Exploration – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "^=+ * " to "")
m (Lou Montana moved page Exploration to Ylands:Exploration: Name standard)
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Survive on a deserted island, build your own ship, and explore a whole randomly generated world in the Exploration paid DLC. Every game you start randomly generates a map of 7 islands with different biomes, diverse flora and fauna, and dangerous encounters.
Survive on a deserted island, build your own ship, and explore a whole randomly generated world in the Exploration paid DLC. Entering Exploration allows you to explore infinite islands with different biomes, diverse flora and fauna, and dangerous encounters.


Exploration DLC costs 20$ and it can be purchased on PC only, it’s not available for any mobile platforms.
Exploration DLC costs $20 and it can be purchased on PC only, it’s not available for any mobile platforms. If you purchased the game in Early Access, you should have received the DLC already. If not, please PM our community manager, [https://ylands.com/community/profile/16738-nikki-severin/ Nikki].


=== Equipment ===
=== Equipment ===
Every true explorer needs good tools! Equipment is divided into several categories: Clothing, Weapons, and Tools. All of these can be either crafted or looted in various encounters.
Every true explorer needs good tools! Equipment is divided into several categories: Clothing, Weapons, and Tools. All of these can be either crafted or looted in various Random Encounters.


There are several tools that are a must-have in your Inventory. Some tools will allow you to perform a particular action that cannot be done otherwise, or some other tool might unlock crafting recipes that other tools don’t.
There are several tools that are a must-have in your Inventory. Some tools will allow you to perform a particular action that cannot be done otherwise, or some other tool might unlock crafting recipes that other tools don’t.


* Knife - extracting resin or rubber from trees.
* Knife - extracting resin or rubber from trees, and crafting poles, leather, most clothing, and many decoration items.
* Hammer – building wooden structures, making stone blocks, or making iron tools on the blacksmith forge.
* Hammer – making stone blocks (with an iron chisel), making iron tools on the blacksmith forge, and many more crafting recipes.
* Axe - creating signs, log blocks, or wooden blocks.
* Axe - creating log blocks, ship helms, some wooden tools, and some coconut items.
* Saw - cutting trees down quicker.
* Saw - cutting trees down one at a time and crafting wooden blocks.


=== Crafting ===
=== Crafting ===
Line 17: Line 17:


=== Ylands and Survival ===
=== Ylands and Survival ===
Every time you create a new map, a random map of up to 7 Ylands is generated. There's always a starting Yland and the rest has 3 different tiers. All Ylands are populated by animals and monsters alike. Normal fauna is found all over the Ylands and their type depends on the Yland’s biome and more dangerous, mutated monsters occupy caves and come out to hunt at night.
Every time you sail to a new map, a random map of up to 4 Ylands is generated. Unless it is your starting Yland map, each island is one of 3 different tiers. All Ylands are populated by animals and monsters alike. Normal fauna is found all over the Ylands and their type depends on the Yland’s biome and more dangerous, mutated monsters occupy caves and come out to hunt at night.


*Starting Yland  
*Starting Yland  
Line 31: Line 31:
*Tier 2
*Tier 2
**Resources: clay, iron, sulfur, saltpeter, zirconium, coal, gold
**Resources: clay, iron, sulfur, saltpeter, zirconium, coal, gold
**Animals: common predators, rabid predators, mutants and tainted mutants
**Animals: common predators, rabid predators, mutants, and tainted mutants
**Climate: random
**Climate: random


*Tier 3
*Tier 3
**Resources: clay, iron, sulfur, saltpeter, zirconium, coal, gold, copper
**Resources: clay, iron, sulfur, saltpeter, zirconium, coal, gold, copper
**Animals: common, rabid and furious predators, common, tainted and infested mutants
**Animals: common, rabid, and furious predators, common, tainted, and infested mutants
**Climate: polar and random
**Climate: random


