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− | {{RV|type=command
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− | | arma3
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− | |1.00
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− |
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− | |gr1 = Lights
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− |
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− | |gr2 = Weapons
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− |
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− | |arg= local
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− | |eff= global
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− | | Sets AI group option how to use gun lights. The string argument can be:
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− | * <tt>"Auto"</tt> - Depends on combat mode
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− | * <tt>"ForceOn"</tt> - Always on
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− | * <tt>"ForceOff"</tt> - Always off
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− | {{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}}
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− | | group [[enableGunLights]] mode
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− | |p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
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− |
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− | |p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt>
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− | | [[Nothing]]
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− | |x1= <code>_group [[enableGunLights]] "ForceOn";</code>
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− |
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− | |x2= <code>_unit [[enableGunLights]] "Auto";</code>
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− |
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− | |x3= <code>_unit [[enableGunLights]] "ForceOff";</code>
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− |
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− | |seealso= [[isFlashlightOn]]
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− | }}
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− | ----
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− | {{RV|type=command
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− |
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− | | arma2oa
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− |
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− | |1.51
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− |
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− | |gr1 = Lights
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− |
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− | |gr2 = Weapons
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− |
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− | |arg= local
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− |
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− | |eff= global
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− | | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
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− | {{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}}
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− |
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− | | thing [[enableGunLights]] value
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− | |p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights
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− |
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− | |p2= value: [[Boolean]]
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− | | [[Nothing]]
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− |
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− | |x1= <code>_group [[enableGunLights]] [[true]];</code>
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− |
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− | |x2= <code>_unit [[enableGunLights]] [[false]];</code>
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− |
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− | |seealso= [[enableGunLights]]
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− | }}
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− | {{GameCategory|arma2|Scripting Commands}}
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− | {{GameCategory|tkoh|Scripting Commands}}
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