POLPOX – User

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|{{User ja}}
|{{UserLanguage|ja}}
|-
|-
|
|
|{{User en-2}}
|{{UserLanguage|en|2}}
|}<!--Stolen from Lou's page--><!-- /I know what you did… 👀/ -->
|}<!--Stolen from Lou's page--><!-- /I know what you did… 👀/ -->
{|
{|
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|-
|-
|[https://steamcommunity.com/id/polpox/ Steam]
|[https://steamcommunity.com/id/polpox/ Steam]
|[https://twitter.com/polpox_avenger/ Twitter]
|Twitter([https://twitter.com/polpox_avenger/ JA]/[https://twitter.com/polpoxEN/ EN])
|[https://forums.bohemia.net/profile/892104-polpox/ Forums]
|[https://forums.bohemia.net/profile/892104-polpox/ Forums]
|-
|-
|colspan="3"|[https://polpoxarma.blogspot.com/2014/09/blog-post.html#english Also cursed biography on my blog]
|colspan="3"|[https://polpoxarma.blogspot.com/2014/09/blog-post.html#english Also cursed biography on my blog]
|}
== My very own sandbox (aka Idea for contribute to the wiki) ==
=== April Fool things by Bohemia Interactive ===
{| class="bikitable"
! 2014
| [[Arma 3 Karts]] ([https://www.bohemia.net/blog/bohemia-interactive-presents-arma-3-dlc-strategy-releases-arma-3-karts-dlc It eventually became true])
|-
! 2015
| Nothing?
|-
! 2016
| [https://www.bohemia.net/blog/bohemia-interactive-deploys-arma-eau-de-combat “Arma” Eau De Combat]
|-
! 2017
| Nothing due to it being a Saturday.
|-
! 2018
| Nothing due to it being a Sunday.
|-
! 2019
| [https://www.bohemia.net/blog/bohemia-interactive-announces-bohemia-sandbox-theme-park Bohemia Sandbox Theme Park]
|-
! 2020
| More to come... Soon&trade;
|-
! ...
| style="text-align: center" | ...
|-
! <s>2035</s>
| <s>Launches Operation Magnitude</s>
|}
===Missing events in [[Armaverse Timeline]]===
*Red Tiger Coup
*<s>Kavala Coup</s>
*<s>Jerusalem Ceasefire</s>
*First Contact events (Which aren't canon though)
**Olom Meteor Strike (Coverup news)
Maybe there's more
===Easter eggs in BI games===
*Galaxy in the chimney (Arma 3 Apex)
===Is DLC Restricted?===
->[[Arma_3_DLC_Restrictions]]¯\_(ツ)_/¯
=== Obsolete → Outdated template ===
{{outdated|arma|1.15|See [[Template:outdated]] 😉}}
===Missile Components===
Kind of personal memo. Useful when you're trying to do [[setMissileTarget]] and [[setMissileTargetPos]]?<BR>
Looks like SACLOS one (manualControl = 1) is the only component to do setMissileTargetPos.<BR>
See Also: [[Arma_3_Sensors_config_reference#componentType|Component Types]], [[Arma_3_Sensors#Precision_guided_munitions|Munition guidance list]]
{| class="wikitable sortable"
|+Missile Components list
|-
!classname
!Cone (degrees)
!Components
!Air Target Range (m)
!Ground Target Range (m)
!Max lock speed (km/h)
!Used in
|-
|MissileCore
|50
|SACLOS
|N/A
|N/A
|0
|N/A
|-
|ammo_Missile_CruiseBase
