Difference between revisions of "User talk:R3vo"

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{{RV|type=command
  
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| arma3
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|1.00
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|gr1 = Lights
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|gr2 = Weapons
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|arg= local
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|eff= global
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| Sets AI group option how to use gun lights. The string argument can be:
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* <tt>"Auto"</tt> - Depends on combat mode
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* <tt>"ForceOn"</tt> - Always on
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* <tt>"ForceOff"</tt> - Always off
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{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}}
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| group [[enableGunLights]] mode
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|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
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|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt>
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| [[Nothing]]
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|x1= <code>_group [[enableGunLights]] "ForceOn";</code>
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|x2= <code>_unit [[enableGunLights]] "Auto";</code>
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|x3= <code>_unit [[enableGunLights]] "ForceOff";</code>
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|seealso= [[isFlashlightOn]]
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}}
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----
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{{RV|type=command
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| arma2oa
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|1.51
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|gr1 = Lights
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|gr2 = Weapons
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|arg= local
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|eff= global
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| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
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{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}}
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| thing [[enableGunLights]] value
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|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights
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|p2= value: [[Boolean]]
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| [[Nothing]]
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|x1= <code>_group [[enableGunLights]] [[true]];</code>
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|x2= <code>_unit [[enableGunLights]] [[false]];</code>
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|seealso= [[enableGunLights]]
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}}
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{{GameCategory|arma2|Scripting Commands}}
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{{GameCategory|tkoh|Scripting Commands}}

Revision as of 00:29, 16 March 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
LightsWeapons

Syntax

Syntax:
Syntax needed
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Return value needed

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Hover & click on the images for description

Description

Description:
Description needed
Groups:
LightsWeapons

Syntax

Syntax:
Syntax needed
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Return value needed

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
enableGunLights

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note