POLPOX – User

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| <div style="box-shadow: 0 0 0.5em 0.125em rgba(0,0,0,0.25); display: flex; margin-right: 1em; height: 2em; width: 3em;">
<div style="background-color: #BC002D; border-radius: 1.2em; margin: auto; height: 1.2em; width: 1.2em"></div>
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|{{User ja}}
|{{User ja}}
|-
|-
|
|
|{{User en-2}}
|{{User en-2}}
|}<!--Stolen from Lou's page-->
|}<!--Stolen from Lou's page--><!-- /I know what you did… 👀/ -->
{|
{|
!colspan="3"|Where I live
!colspan="3"|Where I live
|-
|-
|[https://steamcommunity.com/id/polpox/ Steam]
|[https://steamcommunity.com/id/polpox/ Steam]
|[https://twitter.com/polpox_avenger/ Twitter]
|Twitter([https://twitter.com/polpox_avenger/ JA]/[https://twitter.com/polpoxEN/ EN])
|[https://forums.bohemia.net/profile/892104-polpox/ Forums]
|[https://forums.bohemia.net/profile/892104-polpox/ Forums]
|-
|-
|colspan="3"|[https://polpoxarma.blogspot.com/2014/09/blog-post.html#english Also cursed biography on my blog]
|colspan="3"|[https://polpoxarma.blogspot.com/2014/09/blog-post.html#english Also cursed biography on my blog]
|}
|}
==My very own sandbox(aka Idea for contribute to the wiki)==
== My very own sandbox (aka Idea for contribute to the wiki) ==
===April Fool things by Bohemia Interactive===
=== April Fool things by Bohemia Interactive ===
*2014
{| class="bikitable"
**[[Arma 3 Karts]]
! 2014
***[https://www.bohemia.net/blog/bohemia-interactive-presents-arma-3-dlc-strategy-releases-arma-3-karts-dlc It eventually become true.]
| [[Arma 3 Karts]] ([https://www.bohemia.net/blog/bohemia-interactive-presents-arma-3-dlc-strategy-releases-arma-3-karts-dlc It eventually became true])
*2015
|-
**Nothing?
! 2015
*2016
| Nothing?
**[https://www.bohemia.net/blog/bohemia-interactive-deploys-arma-eau-de-combat “Arma” Eau De Combat]
|-
*2017
! 2016
**Nothing due to is a Saturday.
| [https://www.bohemia.net/blog/bohemia-interactive-deploys-arma-eau-de-combat “Arma” Eau De Combat]
*2018
|-
**Nothing due to is a Sunday.
! 2017
*2019
| Nothing due to it being a Saturday.
**[https://www.bohemia.net/blog/bohemia-interactive-announces-bohemia-sandbox-theme-park Bohemia Sandbox]
|-
*2020
! 2018
**More to come...
| Nothing due to it being a Sunday.
*...
|-
*<s>2035</s>
! 2019
**<s>Launches Operation Magnitude</s>
| [https://www.bohemia.net/blog/bohemia-interactive-announces-bohemia-sandbox-theme-park Bohemia Sandbox Theme Park]
|-
! 2020
| More to come... Soon&trade;
|-
! ...
| style="text-align: center" | ...
|-
! <s>2035</s>
| <s>Launches Operation Magnitude</s>
|}


===Missing events in [[Armaverse Timeline]]===
===Missing events in [[Armaverse Timeline]]===
*Red Tiger Coup
*Red Tiger Coup
*Kavala Coup
*<s>Kavala Coup</s>
*Jerusalem Ceasefire
*<s>Jerusalem Ceasefire</s>
*First Contact events (Which aren't canon though)
*First Contact events (Which aren't canon though)
**Olom Meteor Strike (Coverup news)
**June 15 2039, Electron-39 starts
**Olom Meteor Strike in 2020 (Coverup news)
**July 7 2039, Electron-39 supposed to be ended
Maybe there's more
Maybe there's more


===Easter eggs in BI games===
=== Easter eggs in BI games ===
*Galaxy in the chimney (Arma 3 Apex)
 
→ [[:Category:Easter Eggs]]


===Is DLC Restricted?===
===Is DLC Restricted?===
Some tweaks after the feedbacks.<BR>
->[[Arma_3_DLC_Restrictions]]¯\_(ツ)_/¯
[[Arma_3_DLC_Restrictions]]<BR>
 
Don't forget to remove it! ¯\_(ツ)_/¯
=== Obsolete → Outdated template ===


Todo: Remove no-icons and non-restricted(maybe not?), <s>remove vehicle weapons from Personal Equipments list</s>
{{outdated|arma|1.15|See [[Template:outdated]] 😉}}


Icons in Personal Equipments list are based on Arsenal, Vehicles list are based on Eden Editor's Assets Browser.
===Missile Components===
Kind of personal memo. Useful when you're trying to do [[setMissileTarget]] and [[setMissileTargetPos]]?<BR>
Looks like SACLOS one (manualControl = 1) is the only component to do setMissileTargetPos.<BR>
See Also: [[Arma_3_Sensors_config_reference#componentType|Component Types]], [[Arma_3_Sensors#Precision_guided_munitions|Munition guidance list]]


{| class="wikitable sortable"
{| class="wikitable sortable"
|+colspan="3"|Personal Equipments
|+Missile Components list
|-
|-
!Type
!classname
!classname
!displayName
!Cone (degrees)
!Icon
!Components
!Restricted?
!Air Target Range (m)
!Ground Target Range (m)
!Max lock speed (km/h)
!Used in
|-
|-
|Watch
|MissileCore
|ItemWatch
|50
|Watch
|SACLOS
|
|N/A
|No
|N/A
|0
|N/A
|-
|-
|Compass
|ammo_Missile_CruiseBase
|ItemCompass
|360
|Compass
|Data Link
|
|0?-32000
|No
|0?-32000
|1
|N/A
|-
|-
|Terminal
|rowspan="2"|ammo_Missile_CannonLaunchedBase
|ItemGPS
|rowspan="2"|50
|GPS
|AI Manual
|
|500-8000
|No
|500-8000
|rowspan="2"|0
|rowspan="2"|N/A
|-
|-
|Communication
|SACLOS
|ItemRadio
|N/A
|Radio
|N/A
|
|No
|-
|-
|Map
|rowspan="2"|ammo_Bomb_LaserGuidedBase
|ItemMap
|rowspan="2"|120
|Map
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|N/A
|-
|-
|Item
|Laser
|MineDetector
|0?-5000
|Mine Detector
|0?-5000
|
|No
|-
|-
|Binocular
|Laserbeam
|Binocular
|0
|Binoculars
|SACLOS
|
|N/A
|No
|N/A
|0
|Designator Batteries
|-
|-
|Binocular
|rowspan="3"|M_PG_AT
|Rangefinder
|rowspan="3"|30
|Rangefinder
|IR
|
|500-4000
|No
|500-4000
|rowspan="3"|35
|rowspan="3"|DAGR<BR>DAGR<BR>DAGR
|-
|-
|NVGs
|Laser
|NVGoggles
|0?-4000
|NV Goggles (Brown)
|0?-4000
|
|No
|-
|-
|NVGs
|SACLOS
|NVGoggles_OPFOR
|N/A
|NV Goggles (Black)
|N/A
|
|No
|-
|-
|NVGs
|rowspan="2"|M_AT
|NVGoggles_INDEP
|rowspan="2"|30
|NV Goggles (Green)
|IR
|
|500-4000
|No
|500-4000
|rowspan="2"|35
|rowspan="2"|DAR<BR>DAR<BR>DAR
|-
|-
|Binocular
|Laser
|Laserdesignator
|0?-4000
|Laser Designator (Sand)
|0?-4000
|
|No
|-
|-
|Binocular
|M_NLAW_AT_F
|Laserdesignator_02
|5
|Laser Designator (Hex)
|Visual
|[[file:mark_icon_ca.png|25px]]
|500-800
|No
|500-800
|35
|PCML Missile
|-
|-
|Binocular
|rowspan="3"|M_Scalpel_AT
|Laserdesignator_03
|rowspan="3"|30
|Laser Designator (Olive)
|IR
|[[file:mark_icon_ca.png|25px]]
|500-6000
|No
|500-6000
|rowspan="3"|55
|rowspan="3"|Scalpel E2<BR>Scalpel E2<BR>Scalpel E2<BR>Scalpel<BR>Scalpel<BR>Scalpel 3x<BR>Scalpel 4x
|-
|-
|Item
|Laser
|FirstAidKit
|0?-6000
|First Aid Kit
|0?-6000
|
|No
|-
|-
|Item
|SACLOS
|Medikit
|N/A
|Medikit
|N/A
|
|No
|-
|-
|Item
|rowspan="3"|M_Scalpel_AT_hidden
|ToolKit
|rowspan="3"|30
|Toolkit
|IR
|
|500-6000
|No
|500-6000
|rowspan="3"|55
|rowspan="3"|Scalpel E2
|-
|-
|Launcher
|Laser
|launch_NLAW_F
|0?-6000
|PCML
|0?-6000
|
|No
|-
|-
|Launcher
|SACLOS
|launch_RPG32_F
|N/A
|RPG-42 Alamut
|N/A
|
|No
|-
|-
|Launcher
|rowspan="3"|Bo_Air_LGB
|launch_B_Titan_F
|rowspan="3"|30
|Titan MPRL (Sand)
|IR
|
|500-6000
|No
|500-6000
|rowspan="3"|55
|rowspan="3"|N/A
|-
|-
|Launcher
|Laser
|launch_I_Titan_F
|0?-6000
|Titan MPRL (Digital)
|0?-6000
|
|No
|-
|-
|Launcher
|SACLOS
|launch_O_Titan_F
|N/A
|Titan MPRL (Hex)
|N/A
|
|No
|-
|-
|Launcher
|rowspan="3"|Bo_Air_LGB_hidden
|launch_B_Titan_short_F
|rowspan="3"|30
|Titan MPRL Compact (Sand)
|IR
|
|500-6000
|No
|500-6000
|rowspan="3"|55
|rowspan="3"|N/A
|-
|-
|Launcher
|Laser
|launch_I_Titan_short_F
|0?-6000
|Titan MPRL Compact (Olive)
|0?-6000
|
|No
|-
|-
|Launcher
|SACLOS
|launch_O_Titan_short_F
|N/A
|Titan MPRL Compact (Coyote)
|N/A
|
|No
|-
|-
|Rifle
|rowspan="2"|Bo_GBU12_LGB
|srifle_DMR_01_F
|rowspan="2"|120
|Rahim 7.62 mm
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|GBU-12
|-
|-
|Rifle
|Laser
|srifle_EBR_F
|0?-5000
|Mk18 ABR 7.62 mm
|0?-5000
|
|No
|-
|-
|Rifle
|rowspan="2"|Bo_GBU12_LGB_MI10
|srifle_GM6_F
|rowspan="2"|120
|GM6 Lynx 12.7 mm
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|GBU-12
|-
|-
|Rifle
|Laser
|srifle_GM6_camo_F
|0?-5000
|GM6 Lynx 12.7 mm (Camo)
|0?-5000
|
|No
|-
|-
|Rifle
|rowspan="2"|Bomb_03_F
|srifle_LRR_F
|rowspan="2"|120
|M320 LRR .408
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|LOM-250G<BR>KAB 250 LGB x1<BR>KAB 250 LGB x1
|-
|-
|Rifle
|Laser
|srifle_LRR_camo_F
|0?-5000
|M320 LRR .408 (Camo)
|0?-5000
|
|No
|-
|-
|Rifle
|rowspan="2"|Bomb_04_F
|LMG_Mk200_F
|rowspan="2"|120
|Mk200 6.5 mm
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|GBU-12<BR>GBU 12 LGB x1<BR>GBU 12 LGB x1<BR>GBU 12 LGB x2
|-
|-
|Rifle
|Laser
|LMG_Zafir_F
|0?-5000
|Zafir 7.62 mm
|0?-5000
|
|No
|-
|-
|Pistol
|M_Titan_AA
|hgun_ACPC2_F
|4
|ACP-C2 .45 ACP
|IR
|
|500-3500
|No
|500-2500
|250
|Titan AA Missile
|-
|-
|Pistol
|M_Titan_AA_static
|hgun_P07_F
|4
|P07 9 mm
|IR
|
|500-3500
|No
|500-2500
|250
|Zephyr
|-
|-
|Pistol
|M_Titan_AA_long
|hgun_Pistol_heavy_01_F
|30
|4-five .45 ACP
|IR
|
|500-4500
|No
|500-3500
|500
|Titan Missile<BR>Titan Missile
|-
|-
|Pistol
|M_Zephyr
|hgun_Pistol_heavy_02_F
|40
|Zubr .45 ACP
|Radar
|
|0?-10000
|No
|0?-5000
|835
|Zephyr<BR>Zephyr<BR>Zephyr
|-
|-
|Pistol
|M_Zephyr_Mi06
|hgun_Rook40_F
|40
|Rook-40 9 mm
|Radar
|
|0?-10000
|No
|0?-5000
|835
|N/A
|-
|-
|Rifle
|M_Zephyr_air
|arifle_Katiba_F
|40
|Katiba 6.5 mm
|Radar
|
|0?-10000
|No
|0?-5000
|835
|N/A
|-
|-
|Rifle
|M_Air_AA
|arifle_Katiba_C_F
|90
|Katiba Carbine 6.5 mm
|IR
|
|500-6000
|No
|500-5000
|600
|ASRAAM<BR>ASRAAM<BR>ASRAAM<BR>ASRAAM
|-
|-
|Rifle
|M_Air_AA_MI02
|arifle_Katiba_GL_F
|90
|Katiba GL 6.5 mm
|IR
|
|500-6000
|No
|500-5000
|600
|ASRAAM<BR>ASRAAM
|-
|-
|Rifle
|M_Air_AA_MI06
|arifle_Mk20_F
|90
|Mk20 5.56 mm (Camo)
|IR
|
|500-6000
|No
|500-5000
|600
|ASRAAM
|-
|-
|Rifle
|rowspan="2"|M_Titan_AT
|arifle_Mk20_plain_F
|rowspan="2"|4.5
|Mk20 5.56 mm
|IR
|
|500-2000
|No
|500-2000
|rowspan="2"|35
|rowspan="2"|Titan AT Missile
|-
|-
|Rifle
|SACLOS
|arifle_Mk20C_F
|N/A
|Mk20C 5.56 mm (Camo)
|N/A
|
|No
|-
|-
|Rifle
|M_Titan_AP
|arifle_Mk20C_plain_F
|4.5
|Mk20C 5.56 mm
|SACLOS
|
|N/A
|No
|N/A
|35
|Titan AP Missile
|-
|-
|Rifle
|rowspan="2"|M_Titan_AT_static
|arifle_Mk20_GL_F
|rowspan="2"|4.5
|Mk20 EGLM 5.56 mm (Camo)
|IR
|
|500-2000
|No
|500-2000
|rowspan="2"|35
|rowspan="2"|Titan Missile
|-
|-
|Rifle
|SACLOS
|arifle_Mk20_GL_plain_F
|N/A
|Mk20 EGLM 5.56 mm
|N/A
|
|No
|-
|-
|Rifle
|rowspan="2"|M_Titan_AT_long
|arifle_MXC_F
|rowspan="2"|12
|MXC 6.5 mm
|IR
|
|500-5000
|No
|500-5000
|rowspan="2"|35
|rowspan="2"|Titan Missile<BR>Titan Missile<BR>Titan Missile
|-
|-
|Rifle
|SACLOS
|arifle_MX_F
|N/A
|MX 6.5 mm
|N/A
|
|No
|-
|-
|Rifle
|rowspan="2"|M_Air_AT
|arifle_MX_GL_F
|rowspan="2"|4.5
|MX 3GL 6.5 mm
|IR
|
|500-2000
|No
|500-2000
|rowspan="2"|35
|rowspan="2"|AG Missiles<BR>AG Missiles
|-
|-
|Rifle
|SACLOS
|arifle_MX_SW_F
|N/A
|MX SW 6.5 mm
|N/A
|
|No
|-
|-
|Rifle
|Missile_AA_04_F
|arifle_MXM_F
|30
|MXM 6.5 mm
|IR
|
|500-5000
|No
|500-4000
|445
|Falchion-22<BR>Falchion-22
|-
|-
|Rifle
|Missile_AGM_02_F
|arifle_MXC_Black_F
|50
|MXC 6.5 mm (Black)
|IR
|
|500-8000
|No
|500-8000
|55
|Macer<BR>Macer 3x<BR>Macer II AGM x1<BR>Macer II AGM x1<BR>Macer II AGM x2<BR>Macer II AGM x1<BR>Macer II AGM x2
|-
|-
|Rifle
|M_Mo_82mm_AT
|arifle_MX_Black_F
|40
|MX 6.5 mm (Black)
|IR
|
|500-800
|No
|500-800
|0
|N/A
|-
|-
|Rifle
|M_Mo_82mm_AT_LG
|arifle_MX_GL_Black_F
|40
|MX 3GL 6.5 mm (Black)
|Laser
|
|0?-800
|No
|0?-800
|0
|N/A
|-
|-
|Rifle
|M_Mo_120mm_AT
|arifle_MX_SW_Black_F
|40
|MX SW 6.5 mm (Black)
|IR
|
|500-800
|No
|500-800
|0
|N/A
|-
|-
|Rifle
|M_Mo_120mm_AT_LG
|arifle_MXM_Black_F
|40
|MXM 6.5 mm (Black)
|Laser
|
|0?-800
|No
|0?-800
|0
|N/A
|-
|-
|Rifle
|M_Mo_155mm_AT
|arifle_SDAR_F
|40
|SDAR 5.56 mm
|IR
|
|500-800
|No
|500-800
|0
|N/A
|-
|-
|Rifle
|M_Mo_155mm_AT_LG
|arifle_TRG21_F
|40
|TRG-21 5.56 mm
|Laser
|
|0?-800
|No
|0?-800
|0
|N/A
|-
|-
|Rifle
|M_Mo_230mm_AT_LG
|arifle_TRG20_F
|40
|TRG-20 5.56 mm
|Laser
|
|0?-800
|No
|0?-800
|0
|N/A
|-
|-
|Rifle
|M_Mo_230mm_AT
|arifle_TRG21_GL_F
|40
|TRG-21 EGLM 5.56 mm
|IR
|
|500-800
|No
|500-800
|0
|N/A
|-
|-
|Rifle
|Missile_AA_03_F
|hgun_PDW2000_F
|45
|PDW2000 9 mm
|IR
|
|500-6000
|No
|500-4000
|700
|Sahr-3<BR>Sahr-3
|-
|-
|Rifle
|Missile_AGM_01_F
|SMG_01_F
|20
|Vermin SMG .45 ACP
|IR
|
|500-8000
|No
|500-8000
|40
|Sharur<BR>KH25 AGM x1<BR>KH25 AGM x1<BR>KH25 AGM x1
|-
|-
|Rifle
|rowspan="3"|M_Jian_AT
|SMG_02_F
|rowspan="3"|30
|Sting 9 mm
|IR
|
|500-6000
|No
|500-6000
|rowspan="3"|35
|rowspan="3"|Jian
|-
|-
|Uniform
|Laser
|U_B_CombatUniform_mcam
|0?-6000
|Combat Fatigues (MTP)
|0?-6000
|
|No
|-
|-
|Uniform
|SACLOS
|U_B_CombatUniform_mcam_tshirt
|N/A
|Combat Fatigues (MTP) (Tee)
|N/A
|
|No
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_MediumRangeAABase
|U_B_CombatUniform_mcam_vest
|rowspan="2"|70
|Recon Fatigues (MTP)
|Active Radar
|
|0?-12000
|No
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|N/A
|-
|-
|Uniform
|Data Link
|U_B_GhillieSuit
|0?-12000
|Ghillie Suit [NATO]
|0?-8000
|
|No
|-
|-
|Uniform
|ammo_Missile_ShortRangeAABase
|U_B_HeliPilotCoveralls
|180
|Heli Pilot Coveralls [NATO]
|IR
|
|500-5000
|No
|500-4000
|600
|N/A
|-
|-
|Uniform
|ammo_Missile_rim116
|U_B_Wetsuit
|180
|Wetsuit [NATO]
|IR
|
|500-5000
|No
|500-4000
|600
|Spartan AA
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_rim162
|U_O_CombatUniform_ocamo
|rowspan="2"|170
|Fatigues (Hex) [CSAT]
|Active Radar
|
|0?-12000
|No
|0?-8000
|rowspan="2"|888.889
|rowspan="2"|Centurion AA
|-
|-
|Uniform
|Data Link
|U_O_GhillieSuit
|0?-12000
|Ghillie Suit [CSAT]
|0?-8000
|
|No
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_AMRAAM_C
|U_O_PilotCoveralls
|rowspan="2"|70
|Pilot Coveralls [CSAT]
|Active Radar
|
|0?-12000
|No
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|AMRAAM C AA x1<BR>AMRAAM C AA x1<BR>AMRAAM C AA x1<BR>AMRAAM C AA x2
|-
|-
|Uniform
|Data Link
|U_O_Wetsuit
|0?-12000
|Wetsuit [CSAT]
|0?-8000
|
|No
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_AMRAAM_D
|U_C_Poloshirt_blue
|rowspan="2"|140
|Commoner Clothes (Blue)
|Active Radar
|
|0?-13000
|No
|0?-9000
|rowspan="2"|777.778
|rowspan="2"|AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x2
|-
|-
|Uniform
|Data Link
|U_C_Poloshirt_burgundy
|0?-13000
|Commoner Clothes (Burgundy)
|0?-9000
|
|No
|-
|-
|Uniform
|ammo_Missile_BIM9X
|U_C_Poloshirt_stripped
|180
|Commoner Clothes (Striped)
|IR
|
|500-5000
|No
|500-4000
|600
|BIM 9X AA x1<BR>BIM 9X AA x1<BR>BIM 9X AA x1<BR>BIM 9X AA x2
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_AA_R77
|U_C_Poloshirt_tricolour
|rowspan="2"|90
|Commoner Clothes (Tricolor)
|Active Radar
|
|0?-12000
|No
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|R77 MR AA x1<BR>R77 MR AA x1<BR>R77 MR AA x1
|-
|-
|Uniform
|Data Link
|U_C_Poloshirt_salmon
|0?-12000
|Commoner Clothes (Salmon)
|0?-8000
|
|No
|-
|-
|Uniform
|ammo_Missile_AA_R73
|U_C_Poloshirt_redwhite
|150
|Commoner Clothes (Red-White)
|IR
|
|500-6000
|No
|500-4000
|600
|R73 SR AA x1<BR>R73 SR AA x1
|-
|-
|Uniform
|rowspan="2"|BombCluster_01_Ammo_F
|U_Rangemaster
|rowspan="2"|120
|Rangemaster Suit
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|CBU-85<BR>CBU-85 Cluster x1<BR>CBU-85 Cluster x2
|-
|-
|Uniform
|Laser
|U_OrestesBody
|0?-5000
|Jacket and Shorts
|0?-5000
|
|No
|-
|-
|Uniform
|rowspan="2"|BombCluster_02_Ammo_F
|U_B_CombatUniform_mcam_worn
|rowspan="2"|120
|Worn Combat Fatigues (MTP)
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|RBK-500F<BR>RBK-500F Cluster x1
|-
|-
|Uniform
|Laser
|U_B_PilotCoveralls
|0?-5000
|Pilot Coveralls [NATO]
|0?-5000
|
|No
|-
|-
|Uniform
|rowspan="2"|BombCluster_02_Cap_Ammo_F
|U_O_CombatUniform_oucamo
|rowspan="2"|120
|Fatigues (Urban) [CSAT]
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|RBK-500F Cluster x1
|-
|-
|Uniform
|Laser
|U_O_SpecopsUniform_ocamo
|0?-5000
|Recon Fatigues (Hex)
|0?-5000
|
|No
|-
|-
|Uniform
|rowspan="2"|BombCluster_03_Ammo_F
|U_O_OfficerUniform_ocamo
|rowspan="2"|120
|Officer Fatigues (Hex)
|NV
|
|500-5000
|No
|500-5000
|rowspan="2"|30
|rowspan="2"|BL778<BR>BL778 Cluster x1<BR>BL778 Cluster x2
|-
|-
|Uniform
|Laser
|U_I_CombatUniform
|0?-5000
|Combat Fatigues [AAF]
|0?-5000
|
|No
|-
|-
|Uniform
|rowspan="2"|M_125mm_cannon_ATGM
|U_I_CombatUniform_shortsleeve
|rowspan="2"|50
|Combat Fatigues [AAF] (Rolled-up)
|AI Manual
|
|500-8000
|No
|500-8000
|rowspan="2"|0
|rowspan="2"|125mm ATGM
|-
|-
|Uniform
|SACLOS
|U_I_pilotCoveralls
|N/A
|Pilot Coveralls [AAF]
|N/A
|
|No
|-
|-
|Uniform
|rowspan="2"|M_120mm_cannon_ATGM
|U_I_HeliPilotCoveralls
|rowspan="2"|50
|Heli Pilot Coveralls [AAF]
|AI Manual
|
|500-8000
|No
|500-8000
|rowspan="2"|0
|rowspan="2"|120mm ATGM
|-
|-
|Uniform
|SACLOS
|U_I_GhillieSuit
|N/A
|Ghillie Suit [AAF]
|N/A
|
|No
|-
|-
|Uniform
|M_120mm_cannon_ATGM_LG
|U_I_OfficerUniform
|180
|Combat Fatigues [AAF] (Officer)
|Laser
|
|0?-8000
|No
|0?-8000
|35
|120mm ATGM LG
|-
|-
|Uniform
|M_Vorona_HEAT
|U_I_Wetsuit
|50
|Wetsuit [AAF]
|SACLOS
|
|N/A
|No
|N/A
|0
|9M135 HEAT Missile
|-
|-
|Uniform
|M_Vorona_HE
|U_Competitor
|50
|Competitor Suit
|SACLOS
|
|N/A
|No
|N/A
|0
|9M135 HE Missile
|-
|-
|Uniform
|M_127mm_Firefist_AT
|U_BG_Guerilla1_1
|4
|Guerilla Garment
|IR
|
|500-4500
|No
|500-4500
|41.6667
|FireFIST ATGM Missile
|-
|-
|Uniform
|ammo_Missile_Cruise_01
|U_BG_Guerilla2_1
|360
|Guerilla Outfit (Plain, Dark)
|Data Link
|
|0?-32000
|No
|0?-32000
|1
|Cruise Missile HE
|-
|-
|Uniform
|ammo_Missile_Cruise_01_Cluster
|U_BG_Guerilla2_2
|360
|Guerilla Outfit (Pattern)
|Data Link
|
|0?-32000
|No
|0?-32000
|1
|Cruise Missile Cluster
|-
|-
|Uniform
|rowspan="2"|ammo_Missile_LongRangeAABase
|U_BG_Guerilla2_3
|rowspan="2"|70
|Guerilla Outfit (Plain, Light)
|Active Radar
|
|0?-16000
|No
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|N/A
|-
|-
|Uniform
|Data Link
|U_BG_Guerilla3_1
|0?-16000
|Guerilla Smocks
|0?-8000
|
|No
|-
|-
|Uniform
|ammo_Missile_AntiRadiationBase
|U_BG_leader
|120
|Guerilla Uniform
|Anti Radiation
|
|0?-16000
|No
|0?-16000
|55
|N/A
|-
|-
|Uniform
|rowspan="3"|ammo_Bomb_SmallDiameterBase
|U_C_Poor_1
|rowspan="3"|120
|Worn Clothes
|NV
|
|0?-8000
|No
|0?-8000
|rowspan="3"|30
|rowspan="3"|N/A
|-
|-
|Uniform
|Laser
|U_C_WorkerCoveralls
|0?-8000
|Worker Coveralls
|0?-8000
|
|No
|-
|-
|Uniform
|IR
|U_C_HunterBody_grn
|500-8000
|Hunting Clothes
|500-8000
|
|No
|-
|-
|Uniform
|ammo_Missile_mim145
|U_B_CTRG_1
|120
|CTRG Combat Uniform
|Active Radar
|
|0?-16000
|No
|0?-8000
|777.778
|Defender AA
|-
|-
|Uniform
|ammo_Missile_s750
|U_B_CTRG_2
|120
|CTRG Combat Uniform (Tee)
|Active Radar
|
|0?-16000
|No
|0?-8000
|777.778
|Rhea AA
|-
|-
|Uniform
|ammo_Missile_HARM
|U_B_CTRG_3
|120
|CTRG Combat Uniform (Rolled-up)
|Anti Radiation
|
|0?-16000
|No
|0?-16000
|55
|AGM-88C HARM x1<BR>AGM-88C HARM x1<BR>AGM-88C HARM x1<BR>AGM-88C HARM x1
|-
|-
|Uniform
|rowspan="3"|ammo_Bomb_SDB
|U_B_survival_uniform
|rowspan="3"|120
|Survival Fatigues
|NV
|
|0?-8000
|No
|0?-8000
|rowspan="3"|30
|rowspan="3"|GBU SDB x1<BR>GBU SDB x4
|-
|-
|Uniform
|Laser
|U_I_G_Story_Protagonist_F
|0?-8000
|Worn Combat Fatigues (Kerry)
|0?-8000
|
|No
|-
|-
|Uniform
|IR
|U_I_G_resistanceLeader_F
|500-8000
|Combat Fatigues (Stavrou)
|500-8000
|
|No
|-
|-
|Uniform
|ammo_Missile_KH58
|U_C_Journalist
|120
|Journalist Clothes
|Anti Radiation
|
|0?-16000
|No
|0?-16000
|55
|KH58 ARM x1<BR>KH58 ARM x1<BR>KH58 ARM x1
|}
 