|360
|Data Link
|0?-32000
|0?-32000
|1
|N/A
|-
|rowspan="2"|ammo_Missile_CannonLaunchedBase
|rowspan="2"|50
|AI Manual
|500-8000
|500-8000
|rowspan="2"|0
|rowspan="2"|N/A
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="2"|ammo_Bomb_LaserGuidedBase
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|N/A
|-
|Laser
|0?-5000
|0?-5000
|-
|Laserbeam
|0
|SACLOS
|N/A
|N/A
|0
|Designator Batteries
|-
|rowspan="3"|M_PG_AT
|rowspan="3"|30
|IR
|500-4000
|500-4000
|rowspan="3"|35
|rowspan="3"|DAGR<BR>DAGR<BR>DAGR
|-
|Laser
|0?-4000
|0?-4000
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="2"|M_AT
|rowspan="2"|30
|IR
|500-4000
|500-4000
|rowspan="2"|35
|rowspan="2"|DAR<BR>DAR<BR>DAR
|-
|Laser
|0?-4000
|0?-4000
|-
|M_NLAW_AT_F
|5
|Visual
|500-800
|500-800
|35
|PCML Missile
|-
|rowspan="3"|M_Scalpel_AT
|rowspan="3"|30
|IR
|500-6000
|500-6000
|rowspan="3"|55
|rowspan="3"|Scalpel E2<BR>Scalpel E2<BR>Scalpel E2<BR>Scalpel<BR>Scalpel<BR>Scalpel 3x<BR>Scalpel 4x
|-
|Laser
|0?-6000
|0?-6000
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="3"|M_Scalpel_AT_hidden
|rowspan="3"|30
|IR
|500-6000
|500-6000
|rowspan="3"|55
|rowspan="3"|Scalpel E2
|-
|Laser
|0?-6000
|0?-6000
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="3"|Bo_Air_LGB
|rowspan="3"|30
|IR
|500-6000
|500-6000
|rowspan="3"|55
|rowspan="3"|N/A
|-
|Laser
|0?-6000
|0?-6000
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="3"|Bo_Air_LGB_hidden
|rowspan="3"|30
|IR
|500-6000
|500-6000
|rowspan="3"|55
|rowspan="3"|N/A
|-
|Laser
|0?-6000
|0?-6000
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="2"|Bo_GBU12_LGB
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|GBU-12
|-
|Laser
|0?-5000
|0?-5000
|-
|rowspan="2"|Bo_GBU12_LGB_MI10
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|GBU-12
|-
|Laser
|0?-5000
|0?-5000
|-
|rowspan="2"|Bomb_03_F
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|LOM-250G<BR>KAB 250 LGB x1<BR>KAB 250 LGB x1
|-
|Laser
|0?-5000
|0?-5000
|-
|rowspan="2"|Bomb_04_F
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|GBU-12<BR>GBU 12 LGB x1<BR>GBU 12 LGB x1<BR>GBU 12 LGB x2
|-
|Laser
|0?-5000
|0?-5000
|-
|M_Titan_AA
|4
|IR
|500-3500
|500-2500
|250
|Titan AA Missile
|-
|M_Titan_AA_static
|4
|IR
|500-3500
|500-2500
|250
|Zephyr
|-
|M_Titan_AA_long
|30
|IR
|500-4500
|500-3500
|500
|Titan Missile<BR>Titan Missile
|-
|M_Zephyr
|40
|Radar
|0?-10000
|0?-5000
|835
|Zephyr<BR>Zephyr<BR>Zephyr
|-
|M_Zephyr_Mi06
|40
|Radar
|0?-10000
|0?-5000
|835
|N/A
|-
|M_Zephyr_air
|40
|Radar
|0?-10000
|0?-5000
|835
|N/A
|-
|M_Air_AA
|90
|IR
|500-6000
|500-5000
|600
|ASRAAM<BR>ASRAAM<BR>ASRAAM<BR>ASRAAM
|-
|M_Air_AA_MI02
|90
|IR
|500-6000
|500-5000
|600
|ASRAAM<BR>ASRAAM
|-
|M_Air_AA_MI06
|90
|IR
|500-6000
|500-5000
|600
|ASRAAM
|-
|rowspan="2"|M_Titan_AT
