HARM x1<BR>AGM-88C HARM x1
|-
|-
|Vest
|rowspan="3"|ammo_Bomb_SDB
|V_Rangemaster_belt
|rowspan="3"|120
|Rangemaster Belt
|NV
|
|0?-8000
|Arma 3
|0?-8000
|No
|rowspan="3"|30
|rowspan="3"|GBU SDB x1<BR>GBU SDB x4
|-
|-
|Vest
|Laser
|V_BandollierB_khk
|0?-8000
|Slash Bandolier (Khaki)
|0?-8000
|
|Arma 3
|No
|-
|-
|Vest
|IR
|V_BandollierB_cbr
|500-8000
|Slash Bandolier (Coyote)
|500-8000
|
|Arma 3
|No
|-
|-
|Vest
|ammo_Missile_KH58
|V_BandollierB_rgr
|120
|Slash Bandolier (Green)
|Anti Radiation
|
|0?-16000
|Arma 3
|0?-16000
|No
|55
|KH58 ARM x1<BR>KH58 ARM x1<BR>KH58 ARM x1
|}
 
<code><nowiki>_data = ("isClass (_x >> 'Components' >> 'SensorsManagerComponent' >> 'Components') or (getNumber (_x >> 'manualControl') == 1)" configClasses (configFile >> "CfgAmmo") apply {
_cfg = _x ;
_mags = "getText (_x >> 'ammo') == configName _cfg" configClasses (configFile >> "CfgMagazines") ;
_launchers = ("(getNumber (_x >> 'scope') >= 1) and
{
(configName _x) isKindOf ['LauncherCore',(configFile >> 'CfgWeapons')]
}" configClasses (configFile >> "CfgWeapons")) ;
[
configName _cfg,
"true" configClasses (_cfg >> "components" >> "SensorsManagerComponent" >> "Components"),
_mags//_launchers select {(toLower (_mags#0)) in (([configName _x,true] call BIS_fnc_compatibleMagazines) apply {toLower _x})}
]
}) ;
 
#define PB _return pushBack
_return = [
'{| class="wikitable sortable"',
'|+Missile Components list',
'|-',
'!classname',
'!Cone (degrees)',
'!Components',
'!Air Target Range (m)',
'!Ground Target Range (m)',
'!Max lock speed (km/h)',
'!Used in'
] ;
 
_lastSpan = 0 ;
 
_addComponent = {
if !(_this isEqualTo "SACLOS") then {
PB "|" + (configName _this call _componentToString) ;
{
_minRange = getNumber (_this >> _x >> "minRange") ;
_maxRange = getNumber (_this >> _x  >> "maxRange") ;
if (_minRange == _maxRange) then {
PB "|" + "0?-" + (str _maxRange) ;
} else {
PB "|" + (str _minRange) + "-" + (str _maxRange) ;
} ;
} forEach ["AirTarget","GroundTarget"] ;
} else {
PB "|" + "SACLOS" ;
PB "|" + "N/A" ;
PB "|" + "N/A" ;
} ;
} ;
_componentToString = {
if (_this == "IRSensorComponent") exitWith {"IR"} ;
if (_this == "NVSensorComponent") exitWith {"NV"} ;
if (_this == "LaserSensorComponent") exitWith {"Laser"} ;
if (_this == "VisualSensorComponent") exitWith {"Visual"} ;
if (_this == "RadarSensorComponent") exitWith {"Radar"} ;
if (_this == "DataLinkSensorComponent") exitWith {"Data Link"} ;
if (_this == "ActiveRadarSensorComponent") exitWith {"Active Radar"} ;
if (_this == "AntiRadiationSensorComponent") exitWith {"Anti Radiation"} ;
if (_this == "AIManualSensorComponent") exitWith {"AI Manual"} ;
_this
} ;
 
{
_x params ["_name","_sensors","_wpn"] ;
_cfg = (configFile >> "CfgAmmo" >> _name) ;
if (getNumber (_cfg >> "manualControl") == 1) then {
_sensors pushBack "SACLOS" ;
} ;
PB "|-" ;
_rowspan = (if (count _sensors >= 2) then {format ['rowspan="%1"|',count _sensors]} else {""}) ;
PB "|" + _rowspan + _name ;
PB "|" + _rowspan + str getNumber (_cfg >> "missileLockCone") ;
_sensors#0 call _addComponent ;
PB "|" + _rowspan + str getNumber (_cfg >> "missileLockMaxSpeed") ;
if (count _wpn != 0) then {
PB "|" + _rowspan + ((_wpn apply {getText (_x >> "displayName")}) - [""] joinString "<BR>") ;
} else {
PB "|" + _rowspan + "N/A" ;
} ;
{
if (_forEachIndex != 0) then {
PB "|-" ;
_x call _addComponent ;
} ;
} forEach _sensors ;
} forEach _data ;
 
PB "|}" ;
 
copyToClipboard (_return joinString endl) ;</nowiki></code>
 
===Particle effects===
Useful particle effects.<BR>
See also: [[ParticleArray]]
 
{| class="wikitable sortable"
|-
|-
|Vest
!Type
|V_BandollierB_blk
!Note
|Slash Bandolier (Black)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,10,32,1],"","billboard"</code>
|V_BandollierB_oli
|Fire
|Slash Bandolier (Olive)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,8,0],"","billboard"</code>
|V_PlateCarrier1_rgr
|White smoke
|Carrier Lite (Green)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,2,0],"","billboard"</code>
|V_PlateCarrier2_rgr
|Fire spark
|Carrier Rig (Green)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,14,5,1],"","billboard"</code>
|V_PlateCarrier2_blk
|Chaff
|Carrier Rig (Black)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,7,48,1],"","billboard"</code>
|V_PlateCarrierGL_rgr
|Smoke 1
|Carrier GL Rig (Green)
|
|Marksmen
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal_02.p3d",8,0,40,1],"","billboard"</code>
|V_PlateCarrierGL_blk
|Smoke 2
|Carrier GL Rig (Black)
|
|Marksmen
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,13,0],"","billboard"</code>
|V_PlateCarrierGL_mtp
|Dusty smoke
|Carrier GL Rig (MTP)
|
|Marksmen
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,2,80,0],"","billboard"</code>
|V_PlateCarrier1_blk
|Explosion 1
|Carrier Lite (Black)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,0,32,0],"","billboard"</code>
|V_PlateCarrierSpec_rgr
|Explosion 2
|Carrier Special Rig (Green)
|
|Marksmen
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,10,0],"","billboard"</code>
|V_PlateCarrierSpec_blk
|Water splash
|Carrier Special Rig (Black)
|
|Marksmen
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,12,8,0],"","billboard"</code>
|V_PlateCarrierSpec_mtp
|Water splash (surface)
|Carrier Special Rig (MTP)
|
|Marksmen
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\stonesmall.p3d",1,0,1,1],"","spaceobject"</code>
|V_Chestrig_khk
|Stone (grey)
|Chest Rig (Khaki)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\pstone\pstone.p3d",1,0,1,1],"","spaceobject"</code>
|V_Chestrig_rgr
|Stone (khaki)
|Chest Rig (Green)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\wallpart\wallpart.p3d",1,0,1,1],"","spaceobject"</code>
|V_Chestrig_blk
|Building shard
|Chest Rig (Black)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,9,0],"","billboard"</code>
|V_Chestrig_oli
|Dirt
|Chest Rig (Olive)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\shard\shard.p3d",1,0,1,0],"","spaceobject"</code>
|V_TacVest_khk
|Metal shard 1
|Tactical Vest (Khaki)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\shard\shard2.p3d",1,0,1,0],"","spaceobject"</code>
|V_TacVest_brn
|Metal shard 2
|Tactical Vest (Brown)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\shard\shard3.p3d",1,0,1,0],"","spaceobject"</code>
|V_TacVest_oli
|Metal shard 3
|Tactical Vest (Olive)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\shard\shard4.p3d",1,0,1,0],"","spaceobject"</code>
|V_TacVest_blk
|Metal shard 4
|Tactical Vest (Black)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\refract.p3d",1,0,1,0],"","billboard"</code>
|V_TacVest_camo
|Refract/haze
|Tactical Vest (Camo)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\underwatersmoke.p3d",4,0,16,1],"","billboard"</code>
|V_TacVest_blk_POLICE
|Bubbles
|Tactical Vest (Police)
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,1,0],"","billboard"</code>
|V_TacVestIR_blk
|Blood
|Raven Vest
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\meat_ca.p3d",1,0,1,0],"","spaceobject"</code>
|V_HarnessO_brn
|Body meat
|LBV Harness
|
|Arma 3
|No
|-
|-
|Vest
|<code>["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,13,3,0],"","billboard"</code>
|V_HarnessOGL_brn
|Water splash 2 (surface)
|LBV Grenadier Harness
|
|Arma 3
|No
|-
|-
|Vest
 
