R3vo – User talk

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<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable" width = "100%"
! colspan="3" | <big>Info</big>
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
| '''Head'''
| Advanced Damage
|
| <small><tt>ENH_damageHead</tt></small>
|
|-
| '''Face'''
| Advanced Damage
|
| <small><tt>ENH_damageFace</tt></small>
|
|-
| '''Neck'''
| Advanced Damage
|
| <small><tt>ENH_damageNeck</tt></small>
|
|-
| '''Chest'''
| Advanced Damage
|
| <small><tt>ENH_damageChest</tt></small>
|
|-
| '''Arms'''
| Advanced Damage
|
| <small><tt>ENH_damageArms</tt></small>
|
|-
| '''Hands'''
| Advanced Damage
|
| <small><tt>ENH_damageHands</tt></small>
|
|-
| '''Abdomen'''
| Advanced Damage
|
| <small><tt>ENH_damageAbdomen</tt></small>
|
|-
| '''Pelvis'''
| Advanced Damage
|
| <small><tt>ENH_damagePelvis</tt></small>
|
|-
| '''Diaphragm'''
| Advanced Damage
|
| <small><tt>ENH_damageDiaphragm</tt></small>
|
|-
| '''Legs'''
| Advanced Damage
|
| <small><tt>ENH_damageLegs</tt></small>
|
|-
| '''Various Vehicles'''
| Advanced Damage
|
| <small><tt>AttributeSystemSubcategory</tt></small>
|
|-
| '''Engine #1'''
| Advanced Damage
|
| <small><tt>ENH_damageEngine</tt></small>
|
|-
| '''Gun'''
| Advanced Damage
|
| <small><tt>ENH_damageGun</tt></small>
|
|-
| '''Fuel Tank #1'''
| Advanced Damage
|
| <small><tt>ENH_damageFuelTank</tt></small>
|
|-
| '''Turret'''
| Advanced Damage
|
| <small><tt>ENH_damageTurret</tt></small>
|
|-
| '''Hull'''
| Advanced Damage
|
| <small><tt>ENH_hull</tt></small>
|
|-
| '''Window #1'''
| Advanced Damage
|
| <small><tt>ENH_damageWindows</tt></small>
|
|-
| '''Window #2'''
| Advanced Damage
|
| <small><tt>ENH_damageWindows1</tt></small>
|
|-
| '''Window #3'''
| Advanced Damage
|
| <small><tt>ENH_damageWindows2</tt></small>
|
|-
| '''Window #4'''
| Advanced Damage
|
| <small><tt>ENH_damageWindows3</tt></small>
|
|-
| '''Window #5'''
| Advanced Damage
|
| <small><tt>ENH_damageWindows4</tt></small>
|
|-
| '''Window #6'''
| Advanced Damage
|
| <small><tt>ENH_damageWindows5</tt></small>
|
|-
| '''Window #7'''
| Advanced Damage
|
| <small><tt>ENH_damageWindows6</tt></small>
|
|-
| '''Land Vehicles'''
| Advanced Damage
|
| <small><tt>AttributeSystemSubcategory</tt></small>
|
|-
| '''1st axle left wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageLFWheel</tt></small>
|
|-
| '''1st axle right wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageRFWheel</tt></small>
|
|-
| '''2nd axle left wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageLF2Wheel</tt></small>
|
|-
| '''2nd axle right wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageRF2Wheel</tt></small>
|
|-
| '''3rd axle left wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageLMWheel</tt></small>
|
|-
| '''3rd axle right wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageRMWheel</tt></small>
|
|-
| '''4th axle left wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageLBWheel</tt></small>
|
|-
| '''4th axle right wheel'''
| Advanced Damage
|
| <small><tt>ENH_damageRBWheel</tt></small>
|
|-
| '''Body'''
| Advanced Damage
|
| <small><tt>ENH_damageVehBody</tt></small>
|
|-
| '''Left track'''
| Advanced Damage
|
| <small><tt>ENH_damageLTrack</tt></small>
|
|-
| '''Right track'''
| Advanced Damage
|
| <small><tt>ENH_damageRTrack</tt></small>
|
|-
| '''Aeronautical Vehicles'''
| Advanced Damage
|