|rowspan="2"|4.5
|IR
|500-2000
|500-2000
|rowspan="2"|35
|rowspan="2"|Titan AT Missile
|-
|SACLOS
|N/A
|N/A
|-
|M_Titan_AP
|4.5
|SACLOS
|N/A
|N/A
|35
|Titan AP Missile
|-
|rowspan="2"|M_Titan_AT_static
|rowspan="2"|4.5
|IR
|500-2000
|500-2000
|rowspan="2"|35
|rowspan="2"|Titan Missile
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="2"|M_Titan_AT_long
|rowspan="2"|12
|IR
|500-5000
|500-5000
|rowspan="2"|35
|rowspan="2"|Titan Missile<BR>Titan Missile<BR>Titan Missile
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="2"|M_Air_AT
|rowspan="2"|4.5
|IR
|500-2000
|500-2000
|rowspan="2"|35
|rowspan="2"|AG Missiles<BR>AG Missiles
|-
|SACLOS
|N/A
|N/A
|-
|Missile_AA_04_F
|30
|IR
|500-5000
|500-4000
|445
|Falchion-22<BR>Falchion-22
|-
|Missile_AGM_02_F
|50
|IR
|500-8000
|500-8000
|55
|Macer<BR>Macer 3x<BR>Macer II AGM x1<BR>Macer II AGM x1<BR>Macer II AGM x2<BR>Macer II AGM x1<BR>Macer II AGM x2
|-
|M_Mo_82mm_AT
|40
|IR
|500-800
|500-800
|0
|N/A
|-
|M_Mo_82mm_AT_LG
|40
|Laser
|0?-800
|0?-800
|0
|N/A
|-
|M_Mo_120mm_AT
|40
|IR
|500-800
|500-800
|0
|N/A
|-
|M_Mo_120mm_AT_LG
|40
|Laser
|0?-800
|0?-800
|0
|N/A
|-
|M_Mo_155mm_AT
|40
|IR
|500-800
|500-800
|0
|N/A
|-
|M_Mo_155mm_AT_LG
|40
|Laser
|0?-800
|0?-800
|0
|N/A
|-
|M_Mo_230mm_AT_LG
|40
|Laser
|0?-800
|0?-800
|0
|N/A
|-
|M_Mo_230mm_AT
|40
|IR
|500-800
|500-800
|0
|N/A
|-
|Missile_AA_03_F
|45
|IR
|500-6000
|500-4000
|700
|Sahr-3<BR>Sahr-3
|-
|Missile_AGM_01_F
|20
|IR
|500-8000
|500-8000
|40
|Sharur<BR>KH25 AGM x1<BR>KH25 AGM x1<BR>KH25 AGM x1
|-
|rowspan="3"|M_Jian_AT
|rowspan="3"|30
|IR
|500-6000
|500-6000
|rowspan="3"|35
|rowspan="3"|Jian
|-
|Laser
|0?-6000
|0?-6000
|-
|SACLOS
|N/A
|N/A
|-
|rowspan="2"|ammo_Missile_MediumRangeAABase
|rowspan="2"|70
|Active Radar
|0?-12000
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|N/A
|-
|Data Link
|0?-12000
|0?-8000
|-
|ammo_Missile_ShortRangeAABase
|180
|IR
|500-5000
|500-4000
|600
|N/A
|-
|ammo_Missile_rim116
|180
|IR
|500-5000
|500-4000
|600
|Spartan AA
|-
|rowspan="2"|ammo_Missile_rim162
|rowspan="2"|170
|Active Radar
|0?-12000
|0?-8000
|rowspan="2"|888.889
|rowspan="2"|Centurion AA
|-
|Data Link
|0?-12000
|0?-8000
|-
|rowspan="2"|ammo_Missile_AMRAAM_C
|rowspan="2"|70
|Active Radar
|0?-12000
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|AMRAAM C AA x1<BR>AMRAAM C AA x1<BR>AMRAAM C AA x1<BR>AMRAAM C AA x2
|-
|Data Link
|0?-12000
|0?-8000
|-
|rowspan="2"|ammo_Missile_AMRAAM_D
|rowspan="2"|140
|Active Radar
|0?-13000
|0?-9000
|rowspan="2"|777.778
|rowspan="2"|AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x1<BR>AMRAAM D AA x2
|-
|Data Link
|0?-13000
|0?-9000
|-
|ammo_Missile_BIM9X
|180
|IR
|500-5000
|500-4000
|600
|BIM 9X AA x1<BR>BIM 9X AA x1<BR>BIM 9X AA x1<BR>BIM 9X AA x2
|-
|rowspan="2"|ammo_Missile_AA_R77