<code><nowiki>_data = ("isClass (_x >> 'Components' >> 'SensorsManagerComponent' >> 'Components') or (getNumber (_x >> 'manualControl') == 1)" configClasses (configFile >> "CfgAmmo") apply {
_cfg = _x ;
_mags = "getText (_x >> 'ammo') == configName _cfg" configClasses (configFile >> "CfgMagazines") ;
_launchers = ("(getNumber (_x >> 'scope') >= 1) and
{
(configName _x) isKindOf ['LauncherCore',(configFile >> 'CfgWeapons')]
}" configClasses (configFile >> "CfgWeapons")) ;
[
configName _cfg,
"true" configClasses (_cfg >> "components" >> "SensorsManagerComponent" >> "Components"),
_mags//_launchers select {(toLower (_mags#0)) in (([configName _x,true] call BIS_fnc_compatibleMagazines) apply {toLower _x})}
]
}) ;
 
#define PB _return pushBack
_return = [
'{| class="wikitable sortable"',
'|+Missile Components list',
'|-',
'!classname',
'!Cone (degrees)',
'!Components',
'!Air Target Range (m)',
'!Ground Target Range (m)',
'!Max lock speed (km/h)',
'!Used in'
] ;
 
_lastSpan = 0 ;
 
_addComponent = {
if !(_this isEqualTo "SACLOS") then {
PB "|" + (configName _this call _componentToString) ;
{
_minRange = getNumber (_this >> _x >> "minRange") ;
_maxRange = getNumber (_this >> _x  >> "maxRange") ;
if (_minRange == _maxRange) then {
PB "|" + "0?-" + (str _maxRange) ;
} else {
PB "|" + (str _minRange) + "-" + (str _maxRange) ;
} ;
} forEach ["AirTarget","GroundTarget"] ;
} else {
PB "|" + "SACLOS" ;
PB "|" + "N/A" ;
PB "|" + "N/A" ;
} ;
} ;
_componentToString = {
if (_this == "IRSensorComponent") exitWith {"IR"} ;
if (_this == "NVSensorComponent") exitWith {"NV"} ;
if (_this == "LaserSensorComponent") exitWith {"Laser"} ;
if (_this == "VisualSensorComponent") exitWith {"Visual"} ;
if (_this == "RadarSensorComponent") exitWith {"Radar"} ;
if (_this == "DataLinkSensorComponent") exitWith {"Data Link"} ;
if (_this == "ActiveRadarSensorComponent") exitWith {"Active Radar"} ;
if (_this == "AntiRadiationSensorComponent") exitWith {"Anti Radiation"} ;
if (_this == "AIManualSensorComponent") exitWith {"AI Manual"} ;
_this
} ;
 
{
_x params ["_name","_sensors","_wpn"] ;
_cfg = (configFile >> "CfgAmmo" >> _name) ;
if (getNumber (_cfg >> "manualControl") == 1) then {
_sensors pushBack "SACLOS" ;
} ;
PB "|-" ;
_rowspan = (if (count _sensors >= 2) then {format ['rowspan="%1"|',count _sensors]} else {""}) ;
PB "|" + _rowspan + _name ;
PB "|" + _rowspan + str getNumber (_cfg >> "missileLockCone") ;
_sensors#0 call _addComponent ;
PB "|" + _rowspan + str getNumber (_cfg >> "missileLockMaxSpeed") ;
if (count _wpn != 0) then {
PB "|" + _rowspan + ((_wpn apply {getText (_x >> "displayName")}) - [""] joinString "<BR>") ;
} else {
PB "|" + _rowspan + "N/A" ;
} ;
{
if (_forEachIndex != 0) then {
PB "|-" ;
_x call _addComponent ;
} ;
} forEach _sensors ;
} forEach _data ;
 
PB "|}" ;
 
copyToClipboard (_return joinString endl) ;</nowiki></code>
 
===Particle effects===
Useful particle effects.<BR>
See also: [[ParticleArray]]
 
{| class="wikitable sortable"
|-
|-
|Uniform
!Type
|U_C_Scientist
!Note
|Scientist Clothes
|
|No
|-
|-
|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,10,32,1],"","billboard"</code>
|U_B_Protagonist_VR
|Fire
|VR Suit [NATO]
|
|No
|-
|-
|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,8,0],"","billboard"</code>
|U_O_Protagonist_VR
|White smoke
|VR Suit [CSAT]
|
|No
|-
|-
|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,2,0],"","billboard"</code>
|U_I_Protagonist_VR
|Fire spark
|VR Suit [AAF]
|
|No
|-
|-
|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,14,5,1],"","billboard"</code>
|U_C_Protagonist_VR
|Chaff
|VR Suit [Civilians]
|
|No
|-
|-
|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,7,48,1],"","billboard"</code>
|U_BG_Guerrilla_6_1
|Smoke 1
|Guerilla Apparel
|
|No
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universal_02.p3d",8,0,40,1],"","billboard"</code>
|style="background: #edd;"|U_C_Driver_1
|Smoke 2
|style="background: #edd;"|Driver Coverall (Fuel)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,13,0],"","billboard"</code>
|style="background: #edd;"|U_C_Driver_2
|Dusty smoke
|style="background: #edd;"|Driver Coverall (Bluking)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,2,80,0],"","billboard"</code>
|style="background: #edd;"|U_C_Driver_3
|Explosion 1
|style="background: #edd;"|Driver Coverall (Redstone)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,0,32,0],"","billboard"</code>
|style="background: #edd;"|U_C_Driver_4
|Explosion 2
|style="background: #edd;"|Driver Coverall (Vrana)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,10,0],"","billboard"</code>
|U_Marshal
|Water splash
|Marshal Clothes
|
|No
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,12,8,0],"","billboard"</code>
|style="background: #edd;"|U_C_Driver_1_black
|Water splash (surface)
|style="background: #edd;"|Driver Coverall (Black)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\stonesmall.p3d",1,0,1,1],"","spaceobject"</code>
|style="background: #edd;"|U_C_Driver_1_blue
|Stone (grey)
|style="background: #edd;"|Driver Coverall (Blue)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\pstone\pstone.p3d",1,0,1,1],"","spaceobject"</code>
|style="background: #edd;"|U_C_Driver_1_green
|Stone (khaki)
|style="background: #edd;"|Driver Coverall (Green)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\wallpart\wallpart.p3d",1,0,1,1],"","spaceobject"</code>
|style="background: #edd;"|U_C_Driver_1_red
|Building shard
|style="background: #edd;"|Driver Coverall (Red)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,9,0],"","billboard"</code>
|style="background: #edd;"|U_C_Driver_1_white
|Dirt
|style="background: #edd;"|Driver Coverall (White)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\shard\shard.p3d",1,0,1,0],"","spaceobject"</code>
|style="background: #edd;"|U_C_Driver_1_yellow
|Metal shard 1
|style="background: #edd;"|Driver Coverall (Yellow)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\shard\shard2.p3d",1,0,1,0],"","spaceobject"</code>
|style="background: #edd;"|U_C_Driver_1_orange
|Metal shard 2
|style="background: #edd;"|Driver Coverall (Orange)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\shard\shard3.p3d",1,0,1,0],"","spaceobject"</code>
|style="background: #edd;"|U_B_FullGhillie_lsh
|Metal shard 3
|style="background: #edd;"|Full Ghillie (Lush) [NATO]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\shard\shard4.p3d",1,0,1,0],"","spaceobject"</code>
|style="background: #edd;"|U_B_FullGhillie_sard
|Metal shard 4
|style="background: #edd;"|Full Ghillie (Semi-Arid) [NATO]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\refract.p3d",1,0,1,0],"","billboard"</code>
|style="background: #edd;"|U_B_FullGhillie_ard
|Refract/haze
|style="background: #edd;"|Full Ghillie (Arid) [NATO]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\underwatersmoke.p3d",4,0,16,1],"","billboard"</code>
|style="background: #edd;"|U_O_FullGhillie_lsh
|Bubbles
|style="background: #edd;"|Full Ghillie (Lush) [CSAT]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,1,0],"","billboard"</code>
|style="background: #edd;"|U_O_FullGhillie_sard
|Blood
|style="background: #edd;"|Full Ghillie (Semi-Arid) [CSAT]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\meat_ca.p3d",1,0,1,0],"","spaceobject"</code>
|style="background: #edd;"|U_O_FullGhillie_ard
|Body meat
|style="background: #edd;"|Full Ghillie (Arid) [CSAT]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|-
|style="background: #edd;"|Uniform
|<code>["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,13,3,0],"","billboard"</code>
|style="background: #edd;"|U_I_FullGhillie_lsh
|Water splash 2 (surface)
|style="background: #edd;"|Full Ghillie (Lush) [AAF]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|-
|style="background: #edd;"|Uniform
 