|V_HarnessO_gry
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,16,0],"","billboard"</code>
|LBV Harness (Grey)
|White orb
|
|Arma 3
|No
|-
|Vest
|V_HarnessOGL_gry
|LBV Grenadier Harness (Grey)
|
|Arma 3
|No
|-
|Vest
|V_PlateCarrierIA1_dgtl
|GA Carrier Lite (Digi)
|
|Arma 3
|No
|-
|Vest
|V_PlateCarrierIA2_dgtl
|GA Carrier Rig (Digi)
|
|Arma 3
|No
|-
|Vest
|V_PlateCarrierIAGL_dgtl
|GA Carrier GL Rig (Digi)
|
|Marksmen
|No
|-
|Vest
|V_PlateCarrierIAGL_oli
|GA Carrier GL Rig (Olive)
|
|Marksmen
|No
|-
|Vest
|V_RebreatherB
|Rebreather [NATO]
|
|Arma 3
|No
|-
|Vest
|V_RebreatherIR
|Rebreather [CSAT]
|
|Arma 3
|No
|-
|Vest
|V_RebreatherIA
|Rebreather [AAF]
|
|Arma 3
|No
|-
|Vest
|V_PlateCarrier_Kerry
|US Plate Carrier Rig (Kerry)
|
|Arma 3
|No
|-
|Vest
|V_PlateCarrierL_CTRG
|CTRG Plate Carrier Rig Mk.1 (Light)
|
|Arma 3
|No
|-
|Vest
|V_PlateCarrierH_CTRG
|CTRG Plate Carrier Rig Mk.2 (Heavy)
|
|Arma 3
|No
|-
|Vest
|V_I_G_resistanceLeader_F
|Tactical Vest (Stavrou)
|
|Arma 3
|No
|-
|Vest
|V_Press_F
|Vest (Press)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB
|Combat Helmet
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_camo
|Combat Helmet (Camo)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_light
|Light Combat Helmet
|
|Arma 3
|No
|-
|Headgear
|H_Booniehat_khk
|Booniehat (Khaki)
|
|Arma 3
|No
|-
|Headgear
|H_Booniehat_oli
|Booniehat (Olive)
|
|Arma 3
|No
|-
|Headgear
|H_Booniehat_mcamo
|Booniehat (MTP)
|
|Arma 3
|No
|-
|Headgear
|H_Booniehat_tan
|Booniehat (Sand)
|
|Arma 3
|No
|-
|Headgear
|H_Booniehat_dgtl
|Booniehat [AAF]
|
|Arma 3
|No
|-
|Headgear
|H_Booniehat_khk_hs
|Booniehat (Headset)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecB
|Enhanced Combat Helmet
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecB_paint1
|Enhanced Combat Helmet (Grass)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecB_paint2
|Enhanced Combat Helmet (Desert)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecB_blk
|Enhanced Combat Helmet (Black)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecB_snakeskin
|Enhanced Combat Helmet (Snakeskin)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecB_sand
|Enhanced Combat Helmet (Sand)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetIA
|Modular Helmet
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_grass
|Combat Helmet (Grass)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_snakeskin
|Combat Helmet (Snakeskin)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_desert
|Combat Helmet (Desert)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_black
|Combat Helmet (Black)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_sand
|Combat Helmet (Sand)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_red
|Cap (Red)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_blu
|Cap (Blue)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_oli
|Cap (Olive)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_headphones
|Rangemaster Cap
|
|Arma 3
|No
|-
|Headgear
|H_Cap_tan
|Cap (Tan)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_blk
|Cap (Black)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_blk_CMMG
|Cap (CMMG)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_brn_SPECOPS
|Cap [OPFOR]
|
|Arma 3
|No
|-
|Headgear
|H_Cap_tan_specops_US
|Cap (US MTP)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_khaki_specops_UK
|Cap (UK)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_grn
|Cap (Green)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_grn_BI
|Cap (BI)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_blk_Raven
|Cap [AAF]
|
|Arma 3
|No
|-
|Headgear
|H_Cap_blk_ION
|Cap (ION)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_oli_hs
|Cap (Olive, Headset)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_press
|Cap (Press)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_usblack
|Cap (US Black)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_surfer
|Cap (Surfer)
|
|Arma 3
|No
|-
|Headgear
|H_Cap_police
|Cap (Police)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetCrew_B
|Crew Helmet [NATO]
|
|Arma 3
|No
|-
|Headgear
|H_HelmetCrew_O
|Crew Helmet [CSAT]
|
|Arma 3
|No
|-
|Headgear
|H_HelmetCrew_I
|Crew Helmet [AAF]
|
|Arma 3
|No
|-
|Headgear
|H_PilotHelmetFighter_B
|Pilot Helmet [NATO]
|
|Arma 3
|No
|-
|Headgear
|H_PilotHelmetFighter_O
|Pilot Helmet [CSAT]
|
|Arma 3
|No
|-
|Headgear
|H_PilotHelmetFighter_I
|Pilot Helmet [AAF]
|
|Arma 3
|No
|-
|Headgear
|H_PilotHelmetHeli_B
|Heli Pilot Helmet [NATO]
|
|Arma 3
|No
|-
|Headgear
|H_PilotHelmetHeli_O
|Heli Pilot Helmet [CSAT]
|
|Arma 3
|No
|-
|Headgear
|H_PilotHelmetHeli_I
|Heli Pilot Helmet [AAF]
|
|Arma 3
|No
|-
|Headgear
|H_CrewHelmetHeli_B
|Heli Crew Helmet [NATO]
|
|Arma 3
|No
|-
|Headgear
|H_CrewHelmetHeli_O
|Heli Crew Helmet [CSAT]
|
|Arma 3
|No
|-
|Headgear
|H_CrewHelmetHeli_I
|Heli Crew Helmet [AAF]
|
|Arma 3
|No
|-
|Headgear
|H_HelmetO_ocamo
|Protector Helmet (Hex)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetLeaderO_ocamo
|Defender Helmet (Hex)
|
|Arma 3
|No
|-
|Headgear
|H_MilCap_ocamo
|Military Cap (Hex)
|
|Arma 3
|No
|-
|Headgear
|H_MilCap_mcamo
|Military Cap (MTP)
|
|Arma 3
|No
|-
|Headgear
|H_MilCap_gry
|Military Cap (Grey)
|
|Arma 3
|No
|-
|Headgear
|H_MilCap_dgtl
|Military Cap [AAF]
|
|Arma 3
|No
|-
|Headgear
|H_MilCap_blue
|Military Cap (Blue)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_light_grass
|Light Combat Helmet (Grass)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_light_snakeskin
|Light Combat Helmet (Snakeskin)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_light_desert
|Light Combat Helmet (Desert)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_light_black
|Light Combat Helmet (Black)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetB_light_sand
|Light Combat Helmet (Sand)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetO_oucamo
|Protector Helmet (Urban)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetLeaderO_oucamo
|Defender Helmet (Urban)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecO_ocamo
|Assassin Helmet (Hex)
|
|Arma 3
|No
|-
|Headgear
|H_HelmetSpecO_blk
|Assassin Helmet (Black)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_surfer
|Bandana (Surfer)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_khk
|Bandana (Khaki)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_khk_hs
|Bandana (Headset)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_cbr
|Bandana (Coyote)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_sgg
|Bandana (Sage)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_sand
|Bandana (Sand)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_surfer_blk
|Bandana (Surfer, Black)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_surfer_grn
|Bandana (Surfer, Green)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_gry
|Bandana (Black)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_blu
|Bandana (Blue)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_camo
|Bandana (Woodland)
|
|Arma 3
|No
|-
|Headgear
|H_Bandanna_mcamo
|Bandana (MTP)
|
|Arma 3
|No
|-
|Headgear
|H_Shemag_olive
|Shemag (Olive)
|
|Arma 3
|No
|-
|Headgear
|H_Shemag_olive_hs
|Shemag (Olive, Headset)
|
|Arma 3
|No
|-
|Headgear
|H_ShemagOpen_khk
|Shemag (White)
|
|Arma 3
|No
|-
|Headgear
|H_ShemagOpen_tan
|Shemag (Tan)
|
|Arma 3
|No
|-
|Headgear
|H_Beret_blk
|Beret (Black)
|
|Arma 3
|No
|-
|Headgear
|H_Beret_02
|Beret [NATO]
|
|Arma 3
|No
|-
|Headgear
|H_Beret_Colonel
|Beret [NATO] (Colonel)
|
|Arma 3
|No
|-
|Headgear
|H_Watchcap_blk
|Beanie
|
|Arma 3
|No
|-
|Headgear
|H_Watchcap_cbr
|Beanie (Coyote)
|
|Arma 3
|No
|-
|Headgear
|H_Watchcap_khk
|Beanie (Khaki)
|
|Arma 3
|No
|-
|Headgear
|H_Watchcap_camo
|Beanie (Green)
|
|Arma 3
|No
|-
|Headgear
|H_StrawHat
|Straw Hat
|
|Arma 3
|No
|-
|Headgear
|H_StrawHat_dark
|Straw Hat (Dark)
|
|Arma 3
|No
|-
|Headgear
|H_Hat_blue
|Hat (Blue)
|
|Arma 3
|No
|-
|Headgear
|H_Hat_brown
|Hat (Brown)
|
|Arma 3
|No
|-
|Headgear
|H_Hat_camo
|Hat (Camo)
|
|Arma 3
|No
|-
|Headgear
|H_Hat_grey
|Hat (Grey)
|
|Arma 3
|No
|-
|Headgear
|H_Hat_checker
|Hat (Checker)
|
|Arma 3
|No
|-
|Headgear
|H_Hat_tan
|Hat (Tan)
|
|Arma 3
|No
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_F
|style="background: #ded;"|Racing Helmet (Fuel)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_2_F
|style="background: #ded;"|Racing Helmet (Bluking)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_3_F
|style="background: #ded;"|Racing Helmet (Redstone)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_4_F
|style="background: #ded;"|Racing Helmet (Vrana)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_black_F
|style="background: #ded;"|Racing Helmet (Black)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_blue_F
|style="background: #ded;"|Racing Helmet (Blue)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_green_F
|style="background: #ded;"|Racing Helmet (Green)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_red_F
|style="background: #ded;"|Racing Helmet (Red)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_white_F
|style="background: #ded;"|Racing Helmet (White)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_yellow_F
|style="background: #ded;"|Racing Helmet (Yellow)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_RacingHelmet_1_orange_F
|style="background: #ded;"|Racing Helmet (Orange)
|style="background: #ded;"|
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|Headgear
|H_Cap_marshal
|Marshal Cap
|
|Karts
|No
|-
|UnknownEquipment
|Zasleh2
|
|
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_H
|Sound Suppressor (6.5 mm)
|
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_L
|Sound Suppressor (9 mm)
|
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_M
|Sound Suppressor (5.56 mm)
|
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_B
|Sound Suppressor (7.62 mm)
|
|Arma 3
|No
|-
|AccessorySights
|optic_Arco
|ARCO
|
|Arma 3
|No
|-
|AccessorySights
|optic_Hamr
|RCO
|
|Arma 3
|No
|-
|AccessorySights
|optic_Aco
|ACO (Red)
|
|Arma 3
|No
|-
|AccessorySights
|optic_ACO_grn
|ACO (Green)
|
|Arma 3
|No
|-
|AccessorySights
|optic_Aco_smg
|ACO SMG (Red)
|
|Arma 3
|No
|-
|AccessorySights
|optic_ACO_grn_smg
|ACO SMG (Green)
|
|Arma 3
|No
|-
|AccessorySights
|optic_Holosight
|Mk17 Holosight
|
|Arma 3
|No
|-
|AccessorySights
|optic_Holosight_smg
|Mk17 Holosight SMG
|
|Arma 3
|No
|-
|AccessorySights
|optic_SOS
|MOS
|
|Arma 3
|No
|-
|AccessoryPointer
|acc_flashlight
|Flashlight
|
|Arma 3
|No
|-
|AccessoryPointer
|acc_flashlight_smg_01
|Flashlight
|
|Arma 3
|No
|-
|AccessoryPointer
|acc_flashlight_pistol
|Pistol Flashlight
|
|Arma 3
|No
|-
|AccessoryPointer
|acc_pointer_IR
|IR Laser Pointer
|
|Arma 3
|No
|-
|AccessorySights
|optic_MRCO
|MRCO
|
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_acp
|Sound Suppressor (.45 ACP)
|
|Arma 3
|No
|-
|AccessorySights
|optic_NVS
|NVS
|
|Arma 3
|No
|-
|AccessorySights
|optic_Nightstalker
|Nightstalker
|
|Arma 3
|No
|-
|AccessorySights
|optic_tws
|TWS
|
|Arma 3
|No
|-
|AccessorySights
|optic_tws_mg
|TWS MG
|
|Arma 3
|No
|-
|AccessorySights
|optic_DMS
|DMS
|
|Arma 3
|No
|-
|AccessorySights
|optic_Yorris
|Yorris J2
|
|Arma 3
|No
|-
|AccessorySights
|optic_MRD
|MRD
|
|Arma 3
|No
|-
|AccessorySights
|optic_LRPS
|LRPS
|
|Arma 3
|No
|-
|Terminal
|B_UavTerminal
|UAV Terminal [NATO]
|
|Arma 3
|No
|-
|Terminal
|O_UavTerminal
|UAV Terminal [CSAT]
|
|Arma 3
|No
|-
|Terminal
|I_UavTerminal
|UAV Terminal [AAF]
|
|Arma 3
|No
|-
|style="background: #ded;"|Pistol
|style="background: #ded;"|hgun_Pistol_Signal_F
|style="background: #ded;"|Starter Pistol
|style="background: #ded;"|[[File:karts_icon_ca.png|50px]]
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|AccessoryMuzzle
|muzzle_snds_338_black
|Sound Suppressor (.338, Black)
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryMuzzle
|muzzle_snds_338_green
|Sound Suppressor (.338, Green)
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryMuzzle
|muzzle_snds_338_sand
|Sound Suppressor (.338, Sand)
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryMuzzle
|muzzle_snds_93mmg
|Sound Suppressor (9.3mm, Black)
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryMuzzle
|muzzle_snds_93mmg_tan
|Sound Suppressor (9.3mm, Tan)
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_AMS
|style="background: #ded;"|AMS (Black)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_AMS_khk
|style="background: #ded;"|AMS (Khaki)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_AMS_snd
|style="background: #ded;"|AMS (Sand)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_KHS_blk
|style="background: #ded;"|Kahlia (Black)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_KHS_hex
|style="background: #ded;"|Kahlia (Hex)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_KHS_old
|style="background: #ded;"|Kahlia (Old)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_KHS_tan
|style="background: #ded;"|Kahlia (Tan)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|AccessoryBipod
|bipod_01_F_snd
|Bipod (Sand) [NATO]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryBipod
|bipod_01_F_blk
|Bipod (Black) [NATO]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryBipod
|bipod_01_F_mtp
|Bipod (MTP) [NATO]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryBipod
|bipod_02_F_blk
|Bipod (Black) [CSAT]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryBipod
|bipod_02_F_tan
|Bipod (Tan) [CSAT]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryBipod
|bipod_02_F_hex
|Bipod (Hex) [CSAT]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryBipod
|bipod_03_F_blk
|Bipod (Black) [AAF]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|AccessoryBipod
|bipod_03_F_oli
|Bipod (Olive) [AAF]
|[[File:mark_icon_ca.png|50px]]
|Marksmen
|No
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_02_F
|style="background: #ded;"|MAR-10 .338 (Black)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_02_camo_F
|style="background: #ded;"|MAR-10 .338 (Camo)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_02_sniper_F
|style="background: #ded;"|MAR-10 .338 (Sand)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_03_F
|style="background: #ded;"|Mk-I EMR 7.62 mm (Black)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_03_khaki_F
|style="background: #ded;"|Mk-I EMR 7.62 mm (Khaki)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_03_tan_F
|style="background: #ded;"|Mk-I EMR 7.62 mm (Sand)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_03_multicam_F
|style="background: #ded;"|Mk-I EMR 7.62 mm (Camo)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_03_woodland_F
|style="background: #ded;"|Mk-I EMR 7.62 mm (Woodland)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_04_F
|style="background: #ded;"|ASP-1 Kir 12.7 mm (Black)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_04_Tan_F
|style="background: #ded;"|ASP-1 Kir 12.7 mm (Tan)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_05_blk_F
|style="background: #ded;"|Cyrus 9.3 mm (Black)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_05_hex_F
|style="background: #ded;"|Cyrus 9.3 mm (Hex)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_05_tan_f
|style="background: #ded;"|Cyrus 9.3 mm (Tan)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_06_camo_F
|style="background: #ded;"|Mk14 7.62 mm (Camo)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_06_olive_F
|style="background: #ded;"|Mk14 7.62 mm (Olive)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|MMG_01_hex_F
|style="background: #ded;"|Navid 9.3 mm (Hex)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|MMG_01_tan_F
|style="background: #ded;"|Navid 9.3 mm (Tan)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|MMG_02_camo_F
|style="background: #ded;"|SPMG .338 (MTP)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|MMG_02_black_F
|style="background: #ded;"|SPMG .338 (Black)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|MMG_02_sand_F
|style="background: #ded;"|SPMG .338 (Sand)
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|AccessoryMuzzle
|muzzle_snds_570
|Sound Suppressor (5.7 mm)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_TR_black
|ADR-97 TR 5.7 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_TR_camo
|ADR-97 TR 5.7 mm (Camo)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_TR_khaki
|ADR-97 TR 5.7 mm (Khaki)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_TR_hex
|ADR-97 TR 5.7 mm (Hex)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_TR_black
|ADR-97C TR 5.7 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_TR_camo
|ADR-97C TR 5.7 mm (Camo)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_TR_khaki
|ADR-97C TR 5.7 mm (Khaki)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_TR_hex
|ADR-97C TR 5.7 mm (Hex)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_black
|ADR-97 5.7 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_camo
|ADR-97 5.7 mm (Camo)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_khaki
|ADR-97 5.7 mm (Khaki)
|
|Arma 3
|No
|-
|Rifle
|SMG_03_hex
|ADR-97 5.7 mm (Hex)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_black
|ADR-97C 5.7 mm (Black)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_camo
|ADR-97C 5.7 mm (Camo)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_khaki
|ADR-97C 5.7 mm (Khaki)
|
|Arma 3
|No
|-
|Rifle
|SMG_03C_hex
|ADR-97C 5.7 mm (Hex)
|
|Arma 3
|No
|-
|NVGoggles
|O_NVGoggles_hex_F
|Compact NVG (Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|NVGoggles
|O_NVGoggles_urb_F
|Compact NVG (Urban)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|NVGoggles
|O_NVGoggles_ghex_F
|Compact NVG (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|NVGoggles
|NVGoggles_tna_F
|NV Goggles (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|NVGoggles
|style="background: #ded;"|NVGogglesB_blk_F
|style="background: #ded;"|ENVG-II (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NVGoggles
|style="background: #ded;"|NVGogglesB_grn_F
|style="background: #ded;"|ENVG-II (Green)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NVGoggles
|style="background: #ded;"|NVGogglesB_gry_F
|style="background: #ded;"|ENVG-II (Grey)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|LaserDesignator
|Laserdesignator_01_khk_F
|Laser Designator (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|LaserDesignator
|Laserdesignator_02_ghex_F
|Laser Designator (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Marksmen
|No
|-
|Rifle
|arifle_MX_khk_F
|MX 6.5 mm (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Rifle
|arifle_MX_GL_khk_F
|MX 3GL 6.5 mm (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Rifle
|arifle_MX_SW_khk_F
|MX SW 6.5 mm (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Rifle
|arifle_MXC_khk_F
|MXC 6.5 mm (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Rifle
|arifle_MXM_khk_F
|MXM 6.5 mm (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Rifle
|srifle_LRR_tna_F
|M320 LRR .408 (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Rifle
|srifle_GM6_ghex_F
|GM6 Lynx 12.7 mm (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Pistol
|hgun_P07_khk_F
|P07 9 mm (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_H_khk_F
|Sound Suppressor (6.5 mm, Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_H_snd_F
|Sound Suppressor (6.5 mm, Sand)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_m_khk_F
|Sound Suppressor (5.56 mm, Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_m_snd_F
|Sound Suppressor (5.56 mm, Sand)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_snds_58_blk_F
|style="background: #ded;"|Stealth Sound Suppressor (5.8 mm, Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_snds_58_ghex_F
|style="background: #ded;"|Stealth Sound Suppressor (5.8 mm, Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_snds_58_hex_F
|style="background: #ded;"|Stealth Sound Suppressor (5.8 mm, Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|AccessoryMuzzle
|muzzle_snds_B_khk_F
|Sound Suppressor (7.62 mm, Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessoryMuzzle
|muzzle_snds_B_snd_F
|Sound Suppressor (7.62 mm, Sand)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_snds_65_TI_blk_F
|style="background: #ded;"|Stealth Sound Suppressor (6.5 mm, Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_snds_65_TI_hex_F
|style="background: #ded;"|Stealth Sound Suppressor (6.5 mm, Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_snds_65_TI_ghex_F
|style="background: #ded;"|Stealth Sound Suppressor (6.5 mm, Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|AccessorySights
|optic_Arco_blk_F
|ARCO (Black)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_Arco_ghex_F
|ARCO (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_DMS_ghex_F
|DMS (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_Hamr_khk_F
|RCO (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_ERCO_blk_F
|style="background: #ded;"|ERCO (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_ERCO_khk_F
|style="background: #ded;"|ERCO (Khaki)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_ERCO_snd_F
|style="background: #ded;"|ERCO (Sand)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|AccessorySights
|optic_SOS_khk_F
|MOS (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_LRPS_tna_F
|LRPS (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_LRPS_ghex_F
|LRPS (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_Holosight_blk_F
|Mk17 Holosight (Black)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_Holosight_khk_F
|Mk17 Holosight (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_Holosight_smg_blk_F
|Mk17 Holosight SMG (Black)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessorySights
|optic_Holosight_smg_khk_F
|Mk17 Holosight SMG (Khaki)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|AccessoryBipod
|bipod_01_F_khk
|Bipod (Khaki) [NATO]
|[[File:apex_icon_ca.png|50px]]
|Marksmen
|No
|-
|Launcher
|launch_RPG32_ghex_F
|RPG-42 Alamut (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_RPG7_F
|style="background: #ded;"|RPG-7
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|Launcher
|launch_B_Titan_tna_F
|Titan MPRL (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Launcher
|launch_B_Titan_short_tna_F
|Titan MPRL Compact (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Launcher
|launch_O_Titan_ghex_F
|Titan MPRL (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Launcher
|launch_O_Titan_short_ghex_F
|Titan MPRL Compact (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_07_blk_F
|style="background: #ded;"|CMR-76 6.5 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_07_hex_F
|style="background: #ded;"|CMR-76 6.5 mm (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_07_ghex_F
|style="background: #ded;"|CMR-76 6.5 mm (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|LMG_03_F
|style="background: #ded;"|LIM-85 5.56 mm
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Pistol
|style="background: #ded;"|hgun_Pistol_01_F
|style="background: #ded;"|PM 9 mm
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12_F
|style="background: #ded;"|AK-12 7.62 mm
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12_GL_F
|style="background: #ded;"|AK-12 GL 7.62 mm
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AKM_F
|style="background: #ded;"|AKM 7.62 mm
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AKS_F
|style="background: #ded;"|AKS-74U 5.45 mm
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_ARX_blk_F
|style="background: #ded;"|Type 115 6.5 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_ARX_ghex_F
|style="background: #ded;"|Type 115 6.5 mm (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_ARX_hex_F
|style="background: #ded;"|Type 115 6.5 mm (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTAR_blk_F
|style="background: #ded;"|CAR-95 5.8 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTAR_hex_F
|style="background: #ded;"|CAR-95 5.8 mm (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTAR_ghex_F
|style="background: #ded;"|CAR-95 5.8 mm (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTAR_GL_blk_F
|style="background: #ded;"|CAR-95 GL 5.8 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTAR_GL_hex_F
|style="background: #ded;"|CAR-95 GL 5.8 mm (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTAR_GL_ghex_F
|style="background: #ded;"|CAR-95 GL 5.8 mm (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTARS_blk_F
|style="background: #ded;"|CAR-95-1 5.8mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTARS_hex_F
|style="background: #ded;"|CAR-95-1 5.8mm (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_CTARS_ghex_F
|style="background: #ded;"|CAR-95-1 5.8mm (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_01_blk_F
|style="background: #ded;"|SPAR-16 5.56 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_01_khk_F
|style="background: #ded;"|SPAR-16 5.56 mm (Khaki)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_01_snd_F
|style="background: #ded;"|SPAR-16 5.56 mm (Sand)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_01_GL_blk_F
|style="background: #ded;"|SPAR-16 GL 5.56 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_01_GL_khk_F
|style="background: #ded;"|SPAR-16 GL 5.56 mm (Khaki)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_01_GL_snd_F
|style="background: #ded;"|SPAR-16 GL 5.56 mm (Sand)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_02_blk_F
|style="background: #ded;"|SPAR-16S 5.56 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_02_khk_F
|style="background: #ded;"|SPAR-16S 5.56 mm (Khaki)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_02_snd_F
|style="background: #ded;"|SPAR-16S 5.56 mm (Sand)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_03_blk_F
|style="background: #ded;"|SPAR-17 7.62 mm (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_03_khk_F
|style="background: #ded;"|SPAR-17 7.62 mm (Khaki)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_SPAR_03_snd_F
|style="background: #ded;"|SPAR-17 7.62 mm (Sand)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|SMG_05_F
|style="background: #ded;"|Protector 9 mm
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Apex
|-
|Uniform
|U_B_T_Soldier_F
|Combat Fatigues (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_B_T_Soldier_AR_F
|Combat Fatigues (Tropic, Tee)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_B_T_Soldier_SL_F
|Recon Fatigues (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_B_T_Sniper_F
|Ghillie Suit (Tropic) [NATO]
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_T_FullGhillie_tna_F
|style="background: #ded;"|Full Ghillie (Jungle) [NATO]
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_CTRG_Soldier_F