| <small><tt>AttributeSystemSubcategory</tt></small>
|
|-
| '''Avionics'''
| Advanced Damage
|
| <small><tt>ENH_damageAvionics</tt></small>
|
|-
| '''Main rotor'''
| Advanced Damage
|
| <small><tt>ENH_damageMainRotor</tt></small>
|
|-
| '''Tail Rotor'''
| Advanced Damage
|
| <small><tt>ENH_damageTailRotor</tt></small>
|
|-
| '''Engine #2'''
| Advanced Damage
|
| <small><tt>ENH_engine2</tt></small>
|
|-
| '''Fuel Tank #2'''
| Advanced Damage
|
| <small><tt>ENH_fuel2</tt></small>
|
|-
| '''Left Aileron'''
| Advanced Damage
|
| <small><tt>ENH_hitlaileron</tt></small>
|
|-
| '''Right Aileron'''
| Advanced Damage
|
| <small><tt>ENH_hitraileron</tt></small>
|
|-
| '''Left Rudder'''
| Advanced Damage
|
| <small><tt>ENH_hitlcrudder</tt></small>
|
|-
| '''Right Rudder'''
| Advanced Damage
|
| <small><tt>ENH_hitrrudder</tt></small>
|
|-
| '''Left Elevator'''
| Advanced Damage
|
| <small><tt>ENH_hitlcelevator</tt></small>
|
|-
| '''Right Elevator'''
| Advanced Damage
|
| <small><tt>ENH_hitrelevator</tt></small>
|
|-
| '''Gear Lights'''
| Advanced Damage
|
| <small><tt>ENH_gear_f_lights</tt></small>
|
|-
| '''Move'''
| Disable AI Features
| Disables AI's ability to move.
| <small><tt>ENH_disableAI_move</tt></small>
|
|-
| '''Target'''
| Disable AI Features
| Disables AI's ability to target.
| <small><tt>ENH_disableAI_target</tt></small>
|
|-
| '''Cover'''
| Disable AI Features
| Disables AI's ability to take cover.
| <small><tt>ENH_disableAI_cover</tt></small>
|
|-
| '''Autotarget'''
| Disable AI Features
| Disables AI's ability automatically assign targets.
| <small><tt>ENH_disableAI_autotarget</tt></small>
|
|-
| '''Animation'''
| Disable AI Features
| Disables animations.
| <small><tt>ENH_disableAI_anim</tt></small>
|
|-
| '''FSM'''
| Disable AI Features
| Disable the execution of AI behaviour scripts.
| <small><tt>ENH_disableAI_FSM</tt></small>
|
|-
| '''Aiming Error'''
| Disable AI Features
| Prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed/lost target.
| <small><tt>ENH_disableAI_aimingError</tt></small>
|
|-
| '''Team Switch'''
| Disable AI Features
| AI disabled because of Team Switch.
| <small><tt>ENH_disableAI_teamswitch</tt></small>
|
|-
| '''Suppression'''
| Disable AI Features
| Prevents AI from being suppressed.
| <small><tt>ENH_disableAI_suppression</tt></small>
|
|-
| '''Raycasts'''
| Disable AI Features
| Disables visibility raycasts.
| <small><tt>ENH_disableAI_checkVisible</tt></small>
|
|-
| '''Autocombat'''
| Disable AI Features
| Disables autonomous switching to COMBAT when in danger.
| <small><tt>ENH_disableAI_autocombat</tt></small>
|
|-
| '''Path'''
| Disable AI Features
| Stops the AI’s movement but not the target alignment.
| <small><tt>ENH_disableAI_path</tt></small>
|
|-
| '''Mine Detection'''
| Disable AI Features
|
| <small><tt>ENH_disableAI_mineDetection</tt></small>
|
|-
| '''Weapon Aim'''
| Disable AI Features
|
| <small><tt>ENH_disableAI_weaponAim</tt></small>
|
|-
| '''Night Vision Goggles'''
| Disable AI Features
|
| <small><tt>ENH_disableAI_NVG</tt></small>
|
|-
| '''Lights'''
| Disable AI Features
|
| <small><tt>ENH_disableAI_lights</tt></small>
|
|-
| '''Radio Protocol'''
| Disable AI Features
| Stops AI from talking and texting while still being able to issue orders.
| <small><tt>ENH_disableAI_radioProtocol</tt></small>
|
|-
| '''Aiming Shake'''
| Advanced Skill Settings
| Affects how steadily the AI can hold a weapon (Higher value = less weapon sway).