|style="background: #edd;"|U_I_FullGhillie_sard
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,16,0],"","billboard"</code>
|style="background: #edd;"|Full Ghillie (Semi-Arid) [AAF]
|White orb
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_FullGhillie_ard
|style="background: #edd;"|Full Ghillie (Arid) [AAF]
|style="background: #edd;"|
|style="background: #edd;"|Marksmen
|-
|Vest
|V_Rangemaster_belt
|Rangemaster Belt
|
|No
|-
|Vest
|V_BandollierB_khk
|Slash Bandolier (Khaki)
|
|No
|-
|Vest
|V_BandollierB_cbr
|Slash Bandolier (Coyote)
|
|No
|-
|Vest
|V_BandollierB_rgr
|Slash Bandolier (Green)
|
|No
|-
|Vest
|V_BandollierB_blk
|Slash Bandolier (Black)
|
|No
|-
|Vest
|V_BandollierB_oli
|Slash Bandolier (Olive)
|
|No
|-
|Vest
|V_PlateCarrier1_rgr
|Carrier Lite (Green)
|
|No
|-
|Vest
|V_PlateCarrier2_rgr
|Carrier Rig (Green)
|
|No
|-
|Vest
|V_PlateCarrier2_blk
|Carrier Rig (Black)
|
|No
|-
|Vest
|V_PlateCarrierGL_rgr
|Carrier GL Rig (Green)
|
|No
|-
|Vest
|V_PlateCarrierGL_blk
|Carrier GL Rig (Black)
|
|No
|-
|Vest
|V_PlateCarrierGL_mtp
|Carrier GL Rig (MTP)
|
|No
|-
|Vest
|V_PlateCarrier1_blk
|Carrier Lite (Black)
|
|No
|-
|Vest
|V_PlateCarrierSpec_rgr
|Carrier Special Rig (Green)
|
|No
|-
|Vest
|V_PlateCarrierSpec_blk
|Carrier Special Rig (Black)
|
|No
|-
|Vest
|V_PlateCarrierSpec_mtp
|Carrier Special Rig (MTP)
|
|No
|-
|Vest
|V_Chestrig_khk
|Chest Rig (Khaki)
|
|No
|-
|Vest
|V_Chestrig_rgr
|Chest Rig (Green)
|
|No
|-
|Vest
|V_Chestrig_blk
|Chest Rig (Black)
|
|No
|-
|Vest
|V_Chestrig_oli
|Chest Rig (Olive)
|
|No
|-
|Vest
|V_TacVest_khk
|Tactical Vest (Khaki)
|
|No
|-
|Vest
|V_TacVest_brn
|Tactical Vest (Brown)
|
|No
|-
|Vest
|V_TacVest_oli
|Tactical Vest (Olive)
|
|No
|-
|Vest
|V_TacVest_blk
|Tactical Vest (Black)
|
|No
|-
|Vest
|V_TacVest_camo
|Tactical Vest (Camo)
|
|No
|-
|Vest
|V_TacVest_blk_POLICE
|Tactical Vest (Police)
|
|No
|-
|Vest
|V_TacVestIR_blk
|Raven Vest
|
|No
|-
|Vest
|V_HarnessO_brn
|LBV Harness
|
|No
|-
|Vest
|V_HarnessOGL_brn
|LBV Grenadier Harness
|
|No
|-
|Vest
|V_HarnessO_gry
|LBV Harness (Grey)
|
|No
|-
|Vest
|V_HarnessOGL_gry
|LBV Grenadier Harness (Grey)
|
|No
|-
|Vest
|V_PlateCarrierIA1_dgtl
|GA Carrier Lite (Digi)
|
|No
|-
|Vest
|V_PlateCarrierIA2_dgtl
|GA Carrier Rig (Digi)
|
|No
|-
|Vest
|V_PlateCarrierIAGL_dgtl
|GA Carrier GL Rig (Digi)
|
|No
|-
|Vest
|V_PlateCarrierIAGL_oli
|GA Carrier GL Rig (Olive)
|
|No
|-
|Vest
|V_RebreatherB
|Rebreather [NATO]
|
|No
|-
|Vest
|V_RebreatherIR
|Rebreather [CSAT]
|
|No
|-
|Vest
|V_RebreatherIA
|Rebreather [AAF]
|
|No
|-
|Vest
|V_PlateCarrier_Kerry
|US Plate Carrier Rig (Kerry)
|
|No
|-
|Vest
|V_PlateCarrierL_CTRG
|CTRG Plate Carrier Rig Mk.1 (Light)
|
|No
|-
|Vest
|V_PlateCarrierH_CTRG
|CTRG Plate Carrier Rig Mk.2 (Heavy)
|
|No
|-
|Vest
|V_I_G_resistanceLeader_F
|Tactical Vest (Stavrou)
|
|No
|-
|Vest
|V_Press_F
|Vest (Press)
|
|No
|-
|Headgear
|H_HelmetB
|Combat Helmet
|
|No
|-
|Headgear
|H_HelmetB_camo
|Combat Helmet (Camo)
|
|No
|-
|Headgear
|H_HelmetB_light
|Light Combat Helmet
|
|No
|-
|Headgear
|H_Booniehat_khk
|Booniehat (Khaki)
|
|No
|-
|Headgear
|H_Booniehat_oli
|Booniehat (Olive)
|
|No
|-
|Headgear
|H_Booniehat_mcamo
|Booniehat (MTP)
|
|No
|-
|Headgear
|H_Booniehat_tan
|Booniehat (Sand)
|
|No
|-
|Headgear
|H_Booniehat_dgtl
|Booniehat [AAF]
|
|No
|-
|Headgear
|H_Booniehat_khk_hs
|Booniehat (Headset)
|
|No
|-
|Headgear
|H_HelmetSpecB
|Enhanced Combat Helmet
|
|No
|-
|Headgear
|H_HelmetSpecB_paint1
|Enhanced Combat Helmet (Grass)
|
|No
|-
|Headgear
|H_HelmetSpecB_paint2
|Enhanced Combat Helmet (Desert)
|
|No
|-
|Headgear
|H_HelmetSpecB_blk
|Enhanced Combat Helmet (Black)
|
|No
|-
|Headgear
|H_HelmetSpecB_snakeskin
|Enhanced Combat Helmet (Snakeskin)
|
|No
|-
|Headgear
|H_HelmetSpecB_sand
|Enhanced Combat Helmet (Sand)
|
|No
|-
|Headgear
|H_HelmetIA
|Modular Helmet
|
|No
|-
|Headgear
|H_HelmetB_grass
|Combat Helmet (Grass)
|
|No
|-
|Headgear
|H_HelmetB_snakeskin
|Combat Helmet (Snakeskin)
|
|No
|-
|Headgear
|H_HelmetB_desert
|Combat Helmet (Desert)
|
|No
|-
|Headgear
|H_HelmetB_black
|Combat Helmet (Black)
|
|No
|-
|Headgear
|H_HelmetB_sand
|Combat Helmet (Sand)
|
|No
|-
|Headgear
|H_Cap_red
|Cap (Red)
|
|No
|-
|Headgear
|H_Cap_blu
|Cap (Blue)
|
|No
|-
|Headgear
|H_Cap_oli
|Cap (Olive)
|
|No
|-
|Headgear
|H_Cap_headphones
|Rangemaster Cap
|
|No
|-
|Headgear
|H_Cap_tan
|Cap (Tan)
|
|No
|-
|Headgear
|H_Cap_blk
|Cap (Black)
|
|No
|-
|Headgear
|H_Cap_blk_CMMG
|Cap (CMMG)
|
|No
|-
|Headgear
|H_Cap_brn_SPECOPS
|Cap [OPFOR]
|
|No
|-
|Headgear
|H_Cap_tan_specops_US
|Cap (US MTP)
|
|No
|-
|Headgear
|H_Cap_khaki_specops_UK
|Cap (UK)
|
|No
|-
|Headgear
|H_Cap_grn
|Cap (Green)
|
|No
|-
|Headgear
|H_Cap_grn_BI
|Cap (BI)
|
|No
|-
|Headgear
|H_Cap_blk_Raven
|Cap [AAF]
|
|No
|-
|Headgear
|H_Cap_blk_ION
|Cap (ION)
|
|No
|-
|Headgear
|H_Cap_oli_hs
|Cap (Olive, Headset)
|
|No
|-
|Headgear
|H_Cap_press
|Cap (Press)
|
|No
|-
|Headgear
|H_Cap_usblack
|Cap (US Black)
|
|No
|-
|Headgear
|H_Cap_surfer
|Cap (Surfer)
|
|No
|-
|Headgear
|H_Cap_police
|Cap (Police)
|
|No
|-
|Headgear
|H_HelmetCrew_B
|Crew Helmet [NATO]
|
|No
|-
|Headgear
|H_HelmetCrew_O
|Crew Helmet [CSAT]
|
|No
|-
|Headgear
|H_HelmetCrew_I
|Crew Helmet [AAF]
|
|No
|-
|Headgear
|H_PilotHelmetFighter_B
|Pilot Helmet [NATO]
|
|No
|-
|Headgear
|H_PilotHelmetFighter_O
|Pilot Helmet [CSAT]
|
|No
|-
|Headgear
|H_PilotHelmetFighter_I
|Pilot Helmet [AAF]
|
|No
|-
|Headgear
|H_PilotHelmetHeli_B
|Heli Pilot Helmet [NATO]
|
|No
|-
|Headgear
|H_PilotHelmetHeli_O
|Heli Pilot Helmet [CSAT]
|
|No
|-
|Headgear
|H_PilotHelmetHeli_I
|Heli Pilot Helmet [AAF]
|
|No
|-
|Headgear
|H_CrewHelmetHeli_B
|Heli Crew Helmet [NATO]
|
|No
|-
|Headgear
|H_CrewHelmetHeli_O
|Heli Crew Helmet [CSAT]
|
|No
|-
|Headgear
|H_CrewHelmetHeli_I
|Heli Crew Helmet [AAF]
|
|No
|-
|Headgear
|H_HelmetO_ocamo
|Protector Helmet (Hex)
|
|No
|-
|Headgear
|H_HelmetLeaderO_ocamo
|Defender Helmet (Hex)
|
|No
|-
|Headgear
|H_MilCap_ocamo
|Military Cap (Hex)
|
|No
|-
|Headgear
|H_MilCap_mcamo
|Military Cap (MTP)
|
|No
|-
|Headgear
|H_MilCap_gry
|Military Cap (Grey)
|
|No
|-
|Headgear
|H_MilCap_dgtl
|Military Cap [AAF]
|
|No
|-
|Headgear
|H_MilCap_blue
|Military Cap (Blue)
|
|No
|-
|Headgear
|H_HelmetB_light_grass
|Light Combat Helmet (Grass)
|
|No
|-
|Headgear
|H_HelmetB_light_snakeskin
|Light Combat Helmet (Snakeskin)
|
|No
|-
|Headgear
|H_HelmetB_light_desert
|Light Combat Helmet (Desert)
|
|No
|-
|Headgear
|H_HelmetB_light_black
|Light Combat Helmet (Black)
|
|No
|-
|Headgear
|H_HelmetB_light_sand
|Light Combat Helmet (Sand)
|
|No
|-
|Headgear
|H_HelmetO_oucamo
|Protector Helmet (Urban)
|
|No
|-
|Headgear
|H_HelmetLeaderO_oucamo
|Defender Helmet (Urban)
|
|No
|-
|Headgear
|H_HelmetSpecO_ocamo
|Assassin Helmet (Hex)
|
|No
|-
|Headgear
|H_HelmetSpecO_blk
|Assassin Helmet (Black)
|
|No
|-
|Headgear
|H_Bandanna_surfer
|Bandana (Surfer)
|
|No
|-
|Headgear
|H_Bandanna_khk
|Bandana (Khaki)
|
|No
|-
|Headgear
|H_Bandanna_khk_hs
|Bandana (Headset)
|
|No
|-
|Headgear
|H_Bandanna_cbr
|Bandana (Coyote)
|
|No
|-
|Headgear
|H_Bandanna_sgg
|Bandana (Sage)
|
|No
|-
|Headgear
|H_Bandanna_sand
|Bandana (Sand)
|
|No
|-
|Headgear
|H_Bandanna_surfer_blk
|Bandana (Surfer, Black)
|
|No
|-
|Headgear
|H_Bandanna_surfer_grn
|Bandana (Surfer, Green)
|
|No
|-
|Headgear
|H_Bandanna_gry
|Bandana (Black)
|
|No
|-
|Headgear
|H_Bandanna_blu
|Bandana (Blue)
|
|No
|-
|Headgear
|H_Bandanna_camo
|Bandana (Woodland)
|
|No
|-
|Headgear
|H_Bandanna_mcamo
|Bandana (MTP)
|
|No
|-
|Headgear
|H_Shemag_olive
|Shemag (Olive)
|
|No
|-
|Headgear
|H_Shemag_olive_hs
|Shemag (Olive, Headset)
|
|No
|-
|Headgear
|H_ShemagOpen_khk
|Shemag (White)
|
|No
|-
|Headgear
|H_ShemagOpen_tan
|Shemag (Tan)
|
|No
|-
|Headgear
|H_Beret_blk
|Beret (Black)
|
|No
|-
|Headgear
|H_Beret_02
|Beret [NATO]
|
|No
|-
|Headgear
|H_Beret_Colonel
|Beret [NATO] (Colonel)
|
|No
|-
|Headgear
|H_Watchcap_blk
|Beanie
|
|No
|-
|Headgear
|H_Watchcap_cbr
|Beanie (Coyote)
|
|No
|-
|Headgear
|H_Watchcap_khk
|Beanie (Khaki)
|
|No
|-
|Headgear
|H_Watchcap_camo
|Beanie (Green)
|
|No
|-
|Headgear
|H_StrawHat
|Straw Hat
|
|No
|-
|Headgear
|H_StrawHat_dark
|Straw Hat (Dark)
|
|No
|-
|Headgear
|H_Hat_blue
|Hat (Blue)
|
|No
|-
|Headgear
|H_Hat_brown
|Hat (Brown)
|
|No
|-
|Headgear
|H_Hat_camo
|Hat (Camo)
|
|No
|-
|Headgear
|H_Hat_grey
|Hat (Grey)
|
|No
|-
|Headgear
|H_Hat_checker
|Hat (Checker)
|
|No
|-
|Headgear
|H_Hat_tan
|Hat (Tan)
|
|No
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_F
|style="background: #edd;"|Racing Helmet (Fuel)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_2_F
|style="background: #edd;"|Racing Helmet (Bluking)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_3_F
|style="background: #edd;"|Racing Helmet (Redstone)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_4_F
|style="background: #edd;"|Racing Helmet (Vrana)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_black_F
|style="background: #edd;"|Racing Helmet (Black)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_blue_F
|style="background: #edd;"|Racing Helmet (Blue)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_green_F
|style="background: #edd;"|Racing Helmet (Green)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_red_F
|style="background: #edd;"|Racing Helmet (Red)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_white_F
|style="background: #edd;"|Racing Helmet (White)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_yellow_F
|style="background: #edd;"|Racing Helmet (Yellow)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_RacingHelmet_1_orange_F
|style="background: #edd;"|Racing Helmet (Orange)
|style="background: #edd;"|
|style="background: #edd;"|Karts
|-
|Headgear
|H_Cap_marshal
|Marshal Cap
|
|No
|-
|Muzzle Attachment
|muzzle_snds_H
|Sound Suppressor (6.5 mm)
|
|No
|-
|Muzzle Attachment
|muzzle_snds_L
|Sound Suppressor (9 mm)
|
|No
|-
|Muzzle Attachment
|muzzle_snds_M
|Sound Suppressor (5.56 mm)
|
|No
|-
|Muzzle Attachment
|muzzle_snds_B
|Sound Suppressor (7.62 mm)
|
|No
|-
|Sight
|optic_Arco
|ARCO
|
|No
|-
|Sight
|optic_Hamr
|RCO
|
|No
|-
|Sight
|optic_Aco
|ACO (Red)
|
|No
|-
|Sight
|optic_ACO_grn
|ACO (Green)
|
|No
|-
|Sight
|optic_Aco_smg
|ACO SMG (Red)
|
|No
|-
|Sight
|optic_ACO_grn_smg
|ACO SMG (Green)
|
|No
|-
|Sight
|optic_Holosight
|Mk17 Holosight
|
|No
|-
|Sight
|optic_Holosight_smg
|Mk17 Holosight SMG
|
|No
|-
|Sight
|optic_SOS
|MOS
|
|No
|-
|Rail Attachment
|acc_flashlight
|Flashlight
|
|No
|-
|Rail Attachment
|acc_flashlight_smg_01
|Flashlight
|
|No
|-
|Rail Attachment
|acc_flashlight_pistol
|Pistol Flashlight
|
|No
|-
|Rail Attachment
|acc_pointer_IR
|IR Laser Pointer
|
|No
|-
|Sight
|optic_MRCO
|MRCO
|
|No
|-
|Muzzle Attachment
|muzzle_snds_acp
|Sound Suppressor (.45 ACP)
|
|No
|-
|Sight
|optic_NVS
|NVS
|
|No
|-
|Sight
|optic_Nightstalker
|Nightstalker
|
|No
|-
|Sight
|optic_tws
|TWS
|
|No
|-
|Sight
|optic_tws_mg
|TWS MG
|
|No
|-
|Sight
|optic_DMS
|DMS
|
|No
|-
|Sight
|optic_Yorris
|Yorris J2
|
|No
|-
|Sight
|optic_MRD
|MRD
|
|No
|-
|Sight
|optic_LRPS
|LRPS
|
|No
|-
|Terminal
|B_UavTerminal
|UAV Terminal [NATO]
|
|No
|-
|Terminal
|O_UavTerminal
|UAV Terminal [CSAT]
|
|No
|-
|Terminal
|I_UavTerminal
|UAV Terminal [AAF]
|
|No
|-
|style="background: #edd;"|Pistol
|style="background: #edd;"|hgun_Pistol_Signal_F
|style="background: #edd;"|Starter Pistol
|style="background: #edd;"|[[file:karts_icon_ca.png|25px]]
|style="background: #edd;"|Karts
|-
|Muzzle Attachment
|muzzle_snds_338_black
|Sound Suppressor (.338, Black)
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_338_green
|Sound Suppressor (.338, Green)
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_338_sand
|Sound Suppressor (.338, Sand)
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_93mmg
|Sound Suppressor (9.3mm, Black)
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_93mmg_tan
|Sound Suppressor (9.3mm, Tan)
|[[file:mark_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_AMS
|style="background: #edd;"|AMS (Black)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_AMS_khk
|style="background: #edd;"|AMS (Khaki)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_AMS_snd
|style="background: #edd;"|AMS (Sand)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_KHS_blk
|style="background: #edd;"|Kahlia (Black)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_KHS_hex
|style="background: #edd;"|Kahlia (Hex)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_KHS_old
|style="background: #edd;"|Kahlia (Old)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_KHS_tan
|style="background: #edd;"|Kahlia (Tan)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|Bipod
|bipod_01_F_snd
|Bipod (Sand) [NATO]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_01_F_blk
|Bipod (Black) [NATO]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_01_F_mtp
|Bipod (MTP) [NATO]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_02_F_blk
|Bipod (Black) [CSAT]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_02_F_tan
|Bipod (Tan) [CSAT]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_02_F_hex
|Bipod (Hex) [CSAT]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_03_F_blk
|Bipod (Black) [AAF]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_03_F_oli
|Bipod (Olive) [AAF]
|[[file:mark_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_02_F
|style="background: #edd;"|MAR-10 .338 (Black)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_02_camo_F
|style="background: #edd;"|MAR-10 .338 (Camo)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_02_sniper_F
|style="background: #edd;"|MAR-10 .338 (Sand)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_03_F
|style="background: #edd;"|Mk-I EMR 7.62 mm (Black)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_03_khaki_F
|style="background: #edd;"|Mk-I EMR 7.62 mm (Khaki)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_03_tan_F
|style="background: #edd;"|Mk-I EMR 7.62 mm (Sand)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_03_multicam_F
|style="background: #edd;"|Mk-I EMR 7.62 mm (Camo)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_03_woodland_F
|style="background: #edd;"|Mk-I EMR 7.62 mm (Woodland)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_04_F
|style="background: #edd;"|ASP-1 Kir 12.7 mm (Black)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_04_Tan_F
|style="background: #edd;"|ASP-1 Kir 12.7 mm (Tan)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_05_blk_F
|style="background: #edd;"|Cyrus 9.3 mm (Black)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_05_hex_F
|style="background: #edd;"|Cyrus 9.3 mm (Hex)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_05_tan_f
|style="background: #edd;"|Cyrus 9.3 mm (Tan)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_06_camo_F
|style="background: #edd;"|Mk14 7.62 mm (Camo)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_06_olive_F
|style="background: #edd;"|Mk14 7.62 mm (Olive)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|MMG_01_hex_F
|style="background: #edd;"|Navid 9.3 mm (Hex)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|MMG_01_tan_F
|style="background: #edd;"|Navid 9.3 mm (Tan)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|MMG_02_camo_F
|style="background: #edd;"|SPMG .338 (MTP)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|MMG_02_black_F
|style="background: #edd;"|SPMG .338 (Black)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|MMG_02_sand_F
|style="background: #edd;"|SPMG .338 (Sand)
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|Muzzle Attachment
|muzzle_snds_570
|Sound Suppressor (5.7 mm)
|
|No
|-
|Rifle
|SMG_03_TR_black
|ADR-97 TR 5.7 mm (Black)
|
|No
|-
|Rifle
|SMG_03_TR_camo
|ADR-97 TR 5.7 mm (Camo)
|
|No
|-
|Rifle
|SMG_03_TR_khaki
|ADR-97 TR 5.7 mm (Khaki)
|
|No
|-
|Rifle
|SMG_03_TR_hex
|ADR-97 TR 5.7 mm (Hex)
|
|No
|-
|Rifle
|SMG_03C_TR_black
|ADR-97C TR 5.7 mm (Black)
|
|No
|-
|Rifle
|SMG_03C_TR_camo
|ADR-97C TR 5.7 mm (Camo)
|
|No
|-
|Rifle
|SMG_03C_TR_khaki
|ADR-97C TR 5.7 mm (Khaki)
|
|No
|-
|Rifle
|SMG_03C_TR_hex
|ADR-97C TR 5.7 mm (Hex)
|
|No
|-
|Rifle
|SMG_03_black
|ADR-97 5.7 mm (Black)
|
|No
|-
|Rifle
|SMG_03_camo
|ADR-97 5.7 mm (Camo)
|
|No
|-
|Rifle
|SMG_03_khaki
|ADR-97 5.7 mm (Khaki)
|
|No
|-
|Rifle
|SMG_03_hex
|ADR-97 5.7 mm (Hex)
|
|No
|-
|Rifle
|SMG_03C_black
|ADR-97C 5.7 mm (Black)
|
|No
|-
|Rifle
|SMG_03C_camo
|ADR-97C 5.7 mm (Camo)
|
|No
|-
|Rifle
|SMG_03C_khaki
|ADR-97C 5.7 mm (Khaki)
|
|No
|-
|Rifle
|SMG_03C_hex
|ADR-97C 5.7 mm (Hex)
|
|No
|-
|NVGs
|O_NVGoggles_hex_F
|Compact NVG (Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NVGs
|O_NVGoggles_urb_F
|Compact NVG (Urban)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NVGs
|O_NVGoggles_ghex_F
|Compact NVG (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NVGs
|NVGoggles_tna_F
|NV Goggles (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|NVGs
|style="background: #edd;"|NVGogglesB_blk_F
|style="background: #edd;"|ENVG-II (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|NVGs
|style="background: #edd;"|NVGogglesB_grn_F
|style="background: #edd;"|ENVG-II (Green)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|NVGs
|style="background: #edd;"|NVGogglesB_gry_F
|style="background: #edd;"|ENVG-II (Grey)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Binocular
|Laserdesignator_01_khk_F
|Laser Designator (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Binocular
|Laserdesignator_02_ghex_F
|Laser Designator (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Rifle
|arifle_MX_khk_F
|MX 6.5 mm (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Rifle
|arifle_MX_GL_khk_F
|MX 3GL 6.5 mm (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Rifle
|arifle_MX_SW_khk_F
|MX SW 6.5 mm (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Rifle
|arifle_MXC_khk_F
|MXC 6.5 mm (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Rifle
|arifle_MXM_khk_F
|MXM 6.5 mm (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Rifle
|srifle_LRR_tna_F
|M320 LRR .408 (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Rifle
|srifle_GM6_ghex_F
|GM6 Lynx 12.7 mm (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Pistol
|hgun_P07_khk_F
|P07 9 mm (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_H_khk_F
|Sound Suppressor (6.5 mm, Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_H_snd_F
|Sound Suppressor (6.5 mm, Sand)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_m_khk_F
|Sound Suppressor (5.56 mm, Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_m_snd_F
|Sound Suppressor (5.56 mm, Sand)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_snds_58_blk_F
|style="background: #edd;"|Stealth Sound Suppressor (5.8 mm, Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_snds_58_ghex_F
|style="background: #edd;"|Stealth Sound Suppressor (5.8 mm, Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_snds_58_hex_F
|style="background: #edd;"|Stealth Sound Suppressor (5.8 mm, Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Muzzle Attachment
|muzzle_snds_B_khk_F
|Sound Suppressor (7.62 mm, Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_B_snd_F
|Sound Suppressor (7.62 mm, Sand)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_snds_65_TI_blk_F
|style="background: #edd;"|Stealth Sound Suppressor (6.5 mm, Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_snds_65_TI_hex_F
|style="background: #edd;"|Stealth Sound Suppressor (6.5 mm, Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_snds_65_TI_ghex_F
|style="background: #edd;"|Stealth Sound Suppressor (6.5 mm, Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Sight
|optic_Arco_blk_F
|ARCO (Black)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Arco_ghex_F
|ARCO (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_DMS_ghex_F
|DMS (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Hamr_khk_F
|RCO (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_ERCO_blk_F
|style="background: #edd;"|ERCO (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_ERCO_khk_F
|style="background: #edd;"|ERCO (Khaki)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_ERCO_snd_F
|style="background: #edd;"|ERCO (Sand)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Sight
|optic_SOS_khk_F
|MOS (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_LRPS_tna_F
|LRPS (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_LRPS_ghex_F
|LRPS (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Holosight_blk_F
|Mk17 Holosight (Black)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Holosight_khk_F
|Mk17 Holosight (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Holosight_smg_blk_F
|Mk17 Holosight SMG (Black)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Holosight_smg_khk_F
|Mk17 Holosight SMG (Khaki)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_01_F_khk
|Bipod (Khaki) [NATO]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_RPG32_ghex_F
|RPG-42 Alamut (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Launcher
|style="background: #edd;"|launch_RPG7_F
|style="background: #edd;"|RPG-7
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Launcher
|launch_B_Titan_tna_F
|Titan MPRL (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_B_Titan_short_tna_F
|Titan MPRL Compact (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_O_Titan_ghex_F
|Titan MPRL (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_O_Titan_short_ghex_F
|Titan MPRL Compact (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_07_blk_F
|style="background: #edd;"|CMR-76 6.5 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_07_hex_F
|style="background: #edd;"|CMR-76 6.5 mm (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_07_ghex_F
|style="background: #edd;"|CMR-76 6.5 mm (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|LMG_03_F
|style="background: #edd;"|LIM-85 5.56 mm
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Pistol
|style="background: #edd;"|hgun_Pistol_01_F
|style="background: #edd;"|PM 9 mm
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12_F
|style="background: #edd;"|AK-12 7.62 mm
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12_GL_F
|style="background: #edd;"|AK-12 GL 7.62 mm
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AKM_F
|style="background: #edd;"|AKM 7.62 mm
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AKS_F
|style="background: #edd;"|AKS-74U 5.45 mm
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_ARX_blk_F
|style="background: #edd;"|Type 115 6.5 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_ARX_ghex_F
|style="background: #edd;"|Type 115 6.5 mm (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_ARX_hex_F
|style="background: #edd;"|Type 115 6.5 mm (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTAR_blk_F
|style="background: #edd;"|CAR-95 5.8 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTAR_hex_F
|style="background: #edd;"|CAR-95 5.8 mm (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTAR_ghex_F
|style="background: #edd;"|CAR-95 5.8 mm (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTAR_GL_blk_F
|style="background: #edd;"|CAR-95 GL 5.8 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTAR_GL_hex_F
|style="background: #edd;"|CAR-95 GL 5.8 mm (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTAR_GL_ghex_F
|style="background: #edd;"|CAR-95 GL 5.8 mm (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTARS_blk_F
|style="background: #edd;"|CAR-95-1 5.8mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTARS_hex_F
|style="background: #edd;"|CAR-95-1 5.8mm (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_CTARS_ghex_F
|style="background: #edd;"|CAR-95-1 5.8mm (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_01_blk_F
|style="background: #edd;"|SPAR-16 5.56 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_01_khk_F
|style="background: #edd;"|SPAR-16 5.56 mm (Khaki)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_01_snd_F
|style="background: #edd;"|SPAR-16 5.56 mm (Sand)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_01_GL_blk_F
|style="background: #edd;"|SPAR-16 GL 5.56 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_01_GL_khk_F
|style="background: #edd;"|SPAR-16 GL 5.56 mm (Khaki)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_01_GL_snd_F
|style="background: #edd;"|SPAR-16 GL 5.56 mm (Sand)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_02_blk_F
|style="background: #edd;"|SPAR-16S 5.56 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_02_khk_F
|style="background: #edd;"|SPAR-16S 5.56 mm (Khaki)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_02_snd_F
|style="background: #edd;"|SPAR-16S 5.56 mm (Sand)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_03_blk_F
|style="background: #edd;"|SPAR-17 7.62 mm (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_03_khk_F
|style="background: #edd;"|SPAR-17 7.62 mm (Khaki)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_SPAR_03_snd_F
|style="background: #edd;"|SPAR-17 7.62 mm (Sand)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|SMG_05_F
|style="background: #edd;"|Protector 9 mm
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Uniform
|U_B_T_Soldier_F
|Combat Fatigues (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_T_Soldier_AR_F
|Combat Fatigues (Tropic, Tee)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_T_Soldier_SL_F
|Recon Fatigues (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_T_Sniper_F
|Ghillie Suit (Tropic) [NATO]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_T_FullGhillie_tna_F
|style="background: #edd;"|Full Ghillie (Jungle) [NATO]
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_CTRG_Soldier_F