|style="background: #ded;"|CTRG Stealth Uniform
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_CTRG_Soldier_2_F
|style="background: #ded;"|CTRG Stealth Uniform (Tee)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_CTRG_Soldier_3_F
|style="background: #ded;"|CTRG Stealth Uniform (Rolled-up)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_GEN_Soldier_F
|style="background: #ded;"|Gendarmerie Uniform
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_GEN_Commander_F
|style="background: #ded;"|Gendarmerie Commander Uniform
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|Uniform
|U_O_T_Soldier_F
|Fatigues (Green Hex) [CSAT]
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_O_T_Officer_F
|Officer Fatigues (Green Hex) [CSAT]
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_O_T_Sniper_F
|Ghillie Suit (Green Hex) [CSAT]
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_O_T_FullGhillie_tna_F
|style="background: #ded;"|Full Ghillie (Jungle) [CSAT]
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_O_V_Soldier_Viper_F
|style="background: #ded;"|Special Purpose Suit (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_O_V_Soldier_Viper_hex_F
|style="background: #ded;"|Special Purpose Suit (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Para_1_F
|style="background: #ded;"|Paramilitary Garb (Tee)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Para_2_F
|style="background: #ded;"|Paramilitary Garb (Jacket)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Para_3_F
|style="background: #ded;"|Paramilitary Garb (Shirt)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Para_4_F
|style="background: #ded;"|Paramilitary Garb (Tank Top)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Para_5_F
|style="background: #ded;"|Paramilitary Garb (Shorts)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Bandit_1_F
|style="background: #ded;"|Bandit Clothes (Polo Shirt)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Bandit_2_F
|style="background: #ded;"|Bandit Clothes (Skull)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Bandit_3_F
|style="background: #ded;"|Bandit Clothes (Tee)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Bandit_4_F
|style="background: #ded;"|Bandit Clothes (Checkered)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Bandit_5_F
|style="background: #ded;"|Bandit Clothes (Tank Top)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_C_Soldier_Camo_F
|style="background: #ded;"|Syndikat Uniform
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_C_man_sport_1_F
|style="background: #ded;"|Sport Clothes (Beach)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_C_man_sport_2_F
|style="background: #ded;"|Sport Clothes (Orange)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_C_man_sport_3_F
|style="background: #ded;"|Sport Clothes (Blue)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|Uniform
|U_C_Man_casual_1_F
|Casual Clothes (Navy)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_C_Man_casual_2_F
|Casual Clothes (Blue)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_C_Man_casual_3_F
|Casual Clothes (Green)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_C_Man_casual_4_F
|Summer Clothes (Sky)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_C_Man_casual_5_F
|Summer Clothes (Yellow)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_C_Man_casual_6_F
|Summer Clothes (Red)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_B_CTRG_Soldier_urb_1_F
|CTRG Urban Uniform
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_B_CTRG_Soldier_urb_2_F
|CTRG Urban Uniform (Tee)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Uniform
|U_B_CTRG_Soldier_urb_3_F
|CTRG Urban Uniform (Rolled-up)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_Helmet_Skate
|Skate Helmet
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetB_TI_tna_F
|style="background: #ded;"|Stealth Combat Helmet
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetO_ViperSP_hex_F
|style="background: #ded;"|Special Purpose Helmet (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetO_ViperSP_ghex_F
|style="background: #ded;"|Special Purpose Helmet (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|Headgear
|H_HelmetB_tna_F
|Combat Helmet (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_HelmetB_Enh_tna_F
|Enhanced Combat Helmet (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_HelmetB_Light_tna_F
|Light Combat Helmet (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_HelmetSpecO_ghex_F
|Assassin Helmet (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_HelmetLeaderO_ghex_F
|Defender Helmet (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_HelmetO_ghex_F
|Protector Helmet (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_HelmetCrew_O_ghex_F
|Crew Helmet (Green Hex) [CSAT]
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_MilCap_tna_F
|Military Cap (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_MilCap_ghex_F
|Military Cap (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_Booniehat_tna_F
|Booniehat (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_Beret_gen_F
|Beret (Gendarmerie)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Headgear
|H_MilCap_gen_F
|Military Cap (Gendarmerie)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_TacChestrig_grn_F
|style="background: #ded;"|Tactical Chest Rig (Green)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_TacChestrig_oli_F
|style="background: #ded;"|Tactical Chest Rig (Olive)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_TacChestrig_cbr_F
|style="background: #ded;"|Tactical Chest Rig (Coyote)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|Vest
|V_PlateCarrier1_tna_F
|Carrier Lite (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_PlateCarrier2_tna_F
|Carrier Rig (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_PlateCarrierSpec_tna_F
|Carrier Special Rig (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_PlateCarrierGL_tna_F
|Carrier GL Rig (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_HarnessO_ghex_F
|LBV Harness (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_HarnessOGL_ghex_F
|LBV Grenadier Harness (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_BandollierB_ghex_F
|Slash Bandolier (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_TacVest_gen_F
|Gendarmerie Vest
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_PlateCarrier1_rgr_noflag_F
|Carrier Lite (Green, No Flag)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Vest
|V_PlateCarrier2_rgr_noflag_F
|Carrier Rig (Green, No Flag)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|MachineGun
|weapon_Fighter_Gun20mm_AA
|M61 Minigun 20 mm
|[[File:jets_icon_ca.png|50px]]
|Arma 3
|No
|-
|MachineGun
|weapon_Fighter_Gun_30mm
|Gsh Cannon 30mm
|[[File:jets_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_DeckCrew_yellow_F
|style="background: #ded;"|Deck Crew Vest (Yellow)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_DeckCrew_blue_F
|style="background: #ded;"|Deck Crew Vest (Blue)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_DeckCrew_green_F
|style="background: #ded;"|Deck Crew Vest (Green)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_DeckCrew_red_F
|style="background: #ded;"|Deck Crew Vest (Red)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_DeckCrew_white_F
|style="background: #ded;"|Deck Crew Vest (White)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_DeckCrew_brown_F
|style="background: #ded;"|Deck Crew Vest (Brown)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_DeckCrew_violet_F
|style="background: #ded;"|Deck Crew Vest (Violet)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|Terminal
|C_UavTerminal
|UAV Terminal [Civilians]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_IDAP_Man_shorts_F
|Aid Worker Clothes (Polo, Shorts) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_IDAP_Man_casual_F
|Aid Worker Clothes (Polo) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_IDAP_Man_cargo_F
|Aid Worker Clothes (Cargo) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_IDAP_Man_Tee_F
|Aid Worker Clothes (Tee) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_IDAP_Man_Jeans_F
|Aid Worker Clothes (Jeans) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_IDAP_Man_TeeShorts_F
|Aid Worker Clothes (Tee, Shorts) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_C_Paramedic_01_F
|style="background: #ded;"|Paramedic Outfit
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_C_Mechanic_01_F
|style="background: #ded;"|Mechanic Clothes
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|Uniform
|U_BG_Guerilla1_2_F
|Guerilla Garment (Olive)
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_ConstructionCoverall_Red_F
|Construction Coverall (Red)
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_ConstructionCoverall_Vrana_F
|Construction Coverall (Vrana)
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_ConstructionCoverall_Black_F
|Construction Coverall (Black)
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Uniform
|U_C_ConstructionCoverall_Blue_F
|Construction Coverall (Blue)
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Hat_Safari_sand_F
|style="background: #ded;"|Safari Hat (Sand)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Hat_Safari_olive_F
|style="background: #ded;"|Safari Hat (Olive)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_basic_yellow_F
|style="background: #ded;"|Hard Hat (Yellow)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_basic_white_F
|style="background: #ded;"|Hard Hat (White)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_basic_orange_F
|style="background: #ded;"|Hard Hat (Orange)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_basic_red_F
|style="background: #ded;"|Hard Hat (Red)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_basic_vrana_F
|style="background: #ded;"|Hard Hat (Vrana)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_basic_black_F
|style="background: #ded;"|Hard Hat (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_earprot_yellow_F
|style="background: #ded;"|Hard Hat (Yellow, Ear Protectors)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_earprot_white_F
|style="background: #ded;"|Hard Hat (White, Ear Protectors)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_earprot_orange_F
|style="background: #ded;"|Hard Hat (Orange, Ear Protectors)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_earprot_red_F
|style="background: #ded;"|Hard Hat (Red, Ear Protectors)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_earprot_vrana_F
|style="background: #ded;"|Hard Hat (Vrana, Ear Protectors)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_earprot_black_F
|style="background: #ded;"|Hard Hat (Black, Ear Protectors)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_headset_yellow_F
|style="background: #ded;"|Hard Hat (Yellow, Headset)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_headset_white_F
|style="background: #ded;"|Hard Hat (White, Headset)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_headset_orange_F
|style="background: #ded;"|Hard Hat (Orange, Headset)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_headset_red_F
|style="background: #ded;"|Hard Hat (Red, Headset)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_headset_vrana_F
|style="background: #ded;"|Hard Hat (Vrana, Headset)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Construction_headset_black_F
|style="background: #ded;"|Hard Hat (Black, Headset)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_EarProtectors_yellow_F
|style="background: #ded;"|Ear Protectors (Yellow)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_EarProtectors_white_F
|style="background: #ded;"|Ear Protectors (White)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_EarProtectors_orange_F
|style="background: #ded;"|Ear Protectors (Orange)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_EarProtectors_red_F
|style="background: #ded;"|Ear Protectors (Red)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_EarProtectors_black_F
|style="background: #ded;"|Ear Protectors (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadSet_yellow_F
|style="background: #ded;"|Headset (Yellow)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadSet_white_F
|style="background: #ded;"|Headset (White)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadSet_orange_F
|style="background: #ded;"|Headset (Orange)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadSet_red_F
|style="background: #ded;"|Headset (Red)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadSet_black_F
|style="background: #ded;"|Headset (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_PASGT_basic_blue_press_F
|style="background: #ded;"|Press Helmet
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_PASGT_basic_blue_F
|style="background: #ded;"|Basic Helmet (Blue)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_PASGT_basic_white_F
|style="background: #ded;"|Basic Helmet (White)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_PASGT_basic_olive_F
|style="background: #ded;"|Basic Helmet (Olive)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_PASGT_basic_black_F
|style="background: #ded;"|Basic Helmet (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_PASGT_neckprot_blue_press_F
|style="background: #ded;"|Press Helmet (Neck Protection)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadBandage_stained_F
|style="background: #ded;"|Head Bandage (Moderate)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadBandage_clean_F
|style="background: #ded;"|Head Bandage (Clean)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HeadBandage_bloody_F
|style="background: #ded;"|Head Bandage (Severe)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|Headgear
|H_Cap_White_IDAP_F
|Cap (White) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Headgear
|H_Cap_Orange_IDAP_F
|Cap (Orange) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|Headgear
|H_Cap_Black_IDAP_F
|Cap (Black) [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_WirelessEarpiece_F
|style="background: #ded;"|Wireless Earpiece
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Plain_medical_F
|style="background: #ded;"|Identification Vest [IDAP]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Plain_crystal_F
|style="background: #ded;"|Identification Vest (Red Crystal)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Pocketed_olive_F
|style="background: #ded;"|Multi-Pocket Vest (Olive)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Pocketed_coyote_F
|style="background: #ded;"|Multi-Pocket Vest (Coyote)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Pocketed_black_F
|style="background: #ded;"|Multi-Pocket Vest (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Safety_yellow_F
|style="background: #ded;"|Safety Vest (Yellow)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Safety_orange_F
|style="background: #ded;"|Safety Vest (Orange)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_Safety_blue_F
|style="background: #ded;"|Safety Vest (Blue)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_LegStrapBag_black_F
|style="background: #ded;"|Leg Strap Bag (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_LegStrapBag_coyote_F
|style="background: #ded;"|Leg Strap Bag (Coyote)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_LegStrapBag_olive_F
|style="background: #ded;"|Leg Strap Bag (Olive)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_EOD_blue_F
|style="background: #ded;"|EOD Vest (Blue)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_EOD_olive_F
|style="background: #ded;"|EOD Vest (Olive)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_EOD_coyote_F
|style="background: #ded;"|EOD Vest (Coyote)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_EOD_IDAP_blue_F
|style="background: #ded;"|EOD Vest (Blue) [IDAP]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|Uniform
|U_O_officer_noInsignia_hex_F
|Light Fatigues (Hex)
|[[File:tacops_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_MRAWS_olive_F
|style="background: #ded;"|MAAWS Mk4 Mod 1 (Olive)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_MRAWS_olive_rail_F
|style="background: #ded;"|MAAWS Mk4 Mod 0 (Olive)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_MRAWS_green_F
|style="background: #ded;"|MAAWS Mk4 Mod 1 (Green)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_MRAWS_green_rail_F
|style="background: #ded;"|MAAWS Mk4 Mod 0 (Green)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_MRAWS_sand_F
|style="background: #ded;"|MAAWS Mk4 Mod 1 (Sand)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_MRAWS_sand_rail_F
|style="background: #ded;"|MAAWS Mk4 Mod 0 (Sand)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_O_Vorona_brown_F
|style="background: #ded;"|9M135 Vorona (Brown)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|Launcher
|style="background: #ded;"|launch_O_Vorona_green_F
|style="background: #ded;"|9M135 Vorona (Green)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|Headgear
|H_Tank_black_F
|Crew Helmet (Soft) [CSAT]
|[[File:tank_icon_ca.png|50px]]
|Tanks
|No
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_Tank_green_F
|style="background: #ded;"|Tanker Coveralls [AAF]
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|NVGoggles
|O_NVGoggles_grn_F
|Compact NVG (Green)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LaserDesignator
|ProbingLaser_01_F
|Sampling Laser
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_ico_01_f
|style="background: #ded;"|Promet Modular Sight
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_ico_01_black_f
|style="background: #ded;"|Promet Modular Sight (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_ico_01_sand_f
|style="background: #ded;"|Promet Modular Sight (Sand)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessorySights
|style="background: #ded;"|optic_ico_01_camo_f
|style="background: #ded;"|Promet Modular Sight (Camo)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|AccessoryBipod
|bipod_02_F_lush
|Bipod (Lush) [Spetsnaz]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessoryBipod
|bipod_02_F_arid
|Bipod (Arid) [Spetsnaz]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessoryMuzzle
|muzzle_snds_B_lush_F
|Sound Suppressor (7.62 mm, Lush)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessoryMuzzle
|muzzle_snds_B_arid_F
|Sound Suppressor (7.62 mm, Arid)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_Holosight_lush_F
|Mk17 Holosight (Lush)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_Holosight_arid_F
|Mk17 Holosight (Arid)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_Arco_lush_F
|ARCO (Lush)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_Arco_arid_F
|ARCO (Arid)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_Arco_AK_blk_F
|ARCO AK (Black)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_Arco_AK_lush_F
|ARCO AK (Lush)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_Arco_AK_arid_F
|ARCO AK (Arid)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_DMS_weathered_F
|DMS (Old)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_DMS_weathered_Kir_F
|DMS Kir (Old)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|AccessorySights
|optic_MRD_black
|MRD (Black)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|AccessoryPointer
|style="background: #ded;"|acc_esd_01_flashlight
|style="background: #ded;"|SD Flashlight
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Terminal
|style="background: #ded;"|I_E_UavTerminal
|style="background: #ded;"|UAV Terminal [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessoryBipod
|style="background: #ded;"|ChemicalDetector_01_olive_F
|style="background: #ded;"|Chemical Detector (Cover, Olive)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessoryBipod
|style="background: #ded;"|ChemicalDetector_01_black_F
|style="background: #ded;"|Chemical Detector (Cover, Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessoryBipod
|style="background: #ded;"|ChemicalDetector_01_tan_F
|style="background: #ded;"|Chemical Detector (Cover, Tan)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Watch
|style="background: #ded;"|ChemicalDetector_01_watch_F
|style="background: #ded;"|Chemical Detector
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Contact
|-
|Launcher
|launch_RPG32_green_F
|RPG-42 (Green)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Launcher
|launch_I_Titan_eaf_F
|Titan MPRL (Geometric)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Launcher
|launch_B_Titan_olive_F
|Titan MPRL (Olive)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|srifle_DMR_06_hunter_F
|style="background: #ded;"|Mk14 7.62 mm (Classic)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Rifle
|LMG_Mk200_black_F
|Mk200 6.5 mm (Black)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Pistol
|style="background: #ded;"|hgun_esd_01_F
|style="background: #ded;"|Spectrum Device
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_antenna_01_f
|style="background: #ded;"|SD Military Antenna (78-89 MHz)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_antenna_02_f
|style="background: #ded;"|SD Experimental Antenna (390-500 MHz)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AccessoryMuzzle
|style="background: #ded;"|muzzle_antenna_03_f
|style="background: #ded;"|SD Jammer Antenna (433 MHz)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Pistol
|hgun_Pistol_heavy_01_green_F
|4-five .45 ACP (Green)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12_lush_F
|style="background: #ded;"|AK-12 7.62 mm (Lush)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12_arid_F
|style="background: #ded;"|AK-12 7.62 mm (Arid)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12_GL_lush_F
|style="background: #ded;"|AK-12 GL 7.62 mm (Lush)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12_GL_arid_F
|style="background: #ded;"|AK-12 GL 7.62 mm (Arid)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_RPK12_F
|style="background: #ded;"|RPK-12 7.62 mm
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_RPK12_lush_F
|style="background: #ded;"|RPK-12 7.62 mm (Lush)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_RPK12_arid_F
|style="background: #ded;"|RPK-12 7.62 mm (Arid)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12U_F
|style="background: #ded;"|AKU-12 7.62 mm
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12U_lush_F
|style="background: #ded;"|AKU-12 7.62 mm (Lush)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_AK12U_arid_F
|style="background: #ded;"|AKU-12 7.62 mm (Arid)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_F
|style="background: #ded;"|Promet 6.5 mm
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_Mark_F
|style="background: #ded;"|Promet MR 6.5 mm
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_GL_F
|style="background: #ded;"|Promet GL 6.5 mm
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_UBS_F
|style="background: #ded;"|Promet SG 6.5 mm
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_black_F
|style="background: #ded;"|Promet 6.5 mm (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_Mark_black_F
|style="background: #ded;"|Promet MR 6.5 mm (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_GL_black_F
|style="background: #ded;"|Promet GL 6.5 mm (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_UBS_black_F
|style="background: #ded;"|Promet SG 6.5 mm (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_sand_F
|style="background: #ded;"|Promet 6.5 mm (Sand)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_Mark_sand_F
|style="background: #ded;"|Promet MR 6.5 mm (Sand)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_GL_sand_F
|style="background: #ded;"|Promet GL 6.5 mm (Sand)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_UBS_sand_F
|style="background: #ded;"|Promet SG 6.5 mm (Sand)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_camo_F
|style="background: #ded;"|Promet 6.5 mm (Camo)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_Mark_camo_F
|style="background: #ded;"|Promet MR 6.5 mm (Camo)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_GL_camo_F
|style="background: #ded;"|Promet GL 6.5 mm (Camo)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|arifle_MSBS65_UBS_camo_F
|style="background: #ded;"|Promet SG 6.5 mm (Camo)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|sgun_HunterShotgun_01_F
|style="background: #ded;"|Kozlice 12G
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Rifle
|style="background: #ded;"|sgun_HunterShotgun_01_sawedoff_F
|style="background: #ded;"|Kozlice 12G (Sawed-Off)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_E_Uniform_01_F
|style="background: #ded;"|Combat Fatigues [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_E_Uniform_01_tanktop_F
|style="background: #ded;"|Combat Fatigues (Tank Top) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_E_Uniform_01_shortsleeve_F
|style="background: #ded;"|Combat Fatigues (Rolled-up) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_E_Uniform_01_officer_F
|style="background: #ded;"|Combat Fatigues (Officer) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_E_Uniform_01_coveralls_F
|style="background: #ded;"|Heli Pilot Coveralls [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Uniform
|U_I_E_Uniform_01_sweater_F
|Combat Fatigues (Sweater) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_O_R_Gorka_01_F
|style="background: #ded;"|Granit-B Suit
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_O_R_Gorka_01_brown_F
|style="background: #ded;"|Granit-B Suit (Weathered)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_O_R_Gorka_01_camo_F
|style="background: #ded;"|Granit-T Suit
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_O_R_Gorka_01_black_F
|style="background: #ded;"|Tracksuit (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Uniform
|U_B_CombatUniform_vest_mcam_wdl_f
|Recon Fatigues (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_B_CombatUniform_mcam_wdl_f
|Combat Fatigues (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_B_CombatUniform_tshirt_mcam_wdL_f
|Combat Fatigues (Woodland, Tee)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_CBRN_Suit_01_MTP_F
|style="background: #ded;"|CBRN Suit (MTP) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_CBRN_Suit_01_Tropic_F
|style="background: #ded;"|CBRN Suit (Tropic) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_B_CBRN_Suit_01_Wdl_F
|style="background: #ded;"|CBRN Suit (Woodland) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_CBRN_Suit_01_AAF_F
