Game logic - Custom Post Process – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}")
m (Text replacement - "bellow" to "below")
Line 30: Line 30:
*Custom Basic - is easy to use custom effect filter
*Custom Basic - is easy to use custom effect filter


*Custom Advanced - has more functions described bellow
*Custom Advanced - has more functions described below


===Color Temperature===
===Color Temperature===

Revision as of 17:01, 29 January 2021

Description

  • Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
  • Environment zones can attach Post Processes to themselves, thus using it for particular area.

Properties

Active for new Player

  • New players will see effects of the Post Process immediately as they join the game.

Priority

  • When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
  • If there is a tie, order is determined randomly.
  • Priority can be set in scale 0-100.

Weight

  • Determines how heavily will be the effect applied (0 not at all - 1 fully).

Effect Type

  • Use preset effects
    • Default - Same as no effect
    • Greyscale - Only shades of black&white
    • Noir - In shades of black&white, but using more contrast for depth
    • Sepia - "Old photography"-like effect
    • Vintage - Old warm colors filter
    • Movie - "Hollywood"-like style filter
    • Negative - Reversed colors and forced contrast
    • Psychedelic - Dream-like filter
    • Alien - Other-wordly colors
  • Custom Basic - is easy to use custom effect filter
  • Custom Advanced - has more functions described below

Color Temperature

  • Shifts the colors towards colder (0) or warmer (200) spectrum.

White Tint

  • Adding more white into the colors.

Color Filter

  • Can set a specific color as a filter.

Hue Shift

  • Shifts the colors through the visible spectrum.
  • -180/180 (edges are opposite to default colors).

Saturation

  • Saturates the colors from 0 (greyscale) to 200 (colors at 200%).

Contrast

  • Adjusts contrast between colors.

Color Channels

  • Each color (Red, Green and Blue) has its own channel.
  • In those channels fractions of all colors can be determined.

Related instructions