|style="background: #edd;"|CTRG Stealth Uniform
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_CTRG_Soldier_2_F
|style="background: #edd;"|CTRG Stealth Uniform (Tee)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_CTRG_Soldier_3_F
|style="background: #edd;"|CTRG Stealth Uniform (Rolled-up)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_GEN_Soldier_F
|style="background: #edd;"|Gendarmerie Uniform
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_GEN_Commander_F
|style="background: #edd;"|Gendarmerie Commander Uniform
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Uniform
|U_O_T_Soldier_F
|Fatigues (Green Hex) [CSAT]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_O_T_Officer_F
|Officer Fatigues (Green Hex) [CSAT]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_O_T_Sniper_F
|Ghillie Suit (Green Hex) [CSAT]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_O_T_FullGhillie_tna_F
|style="background: #edd;"|Full Ghillie (Jungle) [CSAT]
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_O_V_Soldier_Viper_F
|style="background: #edd;"|Special Purpose Suit (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_O_V_Soldier_Viper_hex_F
|style="background: #edd;"|Special Purpose Suit (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Para_1_F
|style="background: #edd;"|Paramilitary Garb (Tee)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Para_2_F
|style="background: #edd;"|Paramilitary Garb (Jacket)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Para_3_F
|style="background: #edd;"|Paramilitary Garb (Shirt)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Para_4_F
|style="background: #edd;"|Paramilitary Garb (Tank Top)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Para_5_F
|style="background: #edd;"|Paramilitary Garb (Shorts)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Bandit_1_F
|style="background: #edd;"|Bandit Clothes (Polo Shirt)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Bandit_2_F
|style="background: #edd;"|Bandit Clothes (Skull)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Bandit_3_F
|style="background: #edd;"|Bandit Clothes (Tee)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Bandit_4_F
|style="background: #edd;"|Bandit Clothes (Checkered)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Bandit_5_F
|style="background: #edd;"|Bandit Clothes (Tank Top)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_C_Soldier_Camo_F
|style="background: #edd;"|Syndikat Uniform
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_C_man_sport_1_F
|style="background: #edd;"|Sport Clothes (Beach)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_C_man_sport_2_F
|style="background: #edd;"|Sport Clothes (Orange)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_C_man_sport_3_F
|style="background: #edd;"|Sport Clothes (Blue)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Uniform
|U_C_Man_casual_1_F
|Casual Clothes (Navy)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Man_casual_2_F
|Casual Clothes (Blue)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Man_casual_3_F
|Casual Clothes (Green)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Man_casual_4_F
|Summer Clothes (Sky)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Man_casual_5_F
|Summer Clothes (Yellow)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Man_casual_6_F
|Summer Clothes (Red)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_CTRG_Soldier_urb_1_F
|CTRG Urban Uniform
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_CTRG_Soldier_urb_2_F
|CTRG Urban Uniform (Tee)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_CTRG_Soldier_urb_3_F
|CTRG Urban Uniform (Rolled-up)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Helmet_Skate
|Skate Helmet
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetB_TI_tna_F
|style="background: #edd;"|Stealth Combat Helmet
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetO_ViperSP_hex_F
|style="background: #edd;"|Special Purpose Helmet (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetO_ViperSP_ghex_F
|style="background: #edd;"|Special Purpose Helmet (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Headgear
|H_HelmetB_tna_F
|Combat Helmet (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetB_Enh_tna_F
|Enhanced Combat Helmet (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetB_Light_tna_F
|Light Combat Helmet (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetSpecO_ghex_F
|Assassin Helmet (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetLeaderO_ghex_F
|Defender Helmet (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetO_ghex_F
|Protector Helmet (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetCrew_O_ghex_F
|Crew Helmet (Green Hex) [CSAT]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_MilCap_tna_F
|Military Cap (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_MilCap_ghex_F
|Military Cap (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Booniehat_tna_F
|Booniehat (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Beret_gen_F
|Beret (Gendarmerie)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Headgear
|H_MilCap_gen_F
|Military Cap (Gendarmerie)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_TacChestrig_grn_F
|style="background: #edd;"|Tactical Chest Rig (Green)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_TacChestrig_oli_F
|style="background: #edd;"|Tactical Chest Rig (Olive)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_TacChestrig_cbr_F
|style="background: #edd;"|Tactical Chest Rig (Coyote)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Vest
|V_PlateCarrier1_tna_F
|Carrier Lite (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrier2_tna_F
|Carrier Rig (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrierSpec_tna_F
|Carrier Special Rig (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrierGL_tna_F
|Carrier GL Rig (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_HarnessO_ghex_F
|LBV Harness (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_HarnessOGL_ghex_F
|LBV Grenadier Harness (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_BandollierB_ghex_F
|Slash Bandolier (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_TacVest_gen_F
|Gendarmerie Vest
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrier1_rgr_noflag_F
|Carrier Lite (Green, No Flag)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrier2_rgr_noflag_F
|Carrier Rig (Green, No Flag)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_DeckCrew_yellow_F
|style="background: #edd;"|Deck Crew Vest (Yellow)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_DeckCrew_blue_F
|style="background: #edd;"|Deck Crew Vest (Blue)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_DeckCrew_green_F
|style="background: #edd;"|Deck Crew Vest (Green)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_DeckCrew_red_F
|style="background: #edd;"|Deck Crew Vest (Red)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_DeckCrew_white_F
|style="background: #edd;"|Deck Crew Vest (White)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_DeckCrew_brown_F
|style="background: #edd;"|Deck Crew Vest (Brown)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_DeckCrew_violet_F
|style="background: #edd;"|Deck Crew Vest (Violet)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|Terminal
|C_UavTerminal
|UAV Terminal [Civilians]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_IDAP_Man_shorts_F
|Aid Worker Clothes (Polo, Shorts) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_IDAP_Man_casual_F
|Aid Worker Clothes (Polo) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_IDAP_Man_cargo_F
|Aid Worker Clothes (Cargo) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_IDAP_Man_Tee_F
|Aid Worker Clothes (Tee) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_IDAP_Man_Jeans_F
|Aid Worker Clothes (Jeans) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_IDAP_Man_TeeShorts_F
|Aid Worker Clothes (Tee, Shorts) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_C_Paramedic_01_F
|style="background: #edd;"|Paramedic Outfit
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_C_Mechanic_01_F
|style="background: #edd;"|Mechanic Clothes
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|Uniform
|U_BG_Guerilla1_2_F
|Guerilla Garment (Olive)
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_ConstructionCoverall_Red_F
|Construction Coverall (Red)
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_ConstructionCoverall_Vrana_F
|Construction Coverall (Vrana)
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_ConstructionCoverall_Black_F
|Construction Coverall (Black)
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_ConstructionCoverall_Blue_F
|Construction Coverall (Blue)
|[[file:orange_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Hat_Safari_sand_F
|style="background: #edd;"|Safari Hat (Sand)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Hat_Safari_olive_F
|style="background: #edd;"|Safari Hat (Olive)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_basic_yellow_F
|style="background: #edd;"|Hard Hat (Yellow)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_basic_white_F
|style="background: #edd;"|Hard Hat (White)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_basic_orange_F
|style="background: #edd;"|Hard Hat (Orange)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_basic_red_F
|style="background: #edd;"|Hard Hat (Red)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_basic_vrana_F
|style="background: #edd;"|Hard Hat (Vrana)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_basic_black_F
|style="background: #edd;"|Hard Hat (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_earprot_yellow_F
|style="background: #edd;"|Hard Hat (Yellow, Ear Protectors)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_earprot_white_F
|style="background: #edd;"|Hard Hat (White, Ear Protectors)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_earprot_orange_F
|style="background: #edd;"|Hard Hat (Orange, Ear Protectors)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_earprot_red_F
|style="background: #edd;"|Hard Hat (Red, Ear Protectors)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_earprot_vrana_F
|style="background: #edd;"|Hard Hat (Vrana, Ear Protectors)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_earprot_black_F
|style="background: #edd;"|Hard Hat (Black, Ear Protectors)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_headset_yellow_F
|style="background: #edd;"|Hard Hat (Yellow, Headset)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_headset_white_F
|style="background: #edd;"|Hard Hat (White, Headset)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_headset_orange_F
|style="background: #edd;"|Hard Hat (Orange, Headset)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_headset_red_F
|style="background: #edd;"|Hard Hat (Red, Headset)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_headset_vrana_F
|style="background: #edd;"|Hard Hat (Vrana, Headset)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Construction_headset_black_F
|style="background: #edd;"|Hard Hat (Black, Headset)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_EarProtectors_yellow_F
|style="background: #edd;"|Ear Protectors (Yellow)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_EarProtectors_white_F
|style="background: #edd;"|Ear Protectors (White)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_EarProtectors_orange_F
|style="background: #edd;"|Ear Protectors (Orange)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_EarProtectors_red_F
|style="background: #edd;"|Ear Protectors (Red)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_EarProtectors_black_F
|style="background: #edd;"|Ear Protectors (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadSet_yellow_F
|style="background: #edd;"|Headset (Yellow)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadSet_white_F
|style="background: #edd;"|Headset (White)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadSet_orange_F
|style="background: #edd;"|Headset (Orange)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadSet_red_F
|style="background: #edd;"|Headset (Red)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadSet_black_F
|style="background: #edd;"|Headset (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_PASGT_basic_blue_press_F
|style="background: #edd;"|Press Helmet
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_PASGT_basic_blue_F
|style="background: #edd;"|Basic Helmet (Blue)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_PASGT_basic_white_F
|style="background: #edd;"|Basic Helmet (White)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_PASGT_basic_olive_F
|style="background: #edd;"|Basic Helmet (Olive)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_PASGT_basic_black_F
|style="background: #edd;"|Basic Helmet (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_PASGT_neckprot_blue_press_F
|style="background: #edd;"|Press Helmet (Neck Protection)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadBandage_stained_F
|style="background: #edd;"|Head Bandage (Moderate)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadBandage_clean_F
|style="background: #edd;"|Head Bandage (Clean)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HeadBandage_bloody_F
|style="background: #edd;"|Head Bandage (Severe)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|Headgear
|H_Cap_White_IDAP_F
|Cap (White) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Cap_Orange_IDAP_F
|Cap (Orange) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Cap_Black_IDAP_F
|Cap (Black) [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_WirelessEarpiece_F
|style="background: #edd;"|Wireless Earpiece
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Plain_medical_F
|style="background: #edd;"|Identification Vest [IDAP]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Plain_crystal_F
|style="background: #edd;"|Identification Vest (Red Crystal)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Pocketed_olive_F
|style="background: #edd;"|Multi-Pocket Vest (Olive)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Pocketed_coyote_F
|style="background: #edd;"|Multi-Pocket Vest (Coyote)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Pocketed_black_F
|style="background: #edd;"|Multi-Pocket Vest (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Safety_yellow_F
|style="background: #edd;"|Safety Vest (Yellow)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Safety_orange_F
|style="background: #edd;"|Safety Vest (Orange)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_Safety_blue_F
|style="background: #edd;"|Safety Vest (Blue)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_LegStrapBag_black_F
|style="background: #edd;"|Leg Strap Bag (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_LegStrapBag_coyote_F
|style="background: #edd;"|Leg Strap Bag (Coyote)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_LegStrapBag_olive_F
|style="background: #edd;"|Leg Strap Bag (Olive)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_EOD_blue_F
|style="background: #edd;"|EOD Vest (Blue)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_EOD_olive_F
|style="background: #edd;"|EOD Vest (Olive)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_EOD_coyote_F
|style="background: #edd;"|EOD Vest (Coyote)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_EOD_IDAP_blue_F
|style="background: #edd;"|EOD Vest (Blue) [IDAP]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|Uniform
|U_O_officer_noInsignia_hex_F
|Light Fatigues (Hex)
|[[file:tacops_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_MRAWS_olive_F
|MAAWS Mk4 Mod 1 (Olive)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_MRAWS_olive_rail_F
|MAAWS Mk4 Mod 0 (Olive)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_MRAWS_green_F
|MAAWS Mk4 Mod 1 (Green)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_MRAWS_green_rail_F
|MAAWS Mk4 Mod 0 (Green)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_MRAWS_sand_F
|MAAWS Mk4 Mod 1 (Sand)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_MRAWS_sand_rail_F
|MAAWS Mk4 Mod 0 (Sand)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_O_Vorona_brown_F
|9M135 Vorona (Brown)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_O_Vorona_green_F
|9M135 Vorona (Green)
|[[file:tank_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Tank_black_F
|Crew Helmet (Soft) [CSAT]
|[[file:tank_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_Tank_green_F
|style="background: #edd;"|Tanker Coveralls [AAF]
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|NVGs
|O_NVGoggles_grn_F
|Compact NVG (Green)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_ico_01_f
|style="background: #edd;"|Promet Modular Sight
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_ico_01_black_f
|style="background: #edd;"|Promet Modular Sight (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_ico_01_sand_f
|style="background: #edd;"|Promet Modular Sight (Sand)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Sight
|style="background: #edd;"|optic_ico_01_camo_f
|style="background: #edd;"|Promet Modular Sight (Camo)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Bipod
|bipod_02_F_lush
|Bipod (Lush) [Spetsnaz]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Bipod
|bipod_02_F_arid
|Bipod (Arid) [Spetsnaz]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_B_lush_F
|Sound Suppressor (7.62 mm, Lush)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Muzzle Attachment
|muzzle_snds_B_arid_F
|Sound Suppressor (7.62 mm, Arid)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Holosight_lush_F
|Mk17 Holosight (Lush)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Holosight_arid_F
|Mk17 Holosight (Arid)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Arco_lush_F
|ARCO (Lush)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Arco_arid_F
|ARCO (Arid)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Arco_AK_blk_F
|ARCO AK (Black)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Arco_AK_lush_F
|ARCO AK (Lush)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_Arco_AK_arid_F
|ARCO AK (Arid)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_DMS_weathered_F
|DMS (Old)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_DMS_weathered_Kir_F
|DMS Kir (Old)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Sight
|optic_MRD_black
|MRD (Black)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Rail Attachment
|style="background: #edd;"|acc_esd_01_flashlight
|style="background: #edd;"|SD Flashlight
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Terminal
|style="background: #edd;"|I_E_UavTerminal
|style="background: #edd;"|UAV Terminal [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Bipod
|style="background: #edd;"|ChemicalDetector_01_olive_F
|style="background: #edd;"|Chemical Detector (Cover, Olive)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Bipod
|style="background: #edd;"|ChemicalDetector_01_black_F
|style="background: #edd;"|Chemical Detector (Cover, Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Bipod
|style="background: #edd;"|ChemicalDetector_01_tan_F
|style="background: #edd;"|Chemical Detector (Cover, Tan)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Watch
|style="background: #edd;"|ChemicalDetector_01_watch_F
|style="background: #edd;"|Chemical Detector
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Launcher
|launch_RPG32_green_F
|RPG-42 (Green)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_I_Titan_eaf_F
|Titan MPRL (Geometric)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Launcher
|launch_B_Titan_olive_F
|Titan MPRL (Olive)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|srifle_DMR_06_hunter_F
|style="background: #edd;"|Mk14 7.62 mm (Classic)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Rifle
|LMG_Mk200_black_F
|Mk200 6.5 mm (Black)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Pistol
|style="background: #edd;"|hgun_esd_01_F
|style="background: #edd;"|Spectrum Device
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_antenna_01_f
|style="background: #edd;"|SD Military Antenna (78-89 MHz)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_antenna_02_f
|style="background: #edd;"|SD Experimental Antenna (390-500 MHz)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Muzzle Attachment
|style="background: #edd;"|muzzle_antenna_03_f
|style="background: #edd;"|SD Jammer Antenna (433 MHz)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Pistol
|hgun_Pistol_heavy_01_green_F
|4-five .45 ACP (Green)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12_lush_F
|style="background: #edd;"|AK-12 7.62 mm (Lush)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12_arid_F
|style="background: #edd;"|AK-12 7.62 mm (Arid)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12_GL_lush_F
|style="background: #edd;"|AK-12 GL 7.62 mm (Lush)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12_GL_arid_F
|style="background: #edd;"|AK-12 GL 7.62 mm (Arid)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_RPK12_F
|style="background: #edd;"|RPK-12 7.62 mm
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_RPK12_lush_F
|style="background: #edd;"|RPK-12 7.62 mm (Lush)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_RPK12_arid_F
|style="background: #edd;"|RPK-12 7.62 mm (Arid)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12U_F
|style="background: #edd;"|AKU-12 7.62 mm
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12U_lush_F
|style="background: #edd;"|AKU-12 7.62 mm (Lush)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_AK12U_arid_F
|style="background: #edd;"|AKU-12 7.62 mm (Arid)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_F
|style="background: #edd;"|Promet 6.5 mm
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_Mark_F
|style="background: #edd;"|Promet MR 6.5 mm
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_GL_F
|style="background: #edd;"|Promet GL 6.5 mm
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_UBS_F
|style="background: #edd;"|Promet SG 6.5 mm
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_black_F
|style="background: #edd;"|Promet 6.5 mm (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_Mark_black_F
|style="background: #edd;"|Promet MR 6.5 mm (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_GL_black_F
|style="background: #edd;"|Promet GL 6.5 mm (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_UBS_black_F
|style="background: #edd;"|Promet SG 6.5 mm (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_sand_F
|style="background: #edd;"|Promet 6.5 mm (Sand)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_Mark_sand_F
|style="background: #edd;"|Promet MR 6.5 mm (Sand)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_GL_sand_F
|style="background: #edd;"|Promet GL 6.5 mm (Sand)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_UBS_sand_F
|style="background: #edd;"|Promet SG 6.5 mm (Sand)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_camo_F
|style="background: #edd;"|Promet 6.5 mm (Camo)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_Mark_camo_F
|style="background: #edd;"|Promet MR 6.5 mm (Camo)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_GL_camo_F
|style="background: #edd;"|Promet GL 6.5 mm (Camo)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|arifle_MSBS65_UBS_camo_F
|style="background: #edd;"|Promet SG 6.5 mm (Camo)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|sgun_HunterShotgun_01_F
|style="background: #edd;"|Kozlice 12G
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Rifle
|style="background: #edd;"|sgun_HunterShotgun_01_sawedoff_F
|style="background: #edd;"|Kozlice 12G (Sawed-Off)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_E_Uniform_01_F
|style="background: #edd;"|Combat Fatigues [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_E_Uniform_01_tanktop_F
|style="background: #edd;"|Combat Fatigues (Tank Top) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_E_Uniform_01_shortsleeve_F
|style="background: #edd;"|Combat Fatigues (Rolled-up) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_E_Uniform_01_officer_F
|style="background: #edd;"|Combat Fatigues (Officer) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_E_Uniform_01_coveralls_F
|style="background: #edd;"|Heli Pilot Coveralls [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Uniform
|U_I_E_Uniform_01_sweater_F
|Combat Fatigues (Sweater) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_O_R_Gorka_01_F
|style="background: #edd;"|Granit-B Suit
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_O_R_Gorka_01_brown_F
|style="background: #edd;"|Granit-B Suit (Weathered)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_O_R_Gorka_01_camo_F
|style="background: #edd;"|Granit-T Suit
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_O_R_Gorka_01_black_F
|style="background: #edd;"|Tracksuit (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Uniform
|U_B_CombatUniform_vest_mcam_wdl_f
|Recon Fatigues (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_CombatUniform_mcam_wdl_f
|Combat Fatigues (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_B_CombatUniform_tshirt_mcam_wdL_f
|Combat Fatigues (Woodland, Tee)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_CBRN_Suit_01_MTP_F
|style="background: #edd;"|CBRN Suit (MTP) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_CBRN_Suit_01_Tropic_F