|style="background: #ded;"|CBRN Suit [AAF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_E_CBRN_Suit_01_EAF_F
|style="background: #ded;"|CBRN Suit [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_C_CBRN_Suit_01_Blue_F
|style="background: #ded;"|CBRN Suit (Blue)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_C_CBRN_Suit_01_White_F
|style="background: #ded;"|CBRN Suit (White)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Uniform
|U_C_Uniform_Farmer_01_F
|Farmer Outfit
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_C_E_LooterJacket_01_F
|Looter Clothes (Leather Jacket)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_C_Uniform_Scientist_01_F
|Scientist Outfit (Formal, White)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_C_Uniform_Scientist_01_formal_F
|Scientist Outfit (Formal, Blue)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_C_Uniform_Scientist_02_F
|Scientist Outfit (Informal, Black)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_C_Uniform_Scientist_02_formal_F
|Scientist Outfit (Informal, Red)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|Uniform
|style="background: #ded;"|U_I_L_Uniform_01_camo_F
|style="background: #ded;"|Deserter Clothes (Jacket)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Uniform
|U_I_L_Uniform_01_deserter_F
|Deserter Clothes (T-Shirt)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_skull_F
|Looter Clothes (T-Shirt, Skull)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_black_F
|Looter Clothes (T-Shirt, Black)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_sport_F
|Looter Clothes (T-Shirt, Sport)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_olive_F
|Looter Clothes (T-Shirt, Olive)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetHBK_F
|style="background: #ded;"|Advanced Modular Helmet (Olive)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetHBK_headset_F
|style="background: #ded;"|Advanced Modular Helmet
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetHBK_ear_F
|style="background: #ded;"|Advanced Modular Helmet (Ear Protectors)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetHBK_chops_F
|style="background: #ded;"|Advanced Modular Helmet (Chops)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetAggressor_F
|style="background: #ded;"|Avenger Helmet
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetAggressor_cover_F
|style="background: #ded;"|Avenger Helmet (Cover B)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_HelmetAggressor_cover_taiga_F
|style="background: #ded;"|Avenger Helmet (Cover T)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Beret_EAF_01_F
|style="background: #ded;"|Beret [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Headgear
|style="background: #ded;"|H_Hat_Tinfoil_F
|style="background: #ded;"|Tin Foil Hat
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|Headgear
|H_Booniehat_mgrn
|Booniehat (Green)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_Booniehat_taiga
|Booniehat (Taiga)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_Booniehat_eaf
|Booniehat [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_Booniehat_wdl
|Booniehat (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_MilCap_grn
|Military Cap (Green)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_MilCap_taiga
|Military Cap (Taiga)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_MilCap_wdl
|Military Cap (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_MilCap_eaf
|Military Cap [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_HelmetB_plain_wdl
|Combat Helmet (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_HelmetB_light_wdl
|Light Combat Helmet (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_HelmetSpecB_wdl
|Enhanced Combat Helmet (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_HelmetCrew_I_E
|Crew Helmet [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_Tank_eaf_F
|Crew Helmet (Soft) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_PilotHelmetFighter_I_E
|Pilot Helmet [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Headgear
|H_PilotHelmetHeli_I_E
|Heli Pilot Helmet [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Headgear
|H_CrewHelmetHeli_I_E
|Heli Crew Helmet [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_CarrierRigKBT_01_EAF_F
|style="background: #ded;"|Modular Carrier Vest (Geometric)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_CarrierRigKBT_01_light_EAF_F
|style="background: #ded;"|Modular Carrier Lite (Geometric)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_CarrierRigKBT_01_heavy_EAF_F
|style="background: #ded;"|Modular Carrier GL Rig (Geometric)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_CarrierRigKBT_01_Olive_F
|style="background: #ded;"|Modular Carrier Vest (Olive)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_CarrierRigKBT_01_light_Olive_F
|style="background: #ded;"|Modular Carrier Lite (Olive)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_CarrierRigKBT_01_heavy_Olive_F
|style="background: #ded;"|Modular Carrier GL Rig (Olive)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_SmershVest_01_F
|style="background: #ded;"|Kipchak Vest
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Vest
|style="background: #ded;"|V_SmershVest_01_radio_F
|style="background: #ded;"|Kipchak Vest (Tactical Radio)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Vest
|V_PlateCarrier1_wdl
|Carrier Lite (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Vest
|V_PlateCarrier2_wdl
|Carrier Rig (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Vest
|V_PlateCarrierGL_wdl
|Carrier GL Rig (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Vest
|V_PlateCarrierSpec_wdl
|Carrier Special Rig (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Facewear
|None
|None
|
|Arma 3
|No
|-
|Facewear
|G_Spectacles
|Spectacle Glasses
|
|Arma 3
|No
|-
|Facewear
|G_Spectacles_Tinted
|Tinted Spectacles
|
|Arma 3
|No
|-
|Facewear
|G_Combat
|Combat Goggles
|
|Arma 3
|No
|-
|Facewear
|G_Lowprofile
|Low Profile Goggles
|
|Arma 3
|No
|-
|Facewear
|G_Shades_Black
|Shades (Black)
|
|Arma 3
|No
|-
|Facewear
|G_Shades_Green
|Shades (Green)
|
|Arma 3
|No
|-
|Facewear
|G_Shades_Red
|Shades (Red)
|
|Arma 3
|No
|-
|Facewear
|G_Squares
|Square Spectacles
|
|Arma 3
|No
|-
|Facewear
|G_Squares_Tinted
|Square Shades
|
|Arma 3
|No
|-
|Facewear
|G_Sport_BlackWhite
|Sport Shades (Shadow)
|
|Arma 3
|No
|-
|Facewear
|G_Sport_Blackyellow
|Sport Shades (Poison)
|
|Arma 3
|No
|-
|Facewear
|G_Sport_Greenblack
|Sport Shades (Yetti)
|
|Arma 3
|No
|-
|Facewear
|G_Sport_Checkered
|Sport Shades (Style)
|
|Arma 3
|No
|-
|Facewear
|G_Sport_Red
|Sport Shades (Fire)
|
|Arma 3
|No
|-
|Facewear
|G_Tactical_Black
|Tactical Shades
|
|Arma 3
|No
|-
|Facewear
|G_Aviator
|Aviator Glasses
|
|Arma 3
|No
|-
|Facewear
|G_Lady_Blue
|Ladies Shades
|
|Arma 3
|No
|-
|Facewear
|G_Diving
|Diving Goggles
|
|Arma 3
|No
|-
|Facewear
|G_B_Diving
|Diving Goggles [NATO]
|
|Arma 3
|No
|-
|Facewear
|G_O_Diving
|Diving Goggles [CSAT]
|
|Arma 3
|No
|-
|Facewear
|G_I_Diving
|Diving Goggles [AAF]
|
|Arma 3
|No
|-
|Facewear
|G_Goggles_VR
|VR Goggles
|
|Arma 3
|No
|-
|Facewear
|G_Balaclava_blk
|Balaclava (Black)
|
|Arma 3
|No
|-
|Facewear
|G_Balaclava_oli
|Balaclava (Olive)
|
|Arma 3
|No
|-
|Facewear
|G_Balaclava_combat
|Balaclava (Combat Goggles)
|
|Arma 3
|No
|-
|Facewear
|G_Balaclava_lowprofile
|Balaclava (Low Profile Goggles)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_blk
|Bandana (Black)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_oli
|Bandana (Olive)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_khk
|Bandana (Khaki)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_tan
|Bandana (Tan)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_beast
|Bandana (Beast)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_shades
|Bandana (Shades)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_sport
|Bandana (Sport)
|
|Arma 3
|No
|-
|Facewear
|G_Bandanna_aviator
|Bandana (Aviator)
|
|Arma 3
|No
|-
|Facewear
|G_Shades_Blue
|Shades (Blue)
|
|Arma 3
|No
|-
|Facewear
|G_Sport_Blackred
|Sport Shades (Vulcan)
|
|Arma 3
|No
|-
|Facewear
|G_Tactical_Clear
|Tactical Glasses
|
|Arma 3
|No
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Balaclava_TI_blk_F
|style="background: #ded;"|Stealth Balaclava (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Balaclava_TI_tna_F
|style="background: #ded;"|Stealth Balaclava (Green)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Balaclava_TI_G_blk_F
|style="background: #ded;"|Stealth Balaclava (Black, Goggles)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Balaclava_TI_G_tna_F
|style="background: #ded;"|Stealth Balaclava (Green, Goggles)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|Facewear
|G_Combat_Goggles_tna_F
|Combat Goggles (Green)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Respirator_white_F
|style="background: #ded;"|Respirator (White)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Respirator_yellow_F
|style="background: #ded;"|Respirator (Yellow)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Respirator_blue_F
|style="background: #ded;"|Respirator (Blue)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_EyeProtectors_F
|style="background: #ded;"|Safety Goggles
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_EyeProtectors_Earpiece_F
|style="background: #ded;"|Safety Goggles (Earpiece)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_WirelessEarpiece_F
|style="background: #ded;"|Wireless Earpiece
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_AirPurifyingRespirator_01_F
|style="background: #ded;"|APR [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_AirPurifyingRespirator_02_black_F
|style="background: #ded;"|APR (Black) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_AirPurifyingRespirator_02_olive_F
|style="background: #ded;"|APR (Olive) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_AirPurifyingRespirator_02_sand_F
|style="background: #ded;"|APR (Sand) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_RegulatorMask_F
|style="background: #ded;"|Regulator Facepiece
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Blindfold_01_white_F
|style="background: #ded;"|Blindfold (White)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Facewear
|style="background: #ded;"|G_Blindfold_01_black_F
|style="background: #ded;"|Blindfold (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Backpack
|B_AssaultPack_khk
|Assault Pack (Khaki)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_dgtl
|Assault Pack (Digi)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_rgr
|Assault Pack (Green)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_sgg
|Assault Pack (Sage)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_blk
|Assault Pack (Black)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_cbr
|Assault Pack (Coyote)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_mcamo
|Assault Pack (MTP)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_ocamo
|Assault Pack (Hex)
|
|Arma 3
|No
|-
|Backpack
|B_Kitbag_rgr
|Kitbag (Green)
|
|Arma 3
|No
|-
|Backpack
|B_Kitbag_mcamo
|Kitbag (MTP)
|
|Arma 3
|No
|-
|Backpack
|B_Kitbag_sgg
|Kitbag (Sage)
|
|Arma 3
|No
|-
|Backpack
|B_Kitbag_cbr
|Kitbag (Coyote)
|
|Arma 3
|No
|-
|Backpack
|B_Kitbag_tan
|Kitbag (Tan)
|
|Arma 3
|No
|-
|Backpack
|B_TacticalPack_rgr
|Tactical Backpack (Green)
|
|Arma 3
|No
|-
|Backpack
|B_TacticalPack_mcamo
|Tactical Backpack (MTP)
|
|Arma 3
|No
|-
|Backpack
|B_TacticalPack_ocamo
|Tactical Backpack (Hex)
|
|Arma 3
|No
|-
|Backpack
|B_TacticalPack_blk
|Tactical Backpack (Black)
|
|Arma 3
|No
|-
|-
|Backpack
|<code>["a3\data_f\particleeffects\universal\sparksball.p3d",1,0,1,0],"","spaceobject"</code>
|B_TacticalPack_oli
|Spark
|Tactical Backpack (Olive)
|
|Arma 3
|No
|-
|-
|Backpack
|<code>["a3\data_f\particleeffects\wallpart\wallpart2.p3d",1,0,1,1],"","spaceobject"</code>
|B_FieldPack_khk
|Concrete debri
|Field Pack (Khaki)
|
|Arma 3
|No
|-
|-
|Backpack
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,15,15,1],"","billboard"</code>
|B_FieldPack_ocamo
|Single bubble
|Field Pack (Hex)
|
|Arma 3
|No
|-
|Backpack
|B_FieldPack_oucamo
|Field Pack (Urban)
|
|Arma 3
|No
|-
|Backpack
|B_FieldPack_cbr
|Field Pack (Coyote)
|
|Arma 3
|No
|-
|Backpack
|B_FieldPack_blk
|Field Pack (Black)
|
|Arma 3
|No
|-
|Backpack
|B_Carryall_ocamo
|Carryall Backpack (Hex)
|
|Arma 3
|No
|-
|Backpack
|B_Carryall_oucamo
|Carryall Backpack (Urban)
|
|Arma 3
|No
|-
|Backpack
|B_Carryall_mcamo
|Carryall Backpack (MTP)
|
|Arma 3
|No
|-
|Backpack
|B_Carryall_khk
|Carryall Backpack (Khaki)
|
|Arma 3
|No
|-
|Backpack
|B_Carryall_cbr
|Carryall Backpack (Coyote)
|
|Arma 3
|No
|-
|Backpack
|B_Parachute
|Steerable Parachute
|
|Arma 3
|No
|-
|Backpack
|B_FieldPack_oli
|Field Pack (Olive)
|
|Arma 3
|No
|-
|Backpack
|B_Carryall_oli
|Carryall Backpack (Olive)
|
|Arma 3
|No
|-
|Backpack
|B_AssaultPack_Kerry
|US Assault Pack (Kerry)
|
|Arma 3
|No
|-
|Backpack
|B_HMG_01_support_F
|Folded Tripod [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_HMG_01_support_F
|Folded Tripod [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_HMG_01_support_F
|Folded Tripod [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_HMG_01_support_high_F
|Folded Tripod (Raised) [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_HMG_01_support_high_F
|Folded Tripod (Raised) [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_HMG_01_support_high_F
|Folded Tripod (Raised) [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_HMG_01_weapon_F
|Dismantled Mk30 HMG [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_HMG_01_weapon_F
|Dismantled Mk30 HMG [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_HMG_01_weapon_F
|Dismantled Mk30 HMG [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_HMG_01_A_weapon_F
|Dismantled Autonomous MG [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_HMG_01_A_weapon_F
|Dismantled Autonomous MG [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_HMG_01_A_weapon_F
|Dismantled Autonomous MG [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_GMG_01_weapon_F
|Dismantled Mk32 GMG [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_GMG_01_weapon_F
|Dismantled Mk32 GMG [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_GMG_01_weapon_F
|Dismantled Mk32 GMG [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_GMG_01_A_weapon_F
|Dismantled Autonomous GMG [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_GMG_01_A_weapon_F
|Dismantled Autonomous GMG [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_GMG_01_A_weapon_F
|Dismantled Autonomous GMG [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_HMG_01_high_weapon_F
|Dismantled Mk30 HMG (Raised) [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_HMG_01_high_weapon_F
|Dismantled Mk30 HMG (Raised) [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_HMG_01_high_weapon_F
|Dismantled Mk30 HMG (Raised) [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_GMG_01_high_weapon_F
|Dismantled Mk32 GMG (Raised) [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_GMG_01_high_weapon_F
|Dismantled Mk32 GMG (Raised) [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_GMG_01_high_weapon_F
|Dismantled Mk32 GMG (Raised) [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_Mortar_01_weapon_F
|Folded Mk6 Mortar Tube [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_Mortar_01_weapon_F
|Folded Mk6 Mortar Tube [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_Mortar_01_weapon_F
|Folded Mk6 Mortar Tube [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_AA_01_weapon_F
|Static Titan Launcher (AA) [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_AA_01_weapon_F
|Static Titan Launcher (AA) [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_AA_01_weapon_F
|Static Titan Launcher (AA) [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_AT_01_weapon_F
|Static Titan Launcher (AT) [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_AT_01_weapon_F
|Static Titan Launcher (AT) [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_AT_01_weapon_F
|Static Titan Launcher (AT) [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_UAV_01_backpack_F
|UAV Bag (AR-2) [NATO]
|
|Arma 3
|No
|-
|Backpack
|O_UAV_01_backpack_F
|UAV Bag (AR-2) [CSAT]
|
|Arma 3
|No
|-
|Backpack
|I_UAV_01_backpack_F
|UAV Bag (AR-2) [AAF]
|
|Arma 3
|No
|-
|Backpack
|B_Respawn_TentDome_F
|Camp (Dome Tent)
|[[File:arma3_curator_eye.png|50px]]
|Zeus
|No
|-
|Backpack
|B_Respawn_TentA_F
|Camp (Ridge Tent)
|[[File:arma3_curator_eye.png|50px]]
|Zeus
|No
|-
|Backpack
|B_Respawn_Sleeping_bag_F
|Camp (Green Sleeping Bag)
|[[File:arma3_curator_eye.png|50px]]
|Zeus
|No
|-
|Backpack
|B_Respawn_Sleeping_bag_blue_F
|Camp (Blue Sleeping Bag)
|[[File:arma3_curator_eye.png|50px]]
|Zeus
|No
|-
|Backpack
|B_Respawn_Sleeping_bag_brown_F
|Camp (Brown Sleeping Bag)
|[[File:arma3_curator_eye.png|50px]]
|Zeus
|No
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_Static_Designator_01_weapon_F
|style="background: #ded;"|Remote Designator Bag [NATO]
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|O_Static_Designator_02_weapon_F
|style="background: #ded;"|Remote Designator Bag [CSAT]
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|Backpack
|B_Bergen_mcamo_F
|Bergen Backpack (MTP)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Backpack
|B_Bergen_dgtl_F
|Bergen Backpack (Digital)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Backpack
|B_Bergen_hex_F
|Bergen Backpack (Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Backpack
|B_Bergen_tna_F
|Bergen Backpack (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Backpack
|B_AssaultPack_tna_F
|Assault Pack (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Backpack
|B_Carryall_ghex_F
|Carryall Backpack (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Backpack
|B_FieldPack_ghex_F
|Field Pack (Green Hex)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperHarness_blk_F
|style="background: #ded;"|Viper Harness (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperHarness_ghex_F
|style="background: #ded;"|Viper Harness (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperHarness_hex_F
|style="background: #ded;"|Viper Harness (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperHarness_khk_F
|style="background: #ded;"|Viper Harness (Khaki)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperHarness_oli_F
|style="background: #ded;"|Viper Harness (Olive)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperLightHarness_blk_F
|style="background: #ded;"|Viper Light Harness (Black)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperLightHarness_ghex_F
|style="background: #ded;"|Viper Light Harness (Green Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperLightHarness_hex_F
|style="background: #ded;"|Viper Light Harness (Hex)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperLightHarness_khk_F
|style="background: #ded;"|Viper Light Harness (Khaki)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_ViperLightHarness_oli_F
|style="background: #ded;"|Viper Light Harness (Olive)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|Backpack
|B_Patrol_Respawn_bag_F
|Camp (Dome Tent, Combat Patrol)
|[[File:malden_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_Messenger_Coyote_F
|style="background: #ded;"|Messenger Bag (Coyote)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_Messenger_Olive_F
|style="background: #ded;"|Messenger Bag (Olive)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_Messenger_Black_F
|style="background: #ded;"|Messenger Bag (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_Messenger_Gray_F
|style="background: #ded;"|Messenger Bag (Gray)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_Messenger_IDAP_F
|style="background: #ded;"|Messenger Bag [IDAP]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|Backpack
|C_IDAP_UAV_01_backpack_F
|UAV Bag [IDAP]
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_UAV_06_backpack_F
|style="background: #ded;"|UAV Bag (AL-6) [NATO]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|O_UAV_06_backpack_F
|style="background: #ded;"|UAV Bag (AL-6) [CSAT]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_UAV_06_backpack_F
|style="background: #ded;"|UAV Bag (AL-6) [AAF]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|C_IDAP_UAV_06_backpack_F
|style="background: #ded;"|UAV Bag (Utility) [IDAP]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|C_UAV_06_backpack_F
|style="background: #ded;"|UAV Bag (Utility)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|C_IDAP_UAV_06_antimine_backpack_F
|style="background: #ded;"|UAV Bag (Demining) [IDAP]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_UAV_06_medical_backpack_F
|style="background: #ded;"|UAV Bag (AL-6, Medical) [NATO]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|O_UAV_06_medical_backpack_F
|style="background: #ded;"|UAV Bag (AL-6, Medical) [CSAT]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_UAV_06_medical_backpack_F
|style="background: #ded;"|UAV Bag (AL-6, Medical) [AAF]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|C_IDAP_UAV_06_medical_backpack_F
|style="background: #ded;"|UAV Bag (AL-6, Medical) [IDAP]
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|C_UAV_06_medical_backpack_F
|style="background: #ded;"|UAV Bag (Utility, Medical)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_LegStrapBag_black_F
|style="background: #ded;"|Leg Strap Bag (Black)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_LegStrapBag_coyote_F
|style="background: #ded;"|Leg Strap Bag (Coyote)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_LegStrapBag_olive_F
|style="background: #ded;"|Leg Strap Bag (Olive)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_W_Static_Designator_01_weapon_F
|style="background: #ded;"|Remote Designator Bag [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_CombinationUnitRespirator_01_F
|style="background: #ded;"|Combination Unit Respirator
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_SCBA_01_F
|style="background: #ded;"|Self-Contained Breathing Apparatus
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_UGV_02_Science_backpack_F
|style="background: #ded;"|UGV Bag (ED-1E) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_UGV_02_Demining_backpack_F
|style="background: #ded;"|UGV Bag (ED-1D) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|O_UGV_02_Science_backpack_F
|style="background: #ded;"|UGV Bag (ED-1E) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|O_UGV_02_Demining_backpack_F
|style="background: #ded;"|UGV Bag (ED-1D) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_UGV_02_Science_backpack_F
|style="background: #ded;"|UGV Bag (ED-1E) [AAF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_E_UGV_02_Science_backpack_F
|style="background: #ded;"|UGV Bag (ED-1E) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_UGV_02_Demining_backpack_F
|style="background: #ded;"|UGV Bag (ED-1D) [AAF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_E_UGV_02_Demining_backpack_F
|style="background: #ded;"|UGV Bag (ED-1D) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|C_IDAP_UGV_02_Demining_backpack_F
|style="background: #ded;"|UGV Bag (Demining) [IDAP]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|
|style="background: #ded;"|Yes: Contact
|-
|Backpack
|I_E_UAV_01_backpack_F
|UAV Bag (AR-2) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_E_UAV_06_backpack_F
|style="background: #ded;"|UAV Bag (AL-6) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|I_E_UAV_06_medical_backpack_F
|style="background: #ded;"|UAV Bag (AL-6, Medical) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_wdl_F
|style="background: #ded;"|Radio Pack (Woodland) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_mtp_F
|style="background: #ded;"|Radio Pack (MTP) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_tropic_F
|style="background: #ded;"|Radio Pack (Tropic) [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_black_F
|style="background: #ded;"|Radio Pack (Black)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_hex_F
|style="background: #ded;"|Radio Pack (Hex) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_oucamo_F
|style="background: #ded;"|Radio Pack (Urban) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_ghex_F
|style="background: #ded;"|Radio Pack (Green Hex) [CSAT]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_digi_F
|style="background: #ded;"|Radio Pack (Digital) [AAF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Backpack
|style="background: #ded;"|B_RadioBag_01_eaf_F
|style="background: #ded;"|Radio Pack (Geometric) [LDF]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|Backpack
|B_Carryall_green_F
|Carryall Backpack (Green)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|B_Carryall_taiga_F
|Carryall Backpack (Taiga)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|B_Carryall_wdl_F
|Carryall Backpack (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|B_Carryall_eaf_F
|Carryall Backpack (Geometric)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|B_FieldPack_green_F
|Field Pack (Green)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|B_FieldPack_taiga_F
|Field Pack (Taiga)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|B_AssaultPack_wdl_F
|Assault Pack (Woodland)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|B_AssaultPack_eaf_F
|Assault Pack (Geometric)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|Backpack
|I_E_HMG_01_support_F
|Folded Tripod [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_HMG_01_support_high_F
|Folded Tripod (Raised) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_GMG_01_Weapon_F
|Dismantled Mk32 GMG [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_GMG_01_A_Weapon_F
|Dismantled Autonomous GMG [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_GMG_01_high_Weapon_F
|Dismantled Mk32 GMG (Raised) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_HMG_01_Weapon_F
|Dismantled Mk30 HMG [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_HMG_01_high_Weapon_F
|Dismantled Mk30 HMG (Raised) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_HMG_01_A_Weapon_F
|Dismantled Autonomous MG [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_Mortar_01_Weapon_F
|Folded Mk6 Mortar Tube [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_AT_01_weapon_F
|Static Titan Launcher (AT) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|Backpack
|I_E_AA_01_weapon_F
|Static Titan Launcher (AA) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|}
|}