When it comes to surviving there are several factors to consider. First of all, each biome has its own climatic conditions, so adapting to those will be crucial. You should wear appropriate clothing, use fire for warmth, and avoid freezing water. You also have to eat enough food and take care of any wounds you might suffer with bandages.
When it comes to surviving there are several factors to consider. First of all, each biome has its own climatic conditions, so adapting to those will be crucial. You should wear appropriate clothing, use fire for warmth, and avoid freezing water. You also have to eat enough food and take care of any wounds you might suffer with bandages.
Line 43: Line 43:
=== Building ===
=== Building ===
You'll have to build your own shelter with a bed to sleep and you'll need a boat to travel to other Ylands. Building revolves around different blocks you can stack together to form whatever you want.
You'll have to build your own shelter with a bed to sleep and you'll need a boat to travel to other Ylands. Building revolves around different blocks you can stack together to form whatever you want.
=== Protective Barrier ===
When starting a new Exploration game, you are equipped with a damaged Protective Barrier Generator.
Once you fix it (via crafting) you can place it in the world and you will be able to see a line marking what will be inside the Barrier when you turn it on.
Once you (only you can operate your generator) turn the generator on for the very first time, it will anchor itself and you will not be able to remove it even after disabling - so choose the location wisely.
The Barrier is invincible and can’t be destroyed by the Annihilator or other tools.
The Barrier can’t be activated on moving surfaced or vehicles.

Revision as of 15:52, 21 November 2022

Survive on a deserted island, build your own ship, and explore a whole randomly generated world in the Exploration paid DLC. Entering Exploration allows you to explore infinite islands with different biomes, diverse flora and fauna, and dangerous encounters.

Exploration DLC costs $20 and it can be purchased on PC only, it’s not available for any mobile platforms. If you purchased the game in Early Access, you should have received the DLC already. If not, please PM our community manager, Nikki.

Equipment

Every true explorer needs good tools! Equipment is divided into several categories: Clothing, Weapons, and Tools. All of these can be either crafted or looted in various Random Encounters.

There are several tools that are a must-have in your Inventory. Some tools will allow you to perform a particular action that cannot be done otherwise, or some other tool might unlock crafting recipes that other tools don’t.

  • Knife - extracting resin or rubber from trees, and crafting poles, leather, most clothing, and many decoration items.
  • Hammer – making stone blocks (with an iron chisel), making iron tools on the blacksmith forge, and many more crafting recipes.
  • Axe - creating log blocks, ship helms, some wooden tools, and some coconut items.
  • Saw - cutting trees down one at a time and crafting wooden blocks.

Crafting

You’ll need to use the environment and craft your own things to survive in Ylands. You can start crafting in the Crafting Panel. All recipes are visible from the beginning of your adventure so you’ll know where you’re headed.

Ylands and Survival

Every time you sail to a new map, a random map of up to 4 Ylands is generated. Unless it is your starting Yland map, each island is one of 3 different tiers. All Ylands are populated by animals and monsters alike. Normal fauna is found all over the Ylands and their type depends on the Yland’s biome and more dangerous, mutated monsters occupy caves and come out to hunt at night.

  • Starting Yland
    • Resources: clay
    • Animals: no predators
    • Climate: moderate
  • Tier 1
    • Resources: clay, iron, sulfur, saltpeter
    • Animals: common predators and mutants
    • Climate: random
  • Tier 2
    • Resources: clay, iron, sulfur, saltpeter, zirconium, coal, gold
    • Animals: common predators, rabid predators, mutants, and tainted mutants
    • Climate: random
  • Tier 3
    • Resources: clay, iron, sulfur, saltpeter, zirconium, coal, gold, copper
    • Animals: common, rabid, and furious predators, common, tainted, and infested mutants
    • Climate: random

When it comes to surviving there are several factors to consider. First of all, each biome has its own climatic conditions, so adapting to those will be crucial. You should wear appropriate clothing, use fire for warmth, and avoid freezing water. You also have to eat enough food and take care of any wounds you might suffer with bandages.

Building

You'll have to build your own shelter with a bed to sleep and you'll need a boat to travel to other Ylands. Building revolves around different blocks you can stack together to form whatever you want.