|style="background: #edd;"|CBRN Suit (Tropic) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_B_CBRN_Suit_01_Wdl_F
|style="background: #edd;"|CBRN Suit (Woodland) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_CBRN_Suit_01_AAF_F
|style="background: #edd;"|CBRN Suit [AAF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_E_CBRN_Suit_01_EAF_F
|style="background: #edd;"|CBRN Suit [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_C_CBRN_Suit_01_Blue_F
|style="background: #edd;"|CBRN Suit (Blue)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_C_CBRN_Suit_01_White_F
|style="background: #edd;"|CBRN Suit (White)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Uniform
|U_C_Uniform_Farmer_01_F
|Farmer Outfit
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_E_LooterJacket_01_F
|Looter Clothes (Leather Jacket)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Uniform_Scientist_01_F
|Scientist Outfit (Formal, White)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Uniform_Scientist_01_formal_F
|Scientist Outfit (Formal, Blue)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Uniform_Scientist_02_F
|Scientist Outfit (Informal, Black)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_C_Uniform_Scientist_02_formal_F
|Scientist Outfit (Informal, Red)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Uniform
|style="background: #edd;"|U_I_L_Uniform_01_camo_F
|style="background: #edd;"|Deserter Clothes (Jacket)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Uniform
|U_I_L_Uniform_01_deserter_F
|Deserter Clothes (T-Shirt)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_skull_F
|Looter Clothes (T-Shirt, Skull)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_black_F
|Looter Clothes (T-Shirt, Black)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_sport_F
|Looter Clothes (T-Shirt, Sport)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Uniform
|U_I_L_Uniform_01_tshirt_olive_F
|Looter Clothes (T-Shirt, Olive)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetHBK_F
|style="background: #edd;"|Advanced Modular Helmet (Olive)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetHBK_headset_F
|style="background: #edd;"|Advanced Modular Helmet
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetHBK_ear_F
|style="background: #edd;"|Advanced Modular Helmet (Ear Protectors)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetHBK_chops_F
|style="background: #edd;"|Advanced Modular Helmet (Chops)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetAggressor_F
|style="background: #edd;"|Avenger Helmet
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetAggressor_cover_F
|style="background: #edd;"|Avenger Helmet (Cover B)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_HelmetAggressor_cover_taiga_F
|style="background: #edd;"|Avenger Helmet (Cover T)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Beret_EAF_01_F
|style="background: #edd;"|Beret [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Headgear
|style="background: #edd;"|H_Hat_Tinfoil_F
|style="background: #edd;"|Tin Foil Hat
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Headgear
|H_Booniehat_mgrn
|Booniehat (Green)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Booniehat_taiga
|Booniehat (Taiga)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Booniehat_eaf
|Booniehat [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Booniehat_wdl
|Booniehat (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_MilCap_grn
|Military Cap (Green)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_MilCap_taiga
|Military Cap (Taiga)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_MilCap_wdl
|Military Cap (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_MilCap_eaf
|Military Cap [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetB_plain_wdl
|Combat Helmet (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetB_light_wdl
|Light Combat Helmet (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetSpecB_wdl
|Enhanced Combat Helmet (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_HelmetCrew_I_E
|Crew Helmet [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_Tank_eaf_F
|Crew Helmet (Soft) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_PilotHelmetFighter_I_E
|Pilot Helmet [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_PilotHelmetHeli_I_E
|Heli Pilot Helmet [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Headgear
|H_CrewHelmetHeli_I_E
|Heli Crew Helmet [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_CarrierRigKBT_01_EAF_F
|style="background: #edd;"|Modular Carrier Vest (Geometric)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_CarrierRigKBT_01_light_EAF_F
|style="background: #edd;"|Modular Carrier Lite (Geometric)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_CarrierRigKBT_01_heavy_EAF_F
|style="background: #edd;"|Modular Carrier GL Rig (Geometric)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_CarrierRigKBT_01_Olive_F
|style="background: #edd;"|Modular Carrier Vest (Olive)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_CarrierRigKBT_01_light_Olive_F
|style="background: #edd;"|Modular Carrier Lite (Olive)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_CarrierRigKBT_01_heavy_Olive_F
|style="background: #edd;"|Modular Carrier GL Rig (Olive)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_SmershVest_01_F
|style="background: #edd;"|Kipchak Vest
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Vest
|style="background: #edd;"|V_SmershVest_01_radio_F
|style="background: #edd;"|Kipchak Vest (Tactical Radio)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Vest
|V_PlateCarrier1_wdl
|Carrier Lite (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrier2_wdl
|Carrier Rig (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrierGL_wdl
|Carrier GL Rig (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Vest
|V_PlateCarrierSpec_wdl
|Carrier Special Rig (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Facewear
|None
|None
|
|No
|-
|Facewear
|G_Spectacles
|Spectacle Glasses
|
|No
|-
|Facewear
|G_Spectacles_Tinted
|Tinted Spectacles
|
|No
|-
|Facewear
|G_Combat
|Combat Goggles
|
|No
|-
|Facewear
|G_Lowprofile
|Low Profile Goggles
|
|No
|-
|Facewear
|G_Shades_Black
|Shades (Black)
|
|No
|-
|Facewear
|G_Shades_Green
|Shades (Green)
|
|No
|-
|Facewear
|G_Shades_Red
|Shades (Red)
|
|No
|-
|Facewear
|G_Squares
|Square Spectacles
|
|No
|-
|Facewear
|G_Squares_Tinted
|Square Shades
|
|No
|-
|Facewear
|G_Sport_BlackWhite
|Sport Shades (Shadow)
|
|No
|-
|Facewear
|G_Sport_Blackyellow
|Sport Shades (Poison)
|
|No
|-
|Facewear
|G_Sport_Greenblack
|Sport Shades (Yetti)
|
|No
|-
|Facewear
|G_Sport_Checkered
|Sport Shades (Style)
|
|No
|-
|Facewear
|G_Sport_Red
|Sport Shades (Fire)
|
|No
|-
|Facewear
|G_Tactical_Black
|Tactical Shades
|
|No
|-
|Facewear
|G_Aviator
|Aviator Glasses
|
|No
|-
|Facewear
|G_Lady_Blue
|Ladies Shades
|
|No
|-
|Facewear
|G_Diving
|Diving Goggles
|
|No
|-
|Facewear
|G_B_Diving
|Diving Goggles [NATO]
|
|No
|-
|Facewear
|G_O_Diving
|Diving Goggles [CSAT]
|
|No
|-
|Facewear
|G_I_Diving
|Diving Goggles [AAF]
|
|No
|-
|Facewear
|G_Goggles_VR
|VR Goggles
|
|No
|-
|Facewear
|G_Balaclava_blk
|Balaclava (Black)
|
|No
|-
|Facewear
|G_Balaclava_oli
|Balaclava (Olive)
|
|No
|-
|Facewear
|G_Balaclava_combat
|Balaclava (Combat Goggles)
|
|No
|-
|Facewear
|G_Balaclava_lowprofile
|Balaclava (Low Profile Goggles)
|
|No
|-
|Facewear
|G_Bandanna_blk
|Bandana (Black)
|
|No
|-
|Facewear
|G_Bandanna_oli
|Bandana (Olive)
|
|No
|-
|Facewear
|G_Bandanna_khk
|Bandana (Khaki)
|
|No
|-
|Facewear
|G_Bandanna_tan
|Bandana (Tan)
|
|No
|-
|Facewear
|G_Bandanna_beast
|Bandana (Beast)
|
|No
|-
|Facewear
|G_Bandanna_shades
|Bandana (Shades)
|
|No
|-
|Facewear
|G_Bandanna_sport
|Bandana (Sport)
|
|No
|-
|Facewear
|G_Bandanna_aviator
|Bandana (Aviator)
|
|No
|-
|Facewear
|G_Shades_Blue
|Shades (Blue)
|
|No
|-
|Facewear
|G_Sport_Blackred
|Sport Shades (Vulcan)
|
|No
|-
|Facewear
|G_Tactical_Clear
|Tactical Glasses
|
|No
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Balaclava_TI_blk_F
|style="background: #edd;"|Stealth Balaclava (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Balaclava_TI_tna_F
|style="background: #edd;"|Stealth Balaclava (Green)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Balaclava_TI_G_blk_F
|style="background: #edd;"|Stealth Balaclava (Black, Goggles)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Balaclava_TI_G_tna_F
|style="background: #edd;"|Stealth Balaclava (Green, Goggles)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Facewear
|G_Combat_Goggles_tna_F
|Combat Goggles (Green)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Respirator_white_F
|style="background: #edd;"|Respirator (White)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Respirator_yellow_F
|style="background: #edd;"|Respirator (Yellow)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Respirator_blue_F
|style="background: #edd;"|Respirator (Blue)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_EyeProtectors_F
|style="background: #edd;"|Safety Goggles
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_EyeProtectors_Earpiece_F
|style="background: #edd;"|Safety Goggles (Earpiece)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_WirelessEarpiece_F
|style="background: #edd;"|Wireless Earpiece
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_AirPurifyingRespirator_01_F
|style="background: #edd;"|APR [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_AirPurifyingRespirator_02_black_F
|style="background: #edd;"|APR (Black) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_AirPurifyingRespirator_02_olive_F
|style="background: #edd;"|APR (Olive) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_AirPurifyingRespirator_02_sand_F
|style="background: #edd;"|APR (Sand) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_RegulatorMask_F
|style="background: #edd;"|Regulator Facepiece
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Blindfold_01_white_F
|style="background: #edd;"|Blindfold (White)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Facewear
|style="background: #edd;"|G_Blindfold_01_black_F
|style="background: #edd;"|Blindfold (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Backpack
|B_AssaultPack_khk
|Assault Pack (Khaki)
|
|No
|-
|Backpack
|B_AssaultPack_dgtl
|Assault Pack (Digi)
|
|No
|-
|Backpack
|B_AssaultPack_rgr
|Assault Pack (Green)
|
|No
|-
|Backpack
|B_AssaultPack_sgg
|Assault Pack (Sage)
|
|No
|-
|Backpack
|B_AssaultPack_blk
|Assault Pack (Black)
|
|No
|-
|Backpack
|B_AssaultPack_cbr
|Assault Pack (Coyote)
|
|No
|-
|Backpack
|B_AssaultPack_mcamo
|Assault Pack (MTP)
|
|No
|-
|Backpack
|B_AssaultPack_ocamo
|Assault Pack (Hex)
|
|No
|-
|Backpack
|B_Kitbag_rgr
|Kitbag (Green)
|
|No
|-
|Backpack
|B_Kitbag_mcamo
|Kitbag (MTP)
|
|No
|-
|Backpack
|B_Kitbag_sgg
|Kitbag (Sage)
|
|No
|-
|Backpack
|B_Kitbag_cbr
|Kitbag (Coyote)
|
|No
|-
|Backpack
|B_Kitbag_tan
|Kitbag (Tan)
|
|No
|-
|Backpack
|B_TacticalPack_rgr
|Tactical Backpack (Green)
|
|No
|-
|Backpack
|B_TacticalPack_mcamo
|Tactical Backpack (MTP)
|
|No
|-
|Backpack
|B_TacticalPack_ocamo
|Tactical Backpack (Hex)
|
|No
|-
|Backpack
|B_TacticalPack_blk
|Tactical Backpack (Black)
|
|No
|-
|Backpack
|B_TacticalPack_oli
|Tactical Backpack (Olive)
|
|No
|-
|Backpack
|B_FieldPack_khk
|Field Pack (Khaki)
|
|No
|-
|Backpack
|B_FieldPack_ocamo
|Field Pack (Hex)
|
|No
|-
|Backpack
|B_FieldPack_oucamo
|Field Pack (Urban)
|
|No
|-
|Backpack
|B_FieldPack_cbr
|Field Pack (Coyote)
|
|No
|-
|Backpack
|B_FieldPack_blk
|Field Pack (Black)
|
|No
|-
|Backpack
|B_Carryall_ocamo
|Carryall Backpack (Hex)
|
|No
|-
|Backpack
|B_Carryall_oucamo
|Carryall Backpack (Urban)
|
|No
|-
|Backpack
|B_Carryall_mcamo
|Carryall Backpack (MTP)
|
|No
|-
|Backpack
|B_Carryall_khk
|Carryall Backpack (Khaki)
|
|No
|-
|Backpack
|B_Carryall_cbr
|Carryall Backpack (Coyote)
|
|No
|-
|Backpack
|B_Parachute
|Steerable Parachute
|
|No
|-
|Backpack
|B_FieldPack_oli
|Field Pack (Olive)
|
|No
|-
|Backpack
|B_Carryall_oli
|Carryall Backpack (Olive)
|
|No
|-
|Backpack
|B_AssaultPack_Kerry
|US Assault Pack (Kerry)
|
|No
|-
|Backpack
|B_HMG_01_support_F
|Folded Tripod [NATO]
|
|No
|-
|Backpack
|O_HMG_01_support_F
|Folded Tripod [CSAT]
|
|No
|-
|Backpack
|I_HMG_01_support_F
|Folded Tripod [AAF]
|
|No
|-
|Backpack
|B_HMG_01_support_high_F
|Folded Tripod (Raised) [NATO]
|
|No
|-
|Backpack
|O_HMG_01_support_high_F
|Folded Tripod (Raised) [CSAT]
|
|No
|-
|Backpack
|I_HMG_01_support_high_F
|Folded Tripod (Raised) [AAF]
|
|No
|-
|Backpack
|B_HMG_01_weapon_F
|Dismantled Mk30 HMG [NATO]
|
|No
|-
|Backpack
|O_HMG_01_weapon_F
|Dismantled Mk30 HMG [CSAT]
|
|No
|-
|Backpack
|I_HMG_01_weapon_F
|Dismantled Mk30 HMG [AAF]
|
|No
|-
|-
|Backpack
|<code>["a3\data_f\particleeffects\universal\sparksball.p3d",1,0,1,0],"","spaceobject"</code>
|B_HMG_01_A_weapon_F
|Spark
|Dismantled Autonomous MG [NATO]
|
|No
|-
|-
|Backpack
|<code>["a3\data_f\particleeffects\wallpart\wallpart2.p3d",1,0,1,1],"","spaceobject"</code>
|O_HMG_01_A_weapon_F
|Concrete debri
|Dismantled Autonomous MG [CSAT]
|
|No
|-
|-
|Backpack
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,15,15,1],"","billboard"</code>
|I_HMG_01_A_weapon_F
|Single bubble
|Dismantled Autonomous MG [AAF]
|
|No
|-
|Backpack
|B_GMG_01_weapon_F
|Dismantled Mk32 GMG [NATO]
|
|No
|-
|Backpack
|O_GMG_01_weapon_F
|Dismantled Mk32 GMG [CSAT]
|
|No
|-
|Backpack
|I_GMG_01_weapon_F
|Dismantled Mk32 GMG [AAF]
|
|No
|-
|Backpack
|B_GMG_01_A_weapon_F
|Dismantled Autonomous GMG [NATO]
|
|No
|-
|Backpack
|O_GMG_01_A_weapon_F
|Dismantled Autonomous GMG [CSAT]
|
|No
|-
|Backpack
|I_GMG_01_A_weapon_F
|Dismantled Autonomous GMG [AAF]
|
|No
|-
|Backpack
|B_HMG_01_high_weapon_F
|Dismantled Mk30 HMG (Raised) [NATO]
|
|No
|-
|Backpack
|O_HMG_01_high_weapon_F
|Dismantled Mk30 HMG (Raised) [CSAT]
|
|No
|-
|Backpack
|I_HMG_01_high_weapon_F
|Dismantled Mk30 HMG (Raised) [AAF]
|
|No
|-
|Backpack
|B_GMG_01_high_weapon_F
|Dismantled Mk32 GMG (Raised) [NATO]
|
|No
|-
|Backpack
|O_GMG_01_high_weapon_F
|Dismantled Mk32 GMG (Raised) [CSAT]
|
|No
|-
|Backpack
|I_GMG_01_high_weapon_F
|Dismantled Mk32 GMG (Raised) [AAF]
|
|No
|-
|Backpack
|B_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [NATO]
|
|No
|-
|Backpack
|O_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [CSAT]
|
|No
|-
|Backpack
|I_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [AAF]
|
|No
|-
|Backpack
|B_Mortar_01_weapon_F
|Folded Mk6 Mortar Tube [NATO]
|
|No
|-
|Backpack
|O_Mortar_01_weapon_F
|Folded Mk6 Mortar Tube [CSAT]
|
|No
|-
|Backpack
|I_Mortar_01_weapon_F
|Folded Mk6 Mortar Tube [AAF]
|
|No
|-
|Backpack
|B_AA_01_weapon_F
|Static Titan Launcher (AA) [NATO]
|
|No
|-
|Backpack
|O_AA_01_weapon_F
|Static Titan Launcher (AA) [CSAT]
|
|No
|-
|Backpack
|I_AA_01_weapon_F
|Static Titan Launcher (AA) [AAF]
|
|No
|-
|Backpack
|B_AT_01_weapon_F
|Static Titan Launcher (AT) [NATO]
|
|No
|-
|Backpack
|O_AT_01_weapon_F
|Static Titan Launcher (AT) [CSAT]
|
|No
|-
|Backpack
|I_AT_01_weapon_F
|Static Titan Launcher (AT) [AAF]
|
|No
|-
|Backpack
|B_UAV_01_backpack_F
|UAV Bag (AR-2) [NATO]
|
|No
|-
|Backpack
|O_UAV_01_backpack_F
|UAV Bag (AR-2) [CSAT]
|
|No
|-
|Backpack
|I_UAV_01_backpack_F
|UAV Bag (AR-2) [AAF]
|
|No
|-
|Backpack
|B_Respawn_TentDome_F
|Camp (Dome Tent)
|[[file:arma3_curator_eye.png|25px]]
|No
|-
|Backpack
|B_Respawn_TentA_F
|Camp (Ridge Tent)
|[[file:arma3_curator_eye.png|25px]]
|No
|-
|Backpack
|B_Respawn_Sleeping_bag_F
|Camp (Green Sleeping Bag)
|[[file:arma3_curator_eye.png|25px]]
|No
|-
|Backpack
|B_Respawn_Sleeping_bag_blue_F
|Camp (Blue Sleeping Bag)
|[[file:arma3_curator_eye.png|25px]]
|No
|-
|Backpack
|B_Respawn_Sleeping_bag_brown_F
|Camp (Brown Sleeping Bag)
|[[file:arma3_curator_eye.png|25px]]
|No
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_Static_Designator_01_weapon_F
|style="background: #edd;"|Remote Designator Bag [NATO]
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|O_Static_Designator_02_weapon_F
|style="background: #edd;"|Remote Designator Bag [CSAT]
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|Backpack
|B_Bergen_mcamo_F
|Bergen Backpack (MTP)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Backpack
|B_Bergen_dgtl_F
|Bergen Backpack (Digital)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Backpack
|B_Bergen_hex_F
|Bergen Backpack (Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Backpack
|B_Bergen_tna_F
|Bergen Backpack (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Backpack
|B_AssaultPack_tna_F
|Assault Pack (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Backpack
|B_Carryall_ghex_F
|Carryall Backpack (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Backpack
|B_FieldPack_ghex_F
|Field Pack (Green Hex)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperHarness_blk_F
|style="background: #edd;"|Viper Harness (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperHarness_ghex_F
|style="background: #edd;"|Viper Harness (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperHarness_hex_F
|style="background: #edd;"|Viper Harness (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperHarness_khk_F
|style="background: #edd;"|Viper Harness (Khaki)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperHarness_oli_F
|style="background: #edd;"|Viper Harness (Olive)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperLightHarness_blk_F
|style="background: #edd;"|Viper Light Harness (Black)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperLightHarness_ghex_F
|style="background: #edd;"|Viper Light Harness (Green Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperLightHarness_hex_F
|style="background: #edd;"|Viper Light Harness (Hex)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperLightHarness_khk_F
|style="background: #edd;"|Viper Light Harness (Khaki)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_ViperLightHarness_oli_F
|style="background: #edd;"|Viper Light Harness (Olive)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|Backpack
|B_Patrol_Respawn_bag_F
|Camp (Dome Tent, Combat Patrol)
|[[file:malden_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_Messenger_Coyote_F
|style="background: #edd;"|Messenger Bag (Coyote)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_Messenger_Olive_F
|style="background: #edd;"|Messenger Bag (Olive)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_Messenger_Black_F
|style="background: #edd;"|Messenger Bag (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_Messenger_Gray_F
|style="background: #edd;"|Messenger Bag (Gray)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_Messenger_IDAP_F
|style="background: #edd;"|Messenger Bag [IDAP]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|Backpack
|C_IDAP_UAV_01_backpack_F
|UAV Bag [IDAP]
|[[file:orange_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_UAV_06_backpack_F
|style="background: #edd;"|UAV Bag (AL-6) [NATO]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|O_UAV_06_backpack_F
|style="background: #edd;"|UAV Bag (AL-6) [CSAT]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_UAV_06_backpack_F
|style="background: #edd;"|UAV Bag (AL-6) [AAF]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|C_IDAP_UAV_06_backpack_F
|style="background: #edd;"|UAV Bag (Utility) [IDAP]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|C_UAV_06_backpack_F
|style="background: #edd;"|UAV Bag (Utility)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|C_IDAP_UAV_06_antimine_backpack_F
|style="background: #edd;"|UAV Bag (Demining) [IDAP]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_UAV_06_medical_backpack_F
|style="background: #edd;"|UAV Bag (AL-6, Medical) [NATO]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|O_UAV_06_medical_backpack_F
|style="background: #edd;"|UAV Bag (AL-6, Medical) [CSAT]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_UAV_06_medical_backpack_F
|style="background: #edd;"|UAV Bag (AL-6, Medical) [AAF]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|C_IDAP_UAV_06_medical_backpack_F
|style="background: #edd;"|UAV Bag (AL-6, Medical) [IDAP]
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|C_UAV_06_medical_backpack_F
|style="background: #edd;"|UAV Bag (Utility, Medical)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_LegStrapBag_black_F
|style="background: #edd;"|Leg Strap Bag (Black)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_LegStrapBag_coyote_F
|style="background: #edd;"|Leg Strap Bag (Coyote)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_LegStrapBag_olive_F
|style="background: #edd;"|Leg Strap Bag (Olive)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_W_Static_Designator_01_weapon_F
|style="background: #edd;"|Remote Designator Bag [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_CombinationUnitRespirator_01_F
|style="background: #edd;"|Combination Unit Respirator
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_SCBA_01_F
|style="background: #edd;"|Self-Contained Breathing Apparatus
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_UGV_02_Science_backpack_F
|style="background: #edd;"|UGV Bag (ED-1E) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_UGV_02_Demining_backpack_F
|style="background: #edd;"|UGV Bag (ED-1D) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|O_UGV_02_Science_backpack_F
|style="background: #edd;"|UGV Bag (ED-1E) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|O_UGV_02_Demining_backpack_F
|style="background: #edd;"|UGV Bag (ED-1D) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_UGV_02_Science_backpack_F
|style="background: #edd;"|UGV Bag (ED-1E) [AAF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_E_UGV_02_Science_backpack_F
|style="background: #edd;"|UGV Bag (ED-1E) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_UGV_02_Demining_backpack_F
|style="background: #edd;"|UGV Bag (ED-1D) [AAF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_E_UGV_02_Demining_backpack_F
|style="background: #edd;"|UGV Bag (ED-1D) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|C_IDAP_UGV_02_Demining_backpack_F
|style="background: #edd;"|UGV Bag (Demining) [IDAP]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Backpack
|I_E_UAV_01_backpack_F
|UAV Bag (AR-2) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_E_UAV_06_backpack_F
|style="background: #edd;"|UAV Bag (AL-6) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|I_E_UAV_06_medical_backpack_F
|style="background: #edd;"|UAV Bag (AL-6, Medical) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_wdl_F
|style="background: #edd;"|Radio Pack (Woodland) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_mtp_F
|style="background: #edd;"|Radio Pack (MTP) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_tropic_F
|style="background: #edd;"|Radio Pack (Tropic) [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_black_F
|style="background: #edd;"|Radio Pack (Black)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_hex_F
|style="background: #edd;"|Radio Pack (Hex) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_oucamo_F
|style="background: #edd;"|Radio Pack (Urban) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_ghex_F
|style="background: #edd;"|Radio Pack (Green Hex) [CSAT]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_digi_F
|style="background: #edd;"|Radio Pack (Digital) [AAF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Backpack
|style="background: #edd;"|B_RadioBag_01_eaf_F
|style="background: #edd;"|Radio Pack (Geometric) [LDF]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|Backpack
|B_Carryall_green_F
|Carryall Backpack (Green)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|B_Carryall_taiga_F
|Carryall Backpack (Taiga)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|B_Carryall_wdl_F
|Carryall Backpack (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|B_Carryall_eaf_F
|Carryall Backpack (Geometric)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|B_FieldPack_green_F
|Field Pack (Green)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|B_FieldPack_taiga_F
|Field Pack (Taiga)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|B_AssaultPack_wdl_F
|Assault Pack (Woodland)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|B_AssaultPack_eaf_F
|Assault Pack (Geometric)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_HMG_01_support_F
|Folded Tripod [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_HMG_01_support_high_F
|Folded Tripod (Raised) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_Mortar_01_support_F
|Folded Mk6 Mortar Bipod [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_GMG_01_Weapon_F
|Dismantled Mk32 GMG [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_GMG_01_A_Weapon_F
|Dismantled Autonomous GMG [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_GMG_01_high_Weapon_F
|Dismantled Mk32 GMG (Raised) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_HMG_01_Weapon_F
|Dismantled Mk30 HMG [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_HMG_01_high_Weapon_F
|Dismantled Mk30 HMG (Raised) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_HMG_01_A_Weapon_F
|Dismantled Autonomous MG [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_Mortar_01_Weapon_F
|Folded Mk6 Mortar Tube [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_AT_01_weapon_F
|Static Titan Launcher (AT) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|Backpack
|I_E_AA_01_weapon_F
|Static Titan Launcher (AA) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|}
|}