===ctrlCreate controls===
<spoiler>* RscText
* RscTextSmall
* RscTitle
* RscProgress
* RscProgressNotFreeze
* RscPicture
* RscLadderPicture
* RscPictureKeepAspect
* RscHTML
* RscButton
* RscShortcutButton
* RscButtonSmall
* RscEdit
* RscCombo
* RscListBox
* RscListNBox
* RscXListBox
* RscTree
* RscSlider
* RscSliderH
* RscXSliderH
* RscActiveText
* RscStructuredText
* RscBackgroundStripeTop
* RscBackgroundStripeBottom
* RscToolbox
* RscHitZones
* RscXKeyShadow
* RscXKey
* RscMapControl
* RscObject
* RscLineBreak
* RscCompass
* RscWatch
* RscCheckBox
* RscDisplayUavTerminalWaypointMenu
* RscIGText
* RscIGProgress
* RscListBoxKeys
* RscBackground
* RscLine
* RscActivePicture
* RscButtonTextOnly
* RscShortcutButtonMain
* RscButtonEditor
* RscIGUIShortcutButton
* RscGearShortcutButton
* RscButtonMenu
* RscButtonMenuOK
* RscButtonMenuCancel
* RscButtonMenuSteam
* RscLoadingText
* RscIGUIListBox
* RscIGUIListNBox
* RscFrame
* RscBackgroundGUI
* RscBackgroundGUILeft
* RscBackgroundGUIRight
* RscBackgroundGUIBottom
* RscBackgroundGUITop
* RscBackgroundGUIDark
* RscBackgroundLogo
* RscMapControlEmpty
* IGUIBack
* RscVignette
* CA_Mainback
* CA_Back
* CA_Title_Back
* CA_Black_Back
* CA_Title
* CA_Logo
* CA_Logo_Small
* CA_RscButton
* CA_RscButton_dialog
* CA_Ok
* CA_Ok_image
* CA_Ok_image2
* CA_Ok_text
* ctrlCheckbox
* ctrlCheckboxBaseline
* ctrlActivePicture
* ctrlStatic
* ctrlControlsGroupNoScrollbars
* ctrlStructuredText
* RscTextMulti
* RscTreeSearch
* RscPictureAllowPixelSplit
* RscPictureKeepAspectAllowPixelSplit
* RscVideo
* RscVideoKeepAspect
* RscActivePictureKeepAspect
* RscButtonMenuBIKI
* RscTextCheckBox
* RscEditMulti
* RscEditReadOnly
* RscEditMultiReadOnly
* RscMapSignalBackground
* RscMapSignalPicture
* RscMapSignalText
* RscInterlacingScreen
* RscFeedback
* RscVehicleToggles
* RscTrafficLight
* RscButtonSearch
* RscControlsTable
* RscIGUIText
* RscOpticsText
* RscOpticsValue
* RscIGUIValue
* RscButtonMenuMain
* RscButtonTestCentered
* RscDisplayDebriefing_RscTextMultiline
* RscButtonArsenal
* RscTextNoShadow
* RscButtonNoColor
* RscToolboxButton
* ctrlStaticPicture
* ctrlStaticPictureKeepAspect
* ctrlStaticPictureTile
* ctrlStaticFrame
* ctrlStaticLine
* ctrlStaticMulti
* ctrlStaticBackground
* ctrlStaticOverlay
* ctrlStaticTitle
* ctrlStaticFooter
* ctrlStaticBackgroundDisable
* ctrlStaticBackgroundDisableTiles
* ctrlButton
* ctrlButtonPicture
* ctrlButtonPictureKeepAspect
* ctrlButtonOK
* ctrlButtonCancel
* ctrlButtonClose
* ctrlButtonToolbar
* ctrlButtonSearch
* ctrlButtonExpandAll
* ctrlButtonCollapseAll
* ctrlButtonFilter
* ctrlEdit
* ctrlEditMulti
* ctrlSliderV
* ctrlSliderH
* ctrlCombo
* ctrlComboToolbar
* ctrlListbox
* ctrlToolbox
* ctrlToolboxPicture
* ctrlToolboxPictureKeepAspect
* ctrlCheckboxes
* ctrlCheckboxesCheckbox
* ctrlProgress
* ctrlHTML
* ctrlActiveText
* ctrlActivePictureKeepAspect
* ctrlTree
* ctrlControlsGroup
* ctrlControlsGroupNoHScrollbars
* ctrlControlsGroupNoVScrollbars
* ctrlShortcutButton
* ctrlShortcutButtonOK
* ctrlShortcutButtonCancel
* ctrlShortcutButtonSteam
* ctrlXListbox
* ctrlXSliderV
* ctrlXSliderH
* ctrlMenu
* ctrlMenuStrip
* ctrlMap
* ctrlMapEmpty
* ctrlMapMain
* ctrlListNBox
* ctrlCheckboxToolbar
</spoiler>
Not even tested - I'd like to add it to [[ctrlCreate]] article after confirm
<code><nowiki>"(isNumber (_x >> 'type') isEqualTo true) and !isClass (_x >> 'controls')" configClasses (configFile) apply {"* " + configName _x} joinString endl</nowiki></code>
=ParticleArray=
'''Todo and note:'''<br>
'''-Add the section for the array from setParticleRandom, setParticleCircle, setParticleFire?'''<br>
'''-Planning remove and merge to format section, suggestions?'''<br>
'''-Make A3-compatible copy-and-paste examples'''<br>
<br>
{{Wikipedia|Particle_system|Particle}} is a lightweight for performance effect system that is to be used for emulate dusts, fires, explosions, and/or anything. Every explosions, dusts, fires and most of in-game 3D effects are made in this system. <br>
Particles can be generated by script commands like [[drop]], so you can also do emulate them easily.
== Format ==
<code>[
shapeName,
animationName,
type,
timerPeriod,
lifeTime,
position,
moveVelocity,
rotationVelocity,
weight,
volume,
rubbing,
size,
color,
animationPhase,
randomDirectionPeriod,
randomDirectionIntensity,
onTimer,
beforeDestroy,
object,
angle, {{cc|{{since||}}}}
onSurface, {{cc|{{since|arma3|0.74}}}}
bounceOnSurface, {{cc|{{since|arma3|0.74}}}}
emissiveColor, {{cc|{{since|arma3|1.08}}}}
vectorDir {{cc|{{since|arma3|1.92}}}}
]</code>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+colspan="3"|Vehicles
! # !! parameter name !! Type !! Description
|-
!Faction
!classname
!displayName
!DLC icon
!Introduced in
!DLC Restricted?
|-
|NATO
|B_HMG_01_F
|Mk30 HMG .50
|
|Arma 3
|No
|-
|CSAT
|O_HMG_01_F
|Mk30 HMG .50
|
|Arma 3
|No
|-
|AAF
|I_HMG_01_F
|Mk30 HMG .50
|
|Arma 3
|No
|-
|NATO
|B_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|
|Arma 3
|No
|-
|CSAT
|O_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|
|Arma 3
|No
|-
|AAF
|I_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|
|Arma 3
|No
|-
|NATO
|B_HMG_01_A_F
|Mk30A HMG .50
|
|Arma 3
|No
|-
|CSAT
|O_HMG_01_A_F
|Mk30A HMG .50
|
|Arma 3
|No
|-
|AAF
|I_HMG_01_A_F
|Mk30A HMG .50
|
|Arma 3
|No
|-
|NATO
|B_GMG_01_F
|Mk32 GMG 20 mm
|
|Arma 3
|No
|-
|CSAT
|O_GMG_01_F
|Mk32 GMG 20 mm
|
|Arma 3
|No
|-
|AAF
|I_GMG_01_F
|Mk32 GMG 20 mm
|
|Arma 3
|No
|-
|NATO
|B_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|
|Arma 3
|No
|-
|CSAT
|O_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|
|Arma 3
|No
|-
|AAF
|I_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|
|Arma 3
|No
|-
|NATO
|B_GMG_01_A_F
|Mk32A GMG 20 mm
|
|Arma 3
|No
|-
|CSAT
|O_GMG_01_A_F
|Mk32A GMG 20 mm
|
|Arma 3
|No
|-
|AAF
|I_GMG_01_A_F
|Mk32A GMG 20 mm
|
|Arma 3
|No
|-
|NATO
|B_Mortar_01_F
|Mk6 Mortar
|
|Arma 3
|No
|-
|CSAT
|O_Mortar_01_F
|Mk6 Mortar
|
|Arma 3
|No
|-
|AAF
|I_Mortar_01_F
|Mk6 Mortar
|
|Arma 3
|No
|-
|FIA
|I_G_Mortar_01_F
|Mk6 Mortar
|
|Arma 3
|No
|-
|FIA
|B_G_Mortar_01_F
|Mk6 Mortar
|
|Arma 3
|No
|-
|-
|FIA
| 0 || shapeName || Render || [[Image:a3_universal_ca.jpg|thumb|{{arma3}} universal particle texture, file path: ''a3\data_f\ParticleEffects\Universal\Universal'']]
|O_G_Mortar_01_F
[[String]] or [[Array]] format [p3dPath, n<sup>th</sup>, index, count, loop]:
|Mk6 Mortar
* p3dPath: [[String]] - File path to the particle you desired to use.
|
* n<sup>th</sup>: [[Number]] - Divide the particle texture by this number. '''Warning: do not put 0, or results CTD!'''
|Arma 3
* index: [[Number]] - The row index that start of the animation.
|No
* count: [[Number]] - The animation count that the particles will use. If the number is bigger than n<sup>th</sup>, will continue to next row.
* loop: [[Number]] - ('''Optional''', default 1) If 0, the particle will stop its animation when there's no more texture left, 1 to loop back to the start of the texture set.
For example, to use the fire texture that shown in the picture, put this:
<code>["a3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1]</code>
|-
|-
|NATO
| 1 || animationName || {{n/a}} || [[String]] - Obsolete parameter that was meant to play .rtm animations, will throw "Skeletal animation not supported for particles" rpt error if not empty
|B_Heli_Light_01_F
|MH-9 Hummingbird
|
|Arma 3
|No
|-
|-
|NATO
| 2 || type || Render || [[String]] - "Billboard" that the particle will always face to the camera, or "SpaceObject" that that particle is similar with regular objects.
|B_Heli_Light_01_dynamicLoadout_F
|AH-9 Pawnee
|
|Arma 3
|No
|-
|-
|Civilians
| 3 || timerPeriod || Script || [[Number]] - The script that defined in ''onTimer'' parameter will be executed in this time after a particle is generated, in seconds.
|C_Heli_Light_01_civil_F
|M-900
|
|Helicopters
|No
|-
|-
|CSAT
| 4 || lifetime || Physical || [[Number]] - The life time of each particles in seconds.
|O_Heli_Light_02_dynamicLoadout_F
|PO-30 Orca
|
|Arma 3
|No
|-
|-
|CSAT
| 5 || position || Physical || [[Array]] format [[Position]], the center is the position of the source.
|O_Heli_Light_02_unarmed_F
|PO-30 Orca (Unarmed)
|
|Arma 3
|No
|-
|-
|NATO
| 6 || moveVelocity || Physical || [[Array]] format [[velocity]].
|B_Heli_Attack_01_dynamicLoadout_F
|AH-99 Blackfoot
|
|Arma 3
|No
|-
|-
|CSAT
| 7 || rotationVelocity || Physical || [[Number]] - particle rotations per second.
|O_Heli_Attack_02_dynamicLoadout_F
|Mi-48 Kajman
|
|Arma 3
|No
|-
|NATO
|B_Heli_Transport_01_F
|UH-80 Ghost Hawk
|
|Arma 3
|No
|-
|AAF
|I_Heli_Transport_02_F
|CH-49 Mohawk
|
|Arma 3
|No
|-
|AAF
|I_Plane_Fighter_03_dynamicLoadout_F
|A-143 Buzzard (CAS)
|
|Arma 3
|No
|-
|-
|NATO
| 8 || weight || Physical || [[Number]] - weight of the particle (kg).
|B_APC_Tracked_01_rcws_F
|IFV-6c Panther
|
|Arma 3
|No
|-
|-
|NATO
| 9 || volume || Physical || [[Number]] - volume of the particle in m<sup>3</sup>.
|B_APC_Tracked_01_CRV_F
|CRV-6e Bobcat
|
|Arma 3
|No
|-
|-
|NATO
| 10 || rubbing || Physical || [[Number]] - Determines how particles blown by winds (include downwash by helicopters).
|B_APC_Tracked_01_AA_F
|IFV-6a Cheetah
|
|Arma 3
|No
|-
|-
|CSAT
| 11 || size || Render || [[Array]] of [[Number]]s - particle size along its ''lifetime'', in meter.
|O_APC_Tracked_02_cannon_F
Example: this will generate particles that 1m sized, then will increase its size to 2m and 4m when its end of life, smoothly.
|BTR-K Kamysh
<code>[1, 2, 4]</code>
|
|Arma 3
|No
|-
|-
|CSAT
| 12 || color || Render || [[Array]] of [[Array]]s format [[Color]]
|O_APC_Tracked_02_AA_F
Example: this will generate half-transparent grey particle, then will change its color to transparent white.
|ZSU-39 Tigris
<code>[[0.5, 0.5, 0.5, 0.3], [1, 1, 1, 0]]</code>
|
|Arma 3
|No
|-
|-
|NATO
| 13 || animationPhase || Render || [[Array]] of [[Number]]s - phase of the animation in time. In other words, the play speed of the selected frames for the Number of Frames to Play above.  The higher the number, the faster it plays through the animation frames. Note that if the Number of Frames to Play above is set to 1, this will have no visible effect.
|B_MBT_01_cannon_F
Example:
|M2A1 Slammer
<code>[2, 0]</code>
|
|Arma 3
|No
|-
|-
|NATO
| 14 || randomDirectionPeriod || Random || [[Number]] - In seconds.
|B_MBT_01_arty_F
|M4 Scorcher
|
|Arma 3
|No
|-
|-
|NATO
| 15 || randomDirectionIntensity || Random || [[Number]] - How particles change its velocity every once in ''randomDirectionPeriod'' seconds, in meters'''?'''
|B_MBT_01_mlrs_F
|M5 Sandstorm MLRS
|
|Arma 3
|No
|-
|-
|CSAT
| 16 || onTimer || Script || [[String]] - code executed on timer. <code>[[private]] _particlePosition = [[this]];</code>
|O_MBT_02_cannon_F
|T-100 Varsuk
|
|Arma 3
|No
|-
|-
|CSAT
| 17 || beforeDestroy || Script || [[String]] - code executed right before particle's destruction. <code>[[private]] _particlePosition = [[this]];</code>
|O_MBT_02_arty_F
|2S9 Sochor
|
|Arma 3
|No
|-
|-
|NATO
| 18 || object || Physical || [[Object]] - If this parameter isn't [[objNull]], the particle source will be attached to the object. The source will stop to generate its particles when the distahce between the object and the source is further than [[getObjectViewDistance|Object View Distance]].
|B_Boat_Armed_01_minigun_F
|Speedboat Minigun
|
|Arma 3
|No
|-
|-
|CSAT
| 19 || angle || Physical || [[Number]] - ('''Optional''', default 0) determines the particle's starting angle '''in radian'''. [[pi]] = 180°. {{since|||y}}
|O_Boat_Armed_01_hmg_F
|Speedboat HMG
|
|Arma 3
|No
|-
|-
|NATO
| 20 || onSurface || Physical || [[Boolean]] - ('''Optional''', default [[false]]) Bounce the particles when hit the surface if [[true]]. If ''circleRadius'' > 0, placing of particle on (water) surface on start of its existence. Circle radius is defined by command [[setParticleCircle]]. {{since|arma3|0.74|y}}
|B_Boat_Transport_01_F
|Assault Boat
|
|Arma 3
|No
|-
|-
|CSAT
| 21 || bounceOnSurface || Physical || [[Number]] - ('''Optional''', default -1) coef of bounce in collision with ground, 0..1 for collisions, -1 to disable collision. Should be used soberly as it has a significant impact on performance. {{since|arma3|0.74|y}}
|O_Boat_Transport_01_F
|Assault Boat
|
|Arma 3
|No
|-
|-
|NATO
| 22 || emissiveColor || Render || [[Array]] of [[Array]]s format [[Color]] - ('''Optional''', default {{Inline code|[&nbsp;]}}'''?''') Sets emissivity of the particle ('''RGB0'''). Works as lighting of particles, so must be combined with correctly set particle color. Last parameter has no meaning for now. {{since|arma3|1.08|y}}
|B_Lifeboat
|Rescue Boat
|
|Arma 3
|No
|-
|-
|CSAT
| 23 || vectorDir || Physical || [[Array]] format [[vectorDir]]'''?''' - ('''Optional''') Sets the default direction for '''SpaceObject''' particles. {{since|arma3|1.92|y}}
|O_Lifeboat
|Rescue Boat
|
|Arma 3
|No
|-
|Civilians
|C_Rubberboat
|Rescue Boat
|
|Arma 3
|No
|-
|AAF
|I_Boat_Armed_01_minigun_F
|Speedboat Minigun
|
|Arma 3
|No
|-
|AAF
|I_Boat_Transport_01_F
|Assault Boat
|
|Arma 3
|No
|-
|NATO
|B_SDV_01_F
|SDV
|
|Arma 3
|No
|-
|CSAT
|O_SDV_01_F
|SDV
|
|Arma 3
|No
|-
|AAF
|I_SDV_01_F
|SDV
|
|Arma 3
|No
|-
|Civilians
|C_Boat_Civil_01_F
|Motorboat
|
|Arma 3
|No
|-
|Civilians
|C_Boat_Civil_01_rescue_F
|Motorboat (Rescue)
|
|Arma 3
|No
|-
|Civilians
|C_Boat_Civil_01_police_F
|Motorboat (Police)
|
|Arma 3
|No
|-
|FIA
|I_G_Boat_Transport_01_F
|Assault Boat
|
|Arma 3
|No
|-
|FIA
|B_G_Boat_Transport_01_F
|Assault Boat
|
|Arma 3
|No
|-
|FIA
|O_G_Boat_Transport_01_F
|Assault Boat
|
|Arma 3
|No
|-
|NATO
|B_MRAP_01_F
|Hunter
|
|Arma 3
|No
|-
|NATO
|B_MRAP_01_gmg_F
|Hunter GMG
|
|Arma 3
|No
|-
|NATO
|B_MRAP_01_hmg_F
|Hunter HMG
|
|Arma 3
|No
|-
|CSAT
|O_MRAP_02_F
|Ifrit
|
|Arma 3
|No
|-
|CSAT
|O_MRAP_02_hmg_F
|Ifrit HMG
|
|Arma 3
|No
|-
|CSAT
|O_MRAP_02_gmg_F
|Ifrit GMG
|
|Arma 3
|No
|-
|Civilians
|C_Offroad_01_F
|Offroad
|
|Arma 3
|No
|-
|Civilians
|C_Offroad_01_repair_F
|Offroad (Services)
|
|Arma 3
|No
|-
|FIA
|B_G_Offroad_01_repair_F
|Offroad (Repair)
|
|Arma 3
|No
|-
|FIA
|O_G_Offroad_01_repair_F
|Offroad (Repair)
|
|Arma 3
|No
|-
|FIA
|I_G_Offroad_01_repair_F
|Offroad (Repair)
|
|Arma 3
|No
|-
|FIA
|I_G_Offroad_01_F
|Offroad
|
|Arma 3
|No
|-
|FIA
|I_G_Offroad_01_AT_F
|Offroad (AT)
|
|Arma 3
|No
|-
|FIA
|I_G_Offroad_01_armed_F
|Offroad (HMG)
|
|Arma 3
|No
|-
|FIA
|B_G_Offroad_01_F
|Offroad
|
|Arma 3
|No
|-
|FIA
|O_G_Offroad_01_F
|Offroad
|
|Arma 3
|No
|-
|FIA
|B_G_Offroad_01_armed_F
|Offroad (HMG)
|
|Arma 3
|No
|-
|FIA
|O_G_Offroad_01_armed_F
|Offroad (HMG)
|
|Arma 3
|No
|-
|FIA
|B_G_Offroad_01_AT_F
|Offroad (AT)
|
|Arma 3
|No
|-
|FIA
|O_G_Offroad_01_AT_F
|Offroad (AT)
|
|Arma 3
|No
|-
|Civilians
|C_Quadbike_01_F
|Quad Bike
|
|Arma 3
|No
|-
|NATO
|B_Quadbike_01_F
|Quad Bike
|
|Arma 3
|No
|-
|CSAT
|O_Quadbike_01_F
|Quad Bike
|
|Arma 3
|No
|-
|AAF
|I_Quadbike_01_F
|Quad Bike
|
|Arma 3
|No
|-
|FIA
|I_G_Quadbike_01_F
|Quad Bike
|
|Arma 3
|No
|-
|FIA
|B_G_Quadbike_01_F
|Quad Bike
|
|Arma 3
|No
|-
|FIA
|O_G_Quadbike_01_F
|Quad Bike
|
|Arma 3
|No
|-
|AAF
|I_MRAP_03_F
|Strider
|
|Arma 3
|No
|-
|AAF
|I_MRAP_03_hmg_F
|Strider HMG
|
|Arma 3
|No
|-
|AAF
|I_MRAP_03_gmg_F
|Strider GMG
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_transport_F
|HEMTT Transport
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_covered_F
|HEMTT Transport (Covered)
|
|Arma 3
|No
|-
|CSAT
|O_Truck_02_covered_F
|Zamak Transport (Covered)
|
|Arma 3
|No
|-
|CSAT
|O_Truck_02_transport_F
|Zamak Transport
|
|Arma 3
|No
|-
|AAF
|I_Truck_02_covered_F
|Zamak Transport (Covered)
|
|Arma 3
|No
|-
|AAF
|I_Truck_02_transport_F
|Zamak Transport
|
|Arma 3
|No
|-
|Civilians
|C_Truck_02_covered_F
|Zamak Transport (Covered)
|
|Arma 3
|No
|-
|Civilians
|C_Truck_02_transport_F
|Zamak Transport
|
|Arma 3
|No
|-
|Civilians
|C_Hatchback_01_F
|Hatchback
|
|Arma 3
|No
|-
|Civilians
|C_Hatchback_01_sport_F
|Hatchback (Sport)
|
|Arma 3
|No
|-
|Civilians
|C_SUV_01_F
|SUV
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_mover_F
|HEMTT
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_box_F
|HEMTT Box
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_Repair_F
|HEMTT Repair
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_ammo_F
|HEMTT Ammo
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_fuel_F
|HEMTT Fuel
|
|Arma 3
|No
|-
|NATO
|B_Truck_01_medical_F
|HEMTT Medical
|
|Arma 3
|No
|-
|CSAT
|O_Truck_02_box_F
|Zamak Repair
|
|Arma 3
|No
|-
|CSAT
|O_Truck_02_medical_F
|Zamak Medical
|
|Arma 3
|No
|-
|CSAT
|O_Truck_02_Ammo_F
|Zamak Ammo
|
|Arma 3
|No
|-
|CSAT
|O_Truck_02_fuel_F
|Zamak Fuel
|
|Arma 3
|No
|-
|AAF
|I_Truck_02_ammo_F
|Zamak Ammo
|
|Arma 3
|No
|-
|AAF
|I_Truck_02_box_F
|Zamak Repair
|
|Arma 3
|No
|-
|AAF
|I_Truck_02_medical_F
|Zamak Medical
|
|Arma 3
|No
|-
|AAF
|I_Truck_02_fuel_F
|Zamak Fuel
|
|Arma 3
|No
|-
|AAF
|I_Truck_02_MRL_F
|Zamak MRL
|
|Arma 3
|No
|-
|Civilians
|C_Truck_02_fuel_F
|Zamak Fuel
|
|Arma 3
|No
|-
|Civilians
|C_Truck_02_box_F
|Zamak Repair
|
|Arma 3
|No
|-
|Civilians
|C_Van_01_transport_F
|Truck
|
|Arma 3
|No
|-
|FIA
|I_G_Van_01_transport_F
|Truck
|
|Arma 3
|No
|-
|Civilians
|C_Van_01_box_F
|Truck Boxer
|
|Arma 3
|No
|-
|Civilians
|C_Van_01_fuel_F
|Fuel Truck
|
|Arma 3
|No
|-
|FIA
|I_G_Van_01_fuel_F
|Fuel Truck
|
|Arma 3
|No
|-
|FIA
|B_G_Van_01_transport_F
|Truck
|
|Arma 3
|No
|-
|FIA
|O_G_Van_01_transport_F
|Truck
|
|Arma 3
|No
|-
|FIA
|B_G_Van_01_fuel_F
|Fuel Truck
|
|Arma 3
|No
|-
|FIA
|O_G_Van_01_fuel_F
|Fuel Truck
|
|Arma 3
|No
|-
|NATO
|B_static_AA_F
|Static Titan Launcher (AA) [NATO]
|
|Arma 3
|No
|-
|CSAT
|O_static_AA_F
|Static Titan Launcher (AA) [CSAT]
|
|Arma 3
|No
|-
|AAF
|I_static_AA_F
|Static Titan Launcher (AA) [AAF]
|
|Arma 3
|No
|-
|NATO
|B_static_AT_F
|Static Titan Launcher (AT) [NATO]
|
|Arma 3
|No
|-
|CSAT
|O_static_AT_F
|Static Titan Launcher (AT) [CSAT]
|
|Arma 3
|No
|-
|AAF
|I_static_AT_F
|Static Titan Launcher (AT) [AAF]
|
|Arma 3
|No
|-
|AAF
|I_Heli_light_03_dynamicLoadout_F
|WY-55 Hellcat
|
|Arma 3
|No
|-
|AAF
|I_Heli_light_03_unarmed_F
|WY-55 Hellcat (Unarmed)
|
|Arma 3
|No
|-
|NATO
|B_Plane_CAS_01_dynamicLoadout_F
|A-164 Wipeout (CAS)
|
|Arma 3
|No
|-
|CSAT
|O_Plane_CAS_02_dynamicLoadout_F
|To-199 Neophron (CAS)
|
|Arma 3
|No
|-
|NATO
|B_APC_Wheeled_01_cannon_F
|AMV-7 Marshall
|
|Arma 3
|No
|-
|CSAT
|O_APC_Wheeled_02_rcws_v2_F
|MSE-3 Marid
|
|Arma 3
|No
|-
|AAF
|I_APC_tracked_03_cannon_F
|FV-720 Mora
|
|Arma 3
|No
|-
|AAF
|I_MBT_03_cannon_F
|MBT-52 Kuma
|
|Arma 3
|No
|-
|NATO
|B_MBT_01_TUSK_F
|M2A4 Slammer UP
|
|Arma 3
|No
|-
|AAF
|I_APC_Wheeled_03_cannon_F
|AFV-4 Gorgon
|
|Arma 3
|No
|-
|NATO
|B_UAV_01_F
|AR-2 Darter
|
|Arma 3
|No
|-
|CSAT
|O_UAV_01_F
|Tayran AR-2
|
|Arma 3
|No
|-
|AAF
|I_UAV_01_F
|AR-2 Darter
|
|Arma 3
|No
|-
|NATO
|B_UAV_02_dynamicLoadout_F
|MQ-4A Greyhawk
|
|Arma 3
|No
|-
|CSAT
|O_UAV_02_dynamicLoadout_F
|K40 Ababil-3
|
|Arma 3
|No
|-
|AAF
|I_UAV_02_dynamicLoadout_F
|K40 Ababil-3
|
|Arma 3
|No
|-
|NATO
|B_UGV_01_F
|UGV Stomper
|
|Arma 3
|No
|-
|CSAT
|O_UGV_01_F
|UGV Saif
|
|Arma 3
|No
|-
|AAF
|I_UGV_01_F
|UGV Stomper
|
|Arma 3
|No
|-
|NATO
|B_UGV_01_rcws_F
|UGV Stomper RCWS
|
|Arma 3
|No
|-
|CSAT
|O_UGV_01_rcws_F
|UGV Saif RCWS
|
|Arma 3
|No
|-
|AAF
|I_UGV_01_rcws_F
|UGV Stomper RCWS
|
|Arma 3
|No
|-
|CSAT
|O_Truck_03_transport_F
|Tempest Transport
|
|Arma 3
|No
|-
|CSAT
|O_Truck_03_covered_F
|Tempest Transport (Covered)
|
|Arma 3
|No
|-
|CSAT
|O_Truck_03_repair_F
|Tempest Repair
|
|Arma 3
|No
|-
|CSAT
|O_Truck_03_ammo_F
|Tempest Ammo
|
|Arma 3
|No
|-
|CSAT
|O_Truck_03_fuel_F
|Tempest Fuel
|
|Arma 3
|No
|-
|CSAT
|O_Truck_03_medical_F
|Tempest Medical
|
|Arma 3
|No
|-
|CSAT
|O_Truck_03_device_F
|Tempest (Device)
|
|Arma 3
|No
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Kart_01_F
|style="background: #ded;"|Kart
|style="background: #ded;"|[[File:karts_icon_ca.png|50px]]
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Kart_01_Fuel_F
|style="background: #ded;"|Kart (Fuel)
|style="background: #ded;"|[[File:karts_icon_ca.png|50px]]
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Kart_01_Blu_F
|style="background: #ded;"|Kart (Bluking)
|style="background: #ded;"|[[File:karts_icon_ca.png|50px]]
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Kart_01_Red_F
|style="background: #ded;"|Kart (Redstone)
|style="background: #ded;"|[[File:karts_icon_ca.png|50px]]
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Kart_01_Vrana_F
|style="background: #ded;"|Kart (Vrana)
|style="background: #ded;"|[[File:karts_icon_ca.png|50px]]
|style="background: #ded;"|Karts
|style="background: #ded;"|Yes: Karts
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Heli_Transport_03_F
|style="background: #ded;"|CH-67 Huron
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Heli_Transport_03_unarmed_F
|style="background: #ded;"|CH-67 Huron (Unarmed)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_F
|style="background: #ded;"|Mi-290 Taru
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_ammo_F
|style="background: #ded;"|Mi-290 Taru (Ammo)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_bench_F
|style="background: #ded;"|Mi-290 Taru (Bench)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_box_F
|style="background: #ded;"|Mi-290 Taru (Cargo)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_covered_F
|style="background: #ded;"|Mi-290 Taru (Transport)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_fuel_F
|style="background: #ded;"|Mi-290 Taru (Fuel)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_medevac_F
|style="background: #ded;"|Mi-290 Taru (Medical)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Heli_Transport_04_repair_F
|style="background: #ded;"|Mi-290 Taru (Repair)
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|Land_Pod_Heli_Transport_04_bench_F
|style="background: #ded;"|Taru Bench Pod
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|Land_Pod_Heli_Transport_04_covered_F
|style="background: #ded;"|Taru Transport Pod
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|Land_Pod_Heli_Transport_04_medevac_F
|style="background: #ded;"|Taru Medical Pod
|style="background: #ded;"|[[File:heli_icon_ca.png|50px]]
|style="background: #ded;"|Helicopters
|style="background: #ded;"|Yes: Helicopters
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Static_Designator_01_F
|style="background: #ded;"|Remote Designator [NATO]
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Static_Designator_02_F
|style="background: #ded;"|Remote Designator [CSAT]
|style="background: #ded;"|[[File:mark_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_LSV_01_armed_F