|rowspan="2"|90
|Active Radar
|0?-12000
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|R77 MR AA x1<BR>R77 MR AA x1<BR>R77 MR AA x1
|-
|Data Link
|0?-12000
|0?-8000
|-
|ammo_Missile_AA_R73
|150
|IR
|500-6000
|500-4000
|600
|R73 SR AA x1<BR>R73 SR AA x1
|-
|rowspan="2"|BombCluster_01_Ammo_F
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|CBU-85<BR>CBU-85 Cluster x1<BR>CBU-85 Cluster x2
|-
|Laser
|0?-5000
|0?-5000
|-
|rowspan="2"|BombCluster_02_Ammo_F
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|RBK-500F<BR>RBK-500F Cluster x1
|-
|Laser
|0?-5000
|0?-5000
|-
|rowspan="2"|BombCluster_02_Cap_Ammo_F
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|RBK-500F Cluster x1
|-
|Laser
|0?-5000
|0?-5000
|-
|rowspan="2"|BombCluster_03_Ammo_F
|rowspan="2"|120
|NV
|500-5000
|500-5000
|rowspan="2"|30
|rowspan="2"|BL778<BR>BL778 Cluster x1<BR>BL778 Cluster x2
|-
|Laser
|0?-5000
|0?-5000
|-
|rowspan="2"|M_125mm_cannon_ATGM
|rowspan="2"|50
|AI Manual
|500-8000
|500-8000
|rowspan="2"|0
|rowspan="2"|125mm ATGM
|-
|SACLOS
|N/A
|N/A
|-
|-
|rowspan="2"|M_120mm_cannon_ATGM
|colspan="3"|[https://arma3.com/news/community-profile-21-polpox Community Profile]
|rowspan="2"|50
|AI Manual
|500-8000
|500-8000
|rowspan="2"|0
|rowspan="2"|120mm ATGM
|-
|SACLOS
|N/A
|N/A
|-
|M_120mm_cannon_ATGM_LG
|180
|Laser
|0?-8000
|0?-8000
|35
|120mm ATGM LG
|-
|M_Vorona_HEAT
|50
|SACLOS
|N/A
|N/A
|0
|9M135 HEAT Missile
|-
|M_Vorona_HE
|50
|SACLOS
|N/A
|N/A
|0
|9M135 HE Missile
|-
|M_127mm_Firefist_AT
|4
|IR
|500-4500
|500-4500
|41.6667
|FireFIST ATGM Missile
|-
|ammo_Missile_Cruise_01
|360
|Data Link
|0?-32000
|0?-32000
|1
|Cruise Missile HE
|-
|ammo_Missile_Cruise_01_Cluster
|360
|Data Link
|0?-32000
|0?-32000
|1
|Cruise Missile Cluster
|-
|rowspan="2"|ammo_Missile_LongRangeAABase
|rowspan="2"|70
|Active Radar
|0?-16000
|0?-8000
|rowspan="2"|777.778
|rowspan="2"|N/A
|-
|Data Link
|0?-16000
|0?-8000
|-
|ammo_Missile_AntiRadiationBase
|120
|Anti Radiation
|0?-16000
|0?-16000
|55
|N/A
|-
|rowspan="3"|ammo_Bomb_SmallDiameterBase
|rowspan="3"|120
|NV
|0?-8000
|0?-8000
|rowspan="3"|30
|rowspan="3"|N/A
|-
|Laser
|0?-8000
|0?-8000
|-
|IR
|500-8000
|500-8000
|-
|ammo_Missile_mim145
|120
|Active Radar
|0?-16000
|0?-8000
|777.778
|Defender AA
|-
|ammo_Missile_s750
|120
|Active Radar
|0?-16000
|0?-8000
|777.778
|Rhea AA
|-
|ammo_Missile_HARM
|120
|Anti Radiation
|0?-16000
|0?-16000
|55
|AGM-88C HARM x1<BR>AGM-88C HARM x1<BR>AGM-88C HARM x1<BR>AGM-88C HARM x1
|-
|rowspan="3"|ammo_Bomb_SDB
|rowspan="3"|120
|NV
|0?-8000
|0?-8000
|rowspan="3"|30
|rowspan="3"|GBU SDB x1<BR>GBU SDB x4
|-
|Laser
|0?-8000
|0?-8000
|-
|IR
|500-8000
|500-8000
|-
|ammo_Missile_KH58
|120
|Anti Radiation
|0?-16000
|0?-16000
|55
|KH58 ARM x1<BR>KH58 ARM x1<BR>KH58 ARM x1
|}
|}