===ctrlCreate controls===
<spoiler>* RscText
* RscTextSmall
* RscTitle
* RscProgress
* RscProgressNotFreeze
* RscPicture
* RscLadderPicture
* RscPictureKeepAspect
* RscHTML
* RscButton
* RscShortcutButton
* RscButtonSmall
* RscEdit
* RscCombo
* RscListBox
* RscListNBox
* RscXListBox
* RscTree
* RscSlider
* RscSliderH
* RscXSliderH
* RscActiveText
* RscStructuredText
* RscBackgroundStripeTop
* RscBackgroundStripeBottom
* RscToolbox
* RscHitZones
* RscXKeyShadow
* RscXKey
* RscMapControl
* RscObject
* RscLineBreak
* RscCompass
* RscWatch
* RscCheckBox
* RscDisplayUavTerminalWaypointMenu
* RscIGText
* RscIGProgress
* RscListBoxKeys
* RscBackground
* RscLine
* RscActivePicture
* RscButtonTextOnly
* RscShortcutButtonMain
* RscButtonEditor
* RscIGUIShortcutButton
* RscGearShortcutButton
* RscButtonMenu
* RscButtonMenuOK
* RscButtonMenuCancel
* RscButtonMenuSteam
* RscLoadingText
* RscIGUIListBox
* RscIGUIListNBox
* RscFrame
* RscBackgroundGUI
* RscBackgroundGUILeft
* RscBackgroundGUIRight
* RscBackgroundGUIBottom
* RscBackgroundGUITop
* RscBackgroundGUIDark
* RscBackgroundLogo
* RscMapControlEmpty
* IGUIBack
* RscVignette
* CA_Mainback
* CA_Back
* CA_Title_Back
* CA_Black_Back
* CA_Title
* CA_Logo
* CA_Logo_Small
* CA_RscButton
* CA_RscButton_dialog
* CA_Ok
* CA_Ok_image
* CA_Ok_image2
* CA_Ok_text
* ctrlCheckbox
* ctrlCheckboxBaseline
* ctrlActivePicture
* ctrlStatic
* ctrlControlsGroupNoScrollbars
* ctrlStructuredText
* RscTextMulti
* RscTreeSearch
* RscPictureAllowPixelSplit
* RscPictureKeepAspectAllowPixelSplit
* RscVideo
* RscVideoKeepAspect
* RscActivePictureKeepAspect
* RscButtonMenuBIKI
* RscTextCheckBox
* RscEditMulti
* RscEditReadOnly
* RscEditMultiReadOnly
* RscMapSignalBackground
* RscMapSignalPicture
* RscMapSignalText
* RscInterlacingScreen
* RscFeedback
* RscVehicleToggles
* RscTrafficLight
* RscButtonSearch
* RscControlsTable
* RscIGUIText
* RscOpticsText
* RscOpticsValue
* RscIGUIValue
* RscButtonMenuMain
* RscButtonTestCentered
* RscDisplayDebriefing_RscTextMultiline
* RscButtonArsenal
* RscTextNoShadow
* RscButtonNoColor
* RscToolboxButton
* ctrlStaticPicture
* ctrlStaticPictureKeepAspect
* ctrlStaticPictureTile
* ctrlStaticFrame
* ctrlStaticLine
* ctrlStaticMulti
* ctrlStaticBackground
* ctrlStaticOverlay
* ctrlStaticTitle
* ctrlStaticFooter
* ctrlStaticBackgroundDisable
* ctrlStaticBackgroundDisableTiles
* ctrlButton
* ctrlButtonPicture
* ctrlButtonPictureKeepAspect
* ctrlButtonOK
* ctrlButtonCancel
* ctrlButtonClose
* ctrlButtonToolbar
* ctrlButtonSearch
* ctrlButtonExpandAll
* ctrlButtonCollapseAll
* ctrlButtonFilter
* ctrlEdit
* ctrlEditMulti
* ctrlSliderV
* ctrlSliderH
* ctrlCombo
* ctrlComboToolbar
* ctrlListbox
* ctrlToolbox
* ctrlToolboxPicture
* ctrlToolboxPictureKeepAspect
* ctrlCheckboxes
* ctrlCheckboxesCheckbox
* ctrlProgress
* ctrlHTML
* ctrlActiveText
* ctrlActivePictureKeepAspect
* ctrlTree
* ctrlControlsGroup
* ctrlControlsGroupNoHScrollbars
* ctrlControlsGroupNoVScrollbars
* ctrlShortcutButton
* ctrlShortcutButtonOK
* ctrlShortcutButtonCancel
* ctrlShortcutButtonSteam
* ctrlXListbox
* ctrlXSliderV
* ctrlXSliderH
* ctrlMenu
* ctrlMenuStrip
* ctrlMap
* ctrlMapEmpty
* ctrlMapMain
* ctrlListNBox
* ctrlCheckboxToolbar
</spoiler>
Not even tested - I'd like to add it to [[ctrlCreate]] article after confirm
<code><nowiki>"(isNumber (_x >> 'type') isEqualTo true) and !isClass (_x >> 'controls')" configClasses (configFile) apply {"* " + configName _x} joinString endl</nowiki></code>
=ParticleArray=
'''Todo and note:'''<br>
'''-Add the section for the array from setParticleRandom, setParticleCircle, setParticleFire?'''<br>
'''-Planning remove and merge to format section, suggestions?'''<br>
'''-Make A3-compatible copy-and-paste examples'''<br>
<br>
{{Wikipedia|Particle_system|Particle}} is a lightweight for performance effect system that is to be used for emulate dusts, fires, explosions, and/or anything. Every explosions, dusts, fires and most of in-game 3D effects are made in this system. <br>
Particles can be generated by script commands like [[drop]], so you can also do emulate them easily.
== Format ==
<code>[
shapeName,
animationName,
type,
timerPeriod,
lifeTime,
position,
moveVelocity,
rotationVelocity,
weight,
volume,
rubbing,
size,
color,
animationPhase,
randomDirectionPeriod,
randomDirectionIntensity,
onTimer,
beforeDestroy,
object,
angle, {{cc|{{since||}}}}
onSurface, {{cc|{{since|arma3|0.74}}}}
bounceOnSurface, {{cc|{{since|arma3|0.74}}}}
emissiveColor, {{cc|{{since|arma3|1.08}}}}
vectorDir {{cc|{{since|arma3|1.92}}}}
]</code>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+colspan="3"|Vehicles
! # !! parameter name !! Type !! Description
|-
!Faction
!classname
!displayName
!Icon
!Restricted?
|-
|NATO
|B_HMG_01_F
|Mk30 HMG .50
|
|No
|-
|CSAT
|O_HMG_01_F
|Mk30 HMG .50
|
|No
|-
|AAF
|I_HMG_01_F
|Mk30 HMG .50
|
|No
|-
|NATO
|B_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|
|No
|-
|CSAT
|O_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|
|No
|-
|AAF
|I_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|
|No
|-
|NATO
|B_HMG_01_A_F
|Mk30A HMG .50
|
|No
|-
|CSAT
|O_HMG_01_A_F
|Mk30A HMG .50
|
|No
|-
|AAF
|I_HMG_01_A_F
|Mk30A HMG .50
|
|No
|-
|NATO
|B_GMG_01_F
|Mk32 GMG 20 mm
|
|No
|-
|CSAT
|O_GMG_01_F
|Mk32 GMG 20 mm
|
|No
|-
|AAF
|I_GMG_01_F
|Mk32 GMG 20 mm
|
|No
|-
|NATO
|B_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|
|No
|-
|CSAT
|O_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|
|No
|-
|AAF
|I_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|
|No
|-
|NATO
|B_GMG_01_A_F
|Mk32A GMG 20 mm
|
|No
|-
|CSAT
|O_GMG_01_A_F
|Mk32A GMG 20 mm
|
|No
|-
|AAF
|I_GMG_01_A_F
|Mk32A GMG 20 mm
|
|No
|-
|NATO
|B_Mortar_01_F
|Mk6 Mortar
|
|No
|-
|CSAT
|O_Mortar_01_F
|Mk6 Mortar
|
|No
|-
|AAF
|I_Mortar_01_F
|Mk6 Mortar
|
|No
|-
|FIA
|I_G_Mortar_01_F
|Mk6 Mortar
|
|No
|-
|FIA
|B_G_Mortar_01_F
|Mk6 Mortar
|
|No
|-
|FIA
|O_G_Mortar_01_F
|Mk6 Mortar
|
|No
|-
|NATO
|B_Heli_Light_01_F
|MH-9 Hummingbird
|
|No
|-
|NATO
|B_Heli_Light_01_dynamicLoadout_F
|AH-9 Pawnee
|
|No
|-
|Civilians
|C_Heli_Light_01_civil_F
|M-900
|
|No
|-
|CSAT
|O_Heli_Light_02_dynamicLoadout_F
|PO-30 Orca
|
|No
|-
|CSAT
|O_Heli_Light_02_unarmed_F
|PO-30 Orca (Unarmed)
|
|No
|-
|NATO
|B_Heli_Attack_01_dynamicLoadout_F
|AH-99 Blackfoot
|
|No
|-
|CSAT
|O_Heli_Attack_02_dynamicLoadout_F
|Mi-48 Kajman
|
|No
|-
|NATO
|B_Heli_Transport_01_F
|UH-80 Ghost Hawk
|
|No
|-
|AAF
|I_Heli_Transport_02_F
|CH-49 Mohawk
|
|No
|-
|AAF
|I_Plane_Fighter_03_dynamicLoadout_F
|A-143 Buzzard (CAS)
|
|No
|-
|NATO
|B_APC_Tracked_01_rcws_F
|IFV-6c Panther
|
|No
|-
|NATO
|B_APC_Tracked_01_CRV_F
|CRV-6e Bobcat
|
|No
|-
|NATO
|B_APC_Tracked_01_AA_F
|IFV-6a Cheetah
|
|No
|-
|CSAT
|O_APC_Tracked_02_cannon_F
|BTR-K Kamysh
|
|No
|-
|CSAT
|O_APC_Tracked_02_AA_F
|ZSU-39 Tigris
|
|No
|-
|NATO
|B_MBT_01_cannon_F
|M2A1 Slammer
|
|No
|-
|NATO
|B_MBT_01_arty_F
|M4 Scorcher
|
|No
|-
|NATO
|B_MBT_01_mlrs_F
|M5 Sandstorm MLRS
|
|No
|-
|CSAT
|O_MBT_02_cannon_F
|T-100 Varsuk
|
|No
|-
|CSAT
|O_MBT_02_arty_F
|2S9 Sochor
|
|No
|-
|NATO
|B_Boat_Armed_01_minigun_F
|Speedboat Minigun
|
|No
|-
|CSAT
|O_Boat_Armed_01_hmg_F
|Speedboat HMG
|
|No
|-
|NATO
|B_Boat_Transport_01_F
|Assault Boat
|
|No
|-
|CSAT
|O_Boat_Transport_01_F
|Assault Boat
|
|No
|-
|NATO
|B_Lifeboat
|Rescue Boat
|
|No
|-
|CSAT
|O_Lifeboat
|Rescue Boat
|
|No
|-
|Civilians
|C_Rubberboat
|Rescue Boat
|
|No
|-
|AAF
|I_Boat_Armed_01_minigun_F
|Speedboat Minigun
|
|No
|-
|AAF
|I_Boat_Transport_01_F
|Assault Boat
|
|No
|-
|NATO
|B_SDV_01_F
|SDV
|
|No
|-
|CSAT
|O_SDV_01_F
|SDV
|
|No
|-
|AAF
|I_SDV_01_F
|SDV
|
|No
|-
|Civilians
|C_Boat_Civil_01_F
|Motorboat
|
|No
|-
|Civilians
|C_Boat_Civil_01_rescue_F
|Motorboat (Rescue)
|
|No
|-
|Civilians
|C_Boat_Civil_01_police_F
|Motorboat (Police)
|
|No
|-
|FIA
|I_G_Boat_Transport_01_F
|Assault Boat
|
|No
|-
|FIA
|B_G_Boat_Transport_01_F
|Assault Boat
|
|No
|-
|FIA
|O_G_Boat_Transport_01_F
|Assault Boat
|
|No
|-
|NATO
|B_MRAP_01_F
|Hunter
|
|No
|-
|NATO
|B_MRAP_01_gmg_F
|Hunter GMG
|
|No
|-
|NATO
|B_MRAP_01_hmg_F
|Hunter HMG
|
|No
|-
|CSAT
|O_MRAP_02_F
|Ifrit
|
|No
|-
|CSAT
|O_MRAP_02_hmg_F
|Ifrit HMG
|
|No
|-
|CSAT
|O_MRAP_02_gmg_F
|Ifrit GMG
|
|No
|-
|Civilians
|C_Offroad_01_F
|Offroad
|
|No
|-
|Civilians
|C_Offroad_01_repair_F
|Offroad (Services)
|
|No
|-
|FIA
|B_G_Offroad_01_repair_F
|Offroad (Repair)
|
|No
|-
|FIA
|O_G_Offroad_01_repair_F
|Offroad (Repair)
|
|No
|-
|FIA
|I_G_Offroad_01_repair_F
|Offroad (Repair)
|
|No
|-
|FIA
|I_G_Offroad_01_F
|Offroad
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|FIA
|I_G_Offroad_01_AT_F
|Offroad (AT)
|
|No
|-
|FIA
|I_G_Offroad_01_armed_F
|Offroad (HMG)
|
|No
|-
|FIA
|B_G_Offroad_01_F
|Offroad
|
|No
|-
|FIA
|O_G_Offroad_01_F
|Offroad
|
|No
|-
|FIA
|B_G_Offroad_01_armed_F
|Offroad (HMG)
|
|No
|-
|FIA
|O_G_Offroad_01_armed_F
|Offroad (HMG)
|
|No
|-
|FIA
|B_G_Offroad_01_AT_F
|Offroad (AT)
|
|No
|-
|FIA
|O_G_Offroad_01_AT_F
|Offroad (AT)
|
|No
|-
|Civilians
|C_Quadbike_01_F
|Quad Bike
|
|No
|-
|NATO
|B_Quadbike_01_F
|Quad Bike
|
|No
|-
|CSAT
|O_Quadbike_01_F
|Quad Bike
|
|No
|-
|AAF
|I_Quadbike_01_F
|Quad Bike
|
|No
|-
|FIA
|I_G_Quadbike_01_F
|Quad Bike
|
|No
|-
|FIA
|B_G_Quadbike_01_F
|Quad Bike
|
|No
|-
|FIA
|O_G_Quadbike_01_F
|Quad Bike
|
|No
|-
|AAF
|I_MRAP_03_F
|Strider
|
|No
|-
|AAF
|I_MRAP_03_hmg_F
|Strider HMG
|
|No
|-
|AAF
|I_MRAP_03_gmg_F
|Strider GMG
|
|No
|-
|NATO
|B_Truck_01_transport_F
|HEMTT Transport
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO
|B_Truck_01_covered_F
|HEMTT Transport (Covered)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT
|O_Truck_02_covered_F
|Zamak Transport (Covered)
|
|No
|-
|CSAT
|O_Truck_02_transport_F
|Zamak Transport
|
|No
|-
|AAF
|I_Truck_02_covered_F
|Zamak Transport (Covered)
|
|No
|-
|AAF
|I_Truck_02_transport_F
|Zamak Transport
|
|No
|-
|Civilians
|C_Truck_02_covered_F
|Zamak Transport (Covered)
|
|No
|-
|Civilians
|C_Truck_02_transport_F
|Zamak Transport
|
|No
|-
|Civilians
|C_Hatchback_01_F
|Hatchback
|
|No
|-
|Civilians
|C_Hatchback_01_sport_F
|Hatchback (Sport)
|
|No
|-
|Civilians
|C_SUV_01_F
|SUV
|
|No
|-
|NATO
|B_Truck_01_mover_F
|HEMTT
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO
|B_Truck_01_box_F
|HEMTT Box
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO
|B_Truck_01_Repair_F
|HEMTT Repair
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO
|B_Truck_01_ammo_F
|HEMTT Ammo
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO
|B_Truck_01_fuel_F
|HEMTT Fuel
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO
|B_Truck_01_medical_F
|HEMTT Medical
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT
|O_Truck_02_box_F
|Zamak Repair
|
|No
|-
|CSAT
|O_Truck_02_medical_F
|Zamak Medical
|
|No
|-
|CSAT
|O_Truck_02_Ammo_F
|Zamak Ammo
|
|No
|-
|CSAT
|O_Truck_02_fuel_F
|Zamak Fuel
|
|No
|-
|AAF
|I_Truck_02_ammo_F
|Zamak Ammo
|
|No
|-
|AAF
|I_Truck_02_box_F
|Zamak Repair
|
|No
|-
|AAF
|I_Truck_02_medical_F
|Zamak Medical
|
|No
|-
|AAF
|I_Truck_02_fuel_F
|Zamak Fuel
|
|No
|-
|AAF
|I_Truck_02_MRL_F
|Zamak MRL
|
|No
|-
|Civilians
|C_Truck_02_fuel_F
|Zamak Fuel
|
|No
|-
|Civilians
|C_Truck_02_box_F
|Zamak Repair
|
|No
|-
|Civilians
|C_Van_01_transport_F
|Truck
|
|No
|-
|FIA
|I_G_Van_01_transport_F
|Truck
|
|No
|-
|Civilians
|C_Van_01_box_F
|Truck Boxer
|
|No
|-
|Civilians
|C_Van_01_fuel_F
|Fuel Truck
|
|No
|-
|FIA
|I_G_Van_01_fuel_F
|Fuel Truck
|
|No
|-
|FIA
|B_G_Van_01_transport_F
|Truck
|
|No
|-
|FIA
|O_G_Van_01_transport_F
|Truck
|
|No
|-
|FIA
|B_G_Van_01_fuel_F
|Fuel Truck
|
|No
|-
|FIA
|O_G_Van_01_fuel_F
|Fuel Truck
|
|No
|-
|NATO
|B_static_AA_F
|Static Titan Launcher (AA) [NATO]
|
|No
|-
|CSAT
|O_static_AA_F
|Static Titan Launcher (AA) [CSAT]
|
|No
|-
|AAF
|I_static_AA_F
|Static Titan Launcher (AA) [AAF]
|
|No
|-
|NATO
|B_static_AT_F
|Static Titan Launcher (AT) [NATO]
|
|No
|-
|CSAT
|O_static_AT_F
|Static Titan Launcher (AT) [CSAT]
|
|No
|-
|AAF
|I_static_AT_F
|Static Titan Launcher (AT) [AAF]
|
|No
|-
|AAF
|I_Heli_light_03_dynamicLoadout_F
|WY-55 Hellcat
|
|No
|-
|AAF
|I_Heli_light_03_unarmed_F
|WY-55 Hellcat (Unarmed)
|
|No
|-
|NATO
|B_Plane_CAS_01_dynamicLoadout_F
|A-164 Wipeout (CAS)
|
|No
|-
|CSAT
|O_Plane_CAS_02_dynamicLoadout_F
|To-199 Neophron (CAS)
|
|No
|-
|NATO
|B_APC_Wheeled_01_cannon_F
|AMV-7 Marshall
|
|No
|-
|CSAT
|O_APC_Wheeled_02_rcws_v2_F
|MSE-3 Marid
|
|No
|-
|AAF
|I_APC_tracked_03_cannon_F
|FV-720 Mora
|
|No
|-
|AAF
|I_MBT_03_cannon_F
|MBT-52 Kuma
|
|No
|-
|NATO
|B_MBT_01_TUSK_F
|M2A4 Slammer UP
|
|No
|-
|AAF
|I_APC_Wheeled_03_cannon_F
|AFV-4 Gorgon
|
|No
|-
|NATO
|B_UAV_01_F
|AR-2 Darter
|
|No
|-
|CSAT
|O_UAV_01_F
|Tayran AR-2
|
|No
|-
|AAF
|I_UAV_01_F
|AR-2 Darter
|
|No
|-
|NATO
|B_UAV_02_dynamicLoadout_F
|MQ-4A Greyhawk
|
|No
|-
|CSAT
|O_UAV_02_dynamicLoadout_F
|K40 Ababil-3
|
|No
|-
|AAF
|I_UAV_02_dynamicLoadout_F
|K40 Ababil-3
|
|No
|-
|NATO
|B_UGV_01_F
|UGV Stomper
|
|No
|-
|CSAT
|O_UGV_01_F
|UGV Saif
|
|No
|-
|AAF
|I_UGV_01_F
|UGV Stomper
|
|No
|-
|NATO
|B_UGV_01_rcws_F
|UGV Stomper RCWS
|
|No
|-
|CSAT
|O_UGV_01_rcws_F
|UGV Saif RCWS
|
|No
|-
|AAF
|I_UGV_01_rcws_F
|UGV Stomper RCWS
|
|No
|-
|CSAT
|O_Truck_03_transport_F
|Tempest Transport
|
|No
|-
|CSAT
|O_Truck_03_covered_F
|Tempest Transport (Covered)
|
|No
|-
|CSAT
|O_Truck_03_repair_F
|Tempest Repair
|
|No
|-
|CSAT
|O_Truck_03_ammo_F
|Tempest Ammo
|
|No
|-
|CSAT
|O_Truck_03_fuel_F
|Tempest Fuel
|
|No
|-
|CSAT
|O_Truck_03_medical_F
|Tempest Medical
|
|No
|-
|CSAT
|O_Truck_03_device_F
|Tempest (Device)
|
|No
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Kart_01_F
|style="background: #edd;"|Kart
|style="background: #edd;"|[[file:karts_icon_ca.png|25px]]
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Kart_01_Fuel_F
|style="background: #edd;"|Kart (Fuel)
|style="background: #edd;"|[[file:karts_icon_ca.png|25px]]
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Kart_01_Blu_F
|style="background: #edd;"|Kart (Bluking)
|style="background: #edd;"|[[file:karts_icon_ca.png|25px]]
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Kart_01_Red_F
|style="background: #edd;"|Kart (Redstone)
|style="background: #edd;"|[[file:karts_icon_ca.png|25px]]
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Kart_01_Vrana_F
|style="background: #edd;"|Kart (Vrana)
|style="background: #edd;"|[[file:karts_icon_ca.png|25px]]
|style="background: #edd;"|Karts
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_Heli_Transport_03_F
|style="background: #edd;"|CH-67 Huron
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_Heli_Transport_03_unarmed_F
|style="background: #edd;"|CH-67 Huron (Unarmed)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_F
|style="background: #edd;"|Mi-290 Taru
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_ammo_F
|style="background: #edd;"|Mi-290 Taru (Ammo)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_bench_F
|style="background: #edd;"|Mi-290 Taru (Bench)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_box_F
|style="background: #edd;"|Mi-290 Taru (Cargo)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_covered_F
|style="background: #edd;"|Mi-290 Taru (Transport)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_fuel_F
|style="background: #edd;"|Mi-290 Taru (Fuel)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_medevac_F
|style="background: #edd;"|Mi-290 Taru (Medical)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Heli_Transport_04_repair_F
|style="background: #edd;"|Mi-290 Taru (Repair)
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|Land_Pod_Heli_Transport_04_bench_F
|style="background: #edd;"|Taru Bench Pod
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|Land_Pod_Heli_Transport_04_covered_F
|style="background: #edd;"|Taru Transport Pod
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|Land_Pod_Heli_Transport_04_medevac_F
|style="background: #edd;"|Taru Medical Pod
|style="background: #edd;"|[[file:heli_icon_ca.png|25px]]
|style="background: #edd;"|Helicopters
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_Static_Designator_01_F
|style="background: #edd;"|Remote Designator [NATO]
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Static_Designator_02_F
|style="background: #edd;"|Remote Designator [CSAT]
|style="background: #edd;"|[[file:mark_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|style="background: #edd;"|NATO (Pacific)
|style="background: #edd;"|B_T_LSV_01_armed_F
|style="background: #edd;"|Prowler (HMG)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|NATO (Pacific)
|style="background: #edd;"|B_T_LSV_01_AT_F
|style="background: #edd;"|Prowler (AT)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|NATO (Pacific)
|style="background: #edd;"|B_T_LSV_01_unarmed_F
|style="background: #edd;"|Prowler (Unarmed)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_LSV_01_armed_F
|style="background: #edd;"|Prowler (HMG)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_LSV_01_AT_F
|style="background: #edd;"|Prowler (AT)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_LSV_01_unarmed_F
|style="background: #edd;"|Prowler (Unarmed)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CTRG
|style="background: #edd;"|B_CTRG_LSV_01_light_F
|style="background: #edd;"|Prowler (Light)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT (Pacific)
|style="background: #edd;"|O_T_LSV_02_armed_F
|style="background: #edd;"|Qilin (Minigun)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT (Pacific)
|style="background: #edd;"|O_T_LSV_02_unarmed_F
|style="background: #edd;"|Qilin (Unarmed)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT (Pacific)
|style="background: #edd;"|O_T_LSV_02_AT_F
|style="background: #edd;"|Qilin (AT)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_LSV_02_armed_F
|style="background: #edd;"|Qilin (Minigun)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_LSV_02_unarmed_F
|style="background: #edd;"|Qilin (Unarmed)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_LSV_02_AT_F
|style="background: #edd;"|Qilin (AT)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|NATO (Pacific)
|B_T_MRAP_01_F
|Hunter
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_MRAP_01_gmg_F
|Hunter GMG
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_MRAP_01_hmg_F
|Hunter HMG
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_MRAP_02_ghex_F
|Ifrit
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_MRAP_02_hmg_ghex_F
|Ifrit HMG
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_MRAP_02_gmg_ghex_F
|Ifrit GMG
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Gendarmerie
|B_GEN_Offroad_01_gen_F
|Offroad
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Offroad_02_unarmed_F
|style="background: #edd;"|MB 4WD
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Syndikat
|style="background: #edd;"|I_C_Offroad_02_unarmed_F
|style="background: #edd;"|MB 4WD
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Syndikat
|style="background: #edd;"|I_C_Offroad_02_LMG_F
|style="background: #edd;"|MB 4WD (LMG)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Syndikat
|style="background: #edd;"|I_C_Offroad_02_AT_F
|style="background: #edd;"|MB 4WD (AT)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|CSAT (Pacific)
|O_T_Quadbike_01_ghex_F
|Quad Bike
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Quadbike_01_F
|Quad Bike
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_transport_F
|HEMTT Transport
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_covered_F
|HEMTT Transport (Covered)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_mover_F
|HEMTT
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_box_F
|HEMTT Box
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_Repair_F
|HEMTT Repair
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_ammo_F
|HEMTT Ammo
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_fuel_F
|HEMTT Fuel
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_medical_F
|HEMTT Medical
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_F
|Zamak Transport (Covered)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_transport_F
|Zamak Transport
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_fuel_F
|Zamak Fuel
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_Ammo_F
|Zamak Ammo
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_Box_F
|Zamak Repair
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_02_Medical_F
|Zamak Medical
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_transport_ghex_F
|Tempest Transport
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_covered_ghex_F
|Tempest Transport (Covered)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_repair_ghex_F
|Tempest Repair
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Truck_03_ammo_ghex_F
|Tempest Ammo
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|CSAT (Pacific)
| 0 || shapeName || Render || [[Image:a3_universal_ca.jpg|thumb|{{arma3}} universal particle texture, file path: ''a3\data_f\ParticleEffects\Universal\Universal'']]
|O_T_Truck_03_fuel_ghex_F
[[String]] or [[Array]] format [p3dPath, n<sup>th</sup>, index, count, loop]:
|Tempest Fuel
* p3dPath: [[String]] - File path to the particle you desired to use.
|[[file:apex_icon_ca.png|25px]]
* n<sup>th</sup>: [[Number]] - Divide the particle texture by this number. '''Warning: do not put 0, or results CTD!'''
|No
* index: [[Number]] - The row index that start of the animation.
* count: [[Number]] - The animation count that the particles will use. If the number is bigger than n<sup>th</sup>, will continue to next row.
* loop: [[Number]] - ('''Optional''', default 1) If 0, the particle will stop its animation when there's no more texture left, 1 to loop back to the start of the texture set.
For example, to use the fire texture that shown in the picture, put this:
<code>["a3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1]</code>
|-
|-
|CSAT (Pacific)
| 1 || animationName || {{n/a}} || [[String]] - Obsolete parameter that was meant to play .rtm animations, will throw "Skeletal animation not supported for particles" rpt error if not empty
|O_T_Truck_03_medical_ghex_F
|Tempest Medical
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|CSAT (Pacific)
| 2 || type || Render || [[String]] - "Billboard" that the particle will always face to the camera, or "SpaceObject" that that particle is similar with regular objects.
|O_T_Truck_03_device_ghex_F
|Tempest (Device)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|CSAT (Pacific)
| 3 || timerPeriod || Script || [[Number]] - The script that defined in ''onTimer'' parameter will be executed in this time after a particle is generated, in seconds.
|O_T_UGV_01_ghex_F
|UGV Saif
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|CSAT (Pacific)
| 4 || lifetime || Physical || [[Number]] - The life time of each particles in seconds.
|O_T_UGV_01_rcws_ghex_F
|UGV Saif RCWS
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|NATO (Pacific)
| 5 || position || Physical || [[Array]] format [[Position]], the center is the position of the source.
|B_T_UGV_01_olive_F
|UGV Stomper
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|NATO (Pacific)
| 6 || moveVelocity || Physical || [[Array]] format [[velocity]].
|B_T_UGV_01_rcws_olive_F
|UGV Stomper RCWS
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|Syndikat
| 7 || rotationVelocity || Physical || [[Number]] - particle rotations per second.
|I_C_Van_01_transport_F
|Truck
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|NATO (Pacific)
| 8 || weight || Physical || [[Number]] - weight of the particle (kg).
|B_T_Static_AA_F
|Static Titan Launcher (AA) [NATO]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|NATO (Pacific)
| 9 || volume || Physical || [[Number]] - volume of the particle in m<sup>3</sup>.
|B_T_Static_AT_F
|Static Titan Launcher (AT) [NATO]
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|NATO (Pacific)
| 10 || rubbing || Physical || [[Number]] - Determines how particles blown by winds (include downwash by helicopters).
|B_T_GMG_01_F
|Mk32 GMG 20 mm
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|NATO (Pacific)
| 11 || size || Render || [[Array]] of [[Number]]s - particle size along its ''lifetime'', in meter.
|B_T_HMG_01_F
Example: this will generate particles that 1m sized, then will increase its size to 2m and 4m when its end of life, smoothly.
|Mk30 HMG .50
<code>[1, 2, 4]</code>
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|NATO (Pacific)
| 12 || color || Render || [[Array]] of [[Array]]s format [[Color]]
|B_T_Mortar_01_F
Example: this will generate half-transparent grey particle, then will change its color to transparent white.
|Mk6 Mortar
<code>[[0.5, 0.5, 0.5, 0.3], [1, 1, 1, 0]]</code>
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|Syndikat
| 13 || animationPhase || Render || [[Array]] of [[Number]]s - phase of the animation in time. In other words, the play speed of the selected frames for the Number of Frames to Play above.  The higher the number, the faster it plays through the animation frames. Note that if the Number of Frames to Play above is set to 1, this will have no visible effect.
|I_C_Heli_Light_01_civil_F
Example:
|M-900
<code>[2, 0]</code>
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|CTRG
| 14 || randomDirectionPeriod || Random || [[Number]] - In seconds.
|B_CTRG_Heli_Transport_01_sand_F
|UH-80 Ghost Hawk (Sand)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|CTRG
| 15 || randomDirectionIntensity || Random || [[Number]] - How particles change its velocity every once in ''randomDirectionPeriod'' seconds, in meters'''?'''
|B_CTRG_Heli_Transport_01_tropic_F
|UH-80 Ghost Hawk (Tropic)
|[[file:apex_icon_ca.png|25px]]
|No
|-
|-
|style="background: #edd;"|Civilians
| 16 || onTimer || Script || [[String]] - code executed on timer. <code>[[private]] _particlePosition = [[this]];</code>
|style="background: #edd;"|C_Plane_Civil_01_F
|style="background: #edd;"|Caesar BTT
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|-
|style="background: #edd;"|Civilians
| 17 || beforeDestroy || Script || [[String]] - code executed right before particle's destruction. <code>[[private]] _particlePosition = [[this]];</code>
|style="background: #edd;"|C_Plane_Civil_01_racing_F
|style="background: #edd;"|Caesar BTT (Racing)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|-
|style="background: #edd;"|Syndikat
| 18 || object || Physical || [[Object]] - If this parameter isn't [[objNull]], the particle source will be attached to the object. The source will stop to generate its particles when the distahce between the object and the source is further than [[getObjectViewDistance|Object View Distance]].
|style="background: #edd;"|I_C_Plane_Civil_01_F
|style="background: #edd;"|Caesar BTT
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|-
|style="background: #edd;"|NATO (Pacific)
| 19 || angle || Physical || [[Number]] - ('''Optional''', default 0) determines the particle's starting angle '''in radian'''. [[pi]] = 180°. {{since|||y}}
|style="background: #edd;"|B_T_UAV_03_dynamicLoadout_F
|style="background: #edd;"|MQ-12 Falcon
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|-
|style="background: #edd;"|CSAT (Pacific)
| 20 || onSurface || Physical || [[Boolean]] - ('''Optional''', default [[false]]) Bounce the particles when hit the surface if [[true]]. If ''circleRadius'' > 0, placing of particle on (water) surface on start of its existence. Circle radius is defined by command [[setParticleCircle]]. {{since|arma3|0.74|y}}
|style="background: #edd;"|O_T_UAV_04_CAS_F
|style="background: #edd;"|KH-3A Fenghuang
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|-
|style="background: #edd;"|NATO (Pacific)
| 21 || bounceOnSurface || Physical || [[Number]] - ('''Optional''', default -1) coef of bounce in collision with ground, 0..1 for collisions, -1 to disable collision. Should be used soberly as it has a significant impact on performance. {{since|arma3|0.74|y}}
|style="background: #edd;"|B_T_VTOL_01_infantry_F
|style="background: #edd;"|V-44 X Blackfish (Infantry Transport)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|-
|style="background: #edd;"|NATO (Pacific)
| 22 || emissiveColor || Render || [[Array]] of [[Array]]s format [[Color]] - ('''Optional''', default {{Inline code|[&nbsp;]}}'''?''') Sets emissivity of the particle ('''RGB0'''). Works as lighting of particles, so must be combined with correctly set particle color. Last parameter has no meaning for now. {{since|arma3|1.08|y}}
|style="background: #edd;"|B_T_VTOL_01_vehicle_F
|style="background: #edd;"|V-44 X Blackfish (Vehicle Transport)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|-
|style="background: #edd;"|NATO (Pacific)
| 23 || vectorDir || Physical || [[Array]] format [[vectorDir]]'''?''' - ('''Optional''') Sets the default direction for '''SpaceObject''' particles. {{since|arma3|1.92|y}}
|style="background: #edd;"|B_T_VTOL_01_armed_F
|style="background: #edd;"|V-44 X Blackfish (Armed)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT (Pacific)
|style="background: #edd;"|O_T_VTOL_02_infantry_dynamicLoadout_F
|style="background: #edd;"|Y-32 Xi'an (Infantry Transport)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|CSAT (Pacific)
|style="background: #edd;"|O_T_VTOL_02_vehicle_dynamicLoadout_F
|style="background: #edd;"|Y-32 Xi'an (Vehicle Transport)
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|NATO (Pacific)
|B_T_APC_Tracked_01_AA_F
|IFV-6a Cheetah
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_APC_Tracked_01_CRV_F
|CRV-6e Bobcat
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_APC_Tracked_01_rcws_F
|IFV-6c Panther
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_APC_Tracked_02_cannon_ghex_F
|BTR-K Kamysh
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_APC_Tracked_02_AA_ghex_F
|ZSU-39 Tigris
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_APC_Wheeled_01_cannon_F
|AMV-7 Marshall
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_APC_Wheeled_02_rcws_v2_ghex_F
|MSE-3 Marid
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_MBT_01_arty_F
|M4 Scorcher
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_MBT_01_mlrs_F
|M5 Sandstorm MLRS
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_MBT_01_cannon_F
|M2A1 Slammer
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_MBT_01_TUSK_F
|M2A4 Slammer UP
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_MBT_02_cannon_ghex_F
|T-100 Varsuk
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_MBT_02_arty_ghex_F
|2S9 Sochor
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Boat_Armed_01_minigun_F
|Speedboat Minigun
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Boat_Armed_01_hmg_F
|Speedboat HMG
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Boat_Transport_01_F
|Assault Boat
|[[file:apex_icon_ca.png|25px]]
|No
|-
|Syndikat
|I_C_Boat_Transport_01_F
|Assault Boat
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Boat_Transport_01_F
|Assault Boat
|[[file:apex_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Lifeboat
|Rescue Boat
|[[file:apex_icon_ca.png|25px]]
|No
|-
|CSAT (Pacific)
|O_T_Lifeboat
|Rescue Boat
|[[file:apex_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Syndikat
|style="background: #edd;"|I_C_Boat_Transport_02_F
|style="background: #edd;"|RHIB
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Boat_Transport_02_F
|style="background: #edd;"|RHIB
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Scooter_Transport_01_F
|style="background: #edd;"|Water Scooter
|style="background: #edd;"|[[file:apex_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|NATO
|B_AAA_System_01_F
|Praetorian 1C
|[[file:jets_icon_ca.png|25px]]
|No
|-
|NATO
|B_SAM_System_01_F
|Mk49 Spartan
|[[file:jets_icon_ca.png|25px]]
|No
|-
|NATO
|B_SAM_System_02_F
|Mk21 Centurion
|[[file:jets_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_Plane_Fighter_01_F
|style="background: #edd;"|F/A-181 Black Wasp II
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_Plane_Fighter_01_Stealth_F
|style="background: #edd;"|F/A-181 Black Wasp II (Stealth)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Plane_Fighter_02_F
|style="background: #edd;"|To-201 Shikra
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_Plane_Fighter_02_Stealth_F
|style="background: #edd;"|To-201 Shikra (Stealth)
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_Plane_Fighter_04_F
|style="background: #edd;"|A-149 Gryphon
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_UAV_05_F
|style="background: #edd;"|UCAV Sentinel
|style="background: #edd;"|[[file:jets_icon_ca.png|25px]]
|style="background: #edd;"|Jets
|-
|IDAP
|C_IDAP_Offroad_01_F
|Offroad
|[[file:orange_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_Offroad_02_unarmed_F
|style="background: #edd;"|MB 4WD
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Apex
|-
|IDAP
|C_IDAP_Truck_02_F
|Zamak Transport (Covered)
|[[file:orange_icon_ca.png|25px]]
|No
|-
|IDAP
|C_IDAP_Truck_02_transport_F
|Zamak Transport
|[[file:orange_icon_ca.png|25px]]
|No
|-
|IDAP
|C_IDAP_Truck_02_water_F
|Zamak Water
|[[file:orange_icon_ca.png|25px]]
|No
|-
|IDAP
|C_IDAP_UGV_01_F
|UGV
|[[file:orange_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|FIA
|style="background: #edd;"|I_G_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|FIA
|style="background: #edd;"|B_G_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Gendarmerie
|style="background: #edd;"|B_GEN_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|FIA
|style="background: #edd;"|O_G_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Syndikat
|style="background: #edd;"|I_C_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|FIA
|style="background: #edd;"|I_G_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|FIA
|style="background: #edd;"|B_G_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Gendarmerie
|style="background: #edd;"|B_GEN_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|FIA
|style="background: #edd;"|O_G_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Syndikat
|style="background: #edd;"|I_C_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Van_02_medevac_F
|style="background: #edd;"|Van (Ambulance)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_Van_02_medevac_F
|style="background: #edd;"|Van (Ambulance)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Van_02_service_F
|style="background: #edd;"|Van (Services)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|IDAP
|C_IDAP_Heli_Transport_02_F
|EH302
|[[file:orange_icon_ca.png|25px]]
|No
|-
|IDAP
|C_IDAP_UAV_01_F
|Drone
|[[file:orange_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_UAV_06_F
|style="background: #edd;"|AL-6 Pelican
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_UAV_06_F
|style="background: #edd;"|Jinaah AL-6
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_UAV_06_F
|style="background: #edd;"|AL-6 Pelican
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_UAV_06_F
|style="background: #edd;"|Utility Drone
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_UAV_06_F
|style="background: #edd;"|Utility Drone
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_UAV_06_antimine_F
|style="background: #edd;"|Demining Drone
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_UAV_06_medical_F
|style="background: #edd;"|AL-6 Pelican (Medical)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_UAV_06_medical_F
|style="background: #edd;"|Jinaah AL-6 (Medical)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_UAV_06_medical_F
|style="background: #edd;"|AL-6 Pelican (Medical)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_UAV_06_medical_F
|style="background: #edd;"|Utility Drone (Medical)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_UAV_06_medical_F
|style="background: #edd;"|Utility Drone (Medical)
|style="background: #edd;"|[[file:orange_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_AFV_Wheeled_01_cannon_F
|style="background: #edd;"|Rhino MGS
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|NATO (Pacific)
|style="background: #edd;"|B_T_AFV_Wheeled_01_cannon_F
|style="background: #edd;"|Rhino MGS
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_AFV_Wheeled_01_up_cannon_F
|style="background: #edd;"|Rhino MGS UP
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|NATO (Pacific)
|style="background: #edd;"|B_T_AFV_Wheeled_01_up_cannon_F
|style="background: #edd;"|Rhino MGS UP
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_LT_01_AT_F
|style="background: #edd;"|AWC 301 Nyx (AT)
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_LT_01_scout_F
|style="background: #edd;"|AWC 303 Nyx (Recon)
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_LT_01_AA_F
|style="background: #edd;"|AWC 302 Nyx (AA)
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_LT_01_cannon_F
|style="background: #edd;"|AWC 304 Nyx (Autocannon)
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_MBT_04_cannon_F
|style="background: #edd;"|T-140 Angara
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|CSAT (Pacific)
|style="background: #edd;"|O_T_MBT_04_cannon_F
|style="background: #edd;"|T-140 Angara
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_MBT_04_command_F
|style="background: #edd;"|T-140K Angara
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|style="background: #edd;"|CSAT (Pacific)
|style="background: #edd;"|O_T_MBT_04_command_F
|style="background: #edd;"|T-140K Angara
|style="background: #edd;"|[[file:tank_icon_ca.png|25px]]
|style="background: #edd;"|Tanks
|-
|NATO
|B_Ship_Gun_01_F
|Mk45 Hammer
|[[file:jets_icon_ca.png|25px]]
|No
|-
|NATO
|B_Ship_MRLS_01_F
|Mk41 VLS
|[[file:jets_icon_ca.png|25px]]
|No
|-
|NATO
|B_Radar_System_01_F
|AN/MPQ-105 Radar
|[[file:jets_icon_ca.png|25px]]
|No
|-
|CSAT
|O_Radar_System_02_F
|R-750 Cronus Radar
|[[file:jets_icon_ca.png|25px]]
|No
|-
|NATO
|B_SAM_System_03_F
|MIM-145 Defender
|[[file:jets_icon_ca.png|25px]]
|No
|-
|CSAT
|O_SAM_System_04_F
|S-750 Rhea
|[[file:jets_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Offroad_01_F
|Offroad
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_Offroad_01_covered_F
|style="background: #edd;"|Offroad (Covered)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_Offroad_01_comms_F
|style="background: #edd;"|Offroad (Comms)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Gendarmerie
|style="background: #edd;"|B_GEN_Offroad_01_covered_F
|style="background: #edd;"|Offroad (Covered)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Gendarmerie
|style="background: #edd;"|B_GEN_Offroad_01_comms_F
|style="background: #edd;"|Offroad (Comms)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Offroad_01_covered_F
|style="background: #edd;"|Offroad (Covered)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Offroad_01_comms_F
|style="background: #edd;"|Offroad (Comms)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|LDF
|I_E_Quadbike_01_F
|Quad Bike
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|Civilians
|style="background: #edd;"|C_Tractor_01_F
|style="background: #edd;"|Tractor
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|NATO
|B_Truck_01_flatbed_F
|HEMTT Flatbed
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_flatbed_F
|HEMTT Flatbed
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|NATO
|B_Truck_01_cargo_F
|HEMTT Cargo
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|NATO (Pacific)
|B_T_Truck_01_cargo_F
|HEMTT Cargo
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Truck_02_F
|Zamak Transport (Covered)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Truck_02_transport_F
|Zamak Transport
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Truck_02_fuel_F
|Zamak Fuel
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Truck_02_Ammo_F
|Zamak Ammo
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Truck_02_Box_F
|Zamak Repair
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Truck_02_Medical_F
|Zamak Medical
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Truck_02_MRL_F
|Zamak MRL
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_UGV_01_F
|UGV Stomper
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_UGV_01_rcws_F
|UGV Stomper RCWS
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_UGV_02_Science_F
|style="background: #edd;"|ED-1E Roller
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|NATO
|style="background: #edd;"|B_UGV_02_Demining_F
|style="background: #edd;"|ED-1D Pelter
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_UGV_02_Science_F
|style="background: #edd;"|Sayyah ED-1E
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|CSAT
|style="background: #edd;"|O_UGV_02_Demining_F
|style="background: #edd;"|Akinaka ED-1D
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_UGV_02_Science_F
|style="background: #edd;"|ED-1E Roller
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_UGV_02_Science_F
|style="background: #edd;"|ED-1E Roller
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|AAF
|style="background: #edd;"|I_UGV_02_Demining_F
|style="background: #edd;"|ED-1D Pelter
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_UGV_02_Demining_F
|style="background: #edd;"|ED-1D Pelter
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|IDAP
|style="background: #edd;"|C_IDAP_UGV_02_Demining_F
|style="background: #edd;"|Demining UGV
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Contact
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_Van_02_vehicle_F
|style="background: #edd;"|Van (Cargo)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_Van_02_transport_F
|style="background: #edd;"|Van Transport
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_Van_02_transport_MP_F
|style="background: #edd;"|Van Transport (MP)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_Van_02_medevac_F
|style="background: #edd;"|Van (Ambulance)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|LDF
|I_E_Static_AA_F
|Static Titan Launcher (AA) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Static_AT_F
|Static Titan Launcher (AT) [LDF]
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|NATO (Woodland)
|style="background: #edd;"|B_W_Static_Designator_01_F
|style="background: #edd;"|Remote Designator [NATO]
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Marksmen
|-
|LDF
|I_E_GMG_01_F
|Mk32 GMG 20 mm
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_GMG_01_high_F
|Mk32 GMG 20 mm (Raised)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_GMG_01_A_F
|Mk32A GMG 20 mm
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_HMG_01_F
|Mk30 HMG .50
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_HMG_01_high_F
|Mk30 HMG .50 (Raised)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_HMG_01_A_F
|Mk30A HMG .50
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Mortar_01_F
|Mk6 Mortar
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Radar_System_01_F
|AN/MPQ-105 Radar
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_SAM_System_03_F
|MIM-145 Defender
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Heli_light_03_dynamicLoadout_F
|WY-55 Czapla
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_Heli_light_03_unarmed_F
|WY-55 Czapla (Unarmed)
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|LDF
|I_E_UAV_01_F
|AR-2 Darter
|[[file:enoch_icon_ca.png|25px]]
|No
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_UAV_06_F
|style="background: #edd;"|AL-6 Pelican
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|style="background: #edd;"|LDF
|style="background: #edd;"|I_E_UAV_06_medical_F
|style="background: #edd;"|AL-6 Pelican (Medical)
|style="background: #edd;"|[[file:enoch_icon_ca.png|25px]]
|style="background: #edd;"|Laws of War
|-
|LDF
|I_E_APC_tracked_03_cannon_F
|FV-720 Odyniec
|[[file:enoch_icon_ca.png|25px]]
|No
|}
|}