|style="background: #ded;"|Prowler (HMG)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_LSV_01_AT_F
|style="background: #ded;"|Prowler (AT)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_LSV_01_unarmed_F
|style="background: #ded;"|Prowler (Unarmed)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_LSV_01_armed_F
|style="background: #ded;"|Prowler (HMG)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_LSV_01_AT_F
|style="background: #ded;"|Prowler (AT)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_LSV_01_unarmed_F
|style="background: #ded;"|Prowler (Unarmed)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CTRG
|style="background: #ded;"|B_CTRG_LSV_01_light_F
|style="background: #ded;"|Prowler (Light)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_LSV_02_armed_F
|style="background: #ded;"|Qilin (Minigun)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_LSV_02_unarmed_F
|style="background: #ded;"|Qilin (Unarmed)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_LSV_02_AT_F
|style="background: #ded;"|Qilin (AT)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_LSV_02_armed_F
|style="background: #ded;"|Qilin (Minigun)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_LSV_02_unarmed_F
|style="background: #ded;"|Qilin (Unarmed)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_LSV_02_AT_F
|style="background: #ded;"|Qilin (AT)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|NATO (Pacific)
|B_T_MRAP_01_F
|Hunter
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_MRAP_01_gmg_F
|Hunter GMG
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_MRAP_01_hmg_F
|Hunter HMG
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_MRAP_02_ghex_F
|Ifrit
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_MRAP_02_hmg_ghex_F
|Ifrit HMG
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_MRAP_02_gmg_ghex_F
|Ifrit GMG
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Gendarmerie
|B_GEN_Offroad_01_gen_F
|Offroad
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Offroad_02_unarmed_F
|style="background: #ded;"|MB 4WD
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Syndikat
|style="background: #ded;"|I_C_Offroad_02_unarmed_F
|style="background: #ded;"|MB 4WD
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Syndikat
|style="background: #ded;"|I_C_Offroad_02_LMG_F
|style="background: #ded;"|MB 4WD (LMG)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Tanks
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Syndikat
|style="background: #ded;"|I_C_Offroad_02_AT_F
|style="background: #ded;"|MB 4WD (AT)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Tanks
|style="background: #ded;"|Yes: Apex
|-
|CSAT (Pacific)
|O_T_Quadbike_01_ghex_F
|Quad Bike
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Quadbike_01_F
|Quad Bike
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_transport_F
|HEMTT Transport
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_covered_F
|HEMTT Transport (Covered)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_mover_F
|HEMTT
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_box_F
|HEMTT Box
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_Repair_F
|HEMTT Repair
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_ammo_F
|HEMTT Ammo
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_fuel_F
|HEMTT Fuel
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Truck_01_medical_F
|HEMTT Medical
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_F
|Zamak Transport (Covered)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_transport_F
|Zamak Transport
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_fuel_F
|Zamak Fuel
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_Ammo_F
|Zamak Ammo
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_Box_F
|Zamak Repair
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_Medical_F
|Zamak Medical
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_transport_ghex_F
|Tempest Transport
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_covered_ghex_F
|Tempest Transport (Covered)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_repair_ghex_F
|Tempest Repair
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_ammo_ghex_F
|Tempest Ammo
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_fuel_ghex_F
|Tempest Fuel
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_medical_ghex_F
|Tempest Medical
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_device_ghex_F
|Tempest (Device)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_UGV_01_ghex_F
|UGV Saif
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_UGV_01_rcws_ghex_F
|UGV Saif RCWS
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_UGV_01_olive_F
|UGV Stomper
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_UGV_01_rcws_olive_F
|UGV Stomper RCWS
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Syndikat
|I_C_Van_01_transport_F
|Truck
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Static_AA_F
|Static Titan Launcher (AA) [NATO]
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|NATO (Pacific)
|B_T_Static_AT_F
|Static Titan Launcher (AT) [NATO]
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|NATO (Pacific)
|B_T_GMG_01_F
|Mk32 GMG 20 mm
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|NATO (Pacific)
|B_T_HMG_01_F
|Mk30 HMG .50
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|NATO (Pacific)
|B_T_Mortar_01_F
|Mk6 Mortar
|[[File:apex_icon_ca.png|50px]]
|Arma 3
|No
|-
|Syndikat
|I_C_Heli_Light_01_civil_F
|M-900
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CTRG
|B_CTRG_Heli_Transport_01_sand_F
|UH-80 Ghost Hawk (Sand)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CTRG
|B_CTRG_Heli_Transport_01_tropic_F
|UH-80 Ghost Hawk (Tropic)
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Plane_Civil_01_F
|style="background: #ded;"|Caesar BTT
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Plane_Civil_01_racing_F
|style="background: #ded;"|Caesar BTT (Racing)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Syndikat
|style="background: #ded;"|I_C_Plane_Civil_01_F
|style="background: #ded;"|Caesar BTT
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_UAV_03_dynamicLoadout_F
|style="background: #ded;"|MQ-12 Falcon
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_UAV_04_CAS_F
|style="background: #ded;"|KH-3A Fenghuang
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_VTOL_01_infantry_F
|style="background: #ded;"|V-44 X Blackfish (Infantry Transport)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_VTOL_01_vehicle_F
|style="background: #ded;"|V-44 X Blackfish (Vehicle Transport)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_VTOL_01_armed_F
|style="background: #ded;"|V-44 X Blackfish (Armed)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_VTOL_02_infantry_dynamicLoadout_F
|style="background: #ded;"|Y-32 Xi'an (Infantry Transport)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_VTOL_02_vehicle_dynamicLoadout_F
|style="background: #ded;"|Y-32 Xi'an (Vehicle Transport)
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|NATO (Pacific)
|B_T_APC_Tracked_01_AA_F
|IFV-6a Cheetah
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_APC_Tracked_01_CRV_F
|CRV-6e Bobcat
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_APC_Tracked_01_rcws_F
|IFV-6c Panther
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_APC_Tracked_02_cannon_ghex_F
|BTR-K Kamysh
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_APC_Tracked_02_AA_ghex_F
|ZSU-39 Tigris
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_APC_Wheeled_01_cannon_F
|AMV-7 Marshall
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_APC_Wheeled_02_rcws_v2_ghex_F
|MSE-3 Marid
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_MBT_01_arty_F
|M4 Scorcher
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_MBT_01_mlrs_F
|M5 Sandstorm MLRS
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_MBT_01_cannon_F
|M2A1 Slammer
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_MBT_01_TUSK_F
|M2A4 Slammer UP
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_MBT_02_cannon_ghex_F
|T-100 Varsuk
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_MBT_02_arty_ghex_F
|2S9 Sochor
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Boat_Armed_01_minigun_F
|Speedboat Minigun
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Boat_Armed_01_hmg_F
|Speedboat HMG
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Boat_Transport_01_F
|Assault Boat
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|Syndikat
|I_C_Boat_Transport_01_F
|Assault Boat
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Boat_Transport_01_F
|Assault Boat
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|NATO (Pacific)
|B_T_Lifeboat
|Rescue Boat
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|CSAT (Pacific)
|O_T_Lifeboat
|Rescue Boat
|[[File:apex_icon_ca.png|50px]]
|Apex
|No
|-
|style="background: #ded;"|Syndikat
|style="background: #ded;"|I_C_Boat_Transport_02_F
|style="background: #ded;"|RHIB
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Boat_Transport_02_F
|style="background: #ded;"|RHIB
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Scooter_Transport_01_F
|style="background: #ded;"|Water Scooter
|style="background: #ded;"|[[File:apex_icon_ca.png|50px]]
|style="background: #ded;"|Apex
|style="background: #ded;"|Yes: Apex
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_AAA_System_01_F
|style="background: #ded;"|Praetorian 1C
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_SAM_System_01_F
|style="background: #ded;"|Mk49 Spartan
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_SAM_System_02_F
|style="background: #ded;"|Mk21 Centurion
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Plane_Fighter_01_F
|style="background: #ded;"|F/A-181 Black Wasp II
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Plane_Fighter_01_Stealth_F
|style="background: #ded;"|F/A-181 Black Wasp II (Stealth)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Plane_Fighter_02_F
|style="background: #ded;"|To-201 Shikra
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Plane_Fighter_02_Stealth_F
|style="background: #ded;"|To-201 Shikra (Stealth)
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_Plane_Fighter_04_F
|style="background: #ded;"|A-149 Gryphon
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_UAV_05_F
|style="background: #ded;"|UCAV Sentinel
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|IDAP
|C_IDAP_Offroad_01_F
|Offroad
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_Offroad_02_unarmed_F
|style="background: #ded;"|MB 4WD
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Apex
|-
|IDAP
|C_IDAP_Truck_02_F
|Zamak Transport (Covered)
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|IDAP
|C_IDAP_Truck_02_transport_F
|Zamak Transport
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|IDAP
|C_IDAP_Truck_02_water_F
|Zamak Water
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|IDAP
|C_IDAP_UGV_01_F
|UGV
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|FIA
|style="background: #ded;"|I_G_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|FIA
|style="background: #ded;"|B_G_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Gendarmerie
|style="background: #ded;"|B_GEN_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|FIA
|style="background: #ded;"|O_G_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Syndikat
|style="background: #ded;"|I_C_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|FIA
|style="background: #ded;"|I_G_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|FIA
|style="background: #ded;"|B_G_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Gendarmerie
|style="background: #ded;"|B_GEN_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|FIA
|style="background: #ded;"|O_G_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Syndikat
|style="background: #ded;"|I_C_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Van_02_medevac_F
|style="background: #ded;"|Van (Ambulance)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_Van_02_medevac_F
|style="background: #ded;"|Van (Ambulance)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Van_02_service_F
|style="background: #ded;"|Van (Services)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|IDAP
|C_IDAP_Heli_Transport_02_F
|EH302
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|IDAP
|C_IDAP_UAV_01_F
|Drone
|[[File:orange_icon_ca.png|50px]]
|Laws of War
|No
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_UAV_06_F
|style="background: #ded;"|AL-6 Pelican
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_UAV_06_F
|style="background: #ded;"|Jinaah AL-6
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_UAV_06_F
|style="background: #ded;"|AL-6 Pelican
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_UAV_06_F
|style="background: #ded;"|Utility Drone
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_UAV_06_F
|style="background: #ded;"|Utility Drone
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_UAV_06_antimine_F
|style="background: #ded;"|Demining Drone
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_UAV_06_medical_F
|style="background: #ded;"|AL-6 Pelican (Medical)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_UAV_06_medical_F
|style="background: #ded;"|Jinaah AL-6 (Medical)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_UAV_06_medical_F
|style="background: #ded;"|AL-6 Pelican (Medical)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_UAV_06_medical_F
|style="background: #ded;"|Utility Drone (Medical)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_UAV_06_medical_F
|style="background: #ded;"|Utility Drone (Medical)
|style="background: #ded;"|[[File:orange_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_AFV_Wheeled_01_cannon_F
|style="background: #ded;"|Rhino MGS
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_AFV_Wheeled_01_cannon_F
|style="background: #ded;"|Rhino MGS
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_AFV_Wheeled_01_up_cannon_F
|style="background: #ded;"|Rhino MGS UP
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|NATO (Pacific)
|style="background: #ded;"|B_T_AFV_Wheeled_01_up_cannon_F
|style="background: #ded;"|Rhino MGS UP
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_LT_01_AT_F
|style="background: #ded;"|AWC 301 Nyx (AT)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_LT_01_scout_F
|style="background: #ded;"|AWC 303 Nyx (Recon)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_LT_01_AA_F
|style="background: #ded;"|AWC 302 Nyx (AA)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_LT_01_cannon_F
|style="background: #ded;"|AWC 304 Nyx (Autocannon)
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_MBT_04_cannon_F
|style="background: #ded;"|T-140 Angara
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Tanks
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_MBT_04_cannon_F
|style="background: #ded;"|T-140 Angara
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Tanks
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_MBT_04_command_F
|style="background: #ded;"|T-140K Angara
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Tanks
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|CSAT (Pacific)
|style="background: #ded;"|O_T_MBT_04_command_F
|style="background: #ded;"|T-140K Angara
|style="background: #ded;"|[[File:tank_icon_ca.png|50px]]
|style="background: #ded;"|Tanks
|style="background: #ded;"|Yes: Tanks
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Ship_Gun_01_F
|style="background: #ded;"|Mk45 Hammer
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Ship_MRLS_01_F
|style="background: #ded;"|Mk41 VLS
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Jets
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_Radar_System_01_F
|style="background: #ded;"|AN/MPQ-105 Radar
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_Radar_System_02_F
|style="background: #ded;"|R-750 Cronus Radar
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_SAM_System_03_F
|style="background: #ded;"|MIM-145 Defender
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_SAM_System_04_F
|style="background: #ded;"|S-750 Rhea
|style="background: #ded;"|[[File:jets_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Jets
|-
|LDF
|I_E_Offroad_01_F
|Offroad
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_Offroad_01_covered_F
|style="background: #ded;"|Offroad (Covered)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_Offroad_01_comms_F
|style="background: #ded;"|Offroad (Comms)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Gendarmerie
|style="background: #ded;"|B_GEN_Offroad_01_covered_F
|style="background: #ded;"|Offroad (Covered)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Gendarmerie
|style="background: #ded;"|B_GEN_Offroad_01_comms_F
|style="background: #ded;"|Offroad (Comms)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Offroad_01_covered_F
|style="background: #ded;"|Offroad (Covered)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Offroad_01_comms_F
|style="background: #ded;"|Offroad (Comms)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|LDF
|I_E_Quadbike_01_F
|Quad Bike
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|Civilians
|style="background: #ded;"|C_Tractor_01_F
|style="background: #ded;"|Tractor
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|NATO
|B_Truck_01_flatbed_F
|HEMTT Flatbed
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|NATO (Pacific)
|B_T_Truck_01_flatbed_F
|HEMTT Flatbed
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|NATO
|B_Truck_01_cargo_F
|HEMTT Cargo
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|NATO (Pacific)
|B_T_Truck_01_cargo_F
|HEMTT Cargo
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_Truck_02_F
|Zamak Transport (Covered)
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_Truck_02_transport_F
|Zamak Transport
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_Truck_02_fuel_F
|Zamak Fuel
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_Truck_02_Ammo_F
|Zamak Ammo
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_Truck_02_Box_F
|Zamak Repair
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_Truck_02_Medical_F
|Zamak Medical
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_Truck_02_MRL_F
|Zamak MRL
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_UGV_01_F
|UGV Stomper
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|LDF
|I_E_UGV_01_rcws_F
|UGV Stomper RCWS
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_UGV_02_Science_F
|style="background: #ded;"|ED-1E Roller
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|NATO
|style="background: #ded;"|B_UGV_02_Demining_F
|style="background: #ded;"|ED-1D Pelter
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_UGV_02_Science_F
|style="background: #ded;"|Sayyah ED-1E
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|CSAT
|style="background: #ded;"|O_UGV_02_Demining_F
|style="background: #ded;"|Akinaka ED-1D
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_UGV_02_Science_F
|style="background: #ded;"|ED-1E Roller
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_UGV_02_Science_F
|style="background: #ded;"|ED-1E Roller
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|AAF
|style="background: #ded;"|I_UGV_02_Demining_F
|style="background: #ded;"|ED-1D Pelter
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_UGV_02_Demining_F
|style="background: #ded;"|ED-1D Pelter
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|IDAP
|style="background: #ded;"|C_IDAP_UGV_02_Demining_F
|style="background: #ded;"|Demining UGV
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Contact
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_Van_02_vehicle_F
|style="background: #ded;"|Van (Cargo)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_Van_02_transport_F
|style="background: #ded;"|Van Transport
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_Van_02_transport_MP_F
|style="background: #ded;"|Van Transport (MP)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_Van_02_medevac_F
|style="background: #ded;"|Van (Ambulance)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Contact Platform
|style="background: #ded;"|Yes: Laws of War
|-
|LDF
|I_E_Static_AA_F
|Static Titan Launcher (AA) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_Static_AT_F
|Static Titan Launcher (AT) [LDF]
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|NATO (Woodland)
|style="background: #ded;"|B_W_Static_Designator_01_F
|style="background: #ded;"|Remote Designator [NATO]
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Marksmen
|style="background: #ded;"|Yes: Marksmen
|-
|LDF
|I_E_GMG_01_F
|Mk32 GMG 20 mm
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_GMG_01_A_F
|Mk32A GMG 20 mm
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_HMG_01_F
|Mk30 HMG .50
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_HMG_01_A_F
|Mk30A HMG .50
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_Mortar_01_F
|Mk6 Mortar
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_Radar_System_01_F
|style="background: #ded;"|AN/MPQ-105 Radar
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Jets
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_SAM_System_03_F
|style="background: #ded;"|MIM-145 Defender
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Arma 3
|style="background: #ded;"|Yes: Jets
|-
|LDF
|I_E_Heli_light_03_dynamicLoadout_F
|WY-55 Czapla
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_Heli_light_03_unarmed_F
|WY-55 Czapla (Unarmed)
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|-
|LDF
|I_E_UAV_01_F
|AR-2 Darter
|[[File:enoch_icon_ca.png|50px]]
|Contact Platform
|No
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_UAV_06_F
|style="background: #ded;"|AL-6 Pelican
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|style="background: #ded;"|LDF
|style="background: #ded;"|I_E_UAV_06_medical_F
|style="background: #ded;"|AL-6 Pelican (Medical)
|style="background: #ded;"|[[File:enoch_icon_ca.png|50px]]
|style="background: #ded;"|Laws of War
|style="background: #ded;"|Yes: Laws of War
|-
|LDF
|I_E_APC_tracked_03_cannon_F
|FV-720 Odyniec
|[[File:enoch_icon_ca.png|50px]]
|Arma 3
|No
|}
|}