<code><nowiki>_data = ("isClass (_x >> 'Components' >> 'SensorsManagerComponent' >> 'Components') or (getNumber (_x >> 'manualControl') == 1)" configClasses (configFile >> "CfgAmmo") apply {
_cfg = _x ;
_mags = "getText (_x >> 'ammo') == configName _cfg" configClasses (configFile >> "CfgMagazines") ;
_launchers = ("(getNumber (_x >> 'scope') >= 1) and
{
(configName _x) isKindOf ['LauncherCore',(configFile >> 'CfgWeapons')]
}" configClasses (configFile >> "CfgWeapons")) ;
[
configName _cfg,
"true" configClasses (_cfg >> "components" >> "SensorsManagerComponent" >> "Components"),
_mags//_launchers select {(toLower (_mags#0)) in (([configName _x,true] call BIS_fnc_compatibleMagazines) apply {toLower _x})}
]
}) ;
#define PB _return pushBack
_return = [
'{| class="wikitable sortable"',
'|+Missile Components list',
'|-',
'!classname',
'!Cone (degrees)',
'!Components',
'!Air Target Range (m)',
'!Ground Target Range (m)',
'!Max lock speed (km/h)',
'!Used in'
] ;


_lastSpan = 0 ;
{{UserDefaultPage}}
 
_addComponent = {
if !(_this isEqualTo "SACLOS") then {
PB "|" + (configName _this call _componentToString) ;
{
_minRange = getNumber (_this >> _x >> "minRange") ;
_maxRange = getNumber (_this >> _x  >> "maxRange") ;
if (_minRange == _maxRange) then {
PB "|" + "0?-" + (str _maxRange) ;
} else {
PB "|" + (str _minRange) + "-" + (str _maxRange) ;
} ;
} forEach ["AirTarget","GroundTarget"] ;
} else {
PB "|" + "SACLOS" ;
PB "|" + "N/A" ;
PB "|" + "N/A" ;
} ;
} ;
_componentToString = {
if (_this == "IRSensorComponent") exitWith {"IR"} ;
if (_this == "NVSensorComponent") exitWith {"NV"} ;
if (_this == "LaserSensorComponent") exitWith {"Laser"} ;
if (_this == "VisualSensorComponent") exitWith {"Visual"} ;
if (_this == "RadarSensorComponent") exitWith {"Radar"} ;
if (_this == "DataLinkSensorComponent") exitWith {"Data Link"} ;
if (_this == "ActiveRadarSensorComponent") exitWith {"Active Radar"} ;
if (_this == "AntiRadiationSensorComponent") exitWith {"Anti Radiation"} ;
if (_this == "AIManualSensorComponent") exitWith {"AI Manual"} ;
_this
} ;
 
{
_x params ["_name","_sensors","_wpn"] ;
_cfg = (configFile >> "CfgAmmo" >> _name) ;
if (getNumber (_cfg >> "manualControl") == 1) then {
_sensors pushBack "SACLOS" ;
} ;
PB "|-" ;
_rowspan = (if (count _sensors >= 2) then {format ['rowspan="%1"|',count _sensors]} else {""}) ;
PB "|" + _rowspan + _name ;
PB "|" + _rowspan + str getNumber (_cfg >> "missileLockCone") ;
_sensors#0 call _addComponent ;
PB "|" + _rowspan + str getNumber (_cfg >> "missileLockMaxSpeed") ;
if (count _wpn != 0) then {
PB "|" + _rowspan + ((_wpn apply {getText (_x >> "displayName")}) - [""] joinString "<BR>") ;
} else {
PB "|" + _rowspan + "N/A" ;
} ;
{
if (_forEachIndex != 0) then {
PB "|-" ;
_x call _addComponent ;
} ;
} forEach _sensors ;
} forEach _data ;
 