Changed: detect DLC from model (using Simple Object) itself instead assume from p3d path so this is accurate than ever, I think? Performance-unfriendly but nicer. Of course this should reviewed by players that don't have DLCs and talented guys
== Parameters ==


Changed: skip if the model is already checked. It's now faster than ever.
=== Global parameters ===


Y'know, this is another boring full-assets list (scope=2 tho) but I think list them all is better, to find things like “wow that isn't a DLC'd? Now I can use it freely in my missions!” and vice versa
[[Image:Particles.jpg|thumb|ArmA particle texture]]
'''ShapeName -''' Name of the shape associated with the particle.
: In ArmA, the ShapeName is defined as an array.  This should be the particle shape name, followed by three integers.
: Example: ["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 0]
: 1. Anim Divisor (1 for a 1x1, 8 for a 8x8, etc)
: 2. Anim Starting Row
: 3. Number of Frames to Play (speed controlled by animation phase below)


<code><nowiki>private _mode = 0 ;//0: personal equipments 1: vehicles
: In this shot of [[:Image:Particles.jpg|"\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d"]], note the following:


private ["_classes","_data","_lookedModel"] ;
:: The image used for this particle effect is 8X8 effect frames.  This means you need to use 8 as your Anim Divisor.  Overwise, the game will either draw too much of the image used, or too little.  This is highly visible in most situations.
_lookedModel = [] ;
 
if (_mode == 0) then {
:: The Anim Starting Row picks the coresponding superimposed number in the image above.  0 picks the first smoke effect, 1 picks the second smoke effect, 2 picks the first fire effect, etc.
_classes = ("
 
getNumber (_x >> 'scope') == 2 and
:: The setting for the Number of Number of Frames to Play should, in most cases, be the number of effects available to the animation.  If you go over this (for example, selecting 9 in this 8X8 tile), it will start playing the animation frames of the next effect down.  If there is nothing below to grab, it will draw a blank for that frame.  If 1 is used, it will only play the first frame of the selected row.
[configName _x] call BIS_fnc_baseWeapon == configName _x and
:: If you want to find out of how many rows a datasource consists use ["...", 1, 0, 1] to see the full picture as a particle.
getNumber (_x >> 'type') != 65536 and
 
!('UnknownEquipment' in (configName _x call BIS_fnc_itemType))
[[Image:Arma2_universal_particle_texture.jpg|thumb|Arma2 particle texture]]
" configClasses (configFile >> "CfgWeapons")) +
In '''ArmA 2 (and OA)''', the method for determining how many frames to play has changed.
("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgGlasses")) +
 
("getNumber (_x >> 'scope') == 2 and configName _x isKindOf 'Bag_Base'" configClasses (configFile >> "CfgVehicles")) ;
''Example 1:''
} ;
:["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32, 1]
if (_mode == 1) then {
:1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)  
_classes = ("
:2. Anim Starting Row (starting a 0)
getNumber (_x >> 'scope') == 2 and
:3. Number of Frames to play (Starting with 1 and not 0)
(configName _x isKindOf 'AllVehicles' and
:4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))
!(configName _x isKindOf 'Man'))
" configClasses (configFile >> "CfgVehicles")) ;
} ;
_data = _classes apply {
_class = configName _x ;
_model = (call {
if ((getNumber (_x >> "itemInfo" >> "type")) == 801) exitWith {
getText (_x >> "itemInfo" >> "uniformClass")
} ;
_split = (getText (_x >> "model") splitString "\") ;
if ((count _split >= 2) and {!(".p3d" in toLower (_split#(count _split-1)))}) then {
_split set [count _split -1,(_split#(count _split-1)) + ".p3d"] ;
} ;
(_split joinString "\")
}) ;
if !(toLower _model in _lookedModel) then {
systemChat _class ;
_obj = createSimpleObject [_model,[0,0,0]] ;
_dlc = getObjectDLC _obj ;
deleteVehicle _obj ;
if (isNil "_dlc") then {
_lookedModel pushBack toLower _model ;
_lookedModel pushBack -1 ;
[_x,-1]
} else {
_lookedModel pushBack toLower _model ;
_lookedModel pushBack _dlc ;
[_x,_dlc]
} ;
} else {
systemChat ("simple object generate skipped: " + _class) ;
[_x,_lookedModel#((_lookedModel find (toLower _model))+1)]
} ;
} ;


#define PB _return pushBack
:Example 1 above (a fire burning) will start the animation in row 10, will play from frames 1 to 32, and will loop.


_return = [
'{| class="wikitable sortable"',
'|+colspan="3"|' + call {
if (_mode == 0) exitWith {
"Personal Equipments"
} ;
if (_mode == 1) exitWith {
"Vehicles"
} ;
},
'|-'
] ;


if (_mode == 0) then {
Also in '''ArmA 2 and OA''', To achieve a single frame of animation that is not the first column of a row, use the third numerical value as a column selection instead of indicating how many frames to play.
PB '!Type'
} else {
PB '!Faction'
} ;


_return = _return + [
''Example 2:''
'!classname',
:["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 9, 0]
'!displayName',
:1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)
'!Icon',
:2. Anim Starting Row (starting at 0)
'!Restricted?'
:3. Column Selection (Starting with 1 and not 0)
] ;
:4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))
:Additional Step: You must also set the AnimationPhase value (described in render parameters) to a large number (such as 1000) if you only want to play a single frame. The reason for this is that the game engine does not only play a single frame, it actually begins at the first frame in the row and cycles to the desired frame.  If a small AnimationPhase number is used then you can actualy see the animation cycle through the all the frames (1-9).  A large number makes this imperceptible and only the desired frame appears to be displayed.


#define BGCol + (call {if (_dlcName != "") exitWith {'style="background: #edd;"|'} ; ""})
[[Image:a3_universal_ca.jpg|thumb|Arma3 particle texture (Universal)]]
:Example 2 above (exploding rock dust) will start the animation in row 12, will only play frame 9, and will not loop.
[[Image:a3_universal_02_ca.jpg|thumb|Arma3 particle texture (Universal_02)]]


_IDtoDLC = {
== Example ==
switch _this do {
case 275700: {"Curator"} ;
case 288520: {"Kart"} ;
case 304380: {"Heli"} ;
case 332350: {"Mark"} ;
case 395180: {"Expansion"} ;
case 571710: {"Orange"} ;
case 601670: {"Jets"} ;
case 612480: {"Argo"} ;
case 744950: {"Tacops"} ;
case 798390: {"Tank"} ;
case 1021790: {"Enoch"} ;
default {""} ;
} ;
} ;


{
For several examples of the kind of effects that can be accomplished via particles, see [[ParticleTemplates]].
_x params ["_class","_dlc"] ;
_dlcName = _dlc call _IDtoDLC ;
PB "|-" ;
if (_mode == 0) then {
PB ("|" BGCol + call {
if ((configHierarchy (_x#0))#1 == (configFile >> "CfgWeapons")) exitWith {
#define IKO(typeClass) (configName (_x select 0) isKindOf [typeClass,configFile >> "CfgWeapons"])
_type = (configName (_x#0)) call BIS_fnc_itemType ;
if (IKO("Rifle")) exitWith {"Rifle"} ;
if (IKO("Pistol")) exitWith {"Pistol"} ;
if (IKO("Launcher")) exitWith {"Launcher"} ;
if (_type#1 == "GPS") exitWith {"Terminal"} ;
if (_type#1 == "UAVTerminal") exitWith {"Terminal"} ;
if (_type#1 == "AccessoryMuzzle") exitWith {"Muzzle Attachment"} ;
if (_type#1 == "AccessorySights") exitWith {"Sight"} ;
if (_type#1 == "AccessoryPointer") exitWith {"Rail Attachment"} ;
if (_type#1 == "AccessoryBipod") exitWith {"Bipod"} ;
if (_type#1 == "LaserDesignator") exitWith {"Binocular"} ;
if (_type#1 == "NVGoggles") exitWith {"NVGs"} ;
if (_type#1 == "Radio") exitWith {"Communication"} ;
if (
_type#1 == "FirstAidKit" or
_type#1 == "Medikit" or
_type#1 == "Toolkit" or
_type#1 == "MineDetector"
) exitWith {"Item"} ;
_type#1
} ;
if ((configHierarchy (_x#0))#1 == (configFile >> "CfgGlasses")) exitWith {
"Facewear"
} ;
if ((configHierarchy (_x#0))#1 == (configFile >> "CfgVehicles") and configName (_x#0) isKindOf "Bag_Base") exitWith {
"Backpack"
} ;
}) ;
} else {
PB ("|" BGCol + getText (configfile >> "CfgFactionClasses" >> (getText (_class >> "faction")) >> "displayName")) ;
} ;
PB ("|" BGCol + configName _class) ;
PB ("|" BGCol + getText (_class >> "displayName")) ;
private "_MOD" ;
if (_mode == 0) then {
_addon = (configSourceAddonList (_x#0)) ;
_MOD = configSourceMODList (configFile >> "CfgPatches" >> _addon#0) ;
if (count _MOD > 0) then {
_MOD = _MOD#0
} else {
_MOD = ""
} ;
} ;
if (_mode == 1) then {
_MOD = (configSourceMODList (_x#0)) ;
if (count _MOD > 0) then {
_MOD = _MOD#0
} else {
_MOD = ""
} ;
} ;
PB ("|" BGCol + toLower call {
if (_MOD == "") exitWith {""} ;
if (_MOD == "contact") exitWith {"[[File:enoch_icon_ca.png|25px]]"} ;
if (_MOD == "curator") exitWith {"[[File:arma3_curator_eye.png|25px]]"} ;
if (_MOD == "kart") exitWith {"[[File:karts_icon_ca.png|25px]]"} ;
if (_MOD == "argo") exitWith {"[[File:malden_icon_ca.png|25px]]"} ;
if (_MOD == "expansion") exitWith {"[[File:apex_icon_ca.png|25px]]"} ;
format ["[[File:%1_icon_ca.png|25px]]",_MOD]
}) ;
if (_dlcName == "") then {
PB ("|" + "No") ;
} else {
_dlcDisplayName = getText (configFile >> "CfgMODs" >> _dlcName >> "nameShort") ;
if (_dlcName == "enoch") then {
PB ("|" BGCol + "Contact") ;
} else {
PB ("|" BGCol + _dlcDisplayName) ;
} ;
} ;
} forEach _data ;


PB "|}" ;
=== Thunderbolt ===
copyToClipboard (_return joinString endl) ;</nowiki></code>


===Missile Components===
Create thunderbolt on logic named ''logic1'':
Kind of personal memo. Useful when you're trying to do [[setMissileTarget]] and [[setMissileTargetPos]]?<BR>
[[private]] _pos = [<nowiki/>[[position]] logic1 [[select]] 0,[[position]] logic1 [[select]] 1, 10];
Looks like SACLOS one (manualControl = 1) is the only component to do setMissileTargetPos.
[[drop]] ["blesk1", "", "Billboard", 0.01, 0.2, _pos, [0,0,0], 0, 1, 1, 0, [20 + [[random]] 20], [<nowiki/>[1,1,1,1], [1,1,1,0.7]], [1,0], 0, 0, "", "", ""];


{| class="wikitable sortable"
=== Mass grave Flies ===
|+Missile Components list
|-
!classname
!Components
!Used in
|-
|Laserbeam
|SACLOS
|Laser Marker<BR>Laser Marker<BR>Laser Marker<BR>Laser Designator (Sand)<BR>Laser Designator (Hex)<BR>Laser Designator (Olive)<BR>Laser Designator (Khaki)<BR>Laser Designator (Green Hex)<BR>Sampling Laser
|-
|M_PG_AT
|IR<BR>Laser<BR>SACLOS
|DAGR
|-
|M_AT
|IR<BR>Laser
|DAR
|-
|M_NLAW_AT_F
|Visual
|PCML
|-
|M_Scalpel_AT
|IR<BR>Laser<BR>SACLOS
|Skalpel ATGM
|-
|Bo_GBU12_LGB
|NV<BR>Laser
|GBU-12<BR>GBU-12
|-
|Bo_GBU12_LGB_MI10
|NV<BR>Laser
|GBU-12<BR>GBU-12
|-
|Bomb_03_F
|NV<BR>Laser
|LOM-250G
|-
|Bomb_04_F
|NV<BR>Laser
|GBU-12
|-
|M_Titan_AA
|IR
|Titan MPRL<BR>Titan MPRL (Sand)<BR>Titan MPRL (Digital)<BR>Titan MPRL (Hex)<BR>Titan MPRL<BR>Titan MPRL (Tropic)<BR>Titan MPRL (Green Hex)<BR>Titan MPRL (Geometric)<BR>Titan MPRL (Olive)
|-
|M_Titan_AA_static
|IR
|Titan Missile
|-
|M_Titan_AA_long
|IR
|Titan Missile<BR>Titan Missile
|-
|M_Zephyr
|Radar
|Titan Missile<BR>Titan Missile<BR>Zephyr
|-
|M_Air_AA
|IR
|ASRAAM
|-
|M_Air_AA_MI02
|IR
|ASRAAM
|-
|M_Air_AA_MI06
|IR
|ASRAAM
|-
|M_Titan_AT
|IR<BR>SACLOS
|Titan MPRL Compact<BR>Titan MPRL Compact (Sand)<BR>Titan MPRL Compact (Olive)<BR>Titan MPRL Compact (Coyote)<BR>Titan MPRL Compact<BR>Titan MPRL Compact (Tropic)<BR>Titan MPRL Compact (Green Hex)
|-
|M_Titan_AP
|SACLOS
|Titan MPRL Compact<BR>Titan MPRL Compact (Sand)<BR>Titan MPRL Compact (Olive)<BR>Titan MPRL Compact (Coyote)<BR>Titan MPRL Compact<BR>Titan MPRL Compact (Tropic)<BR>Titan MPRL Compact (Green Hex)
|-
|M_Titan_AT_static
|IR<BR>SACLOS
|Titan Missile
|-
|M_Titan_AT_long
|IR<BR>SACLOS
|Titan Missile
|-
|Missile_AA_04_F
|IR
|Falchion-22
|-
|Missile_AGM_02_F
|IR
|Macer
|-
|Missile_AA_03_F
|IR
|Sahr-3
|-
|Missile_AGM_01_F
|IR
|Sharur
|-
|M_Jian_AT
|IR<BR>Laser<BR>SACLOS
|Jian
|-
|ammo_Missile_rim116
|IR
|RIM 116 Spartan
|-
|ammo_Missile_rim162
|Active Radar<BR>Data Link
|RIM 162 Centurion
|-
|ammo_Missile_BIM9X
|IR
|BIM 9X
|-
|ammo_Missile_AA_R77
|Active Radar<BR>Data Link
|R77 Adder
|-
|ammo_Missile_AA_R73
|IR
|R73 Archer
|-
|BombCluster_02_Cap_Ammo_F
|NV<BR>Laser
|RBK-500F
|-
|M_125mm_cannon_ATGM
|AI Manual<BR>SACLOS
|Cannon 125mm<BR>Cannon 125mm
|-
|M_120mm_cannon_ATGM
|AI Manual<BR>SACLOS
|Cannon 120 mm<BR>Cannon 120 mm
|-
|M_120mm_cannon_ATGM_LG
|Laser
|Cannon 120 mm<BR>Cannon 120 mm
|-
|M_Vorona_HEAT
|SACLOS
|9M135 Vorona<BR>9M135 Vorona (Brown)<BR>9M135 Vorona (Green)
|-
|M_Vorona_HE
|SACLOS
|9M135 Vorona<BR>9M135 Vorona (Brown)<BR>9M135 Vorona (Green)
|-
|M_127mm_Firefist_AT
|IR
|FireFIST ATGM
|-
|ammo_Missile_Cruise_01
|Data Link
|Venator Cruise Missile
|-
|ammo_Missile_Cruise_01_Cluster
|Data Link
|Venator Cruise Missile
|-
|ammo_Missile_mim145
|Active Radar
|MIM-145 Defender
|-
|ammo_Missile_s750
|Active Radar
|S-750 Rhea
|-
|ammo_Missile_HARM
|Anti Radiation
|AGM-88C HARM
|-
|ammo_Bomb_SDB
|NV<BR>Laser<BR>IR
|Small Diameter Bomb
|-
|ammo_Missile_KH58
|Anti Radiation
|KH58 ARM
|}


<code><nowiki>_data = ("isClass (_x >> 'Components' >> 'SensorsManagerComponent' >> 'Components') or (getNumber (_x >> 'manualControl') == 1)" configClasses (configFile >> "CfgAmmo") apply {
{{cc|SCRIPT FOR GENERATING FLIES AROUND MASS GRAVE}}
_cfg = _x ;
_mags = "getText (_x >> 'ammo') == configName _cfg" configClasses (configFile >> "CfgMagazines") apply {configName _x} ;
<code>[[private]] _source = "#particlesource" [[createVehicleLocal]] [[getPos]] (_this [[select]] 0);
[
_source [[setParticleParams]]
configName _cfg,
[
"true" configClasses (_cfg >> "components" >> "SensorsManagerComponent" >> "Components") apply {configName _x},
["\ca\characters2\OTHER\FLY.p3d",1,0,1,0], {{cc|File,Ntieth,Index,Count,Loop}} 
"(configName _x) isKindOf ['MissileLauncher',(configFile >> 'CfgWeapons')] and {(toLower (_mags#0)) in (getArray (_x >> 'magazines') apply {toLower _x})}" configClasses (configFile >> "CfgWeapons")
"",  {{codecomment|/* Animation */}}
]
"spaceObject", {{codecomment|/* Type */}}
}) ;
1, {{codecomment|/* TimerPer */}}
4, {{codecomment|/* Lifetime */}}
[0,0,0], {{codecomment|/* Position */}}
[0,0,0.5], {{codecomment|/* MoveVelocity */}}
1,1.30,1,0, {{cc|rotationVel, weight, volume, rubbing}}
[0.03,0.03,0.03,0], {{codecomment|/* Scale */}}
[[1,1,1,1],[1,1,1,1]], {{codecomment|/* Color */}}
[1.5,0.5], {{codecomment|/* Color */}}
0.01, {{codecomment|/* randDirPeriod */}}
0.08, {{codecomment|/* randDirIntensity */}}
"", {{codecomment|/* onTimerScript */}}
"", {{codecomment|/* DestroyScript */}}
_this, {{codecomment|/* object */}}
0, {{codecomment|/* Angle */}}
true, {{codecomment|/* onSurface */}}
0.5, {{codecomment|/* bounceOnSurface */}}
[<nowiki/>[0,0,0,0]]             {{codecomment|/* emissiveColor */}}
];</code>


#define PB _return pushBack
<code>_source [[setParticleRandom]]
_return = [
[
'{| class="wikitable sortable"',
2, {{codecomment|/* LifeTime */}}
'|+Missile Components list',
[2,2,0.25], {{codecomment|/* Position */}}
'|-',
[0,0,0], {{codecomment|/* MoveVelocity */}}
'!classname',
1, {{codecomment|/* rotationVel */}}
'!Components',
0.02, {{codecomment|/* Scale */}}
'!Used in'
[0,0,0,0.1], {{codecomment|/* Color */}}
] ;
0.01, {{codecomment|/* randDirPeriod */}}
0.03, {{codecomment|/* randDirIntensity */}}
10 {{codecomment|/* Angle */}}
];</code>
<code>_source [[setDropInterval]] 0.003;</code>
<code>[[private]] _soundSource = [[createSoundSource]] ["Sound_Flies", [[getPos]] ([[_this]] [[select]] 0), [], 0];</code>


{
_x params ["_name","_sensors","_wpn"] ;
if (getNumber (configFile >> "CfgAmmo" >> _name >> "manualControl") == 1) then {
_sensors pushBack "SACLOS" ;
} ;
_componentToString = {
if (_this == "IRSensorComponent") exitWith {"IR"} ;
if (_this == "NVSensorComponent") exitWith {"NV"} ;
if (_this == "LaserSensorComponent") exitWith {"Laser"} ;
if (_this == "VisualSensorComponent") exitWith {"Visual"} ;
if (_this == "RadarSensorComponent") exitWith {"Radar"} ;
if (_this == "DataLinkSensorComponent") exitWith {"Data Link"} ;
if (_this == "ActiveRadarSensorComponent") exitWith {"Active Radar"} ;
if (_this == "AntiRadiationSensorComponent") exitWith {"Anti Radiation"} ;
if (_this == "AIManualSensorComponent") exitWith {"AI Manual"} ;
_this
} ;
if (count _wpn != 0) then {
PB "|-" ;
PB "|" + _name ;
PB "|" + ((_sensors apply {_x call _componentToString}) joinString "<BR>") ;
PB "|" + ((_wpn apply {getText (_x >> "displayName")}) - [""] joinString "<BR>") ;
} ;
} forEach _data ;


PB "|}" ;
== Tutorials ==


copyToClipboard (_return joinString endl) ;</nowiki></code>
* [http://www.ofpec.com/ed_depot/index.php?action=details&id=38&page=0&cat=xyz Vektorboson's Drop Tutorial]

Revision as of 12:13, 19 January 2020

Template:User ja
Template:User en-2
Where I live
Steam Twitter(JA/EN) Forums
Also cursed biography on my blog

My very own sandbox (aka Idea for contribute to the wiki)

April Fool things by Bohemia Interactive

2014 Arma 3 Karts (It eventually became true)
2015 Nothing?
2016 “Arma” Eau De Combat
2017 Nothing due to it being a Saturday.
2018 Nothing due to it being a Sunday.
2019 Bohemia Sandbox Theme Park
2020 More to come... Soon™
... ...
2035 Launches Operation Magnitude

Missing events in Armaverse Timeline

  • Red Tiger Coup
  • Kavala Coup
  • Jerusalem Ceasefire
  • First Contact events (Which aren't canon though)
    • June 15 2039, Electron-39 starts
    • Olom Meteor Strike in 2020 (Coverup news)
    • July 7 2039, Electron-39 supposed to be ended

Maybe there's more

Easter eggs in BI games

Category:Easter Eggs

Is DLC Restricted?