Extract script(which has a lotta of garbage code):
== Parameters ==
<code><nowiki>_mode = 0 ; //0: personal equipments, 1: vehicles
 
=== Global parameters ===
 
[[Image:Particles.jpg|thumb|ArmA particle texture]]
'''ShapeName -''' Name of the shape associated with the particle.
: In ArmA, the ShapeName is defined as an array.  This should be the particle shape name, followed by three integers.
: Example: ["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 0]
: 1. Anim Divisor (1 for a 1x1, 8 for a 8x8, etc)
: 2. Anim Starting Row
: 3. Number of Frames to Play (speed controlled by animation phase below)
 
: In this shot of [[:Image:Particles.jpg|"\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d"]], note the following:
 
:: The image used for this particle effect is 8X8 effect frames.  This means you need to use 8 as your Anim Divisor.  Overwise, the game will either draw too much of the image used, or too little.  This is highly visible in most situations.
 
:: The Anim Starting Row picks the coresponding superimposed number in the image above.  0 picks the first smoke effect, 1 picks the second smoke effect, 2 picks the first fire effect, etc.
 
:: The setting for the Number of Number of Frames to Play should, in most cases, be the number of effects available to the animation.  If you go over this (for example, selecting 9 in this 8X8 tile), it will start playing the animation frames of the next effect down.  If there is nothing below to grab, it will draw a blank for that frame.  If 1 is used, it will only play the first frame of the selected row.
:: If you want to find out of how many rows a datasource consists use ["...", 1, 0, 1] to see the full picture as a particle.
 
[[Image:Arma2_universal_particle_texture.jpg|thumb|Arma2 particle texture]]
In '''ArmA 2 (and OA)''', the method for determining how many frames to play has changed.
 
''Example 1:''
:["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32, 1]
:1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)
:2. Anim Starting Row (starting a 0)
:3. Number of Frames to play (Starting with 1 and not 0)
:4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))


_isDLCRestricted = {
:Example 1 above (a fire burning) will start the animation in row 10, will play from frames 1 to 32, and will loop.
private "_model" ;
 
if (getNumber (_this >> "ItemInfo" >> "type") == 801) then {
 
_model = toLower getText (configFile >> "CfgVehicles" >> getText (_this >> "ItemInfo" >> "uniformClass") >> "model") ;
Also in '''ArmA 2 and OA''', To achieve a single frame of animation that is not the first column of a row, use the third numerical value as a column selection instead of indicating how many frames to play.
} else {
 
_model = toLower getText (_this >> "model") ;
''Example 2:''
} ;
:["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 9, 0]  
_dlc = -1 ;
:1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)
_dlcName = "" ;
:2. Anim Starting Row (starting at 0)
{
:3. Column Selection (Starting with 1 and not 0)
if ((_x#0) in _model) exitWith {
:4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))
_dlc = _x#1 ;
:Additional Step: You must also set the AnimationPhase value (described in render parameters) to a large number (such as 1000) if you only want to play a single frame. The reason for this is that the game engine does not only play a single frame, it actually begins at the first frame in the row and cycles to the desired frame.  If a small AnimationPhase number is used then you can actualy see the animation cycle through the all the frames (1-9).  A large number makes this imperceptible and only the desired frame appears to be displayed.
_dlcName = _x#2 ;
 
} ;
[[Image:a3_universal_ca.jpg|thumb|Arma3 particle texture (Universal)]]
} forEach [
:Example 2 above (exploding rock dust) will start the animation in row 12, will only play frame 9, and will not loop.
["_curator\",275700,"curator"],
[[Image:a3_universal_02_ca.jpg|thumb|Arma3 particle texture (Universal_02)]]
["_kart\",288520,"kart"],
 
["_heli\",304380,"heli"],
== Example ==
["_mark\",332350,"mark"],
["_exp\",395180,"expansion"],
["_jets\",601670,"jets"],
["_argo\",275700,"curator"],
["_sams\",601670,"jets"],
["_destroyer\",601670,"jets"],
["_orange\",571710,"orange"],
["_tacops\",744950,"tacops"],
["_tank\",798390,"tank"],
["_enoch\",1021790,"enoch"],
["_contact\",1021790,"contact"]
] ;
[_dlc,_dlcName] ;
} ;


private "_classes" ;
For several examples of the kind of effects that can be accomplished via particles, see [[ParticleTemplates]].
if (_mode == 0) then {
_classes = ("getNumber (_x >> 'scope') == 2 and [configName _x] call BIS_fnc_baseWeapon == configName _x" configClasses (configFile >> "CfgWeapons")) +
("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgGlasses")) +
("getNumber (_x >> 'scope') == 2 and configName _x isKindOf 'Bag_Base'" configClasses (configFile >> "CfgVehicles")) ;
} ;
if (_mode == 1) then {
_classes = ("getNumber (_x >> 'scope') == 2 and (configName _x isKindOf 'AllVehicles' and
!(configName _x isKindOf 'Man') or (configName _x isKindOf 'Bag_Base'))" configClasses (configFile >> "CfgVehicles"))
} ;


_data = _classes apply {
=== Thunderbolt ===
[_x] + (_x call _isDLCRestricted)
} ;


#define PB _return pushBack
Create thunderbolt on logic named ''logic1'':
[[private]] _pos = [<nowiki/>[[position]] logic1 [[select]] 0,[[position]] logic1 [[select]] 1, 10];
[[drop]] ["blesk1", "", "Billboard", 0.01, 0.2, _pos, [0,0,0], 0, 1, 1, 0, [20 + [[random]] 20], [<nowiki/>[1,1,1,1], [1,1,1,0.7]], [1,0], 0, 0, "", "", ""];


_return = [
=== Mass grave Flies ===
'{| class="wikitable sortable"',
'|+colspan="3"|' + call {
if (_mode == 0) exitWith {
"Personal Equipments"
} ;
if (_mode == 1) exitWith {
"Vehicles"
} ;
},
'|-'
] ;


if (_mode == 0) then {
{{cc|SCRIPT FOR GENERATING FLIES AROUND MASS GRAVE}}
PB '!Type'
} else {
<code>[[private]] _source = "#particlesource" [[createVehicleLocal]] [[getPos]] (_this [[select]] 0);
PB '!Faction'
_source [[setParticleParams]]
} ;
[
["\ca\characters2\OTHER\FLY.p3d",1,0,1,0], {{cc|File,Ntieth,Index,Count,Loop}} 
"",  {{codecomment|/* Animation */}}
"spaceObject", {{codecomment|/* Type */}}
1, {{codecomment|/* TimerPer */}}
4, {{codecomment|/* Lifetime */}}
[0,0,0], {{codecomment|/* Position */}}
[0,0,0.5], {{codecomment|/* MoveVelocity */}}
1,1.30,1,0, {{cc|rotationVel, weight, volume, rubbing}}
[0.03,0.03,0.03,0], {{codecomment|/* Scale */}}
[[1,1,1,1],[1,1,1,1]], {{codecomment|/* Color */}}
[1.5,0.5], {{codecomment|/* Color */}}
0.01, {{codecomment|/* randDirPeriod */}}
0.08, {{codecomment|/* randDirIntensity */}}
"", {{codecomment|/* onTimerScript */}}
"", {{codecomment|/* DestroyScript */}}
_this, {{codecomment|/* object */}}
0, {{codecomment|/* Angle */}}
true, {{codecomment|/* onSurface */}}
0.5, {{codecomment|/* bounceOnSurface */}}
[<nowiki/>[0,0,0,0]]             {{codecomment|/* emissiveColor */}}
];</code>


_return = _return + [
<code>_source [[setParticleRandom]]
'!classname',
[
'!displayName',
2, {{codecomment|/* LifeTime */}}
'!DLC icon',
[2,2,0.25], {{codecomment|/* Position */}}
'!Introduced in',
[0,0,0], {{codecomment|/* MoveVelocity */}}
'!DLC Restricted?'
1, {{codecomment|/* rotationVel */}}
] ;
0.02, {{codecomment|/* Scale */}}
[0,0,0,0.1], {{codecomment|/* Color */}}
0.01, {{codecomment|/* randDirPeriod */}}
0.03, {{codecomment|/* randDirIntensity */}}
10 {{codecomment|/* Angle */}}
];</code>
<code>_source [[setDropInterval]] 0.003;</code>
<code>[[private]] _soundSource = [[createSoundSource]] ["Sound_Flies", [[getPos]] ([[_this]] [[select]] 0), [], 0];</code>


#define BGCol + (call {if (_dlcName != "") exitWith {'style="background: #ded;"|'} ; ""})


{
== Tutorials ==
_dlcName = getText (configFile >> "CfgMODs" >> (_x#2) >> "nameShort") ;
PB "|-" ;
if (_mode == 0) then {
PB ("|" BGCol + call {
if ((configHierarchy (_x#0))#1 == (configFile >> "CfgWeapons")) exitWith {
#define IKO(typeClass) (configName (_x select 0) isKindOf [typeClass,configFile >> "CfgWeapons"])
_type = (configName (_x#0)) call BIS_fnc_itemType ;
if (IKO("Rifle")) exitWith {"Rifle"} ;
if (IKO("Pistol")) exitWith {"Pistol"} ;
if (IKO("Launcher")) exitWith {"Launcher"} ;
if (_type#1 == "GPS") exitWith {"Terminal"} ;
if (_type#1 == "UAVTerminal") exitWith {"Terminal"} ;
_type#1
} ;
if ((configHierarchy (_x#0))#1 == (configFile >> "CfgGlasses")) exitWith {
"Facewear"
} ;
if ((configHierarchy (_x#0))#1 == (configFile >> "CfgVehicles") and configName (_x#0) isKindOf "Bag_Base") exitWith {
"Backpack"
} ;
}) ;
} else {
PB ("|" BGCol + getText (configfile >> "CfgFactionClasses" >> (getText (_x#0 >> "faction")) >> "displayName")) ;
} ;
PB ("|" BGCol + configName (_x#0)) ;
PB ("|" BGCol + getText (_x#0 >> "displayName")) ;
_addon = (configSourceAddonList (_x#0)) ;
_MOD = configSourceMODList (configFile >> "CfgPatches" >> _addon#0) ;
if (count _MOD > 0) then {
_MOD = _MOD#0
} else {
_MOD = ""
} ;
PB ("|" BGCol + call {
if ((_MOD) == "") exitWith {""} ;
if ((_MOD) == "contact") exitWith {"[[File:enoch_icon_ca.png|50px]]"} ;
if ((_MOD) == "curator") exitWith {"[[File:arma3_curator_eye.png|50px]]"} ;
if ((_MOD) == "kart") exitWith {"[[File:karts_icon_ca.png|50px]]"} ;
if ((_MOD) == "argo") exitWith {"[[File:malden_icon_ca.png|50px]]"} ;
if ((_MOD) == "expansion") exitWith {"[[File:apex_icon_ca.png|50px]]"} ;
format ["[[File:%1_icon_ca.png|50px]]",_MOD]
}) ;
_introDLC = getText ((_x#0) >> "dlc") ;
if (_introDLC == "" or _introDLC == "OfficialMOD") then {
PB ("|" BGCol + "Arma 3") ;
} else {
PB ("|" BGCol + getText (configFile >> "CfgMODs" >> _introDLC >> "nameShort")) ;
} ;
if (_dlcName == "") then {
PB ("|" + "No") ;
} else {
if (_x#2 == "enoch") then {
PB ("|" BGCol + "Yes: " + "Contact") ;
} else {
PB ("|" BGCol + "Yes: " + _dlcName) ;
} ;
} ;
} forEach _data ;


PB "|}" ;
* [http://www.ofpec.com/ed_depot/index.php?action=details&id=38&page=0&cat=xyz Vektorboson's Drop Tutorial]
copyToClipboard (_return joinString toString [10]) ;</nowiki></code>

Revision as of 12:13, 19 January 2020

Template:User ja
Template:User en-2
Where I live
Steam Twitter(JA/EN) Forums
Also cursed biography on my blog

My very own sandbox (aka Idea for contribute to the wiki)

April Fool things by Bohemia Interactive

2014 Arma 3 Karts (It eventually became true)
2015 Nothing?
2016 “Arma” Eau De Combat
2017 Nothing due to it being a Saturday.
2018 Nothing due to it being a Sunday.
2019 Bohemia Sandbox Theme Park
2020 More to come... Soon™
... ...
2035 Launches Operation Magnitude

Missing events in Armaverse Timeline

  • Red Tiger Coup
  • Kavala Coup
  • Jerusalem Ceasefire
  • First Contact events (Which aren't canon though)
    • June 15 2039, Electron-39 starts
    • Olom Meteor Strike in 2020 (Coverup news)
    • July 7 2039, Electron-39 supposed to be ended

Maybe there's more

Easter eggs in BI games

Category:Easter Eggs

Is DLC Restricted?

->Arma_3_DLC_Restrictions¯\_(ツ)_/¯

Obsolete → Outdated template

Template:outdated

Missile Components

Kind of personal memo. Useful when you're trying to do setMissileTarget and setMissileTargetPos?
Looks like SACLOS one (manualControl = 1) is the only component to do setMissileTargetPos.
See Also: Component Types, Munition guidance list

Missile Components list
classname Cone (degrees) Components Air Target Range (m) Ground Target Range (m) Max lock speed (km/h) Used in
MissileCore 50 SACLOS N/A N/A 0 N/A
ammo_Missile_CruiseBase 360 Data Link 0?-32000 0?-32000 1 N/A
ammo_Missile_CannonLaunchedBase 50 AI Manual 500-8000 500-8000 0 N/A
SACLOS N/A N/A
ammo_Bomb_LaserGuidedBase 120 NV 500-5000 500-5000 30 N/A
Laser 0?-5000 0?-5000
Laserbeam 0 SACLOS N/A N/A 0 Designator Batteries
M_PG_AT 30 IR 500-4000 500-4000 35 DAGR
DAGR
DAGR
Laser 0?-4000 0?-4000
SACLOS N/A N/A
M_AT 30 IR 500-4000 500-4000 35 DAR
DAR
DAR
Laser 0?-4000 0?-4000
M_NLAW_AT_F 5 Visual 500-800 500-800 35 PCML Missile
M_Scalpel_AT 30 IR 500-6000 500-6000 55 Scalpel E2
Scalpel E2
Scalpel E2
Scalpel
Scalpel
Scalpel 3x
Scalpel 4x
Laser 0?-6000 0?-6000
SACLOS N/A N/A
M_Scalpel_AT_hidden 30 IR 500-6000 500-6000 55 Scalpel E2
Laser 0?-6000 0?-6000
SACLOS N/A N/A
Bo_Air_LGB 30 IR 500-6000 500-6000 55 N/A
Laser 0?-6000 0?-6000
SACLOS N/A N/A
Bo_Air_LGB_hidden 30 IR 500-6000 500-6000 55 N/A
Laser 0?-6000 0?-6000
SACLOS N/A N/A
Bo_GBU12_LGB 120 NV 500-5000 500-5000 30 GBU-12
Laser 0?-5000 0?-5000
Bo_GBU12_LGB_MI10 120 NV 500-5000 500-5000 30 GBU-12
Laser 0?-5000 0?-5000
Bomb_03_F 120 NV 500-5000 500-5000 30 LOM-250G
KAB 250 LGB x1
KAB 250 LGB x1
Laser 0?-5000 0?-5000
Bomb_04_F 120 NV 500-5000 500-5000 30 GBU-12
GBU 12 LGB x1
GBU 12 LGB x1
GBU 12 LGB x2
Laser 0?-5000 0?-5000
M_Titan_AA 4 IR 500-3500 500-2500 250 Titan AA Missile
M_Titan_AA_static 4 IR 500-3500 500-2500 250 Zephyr
M_Titan_AA_long 30 IR 500-4500 500-3500 500 Titan Missile
Titan Missile
M_Zephyr 40 Radar 0?-10000 0?-5000 835 Zephyr
Zephyr
Zephyr
M_Zephyr_Mi06 40 Radar 0?-10000 0?-5000 835 N/A
M_Zephyr_air 40 Radar 0?-10000 0?-5000 835 N/A
M_Air_AA 90 IR 500-6000 500-5000 600 ASRAAM
ASRAAM
ASRAAM
ASRAAM
M_Air_AA_MI02 90 IR 500-6000 500-5000 600 ASRAAM
ASRAAM
M_Air_AA_MI06 90 IR 500-6000 500-5000 600 ASRAAM
M_Titan_AT 4.5 IR 500-2000 500-2000 35 Titan AT Missile
SACLOS N/A N/A
M_Titan_AP 4.5 SACLOS N/A N/A 35 Titan AP Missile
M_Titan_AT_static 4.5 IR 500-2000 500-2000 35 Titan Missile
SACLOS N/A N/A
M_Titan_AT_long 12 IR 500-5000 500-5000 35 Titan Missile
Titan Missile
Titan Missile
SACLOS N/A N/A
M_Air_AT 4.5 IR 500-2000 500-2000 35 AG Missiles
AG Missiles
SACLOS N/A N/A
Missile_AA_04_F 30 IR 500-5000 500-4000 445 Falchion-22
Falchion-22
Missile_AGM_02_F 50 IR 500-8000 500-8000 55 Macer
Macer 3x
Macer II AGM x1
Macer II AGM x1
Macer II AGM x2
Macer II AGM x1
Macer II AGM x2
M_Mo_82mm_AT 40 IR 500-800 500-800 0 N/A
M_Mo_82mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_120mm_AT 40 IR 500-800 500-800 0 N/A
M_Mo_120mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_155mm_AT 40 IR 500-800 500-800 0 N/A
M_Mo_155mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_230mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_230mm_AT 40 IR 500-800 500-800 0 N/A
Missile_AA_03_F 45 IR 500-6000 500-4000 700 Sahr-3
Sahr-3
Missile_AGM_01_F 20 IR 500-8000 500-8000 40 Sharur
KH25 AGM x1
KH25 AGM x1
KH25 AGM x1
M_Jian_AT 30 IR 500-6000 500-6000 35 Jian
Laser 0?-6000 0?-6000
SACLOS N/A N/A
ammo_Missile_MediumRangeAABase 70 Active Radar 0?-12000 0?-8000 777.778 N/A
Data Link 0?-12000 0?-8000
ammo_Missile_ShortRangeAABase 180 IR 500-5000 500-4000 600 N/A
ammo_Missile_rim116 180 IR 500-5000 500-4000 600 Spartan AA
ammo_Missile_rim162 170 Active Radar 0?-12000 0?-8000 888.889 Centurion AA
Data Link 0?-12000 0?-8000
ammo_Missile_AMRAAM_C 70 Active Radar 0?-12000 0?-8000 777.778 AMRAAM C AA x1
AMRAAM C AA x1
AMRAAM C AA x1
AMRAAM C AA x2
Data Link 0?-12000 0?-8000
ammo_Missile_AMRAAM_D 140 Active Radar 0?-13000 0?-9000 777.778 AMRAAM D AA x1
AMRAAM D AA x1
AMRAAM D AA x1
AMRAAM D AA x1
AMRAAM D AA x2
Data Link 0?-13000 0?-9000
ammo_Missile_BIM9X 180 IR 500-5000 500-4000 600 BIM 9X AA x1
BIM 9X AA x1
BIM 9X AA x1
BIM 9X AA x2
ammo_Missile_AA_R77 90 Active Radar 0?-12000 0?-8000 777.778 R77 MR AA x1
R77 MR AA x1
R77 MR AA x1
Data Link 0?-12000 0?-8000
ammo_Missile_AA_R73 150 IR 500-6000 500-4000 600 R73 SR AA x1
R73 SR AA x1
BombCluster_01_Ammo_F 120 NV 500-5000 500-5000 30 CBU-85
CBU-85 Cluster x1
CBU-85 Cluster x2
Laser 0?-5000 0?-5000
BombCluster_02_Ammo_F 120 NV 500-5000 500-5000 30 RBK-500F
RBK-500F Cluster x1
Laser 0?-5000 0?-5000
BombCluster_02_Cap_Ammo_F 120 NV 500-5000 500-5000 30 RBK-500F Cluster x1
Laser 0?-5000 0?-5000
BombCluster_03_Ammo_F 120 NV 500-5000 500-5000 30 BL778
BL778 Cluster x1
BL778 Cluster x2
Laser 0?-5000 0?-5000
M_125mm_cannon_ATGM 50 AI Manual 500-8000 500-8000 0 125mm ATGM
SACLOS N/A N/A
M_120mm_cannon_ATGM 50 AI Manual 500-8000 500-8000 0 120mm ATGM
SACLOS N/A N/A
M_120mm_cannon_ATGM_LG 180 Laser 0?-8000 0?-8000 35 120mm ATGM LG
M_Vorona_HEAT 50 SACLOS N/A N/A 0 9M135 HEAT Missile
M_Vorona_HE 50 SACLOS N/A N/A 0 9M135 HE Missile
M_127mm_Firefist_AT 4 IR 500-4500 500-4500 41.6667 FireFIST ATGM Missile
ammo_Missile_Cruise_01 360 Data Link 0?-32000 0?-32000 1 Cruise Missile HE
ammo_Missile_Cruise_01_Cluster 360 Data Link 0?-32000 0?-32000 1 Cruise Missile Cluster
ammo_Missile_LongRangeAABase 70 Active Radar 0?-16000 0?-8000 777.778 N/A
Data Link 0?-16000 0?-8000
ammo_Missile_AntiRadiationBase 120 Anti Radiation 0?-16000 0?-16000 55 N/A
ammo_Bomb_SmallDiameterBase 120 NV 0?-8000 0?-8000 30 N/A
Laser 0?-8000 0?-8000
IR 500-8000 500-8000
ammo_Missile_mim145 120 Active Radar 0?-16000 0?-8000 777.778 Defender AA
ammo_Missile_s750 120 Active Radar 0?-16000 0?-8000 777.778 Rhea AA
ammo_Missile_HARM 120 Anti Radiation 0?-16000 0?-16000 55 AGM-88C HARM x1
AGM-88C HARM x1
AGM-88C HARM x1
AGM-88C HARM x1
ammo_Bomb_SDB 120 NV 0?-8000 0?-8000 30 GBU SDB x1
GBU SDB x4
Laser 0?-8000 0?-8000
IR 500-8000 500-8000
ammo_Missile_KH58 120 Anti Radiation 0?-16000 0?-16000 55 KH58 ARM x1
KH58 ARM x1
KH58 ARM x1