| <small><tt>ENH_aimingShake</tt></small>
|
|-
| '''Aiming Speed'''
| Advanced Skill Settings
| Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error).
| <small><tt>ENH_aimingSpeed</tt></small>
|
|-
| '''Aiming Accuracy'''
| Advanced Skill Settings
| Affects how precise an AI will shoot (Higher value = higher precision).
| <small><tt>ENH_aimingAccuracy</tt></small>
|
|-
| '''Commanding'''
| Advanced Skill Settings
| Affects how quickly recognized targets are shared with the group (Higher value = faster reporting).
| <small><tt>ENH_commanding</tt></small>
|
|-
| '''Courage'''
| Advanced Skill Settings
| Affects unit's subordinates' morale (Higher value = more courage).
| <small><tt>ENH_courage</tt></small>
|
|-
| '''General'''
| Advanced Skill Settings
| Affects the AI's decision making.
| <small><tt>enh_general</tt></small>
|
|-
| '''Reload Speed'''
| Advanced Skill Settings
| Affects the delay between switching or reloading a weapon. (Higher value = less delay).
| <small><tt>ENH_reloadingSpeed</tt></small>
|
|-
| '''Spot Distance'''
| Advanced Skill Settings
| Affects the AI's ability to spot targets within it's visual or audible range and also affects the accuracy of the information (Higher value = better spotting, more accurate information).
| <small><tt>ENH_spotDistance</tt></small>
|
|-
| '''Spot Time'''
| Advanced Skill Settings
| Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction).
| <small><tt>ENH_spotTime</tt></small>
|
|-
| '''Is Medic?'''
| Unit Traits
| Defines whether the unit can fully heal other units.
| <small><tt>ENH_unitTraits_medic</tt></small>
|
|-
| '''Is Engineer?'''
| Unit Traits
| Defines whether or not the unit can repair vehicles.
| <small><tt>ENH_unitTraits_engineer</tt></small>
|
|-
| '''Is Explosive Specialist?'''
| Unit Traits
| Defines whether the unit can defuse explosives.
| <small><tt>ENH_unitTrait_explosiveSpecialist</tt></small>
|
|-
| '''Is UAV Hacker?'''
| Unit Traits
| Defines whether the unit can hack hostile UAVs.
| <small><tt>ENH_unitTrait_UAVHacker</tt></small>
|
|-
| '''Camouflage Coefficent'''
| Unit Traits
| The camouflage coefficent determines how easy an unit can be spotted by AI. A lower value means it's more difficult to spot it.
| <small><tt>ENH_unitTraits_camouflage</tt></small>
|
|-
| '''Audible Coefficient'''
| Unit Traits
| The audible coefficient determines how easy a unit can be heard by AI. A lower value means it's more difficult to hear it.
| <small><tt>ENH_unitTraits_audibleCoef</tt></small>
|
|-
| '''Load Coefficient'''
| Unit Traits
| The load coefficient determines how much influence the unit's loadout weight has on it's stamina. A higher value means the weight has a higher influence.
| <small><tt>ENH_unitTraits_loadCoef</tt></small>
|
|-
| '''Hold Action'''
| Hold Action
|
| <small><tt>ENH_HoldAction</tt></small>
|
|}


<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable" width = "100%"
! colspan="3" | <big>Info</big>
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
| '''Patrol'''
| State
| Makes the group of the selected unit patrol an area. The value defines the max. distance between two patrol waypoints.
0 deactivates the patrol.
| <small><tt>ENH_TaskPatrol</tt></small>
|
|-
| '''Group Marker'''
| Group Marker
|
| <small><tt>ENH_groupMarker</tt></small>
|
|}
<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable" width = "100%"
! colspan="3" | <big>Info</big>
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
| '''View Distance'''
| Visual Settings
| Keep in mind that this setting can be limited bei either the server or the player's visual settings. Additionally, the object view distance cannot be higher than the view distance.
| <small><tt>ENH_viewDistance</tt></small>
|
|-
| '''Object View Distance'''
| Visual Settings
| Keep in mind that this setting can be limited bei either the server or the player's visual settings. Additionally, the object view distance cannot be higher than the view distance.
| <small><tt>ENH_objViewDistance</tt></small>
|
|-
| '''Terrain Detail'''
| Visual Settings
|
Available options:
* '''Unchanged'''
* '''Grass disabled'''
* '''Standard'''
* '''High'''
* '''Very  High'''
* '''Ultra'''
| <small><tt>ENH_terrainDetail</tt></small>
|
|}
<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable" width = "100%"
! colspan="3" | <big>Info</big>
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
| '''Editable Objects (Zeus)'''
| Misc
| Checks all alive objects (except logics) every 60 seconds and makes them available for editing for all curators.