->Arma_3_DLC_Restrictions¯\_(ツ)_/¯

Obsolete → Outdated template

Template:outdated

Missile Components

Kind of personal memo. Useful when you're trying to do setMissileTarget and setMissileTargetPos?
Looks like SACLOS one (manualControl = 1) is the only component to do setMissileTargetPos.
See Also: Component Types, Munition guidance list

Missile Components list
classname Cone (degrees) Components Air Target Range (m) Ground Target Range (m) Max lock speed (km/h) Used in
MissileCore 50 SACLOS N/A N/A 0 N/A
ammo_Missile_CruiseBase 360 Data Link 0?-32000 0?-32000 1 N/A
ammo_Missile_CannonLaunchedBase 50 AI Manual 500-8000 500-8000 0 N/A
SACLOS N/A N/A
ammo_Bomb_LaserGuidedBase 120 NV 500-5000 500-5000 30 N/A
Laser 0?-5000 0?-5000
Laserbeam 0 SACLOS N/A N/A 0 Designator Batteries
M_PG_AT 30 IR 500-4000 500-4000 35 DAGR
DAGR
DAGR
Laser 0?-4000 0?-4000
SACLOS N/A N/A
M_AT 30 IR 500-4000 500-4000 35 DAR
DAR
DAR
Laser 0?-4000 0?-4000
M_NLAW_AT_F 5 Visual 500-800 500-800 35 PCML Missile
M_Scalpel_AT 30 IR 500-6000 500-6000 55 Scalpel E2
Scalpel E2
Scalpel E2
Scalpel
Scalpel
Scalpel 3x
Scalpel 4x
Laser 0?-6000 0?-6000
SACLOS N/A N/A
M_Scalpel_AT_hidden 30 IR 500-6000 500-6000 55 Scalpel E2
Laser 0?-6000 0?-6000
SACLOS N/A N/A
Bo_Air_LGB 30 IR 500-6000 500-6000 55 N/A
Laser 0?-6000 0?-6000
SACLOS N/A N/A
Bo_Air_LGB_hidden 30 IR 500-6000 500-6000 55 N/A
Laser 0?-6000 0?-6000
SACLOS N/A N/A
Bo_GBU12_LGB 120 NV 500-5000 500-5000 30 GBU-12
Laser 0?-5000 0?-5000
Bo_GBU12_LGB_MI10 120 NV 500-5000 500-5000 30 GBU-12
Laser 0?-5000 0?-5000
Bomb_03_F 120 NV 500-5000 500-5000 30 LOM-250G
KAB 250 LGB x1
KAB 250 LGB x1
Laser 0?-5000 0?-5000
Bomb_04_F 120 NV 500-5000 500-5000 30 GBU-12
GBU 12 LGB x1
GBU 12 LGB x1
GBU 12 LGB x2
Laser 0?-5000 0?-5000
M_Titan_AA 4 IR 500-3500 500-2500 250 Titan AA Missile
M_Titan_AA_static 4 IR 500-3500 500-2500 250 Zephyr
M_Titan_AA_long 30 IR 500-4500 500-3500 500 Titan Missile
Titan Missile
M_Zephyr 40 Radar 0?-10000 0?-5000 835 Zephyr
Zephyr
Zephyr
M_Zephyr_Mi06 40 Radar 0?-10000 0?-5000 835 N/A
M_Zephyr_air 40 Radar 0?-10000 0?-5000 835 N/A
M_Air_AA 90 IR 500-6000 500-5000 600 ASRAAM
ASRAAM
ASRAAM
ASRAAM
M_Air_AA_MI02 90 IR 500-6000 500-5000 600 ASRAAM
ASRAAM
M_Air_AA_MI06 90 IR 500-6000 500-5000 600 ASRAAM
M_Titan_AT 4.5 IR 500-2000 500-2000 35 Titan AT Missile
SACLOS N/A N/A
M_Titan_AP 4.5 SACLOS N/A N/A 35 Titan AP Missile
M_Titan_AT_static 4.5 IR 500-2000 500-2000 35 Titan Missile
SACLOS N/A N/A
M_Titan_AT_long 12 IR 500-5000 500-5000 35 Titan Missile
Titan Missile
Titan Missile
SACLOS N/A N/A
M_Air_AT 4.5 IR 500-2000 500-2000 35 AG Missiles
AG Missiles
SACLOS N/A N/A
Missile_AA_04_F 30 IR 500-5000 500-4000 445 Falchion-22
Falchion-22
Missile_AGM_02_F 50 IR 500-8000 500-8000 55 Macer
Macer 3x
Macer II AGM x1
Macer II AGM x1
Macer II AGM x2
Macer II AGM x1
Macer II AGM x2
M_Mo_82mm_AT 40 IR 500-800 500-800 0 N/A
M_Mo_82mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_120mm_AT 40 IR 500-800 500-800 0 N/A
M_Mo_120mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_155mm_AT 40 IR 500-800 500-800 0 N/A
M_Mo_155mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_230mm_AT_LG 40 Laser 0?-800 0?-800 0 N/A
M_Mo_230mm_AT 40 IR 500-800 500-800 0 N/A
Missile_AA_03_F 45 IR 500-6000 500-4000 700 Sahr-3
Sahr-3
Missile_AGM_01_F 20 IR 500-8000 500-8000 40 Sharur
KH25 AGM x1
KH25 AGM x1
KH25 AGM x1
M_Jian_AT 30 IR 500-6000 500-6000 35 Jian
Laser 0?-6000 0?-6000
SACLOS N/A N/A
ammo_Missile_MediumRangeAABase 70 Active Radar 0?-12000 0?-8000 777.778 N/A
Data Link 0?-12000 0?-8000
ammo_Missile_ShortRangeAABase 180 IR 500-5000 500-4000 600 N/A
ammo_Missile_rim116 180 IR 500-5000 500-4000 600 Spartan AA
ammo_Missile_rim162 170 Active Radar 0?-12000 0?-8000 888.889 Centurion AA
Data Link 0?-12000 0?-8000
ammo_Missile_AMRAAM_C 70 Active Radar 0?-12000 0?-8000 777.778 AMRAAM C AA x1
AMRAAM C AA x1
AMRAAM C AA x1
AMRAAM C AA x2
Data Link 0?-12000 0?-8000
ammo_Missile_AMRAAM_D 140 Active Radar 0?-13000 0?-9000 777.778 AMRAAM D AA x1
AMRAAM D AA x1
AMRAAM D AA x1
AMRAAM D AA x1
AMRAAM D AA x2
Data Link 0?-13000 0?-9000
ammo_Missile_BIM9X 180 IR 500-5000 500-4000 600 BIM 9X AA x1
BIM 9X AA x1
BIM 9X AA x1
BIM 9X AA x2
ammo_Missile_AA_R77 90 Active Radar 0?-12000 0?-8000 777.778 R77 MR AA x1
R77 MR AA x1
R77 MR AA x1
Data Link 0?-12000 0?-8000
ammo_Missile_AA_R73 150 IR 500-6000 500-4000 600 R73 SR AA x1
R73 SR AA x1
BombCluster_01_Ammo_F 120 NV 500-5000 500-5000 30 CBU-85
CBU-85 Cluster x1
CBU-85 Cluster x2
Laser 0?-5000 0?-5000
BombCluster_02_Ammo_F 120 NV 500-5000 500-5000 30 RBK-500F
RBK-500F Cluster x1
Laser 0?-5000 0?-5000
BombCluster_02_Cap_Ammo_F 120 NV 500-5000 500-5000 30 RBK-500F Cluster x1
Laser 0?-5000 0?-5000
BombCluster_03_Ammo_F 120 NV 500-5000 500-5000 30 BL778
BL778 Cluster x1
BL778 Cluster x2
Laser 0?-5000 0?-5000
M_125mm_cannon_ATGM 50 AI Manual 500-8000 500-8000 0 125mm ATGM
SACLOS N/A N/A
M_120mm_cannon_ATGM 50 AI Manual 500-8000 500-8000 0 120mm ATGM
SACLOS N/A N/A
M_120mm_cannon_ATGM_LG 180 Laser 0?-8000 0?-8000 35 120mm ATGM LG
M_Vorona_HEAT 50 SACLOS N/A N/A 0 9M135 HEAT Missile
M_Vorona_HE 50 SACLOS N/A N/A 0 9M135 HE Missile
M_127mm_Firefist_AT 4 IR 500-4500 500-4500 41.6667 FireFIST ATGM Missile
ammo_Missile_Cruise_01 360 Data Link 0?-32000 0?-32000 1 Cruise Missile HE
ammo_Missile_Cruise_01_Cluster 360 Data Link 0?-32000 0?-32000 1 Cruise Missile Cluster
ammo_Missile_LongRangeAABase 70 Active Radar 0?-16000 0?-8000 777.778 N/A
Data Link 0?-16000 0?-8000
ammo_Missile_AntiRadiationBase 120 Anti Radiation 0?-16000 0?-16000 55 N/A
ammo_Bomb_SmallDiameterBase 120 NV 0?-8000 0?-8000 30 N/A
Laser 0?-8000 0?-8000
IR 500-8000 500-8000
ammo_Missile_mim145 120 Active Radar 0?-16000 0?-8000 777.778 Defender AA
ammo_Missile_s750 120 Active Radar 0?-16000 0?-8000 777.778 Rhea AA
ammo_Missile_HARM 120 Anti Radiation 0?-16000 0?-16000 55 AGM-88C HARM x1
AGM-88C HARM x1
AGM-88C HARM x1
AGM-88C HARM x1
ammo_Bomb_SDB 120 NV 0?-8000 0?-8000 30 GBU SDB x1
GBU SDB x4
Laser 0?-8000 0?-8000
IR 500-8000 500-8000
ammo_Missile_KH58 120 Anti Radiation 0?-16000 0?-16000 55 KH58 ARM x1
KH58 ARM x1
KH58 ARM x1

_data = ("isClass (_x >> 'Components' >> 'SensorsManagerComponent' >> 'Components') or (getNumber (_x >> 'manualControl') == 1)" configClasses (configFile >> "CfgAmmo") apply { _cfg = _x ; _mags = "getText (_x >> 'ammo') == configName _cfg" configClasses (configFile >> "CfgMagazines") ; _launchers = ("(getNumber (_x >> 'scope') >= 1) and { (configName _x) isKindOf ['LauncherCore',(configFile >> 'CfgWeapons')] }" configClasses (configFile >> "CfgWeapons")) ; [ configName _cfg, "true" configClasses (_cfg >> "components" >> "SensorsManagerComponent" >> "Components"), _mags//_launchers select {(toLower (_mags#0)) in (([configName _x,true] call BIS_fnc_compatibleMagazines) apply {toLower _x})} ] }) ; #define PB _return pushBack _return = [ '{| class="wikitable sortable"', '|+Missile Components list', '|-', '!classname', '!Cone (degrees)', '!Components', '!Air Target Range (m)', '!Ground Target Range (m)', '!Max lock speed (km/h)', '!Used in' ] ; _lastSpan = 0 ; _addComponent = { if !(_this isEqualTo "SACLOS") then { PB "|" + (configName _this call _componentToString) ; { _minRange = getNumber (_this >> _x >> "minRange") ; _maxRange = getNumber (_this >> _x >> "maxRange") ; if (_minRange == _maxRange) then { PB "|" + "0?-" + (str _maxRange) ; } else { PB "|" + (str _minRange) + "-" + (str _maxRange) ; } ; } forEach ["AirTarget","GroundTarget"] ; } else { PB "|" + "SACLOS" ; PB "|" + "N/A" ; PB "|" + "N/A" ; } ; } ; _componentToString = { if (_this == "IRSensorComponent") exitWith {"IR"} ; if (_this == "NVSensorComponent") exitWith {"NV"} ; if (_this == "LaserSensorComponent") exitWith {"Laser"} ; if (_this == "VisualSensorComponent") exitWith {"Visual"} ; if (_this == "RadarSensorComponent") exitWith {"Radar"} ; if (_this == "DataLinkSensorComponent") exitWith {"Data Link"} ; if (_this == "ActiveRadarSensorComponent") exitWith {"Active Radar"} ; if (_this == "AntiRadiationSensorComponent") exitWith {"Anti Radiation"} ; if (_this == "AIManualSensorComponent") exitWith {"AI Manual"} ; _this } ; { _x params ["_name","_sensors","_wpn"] ; _cfg = (configFile >> "CfgAmmo" >> _name) ; if (getNumber (_cfg >> "manualControl") == 1) then { _sensors pushBack "SACLOS" ; } ; PB "|-" ; _rowspan = (if (count _sensors >= 2) then {format ['rowspan="%1"|',count _sensors]} else {""}) ; PB "|" + _rowspan + _name ; PB "|" + _rowspan + str getNumber (_cfg >> "missileLockCone") ; _sensors#0 call _addComponent ; PB "|" + _rowspan + str getNumber (_cfg >> "missileLockMaxSpeed") ; if (count _wpn != 0) then { PB "|" + _rowspan + ((_wpn apply {getText (_x >> "displayName")}) - [""] joinString "<BR>") ; } else { PB "|" + _rowspan + "N/A" ; } ; { if (_forEachIndex != 0) then { PB "|-" ; _x call _addComponent ; } ; } forEach _sensors ; } forEach _data ; PB "|}" ; copyToClipboard (_return joinString endl) ;

Particle effects

Useful particle effects.
See also: ParticleArray

Type Note
["a3\data_f\particleeffects\universal\universal.p3d",16,10,32,1],"","billboard" Fire
["a3\data_f\particleeffects\universal\universal.p3d",16,12,8,0],"","billboard" White smoke
["a3\data_f\particleeffects\universal\universal.p3d",16,13,2,0],"","billboard" Fire spark
["a3\data_f\particleeffects\universal\universal.p3d",16,14,5,1],"","billboard" Chaff
["a3\data_f\particleeffects\universal\universal.p3d",16,7,48,1],"","billboard" Smoke 1
["a3\data_f\particleeffects\universal\universal_02.p3d",8,0,40,1],"","billboard" Smoke 2
["a3\data_f\particleeffects\universal\universal.p3d",16,12,13,0],"","billboard" Dusty smoke
["a3\data_f\particleeffects\universal\universal.p3d",16,2,80,0],"","billboard" Explosion 1
["a3\data_f\particleeffects\universal\universal.p3d",16,0,32,0],"","billboard" Explosion 2
["a3\data_f\particleeffects\universal\universal.p3d",16,13,10,0],"","billboard" Water splash
["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,12,8,0],"","billboard" Water splash (surface)
["a3\data_f\particleeffects\universal\stonesmall.p3d",1,0,1,1],"","spaceobject" Stone (grey)
["a3\data_f\particleeffects\pstone\pstone.p3d",1,0,1,1],"","spaceobject" Stone (khaki)
["a3\data_f\particleeffects\wallpart\wallpart.p3d",1,0,1,1],"","spaceobject" Building shard
["a3\data_f\particleeffects\universal\universal.p3d",16,12,9,0],"","billboard" Dirt
["a3\data_f\particleeffects\shard\shard.p3d",1,0,1,0],"","spaceobject" Metal shard 1
["a3\data_f\particleeffects\shard\shard2.p3d",1,0,1,0],"","spaceobject" Metal shard 2
["a3\data_f\particleeffects\shard\shard3.p3d",1,0,1,0],"","spaceobject" Metal shard 3
["a3\data_f\particleeffects\shard\shard4.p3d",1,0,1,0],"","spaceobject" Metal shard 4
["a3\data_f\particleeffects\universal\refract.p3d",1,0,1,0],"","billboard" Refract/haze
["a3\data_f\particleeffects\universal\underwatersmoke.p3d",4,0,16,1],"","billboard" Bubbles
["a3\data_f\particleeffects\universal\universal.p3d",16,13,1,0],"","billboard" Blood
["a3\data_f\particleeffects\universal\meat_ca.p3d",1,0,1,0],"","spaceobject" Body meat
["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,13,3,0],"","billboard" Water splash 2 (surface)
["a3\data_f\particleeffects\universal\universal.p3d",16,12,16,0],"","billboard" White orb
["a3\data_f\particleeffects\universal\sparksball.p3d",1,0,1,0],"","spaceobject" Spark
["a3\data_f\particleeffects\wallpart\wallpart2.p3d",1,0,1,1],"","spaceobject" Concrete debri
["a3\data_f\particleeffects\universal\universal.p3d",16,15,15,1],"","billboard" Single bubble

ctrlCreate controls

  • RscText
  • RscTextSmall
  • RscTitle
  • RscProgress
  • RscProgressNotFreeze
  • RscPicture
  • RscLadderPicture
  • RscPictureKeepAspect
  • RscHTML
  • RscButton
  • RscShortcutButton
  • RscButtonSmall
  • RscEdit
  • RscCombo
  • RscListBox
  • RscListNBox
  • RscXListBox
  • RscTree
  • RscSlider
  • RscSliderH
  • RscXSliderH
  • RscActiveText
  • RscStructuredText
  • RscBackgroundStripeTop
  • RscBackgroundStripeBottom
  • RscToolbox
  • RscHitZones
  • RscXKeyShadow
  • RscXKey
  • RscMapControl
  • RscObject
  • RscLineBreak
  • RscCompass
  • RscWatch
  • RscCheckBox
  • RscDisplayUavTerminalWaypointMenu
  • RscIGText
  • RscIGProgress
  • RscListBoxKeys
  • RscBackground
  • RscLine
  • RscActivePicture
  • RscButtonTextOnly
  • RscShortcutButtonMain
  • RscButtonEditor
  • RscIGUIShortcutButton
  • RscGearShortcutButton
  • RscButtonMenu
  • RscButtonMenuOK
  • RscButtonMenuCancel
  • RscButtonMenuSteam
  • RscLoadingText
  • RscIGUIListBox
  • RscIGUIListNBox
  • RscFrame
  • RscBackgroundGUI
  • RscBackgroundGUILeft
  • RscBackgroundGUIRight
  • RscBackgroundGUIBottom
  • RscBackgroundGUITop
  • RscBackgroundGUIDark
  • RscBackgroundLogo
  • RscMapControlEmpty
  • IGUIBack
  • RscVignette
  • CA_Mainback
  • CA_Back
  • CA_Title_Back
  • CA_Black_Back
  • CA_Title
  • CA_Logo
  • CA_Logo_Small
  • CA_RscButton
  • CA_RscButton_dialog
  • CA_Ok
  • CA_Ok_image
  • CA_Ok_image2
  • CA_Ok_text
  • ctrlCheckbox
  • ctrlCheckboxBaseline
  • ctrlActivePicture
  • ctrlStatic
  • ctrlControlsGroupNoScrollbars
  • ctrlStructuredText
  • RscTextMulti
  • RscTreeSearch
  • RscPictureAllowPixelSplit
  • RscPictureKeepAspectAllowPixelSplit
  • RscVideo
  • RscVideoKeepAspect
  • RscActivePictureKeepAspect
  • RscButtonMenuBIKI
  • RscTextCheckBox
  • RscEditMulti
  • RscEditReadOnly
  • RscEditMultiReadOnly
  • RscMapSignalBackground
  • RscMapSignalPicture
  • RscMapSignalText
  • RscInterlacingScreen
  • RscFeedback
  • RscVehicleToggles
  • RscTrafficLight
  • RscButtonSearch
  • RscControlsTable
  • RscIGUIText
  • RscOpticsText
  • RscOpticsValue
  • RscIGUIValue
  • RscButtonMenuMain
  • RscButtonTestCentered
  • RscDisplayDebriefing_RscTextMultiline
  • RscButtonArsenal
  • RscTextNoShadow
  • RscButtonNoColor
  • RscToolboxButton
  • ctrlStaticPicture
  • ctrlStaticPictureKeepAspect
  • ctrlStaticPictureTile
  • ctrlStaticFrame
  • ctrlStaticLine
  • ctrlStaticMulti
  • ctrlStaticBackground
  • ctrlStaticOverlay
  • ctrlStaticTitle
  • ctrlStaticFooter
  • ctrlStaticBackgroundDisable
  • ctrlStaticBackgroundDisableTiles
  • ctrlButton
  • ctrlButtonPicture
  • ctrlButtonPictureKeepAspect
  • ctrlButtonOK
  • ctrlButtonCancel
  • ctrlButtonClose
  • ctrlButtonToolbar
  • ctrlButtonSearch
  • ctrlButtonExpandAll
  • ctrlButtonCollapseAll
  • ctrlButtonFilter
  • ctrlEdit
  • ctrlEditMulti
  • ctrlSliderV
  • ctrlSliderH
  • ctrlCombo
  • ctrlComboToolbar
  • ctrlListbox
  • ctrlToolbox
  • ctrlToolboxPicture
  • ctrlToolboxPictureKeepAspect
  • ctrlCheckboxes
  • ctrlCheckboxesCheckbox
  • ctrlProgress
  • ctrlHTML
  • ctrlActiveText
  • ctrlActivePictureKeepAspect
  • ctrlTree
  • ctrlControlsGroup
  • ctrlControlsGroupNoHScrollbars
  • ctrlControlsGroupNoVScrollbars
  • ctrlShortcutButton
  • ctrlShortcutButtonOK
  • ctrlShortcutButtonCancel
  • ctrlShortcutButtonSteam
  • ctrlXListbox
  • ctrlXSliderV
  • ctrlXSliderH
  • ctrlMenu
  • ctrlMenuStrip
  • ctrlMap
  • ctrlMapEmpty
  • ctrlMapMain
  • ctrlListNBox
  • ctrlCheckboxToolbar
↑ Back to spoiler's top

Not even tested - I'd like to add it to ctrlCreate article after confirm "(isNumber (_x >> 'type') isEqualTo true) and !isClass (_x >> 'controls')" configClasses (configFile) apply {"* " + configName _x} joinString endl

ParticleArray

Todo and note:
-Add the section for the array from setParticleRandom, setParticleCircle, setParticleFire?
-Planning remove and merge to format section, suggestions?
-Make A3-compatible copy-and-paste examples

Particle is a lightweight for performance effect system that is to be used for emulate dusts, fires, explosions, and/or anything. Every explosions, dusts, fires and most of in-game 3D effects are made in this system.
Particles can be generated by script commands like drop, so you can also do emulate them easily.


Format

[ shapeName, animationName, type, timerPeriod, lifeTime, position, moveVelocity, rotationVelocity, weight, volume, rubbing, size, color, animationPhase, randomDirectionPeriod, randomDirectionIntensity, onTimer, beforeDestroy, object, angle, // Template:since onSurface, // Template:since bounceOnSurface, // Template:since emissiveColor, // Template:since vectorDir // Template:since ]

# parameter name Type Description
0 shapeName Render
Arma 3 universal particle texture, file path: a3\data_f\ParticleEffects\Universal\Universal

String or Array format [p3dPath, nth, index, count, loop]:

  • p3dPath: String - File path to the particle you desired to use.
  • nth: Number - Divide the particle texture by this number. Warning: do not put 0, or results CTD!
  • index: Number - The row index that start of the animation.
  • count: Number - The animation count that the particles will use. If the number is bigger than nth, will continue to next row.
  • loop: Number - (Optional, default 1) If 0, the particle will stop its animation when there's no more texture left, 1 to loop back to the start of the texture set.

For example, to use the fire texture that shown in the picture, put this: ["a3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1]

1 animationName N/A String - Obsolete parameter that was meant to play .rtm animations, will throw "Skeletal animation not supported for particles" rpt error if not empty
2 type Render String - "Billboard" that the particle will always face to the camera, or "SpaceObject" that that particle is similar with regular objects.
3 timerPeriod Script Number - The script that defined in onTimer parameter will be executed in this time after a particle is generated, in seconds.
4 lifetime Physical Number - The life time of each particles in seconds.
5 position Physical Array format Position, the center is the position of the source.
6 moveVelocity Physical Array format velocity.
7 rotationVelocity Physical Number - particle rotations per second.
8 weight Physical Number - weight of the particle (kg).
9 volume Physical Number - volume of the particle in m3.
10 rubbing Physical Number - Determines how particles blown by winds (include downwash by helicopters).
11 size Render Array of Numbers - particle size along its lifetime, in meter.

Example: this will generate particles that 1m sized, then will increase its size to 2m and 4m when its end of life, smoothly. [1, 2, 4]

12 color Render Array of Arrays format Color

Example: this will generate half-transparent grey particle, then will change its color to transparent white. [[0.5, 0.5, 0.5, 0.3], [1, 1, 1, 0]]

13 animationPhase Render Array of Numbers - phase of the animation in time. In other words, the play speed of the selected frames for the Number of Frames to Play above. The higher the number, the faster it plays through the animation frames. Note that if the Number of Frames to Play above is set to 1, this will have no visible effect.

Example: [2, 0]

14 randomDirectionPeriod Random Number - In seconds.
15 randomDirectionIntensity Random Number - How particles change its velocity every once in randomDirectionPeriod seconds, in meters?
16 onTimer Script String - code executed on timer. private _particlePosition = this;
17 beforeDestroy Script String - code executed right before particle's destruction. private _particlePosition = this;
18 object Physical Object - If this parameter isn't objNull, the particle source will be attached to the object. The source will stop to generate its particles when the distahce between the object and the source is further than Object View Distance.
19 angle Physical Number - (Optional, default 0) determines the particle's starting angle in radian. pi = 180°. Template:since
20 onSurface Physical Boolean - (Optional, default false) Bounce the particles when hit the surface if true. If circleRadius > 0, placing of particle on (water) surface on start of its existence. Circle radius is defined by command setParticleCircle. Template:since
21 bounceOnSurface Physical Number - (Optional, default -1) coef of bounce in collision with ground, 0..1 for collisions, -1 to disable collision. Should be used soberly as it has a significant impact on performance. Template:since
22 emissiveColor Render Array of Arrays format Color - (Optional, default [ ]?) Sets emissivity of the particle (RGB0). Works as lighting of particles, so must be combined with correctly set particle color. Last parameter has no meaning for now. Template:since
23 vectorDir Physical Array format vectorDir? - (Optional) Sets the default direction for SpaceObject particles. Template:since

Parameters

Global parameters

ArmA particle texture

ShapeName - Name of the shape associated with the particle.

In ArmA, the ShapeName is defined as an array. This should be the particle shape name, followed by three integers.
Example: ["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 0]
1. Anim Divisor (1 for a 1x1, 8 for a 8x8, etc)
2. Anim Starting Row
3. Number of Frames to Play (speed controlled by animation phase below)
In this shot of "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", note the following:
The image used for this particle effect is 8X8 effect frames. This means you need to use 8 as your Anim Divisor. Overwise, the game will either draw too much of the image used, or too little. This is highly visible in most situations.
The Anim Starting Row picks the coresponding superimposed number in the image above. 0 picks the first smoke effect, 1 picks the second smoke effect, 2 picks the first fire effect, etc.
The setting for the Number of Number of Frames to Play should, in most cases, be the number of effects available to the animation. If you go over this (for example, selecting 9 in this 8X8 tile), it will start playing the animation frames of the next effect down. If there is nothing below to grab, it will draw a blank for that frame. If 1 is used, it will only play the first frame of the selected row.
If you want to find out of how many rows a datasource consists use ["...", 1, 0, 1] to see the full picture as a particle.
Arma2 particle texture

In ArmA 2 (and OA), the method for determining how many frames to play has changed.

Example 1:

["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32, 1]
1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)
2. Anim Starting Row (starting a 0)
3. Number of Frames to play (Starting with 1 and not 0)
4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))
Example 1 above (a fire burning) will start the animation in row 10, will play from frames 1 to 32, and will loop.


Also in ArmA 2 and OA, To achieve a single frame of animation that is not the first column of a row, use the third numerical value as a column selection instead of indicating how many frames to play.

Example 2:

["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 9, 0]
1. Anim Divisor (for the new Universal particle model it is 16 since the texture file is 16x16)
2. Anim Starting Row (starting at 0)
3. Column Selection (Starting with 1 and not 0)
4. Animation Loop (0 = no loop, 1 = loop (default if left blank is 1))
Additional Step: You must also set the AnimationPhase value (described in render parameters) to a large number (such as 1000) if you only want to play a single frame. The reason for this is that the game engine does not only play a single frame, it actually begins at the first frame in the row and cycles to the desired frame. If a small AnimationPhase number is used then you can actualy see the animation cycle through the all the frames (1-9). A large number makes this imperceptible and only the desired frame appears to be displayed.
Arma3 particle texture (Universal)
Example 2 above (exploding rock dust) will start the animation in row 12, will only play frame 9, and will not loop.
Arma3 particle texture (Universal_02)

Example

For several examples of the kind of effects that can be accomplished via particles, see ParticleTemplates.

Thunderbolt

Create thunderbolt on logic named logic1:

private _pos = [position logic1 select 0,position logic1 select 1, 10];
drop ["blesk1", "", "Billboard", 0.01, 0.2, _pos, [0,0,0], 0, 1, 1, 0, [20 + random 20], [[1,1,1,1], [1,1,1,0.7]], [1,0], 0, 0, "", "", ""];

Mass grave Flies

// SCRIPT FOR GENERATING FLIES AROUND MASS GRAVE

private _source = "#particlesource" createVehicleLocal getPos (_this select 0); _source setParticleParams [ ["\ca\characters2\OTHER\FLY.p3d",1,0,1,0], // File,Ntieth,Index,Count,Loop "", /* Animation */ "spaceObject", /* Type */ 1, /* TimerPer */ 4, /* Lifetime */ [0,0,0], /* Position */ [0,0,0.5], /* MoveVelocity */ 1,1.30,1,0, // rotationVel, weight, volume, rubbing [0.03,0.03,0.03,0], /* Scale */ [[1,1,1,1],[1,1,1,1]], /* Color */ [1.5,0.5], /* Color */ 0.01, /* randDirPeriod */ 0.08, /* randDirIntensity */ "", /* onTimerScript */ "", /* DestroyScript */ _this, /* object */ 0, /* Angle */ true, /* onSurface */ 0.5, /* bounceOnSurface */ [[0,0,0,0]] /* emissiveColor */ ];

_source setParticleRandom [ 2, /* LifeTime */ [2,2,0.25], /* Position */ [0,0,0], /* MoveVelocity */ 1, /* rotationVel */ 0.02, /* Scale */ [0,0,0,0.1], /* Color */ 0.01, /* randDirPeriod */ 0.03, /* randDirIntensity */ 10 /* Angle */ ];

_source setDropInterval 0.003; private _soundSource = createSoundSource ["Sound_Flies", getPos (_this select 0), [], 0];


Tutorials