_data = ("isClass (_x >> 'Components' >> 'SensorsManagerComponent' >> 'Components') or (getNumber (_x >> 'manualControl') == 1)" configClasses (configFile >> "CfgAmmo") apply { _cfg = _x ; _mags = "getText (_x >> 'ammo') == configName _cfg" configClasses (configFile >> "CfgMagazines") ; _launchers = ("(getNumber (_x >> 'scope') >= 1) and { (configName _x) isKindOf ['LauncherCore',(configFile >> 'CfgWeapons')] }" configClasses (configFile >> "CfgWeapons")) ; [ configName _cfg, "true" configClasses (_cfg >> "components" >> "SensorsManagerComponent" >> "Components"), _mags//_launchers select {(toLower (_mags#0)) in (([configName _x,true] call BIS_fnc_compatibleMagazines) apply {toLower _x})} ] }) ; #define PB _return pushBack _return = [ '{| class="wikitable sortable"', '|+Missile Components list', '|-', '!classname', '!Cone (degrees)', '!Components', '!Air Target Range (m)', '!Ground Target Range (m)', '!Max lock speed (km/h)', '!Used in' ] ; _lastSpan = 0 ; _addComponent = { if !(_this isEqualTo "SACLOS") then { PB "|" + (configName _this call _componentToString) ; { _minRange = getNumber (_this >> _x >> "minRange") ; _maxRange = getNumber (_this >> _x >> "maxRange") ; if (_minRange == _maxRange) then { PB "|" + "0?-" + (str _maxRange) ; } else { PB "|" + (str _minRange) + "-" + (str _maxRange) ; } ; } forEach ["AirTarget","GroundTarget"] ; } else { PB "|" + "SACLOS" ; PB "|" + "N/A" ; PB "|" + "N/A" ; } ; } ; _componentToString = { if (_this == "IRSensorComponent") exitWith {"IR"} ; if (_this == "NVSensorComponent") exitWith {"NV"} ; if (_this == "LaserSensorComponent") exitWith {"Laser"} ; if (_this == "VisualSensorComponent") exitWith {"Visual"} ; if (_this == "RadarSensorComponent") exitWith {"Radar"} ; if (_this == "DataLinkSensorComponent") exitWith {"Data Link"} ; if (_this == "ActiveRadarSensorComponent") exitWith {"Active Radar"} ; if (_this == "AntiRadiationSensorComponent") exitWith {"Anti Radiation"} ; if (_this == "AIManualSensorComponent") exitWith {"AI Manual"} ; _this } ; { _x params ["_name","_sensors","_wpn"] ; _cfg = (configFile >> "CfgAmmo" >> _name) ; if (getNumber (_cfg >> "manualControl") == 1) then { _sensors pushBack "SACLOS" ; } ; PB "|-" ; _rowspan = (if (count _sensors >= 2) then {format ['rowspan="%1"|',count _sensors]} else {""}) ; PB "|" + _rowspan + _name ; PB "|" + _rowspan + str getNumber (_cfg >> "missileLockCone") ; _sensors#0 call _addComponent ; PB "|" + _rowspan + str getNumber (_cfg >> "missileLockMaxSpeed") ; if (count _wpn != 0) then { PB "|" + _rowspan + ((_wpn apply {getText (_x >> "displayName")}) - [""] joinString "<BR>") ; } else { PB "|" + _rowspan + "N/A" ; } ; { if (_forEachIndex != 0) then { PB "|-" ; _x call _addComponent ; } ; } forEach _sensors ; } forEach _data ; PB "|}" ; copyToClipboard (_return joinString endl) ;

Particle effects

Useful particle effects.
See also: ParticleArray

Type Note
["a3\data_f\particleeffects\universal\universal.p3d",16,10,32,1],"","billboard" Fire
["a3\data_f\particleeffects\universal\universal.p3d",16,12,8,0],"","billboard" White smoke
["a3\data_f\particleeffects\universal\universal.p3d",16,13,2,0],"","billboard" Fire spark
["a3\data_f\particleeffects\universal\universal.p3d",16,14,5,1],"","billboard" Chaff
["a3\data_f\particleeffects\universal\universal.p3d",16,7,48,1],"","billboard" Smoke 1
["a3\data_f\particleeffects\universal\universal_02.p3d",8,0,40,1],"","billboard" Smoke 2
["a3\data_f\particleeffects\universal\universal.p3d",16,12,13,0],"","billboard" Dusty smoke
["a3\data_f\particleeffects\universal\universal.p3d",16,2,80,0],"","billboard" Explosion 1
["a3\data_f\particleeffects\universal\universal.p3d",16,0,32,0],"","billboard" Explosion 2
["a3\data_f\particleeffects\universal\universal.p3d",16,13,10,0],"","billboard" Water splash
["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,12,8,0],"","billboard" Water splash (surface)
["a3\data_f\particleeffects\universal\stonesmall.p3d",1,0,1,1],"","spaceobject" Stone (grey)
["a3\data_f\particleeffects\pstone\pstone.p3d",1,0,1,1],"","spaceobject" Stone (khaki)
["a3\data_f\particleeffects\wallpart\wallpart.p3d",1,0,1,1],"","spaceobject" Building shard
["a3\data_f\particleeffects\universal\universal.p3d",16,12,9,0],"","billboard" Dirt
["a3\data_f\particleeffects\shard\shard.p3d",1,0,1,0],"","spaceobject" Metal shard 1
["a3\data_f\particleeffects\shard\shard2.p3d",1,0,1,0],"","spaceobject" Metal shard 2
["a3\data_f\particleeffects\shard\shard3.p3d",1,0,1,0],"","spaceobject" Metal shard 3
["a3\data_f\particleeffects\shard\shard4.p3d",1,0,1,0],"","spaceobject" Metal shard 4
["a3\data_f\particleeffects\universal\refract.p3d",1,0,1,0],"","billboard" Refract/haze
["a3\data_f\particleeffects\universal\underwatersmoke.p3d",4,0,16,1],"","billboard" Bubbles
["a3\data_f\particleeffects\universal\universal.p3d",16,13,1,0],"","billboard" Blood
["a3\data_f\particleeffects\universal\meat_ca.p3d",1,0,1,0],"","spaceobject" Body meat
["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,13,3,0],"","billboard" Water splash 2 (surface)
["a3\data_f\particleeffects\universal\universal.p3d",16,12,16,0],"","billboard" White orb
["a3\data_f\particleeffects\universal\sparksball.p3d",1,0,1,0],"","spaceobject" Spark
["a3\data_f\particleeffects\wallpart\wallpart2.p3d",1,0,1,1],"","spaceobject" Concrete debri
["a3\data_f\particleeffects\universal\universal.p3d",16,15,15,1],"","billboard" Single bubble

ctrlCreate controls

  • RscText
  • RscTextSmall
  • RscTitle
  • RscProgress
  • RscProgressNotFreeze
  • RscPicture
  • RscLadderPicture
  • RscPictureKeepAspect
  • RscHTML
  • RscButton
  • RscShortcutButton
  • RscButtonSmall
  • RscEdit
  • RscCombo
  • RscListBox
  • RscListNBox
  • RscXListBox
  • RscTree
  • RscSlider
  • RscSliderH
  • RscXSliderH
  • RscActiveText
  • RscStructuredText
  • RscBackgroundStripeTop
  • RscBackgroundStripeBottom
  • RscToolbox
  • RscHitZones
  • RscXKeyShadow
  • RscXKey
  • RscMapControl
  • RscObject
  • RscLineBreak
  • RscCompass
  • RscWatch
  • RscCheckBox
  • RscDisplayUavTerminalWaypointMenu
  • RscIGText
  • RscIGProgress
  • RscListBoxKeys
  • RscBackground
  • RscLine
  • RscActivePicture
  • RscButtonTextOnly
  • RscShortcutButtonMain
  • RscButtonEditor
  • RscIGUIShortcutButton
  • RscGearShortcutButton
  • RscButtonMenu
  • RscButtonMenuOK
  • RscButtonMenuCancel
  • RscButtonMenuSteam
  • RscLoadingText
  • RscIGUIListBox
  • RscIGUIListNBox
  • RscFrame
  • RscBackgroundGUI
  • RscBackgroundGUILeft
  • RscBackgroundGUIRight
  • RscBackgroundGUIBottom
  • RscBackgroundGUITop
  • RscBackgroundGUIDark
  • RscBackgroundLogo
  • RscMapControlEmpty
  • IGUIBack
  • RscVignette
  • CA_Mainback
  • CA_Back
  • CA_Title_Back
  • CA_Black_Back
  • CA_Title
  • CA_Logo
  • CA_Logo_Small
  • CA_RscButton
  • CA_RscButton_dialog
  • CA_Ok
  • CA_Ok_image
  • CA_Ok_image2
  • CA_Ok_text
  • ctrlCheckbox
  • ctrlCheckboxBaseline
  • ctrlActivePicture
  • ctrlStatic
  • ctrlControlsGroupNoScrollbars
  • ctrlStructuredText
  • RscTextMulti
  • RscTreeSearch
  • RscPictureAllowPixelSplit
  • RscPictureKeepAspectAllowPixelSplit
  • RscVideo
  • RscVideoKeepAspect
  • RscActivePictureKeepAspect
  • RscButtonMenuBIKI
  • RscTextCheckBox
  • RscEditMulti
  • RscEditReadOnly
  • RscEditMultiReadOnly
  • RscMapSignalBackground
  • RscMapSignalPicture
  • RscMapSignalText
  • RscInterlacingScreen
  • RscFeedback
  • RscVehicleToggles
  • RscTrafficLight
  • RscButtonSearch
  • RscControlsTable
  • RscIGUIText
  • RscOpticsText
  • RscOpticsValue
  • RscIGUIValue
  • RscButtonMenuMain
  • RscButtonTestCentered
  • RscDisplayDebriefing_RscTextMultiline
  • RscButtonArsenal
  • RscTextNoShadow
  • RscButtonNoColor
  • RscToolboxButton
  • ctrlStaticPicture
  • ctrlStaticPictureKeepAspect
  • ctrlStaticPictureTile
  • ctrlStaticFrame
  • ctrlStaticLine
  • ctrlStaticMulti
  • ctrlStaticBackground
  • ctrlStaticOverlay
  • ctrlStaticTitle
  • ctrlStaticFooter
  • ctrlStaticBackgroundDisable
  • ctrlStaticBackgroundDisableTiles
  • ctrlButton
  • ctrlButtonPicture
  • ctrlButtonPictureKeepAspect
  • ctrlButtonOK
  • ctrlButtonCancel
  • ctrlButtonClose
  • ctrlButtonToolbar
  • ctrlButtonSearch
  • ctrlButtonExpandAll
  • ctrlButtonCollapseAll
  • ctrlButtonFilter
  • ctrlEdit
  • ctrlEditMulti
  • ctrlSliderV
  • ctrlSliderH
  • ctrlCombo
  • ctrlComboToolbar
  • ctrlListbox
  • ctrlToolbox
  • ctrlToolboxPicture
  • ctrlToolboxPictureKeepAspect
  • ctrlCheckboxes
  • ctrlCheckboxesCheckbox
  • ctrlProgress
  • ctrlHTML
  • ctrlActiveText
  • ctrlActivePictureKeepAspect
  • ctrlTree
  • ctrlControlsGroup
  • ctrlControlsGroupNoHScrollbars
  • ctrlControlsGroupNoVScrollbars
  • ctrlShortcutButton
  • ctrlShortcutButtonOK
  • ctrlShortcutButtonCancel
  • ctrlShortcutButtonSteam
  • ctrlXListbox
  • ctrlXSliderV
  • ctrlXSliderH
  • ctrlMenu
  • ctrlMenuStrip
  • ctrlMap
  • ctrlMapEmpty
  • ctrlMapMain
  • ctrlListNBox
  • ctrlCheckboxToolbar
↑ Back to spoiler's top

Not even tested - I'd like to add it to ctrlCreate article after confirm "(isNumber (_x >> 'type') isEqualTo true) and !isClass (_x >> 'controls')" configClasses (configFile) apply {"* " + configName _x} joinString endl

ParticleArray

Todo and note:
-Add the section for the array from setParticleRandom, setParticleCircle, setParticleFire?
-Planning remove and merge to format section, suggestions?
-Make A3-compatible copy-and-paste examples

Particle is a lightweight for performance effect system that is to be used for emulate dusts, fires, explosions, and/or anything. Every explosions, dusts, fires and most of in-game 3D effects are made in this system.
Particles can be generated by script commands like drop, so you can also do emulate them easily.


Format

[ shapeName, animationName, type, timerPeriod, lifeTime, position, moveVelocity, rotationVelocity, weight, volume, rubbing, size, color, animationPhase, randomDirectionPeriod, randomDirectionIntensity, onTimer, beforeDestroy, object, angle, // Template:since onSurface, // Template:since bounceOnSurface, // Template:since emissiveColor, // Template:since vectorDir // Template:since ]

# parameter name Type Description
0 shapeName Render
Arma 3 universal particle texture, file path: a3\data_f\ParticleEffects\Universal\Universal

String or Array format [p3dPath, nth, index, count, loop]:

  • p3dPath: String - File path to the particle you desired to use.
  • nth: Number - Divide the particle texture by this number. Warning: do not put 0, or results CTD!
  • index: Number - The row index that start of the animation.
  • count: Number - The animation count that the particles will use. If the number is bigger than nth, will continue to next row.
  • loop: Number - (Optional, default 1) If 0, the particle will stop its animation when there's no more texture left, 1 to loop back to the start of the texture set.

For example, to use the fire texture that shown in the picture, put this: ["a3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1]

1 animationName N/A String - Obsolete parameter that was meant to play .rtm animations, will throw "Skeletal animation not supported for particles" rpt error if not empty
2 type Render String - "Billboard" that the particle will always face to the camera, or "SpaceObject" that that particle is similar with regular objects.
3 timerPeriod Script Number - The script that defined in onTimer parameter will be executed in this time after a particle is generated, in seconds.
4 lifetime Physical Number - The life time of each particles in seconds.
5 position Physical Array format Position, the center is the position of the source.
6 moveVelocity Physical Array format velocity.
7 rotationVelocity Physical Number - particle rotations per second.
8 weight Physical Number - weight of the particle (kg).
9 volume Physical Number - volume of the particle in m3.
10 rubbing Physical Number - Determines how particles blown by winds (include downwash by helicopters).
11 size Render Array of Numbers - particle size along its lifetime, in meter.

Example: this will generate particles that 1m sized, then will increase its size to 2m and 4m when its end of life, smoothly. [1, 2, 4]

12 color Render Array of Arrays format Color

Example: this will generate half-transparent grey particle, then will change its color to transparent white. [[0.5, 0.5, 0.5, 0.3], [1, 1, 1, 0]]

13 animationPhase Render Array of Numbers - phase of the animation in time. In other words, the play speed of the selected frames for the Number of Frames to Play above. The higher the number, the faster it plays through the animation frames. Note that if the Number of Frames to Play above is set to 1, this will have no visible effect.

Example: [2, 0]

14 randomDirectionPeriod Random Number - In seconds.
15 randomDirectionIntensity Random Number - How particles change its velocity every once in randomDirectionPeriod seconds, in meters?
16 onTimer Script String - code executed on timer. private _particlePosition = this;
17 beforeDestroy Script String - code executed right before particle's destruction. private _particlePosition = this;
18 object Physical Object - If this parameter isn't objNull, the particle source will be attached to the object. The source will stop to generate its particles when the distahce between the object and the source is further than Object View Distance.
19 angle Physical Number - (Optional, default 0) determines the particle's starting angle in radian. pi = 180°. Template:since
20 onSurface Physical Boolean - (Optional, default false) Bounce the particles when hit the surface if true. If circleRadius > 0, placing of particle on (water) surface on start of its existence. Circle radius is defined by command setParticleCircle. Template:since
21 bounceOnSurface Physical Number - (Optional, default -1) coef of bounce in collision with ground, 0..1 for collisions, -1 to disable collision. Should be used soberly as it has a significant impact on performance. Template:since
22 emissiveColor Render Array of Arrays format Color - (Optional, default [ ]?) Sets emissivity of the particle (RGB0). Works as lighting of particles, so must be combined with correctly set particle color. Last parameter has no meaning for now. Template:since
23 vectorDir Physical Array format vectorDir? - (Optional) Sets the default direction for SpaceObject particles. Template:since

Parameters

Global parameters

ArmA particle texture

ShapeName - Name of the shape associated with the particle.

In ArmA, the ShapeName is defined as an array. This should be the particle shape name, followed by three integers.
Example: ["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 0]
1. Anim Divisor (1 for a 1x1, 8 for a 8x8, etc)
2. Anim Starting Row
3. Number of Frames to Play (speed controlled by animation phase below)
In this shot of "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", note the following:
The image used for this particle effect is 8X8 effect frames. This means you need to use 8 as your Anim Divisor. Overwise, the game will either draw too much of the image used, or too little. This is highly visible in most situations.
The Anim Starting Row picks the coresponding superimposed number in the image above. 0 picks the first smoke effect, 1 picks the second smoke effect, 2 picks the first fire effect, etc.
The setting for the Number of Number of Frames to Play should, in most cases, be the number of effects available to the animation. If you go over this (for example, selecting 9 in this 8X8 tile), it will start playing the animation frames of the next effect down. If there is nothing below to grab, it will draw a blank for that frame. If 1 is used, it will only play the first frame of the selected row.
If you want to find out of how many rows a datasource consists use ["...", 1, 0, 1] to see the full picture as a particle.
Arma2 particle texture

In ArmA 2 (and OA), the method for determining how many frames to play has changed.

Example 1:

["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32, 1]
1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)
2. Anim Starting Row (starting a 0)
3. Number of Frames to play (Starting with 1 and not 0)
4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))
Example 1 above (a fire burning) will start the animation in row 10, will play from frames 1 to 32, and will loop.


Also in ArmA 2 and OA, To achieve a single frame of animation that is not the first column of a row, use the third numerical value as a column selection instead of indicating how many frames to play.

Example 2:

["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 9, 0]
1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)
2. Anim Starting Row (starting at 0)
3. Column Selection (Starting with 1 and not 0)
4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))
Additional Step: You must also set the AnimationPhase value (described in render parameters) to a large number (such as 1000) if you only want to play a single frame. The reason for this is that the game engine does not only play a single frame, it actually begins at the first frame in the row and cycles to the desired frame. If a small AnimationPhase number is used then you can actualy see the animation cycle through the all the frames (1-9). A large number makes this imperceptible and only the desired frame appears to be displayed.
Arma3 particle texture (Universal)
Example 2 above (exploding rock dust) will start the animation in row 12, will only play frame 9, and will not loop.
Arma3 particle texture (Universal_02)

Example

For several examples of the kind of effects that can be accomplished via particles, see ParticleTemplates.

Thunderbolt

Create thunderbolt on logic named logic1:

private _pos = [position logic1 select 0,position logic1 select 1, 10];
drop ["blesk1", "", "Billboard", 0.01, 0.2, _pos, [0,0,0], 0, 1, 1, 0, [20 + random 20], [[1,1,1,1], [1,1,1,0.7]], [1,0], 0, 0, "", "", ""];

Mass grave Flies

// SCRIPT FOR GENERATING FLIES AROUND MASS GRAVE

private _source = "#particlesource" createVehicleLocal getPos (_this select 0); _source setParticleParams [ ["\ca\characters2\OTHER\FLY.p3d",1,0,1,0], // File,Ntieth,Index,Count,Loop "", /* Animation */ "spaceObject", /* Type */ 1, /* TimerPer */ 4, /* Lifetime */ [0,0,0], /* Position */ [0,0,0.5], /* MoveVelocity */ 1,1.30,1,0, // rotationVel, weight, volume, rubbing [0.03,0.03,0.03,0], /* Scale */ [[1,1,1,1],[1,1,1,1]], /* Color */ [1.5,0.5], /* Color */ 0.01, /* randDirPeriod */ 0.08, /* randDirIntensity */ "", /* onTimerScript */ "", /* DestroyScript */ _this, /* object */ 0, /* Angle */ true, /* onSurface */ 0.5, /* bounceOnSurface */ [[0,0,0,0]] /* emissiveColor */ ];

_source setParticleRandom [ 2, /* LifeTime */ [2,2,0.25], /* Position */ [0,0,0], /* MoveVelocity */ 1, /* rotationVel */ 0.02, /* Scale */ [0,0,0,0.1], /* Color */ 0.01, /* randDirPeriod */ 0.03, /* randDirIntensity */ 10 /* Angle */ ];

_source setDropInterval 0.003; private _soundSource = createSoundSource ["Sound_Flies", getPos (_this select 0), [], 0];


Tutorials