Game logic - AI Behavior – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
=Description=
=Description=
*AI behaviour is a game logic allows to set up behaviour for entities (animals, NPC).
*AI behaviour is a game logic allows to set up behaviour to entities (animals, NPC).


=Properties=
=Properties=

Revision as of 15:43, 26 November 2019

Description

  • AI behaviour is a game logic allows to set up behaviour to entities (animals, NPC).

Properties

Aggressivity settings:

  • Aggressive - will attack player.
  • Flee on sight - start running on sight.
  • Ignore player - no action, just ignore.
  • Non-aggressive - neutral behaviour.

Behaviour type:

  • Stand - stands on the waypoint, idling.
  • Loiter - walks randomly in a limited area around waypoint.
  • Patrol - walks in selected zone. Possible to set up between reference points.



Template:Ylands scripting navbox