Village Pump (assistance): Difference between revisions

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(is this good enough? and under what topic?)
(air assault article)
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--[[User:Kronzky|Kronzky]] 18:18, 11 August 2006 (CEST)
--[[User:Kronzky|Kronzky]] 18:18, 11 August 2006 (CEST)


<noinclude>{{villagepumpmenu}}</noinclude>


== is this good enough?  and under what topic? ==
== is this good enough?  and under what topic? ==
THE AIR ASSAULT FORMULA


THE AIR ASSAULT FORMULA
I moved the body of your article to [http://community.bistudio.com/wiki/Bowery%27s_Sandbox your Sandbox], Bowery. It's probabably a better place to keep something like that.
for air assaults, i like to take something with a machine gun on it, put it in with the transport unload waypoint for the soldiers in it (make sure the unit has "_x moveincargo heliname" foreach units group this; inside of their init box), synch a get out with your troops to the transport unload waypoint, then have the next waypoint for the chopper be guard so it taxis. this will cause the chopper to taxi around the sky firing on opponents. Or you can keep it on the ground by eliminating the guard waypoint altogether. then when its clear on the ground according to your east clear trigger you should have made and synched, so synch the trigger for east clear to the guard waypoint, the chopper moves to the next waypoint which will be to pick the troops back up and they're out of there. The air assault formula. Make sure there is an invisible H on the ground for the chopper to land at by going to empty/objects/H invisible after laying down your player of course. The chopper will fly at or close to the H. Chopper escort for an air assault depends on the length of the flight, if long then UH60L DAP, direct action penetrator, if short range im sure a cobra helicopter should do the trick, or if medium range im sure a huey should do the trick or a blackhawk without a fueling probe.
 
I'm not quite sure what it's about though... Is it a general introduction into battle strategies?
Perhaps the [[:Category:Battle Tactics]] would be a good place... --[[User:Kronzky|Kronzky]] 04:10, 13 August 2006 (CEST)


THE HELICOPTER INSERTION FORMULA
How do I make a helicopter drop off troops and fly away?


A. Create your drop heli.
<noinclude>
B. Create the units you want to go in the heli, fly to the LZ and get out. We'll call these units delta.
<!-- KEEP THIS AT THE BOTTOM OF THE PAGE -->
In deltas init box put "_x moveincargo heliname" foreach units group this; to start them inside or...
{{villagepumpmenu}}
C. create an H for the helicopter to start taking off from.
</noinclude>
D. Place a Get In waypoint (WP) for the delta group right on the chopper, make a talk WP right next to the heli and syncronise the 2 WP's.
E. Create an Invisible H where you want the chopper to land and place a Transport Unload WP for the heli right on it and synch it with a get out waypoint.
F. Make one last Move WP for the helicopter, so that it flies away from the area.

Revision as of 04:10, 13 August 2006

Need some help creation or filling up new sections? This is the place to look for volunteers.

Command Functionality Groups

Before I start classifying all the commands (something for which I could need some help too), it would be nice to get some more input regarding the group names.

Do those groups make sense? Should we shuffle them around a bit? Will they be adequate for the new ArmA commands? Please leave your feedback at the discussion page. Thanks! --Kronzky 18:18, 11 August 2006 (CEST)


is this good enough? and under what topic?

THE AIR ASSAULT FORMULA

I moved the body of your article to your Sandbox, Bowery. It's probabably a better place to keep something like that.

I'm not quite sure what it's about though... Is it a general introduction into battle strategies? Perhaps the Category:Battle Tactics would be a good place... --Kronzky 04:10, 13 August 2006 (CEST)


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