If no curators are in game, the attribute will not work.
| <small><tt>ENH_dynamicGroups</tt></small>
|
|-
| '''Volume (Sound)'''
| Music, Sound & Radio Settings
|
| <small><tt>ENH_soundVolume</tt></small>
|
|-
| '''Volume (Music)'''
| Music, Sound & Radio Settings
|
| <small><tt>ENH_musicVolume</tt></small>
|
|-
| '''Volume (Radio)'''
| Music, Sound & Radio Settings
|
| <small><tt>ENH_radioVolume</tt></small>
|
|-
| '''Random Music'''
| Music, Sound & Radio Settings
| Will play randomly selected music at mission start. Input must look as follows: Classname_1 Classname_2 Classname_3 Classname_n.
| <small><tt>ENH_randomMusic</tt></small>
|
|-
| '''Map Indicators'''
| Map Indicators
|
| <small><tt>ENH_mapIndicators</tt></small>
|
|-
| '''Ambient Flyby'''
| Ambient Flyby
|
| <small><tt>ENH_ambientFlyby</tt></small>
|
|-
| '''Airdrop'''
| Airdrop
|
| <small><tt>ENH_Airdrop</tt></small>
|
|-
| '''Establishing Shot'''
| Establishing Shot
|
| <small><tt>ENH_establisingShot</tt></small>
|
|-
| '''Intro Text'''
| Intro Text
|
| <small><tt>ENH_introText</tt></small>
|
|-
| '''Mission Ending (Casualties)'''
| Custom Mission Endings
|
| <small><tt>ENH_missionEnding_casualties</tt></small>
|
|-
| '''Single Player Respawn'''
| Single Player Respawn
|
| <small><tt>ENH_SPR</tt></small>
|
|}
<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable" width = "100%"
! colspan="3" | <big>Info</big>
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
| '''Respawn Tickets BLUFOR'''
| Respawn
|
| <small><tt>ENH_respawnTickets_west</tt></small>
|
|-
| '''Respawn Tickets OPFOR'''
| Respawn
|
| <small><tt>ENH_respawnTickets_east</tt></small>
|
|-
| '''Respawn Tickets INDFOR'''
| Respawn
|
| <small><tt>ENH_respawnTickets_independent</tt></small>
|
|-
| '''Respawn Tickets CIVFOR'''
| Respawn
|
| <small><tt>ENH_respawnTickets_civilian</tt></small>
|
|-
| '''Save Loadout'''
| Respawn
| Restores the loadout on respawn.
| <small><tt>ENH_saveLoadout</tt></small>
|
|-
| '''Enable'''
| Dynamic Groups
| Enable the Dynamic Groups system.
| <small><tt>ENH_dynamicGroups</tt></small>
|
|-
| '''Dynamic AI Skill Settings'''
| Dynamic AI Skill Settings
|
| <small><tt>ENH_dynamicSkill</tt></small>
|
|}
<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable" width = "100%"
! colspan="3" | <big>Info</big>
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
|-
| '''Debug Options'''
| Misc
|
| <small><tt>ENH_DebugOptions</tt></small>
|
|-
| '''Collapse Asset Browser on Start'''
| Interface
|
| <small><tt>ENH_CollapseAssetBrowser</tt></small>
|
|-
| '''Collapse Entity List on Start'''
| Interface
|
| <small><tt>ENH_CollapseEntityList</tt></small>
|
|-
| '''Show Left Panel on Start'''
| Interface
|
| <small><tt>ENH_ShowPanelLeft</tt></small>
|
|-
| '''Show Right Panel on Start'''
| Interface
|
| <small><tt>ENH_ShowPanelRight</tt></small>
|
|-
| '''Show Entity Counter'''
| Interface
|
| <small><tt>ENH_Statusbar_EntityCounter</tt></small>
|
|}

Revision as of 15:05, 15 October 2020