PB "|}" ;
 
copyToClipboard (_return joinString endl) ;</nowiki></code>
 
===Particle effects===
Useful particle effects.<BR>
See also: [[ParticleArray]]
 
{| class="wikitable sortable"
|-
!Type
!Note
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,10,32,1],"","billboard"</code>
|Fire
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,8,0],"","billboard"</code>
|White smoke
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,2,0],"","billboard"</code>
|Fire spark
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,14,5,1],"","billboard"</code>
|Chaff
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,7,48,1],"","billboard"</code>
|Smoke 1
|-
|<code>["a3\data_f\particleeffects\universal\universal_02.p3d",8,0,40,1],"","billboard"</code>
|Smoke 2
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,13,0],"","billboard"</code>
|Dusty smoke
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,2,80,0],"","billboard"</code>
|Explosion 1
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,0,32,0],"","billboard"</code>
|Explosion 2
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,10,0],"","billboard"</code>
|Water splash
|-
|<code>["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,12,8,0],"","billboard"</code>
|Water splash (surface)
|-
|<code>["a3\data_f\particleeffects\universal\stonesmall.p3d",1,0,1,1],"","spaceobject"</code>
|Stone (grey)
|-
|<code>["a3\data_f\particleeffects\pstone\pstone.p3d",1,0,1,1],"","spaceobject"</code>
|Stone (khaki)
|-
|<code>["a3\data_f\particleeffects\wallpart\wallpart.p3d",1,0,1,1],"","spaceobject"</code>
|Building shard
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,9,0],"","billboard"</code>
|Dirt
|-
|<code>["a3\data_f\particleeffects\shard\shard.p3d",1,0,1,0],"","spaceobject"</code>
|Metal shard 1
|-
|<code>["a3\data_f\particleeffects\shard\shard2.p3d",1,0,1,0],"","spaceobject"</code>
|Metal shard 2
|-
|<code>["a3\data_f\particleeffects\shard\shard3.p3d",1,0,1,0],"","spaceobject"</code>
|Metal shard 3
|-
|<code>["a3\data_f\particleeffects\shard\shard4.p3d",1,0,1,0],"","spaceobject"</code>
|Metal shard 4
|-
|<code>["a3\data_f\particleeffects\universal\refract.p3d",1,0,1,0],"","billboard"</code>
|Refract/haze
|-
|<code>["a3\data_f\particleeffects\universal\underwatersmoke.p3d",4,0,16,1],"","billboard"</code>
|Bubbles
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,13,1,0],"","billboard"</code>
|Blood
|-
|<code>["a3\data_f\particleeffects\universal\meat_ca.p3d",1,0,1,0],"","spaceobject"</code>
|Body meat
|-
|<code>["a3\data_f\particleeffects\universal\universalonsurface.p3d",16,13,3,0],"","billboard"</code>
|Water splash 2 (surface)
|-
 
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,12,16,0],"","billboard"</code>
|White orb
|-
|<code>["a3\data_f\particleeffects\universal\sparksball.p3d",1,0,1,0],"","spaceobject"</code>
|Spark
|-
|<code>["a3\data_f\particleeffects\wallpart\wallpart2.p3d",1,0,1,1],"","spaceobject"</code>
|Concrete debri
|-
|<code>["a3\data_f\particleeffects\universal\universal.p3d",16,15,15,1],"","billboard"</code>
|Single bubble
|}

Revision as of 16:42, 1 February 2021

This user is able to contribute with a native level of Japanese.
This user is able to contribute with an intermediate level of English.
Where I live
Steam Twitter(JA/EN) Forums
Also cursed biography on my blog
Community Profile