Game logic - Custom Post Process – Ylands

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=Description=
=Description=
*Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
*Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
*[[Ylands Game logic - Environment|Environment]] zones can attach Post Processes to themselves, thus using it for particular area.
*[[Ylands:Game logic - Environment|Environment]] zones can attach Post Processes to themselves, thus using it for particular area.


=Properties=
= Properties =


=== Active for new Player ===
=== Active for new Player ===
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*In those channels fractions of all colors can be determined.
*In those channels fractions of all colors can be determined.


=Related instructions=
= Related instructions =
*[[Ylands Tile - Get-set is active Custom Post Process|Get / set is active Custom Post Process]]
*[[Ylands:Tile - Get-set is active Custom Post Process|Get / set is active Custom Post Process]]
*[[Ylands Tile - Get-set post process color filter|Get / set post process color filter]]
*[[Ylands:Tile - Get-set post process color filter|Get / set post process color filter]]
*[[Ylands Tile - Get-set post process contrast|Get / set post process contrast]]
*[[Ylands:Tile - Get-set post process contrast|Get / set post process contrast]]
*[[Ylands Tile - Get-set post process hue shift|Get / set post process hue shift]]
*[[Ylands:Tile - Get-set post process hue shift|Get / set post process hue shift]]
*[[Ylands Tile - Get-set post process priority|Get / set post process priority]]
*[[Ylands:Tile - Get-set post process priority|Get / set post process priority]]
*[[Ylands Tile - Get-set post process saturation|Get / set post process saturation]]
*[[Ylands:Tile - Get-set post process saturation|Get / set post process saturation]]
*[[Ylands Tile - Get-set post process weight|Get / set post process weight]]
*[[Ylands:Tile - Get-set post process weight|Get / set post process weight]]


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Revision as of 17:36, 16 November 2022

Description

  • Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
  • Environment zones can attach Post Processes to themselves, thus using it for particular area.

Properties

Active for new Player

  • New players will see effects of the Post Process immediately as they join the game.

Priority

  • When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
  • If there is a tie, order is determined randomly.
  • Priority can be set in scale 0-100.

Weight

  • Determines how heavily will be the effect applied (0 not at all - 1 fully).

Effect Type

  • Use preset effects
    • Default - Same as no effect
    • Greyscale - Only shades of black&white
    • Noir - In shades of black&white, but using more contrast for depth
    • Sepia - "Old photography"-like effect
    • Vintage - Old warm colors filter
    • Movie - "Hollywood"-like style filter
    • Negative - Reversed colors and forced contrast
    • Psychedelic - Dream-like filter
    • Alien - Other-wordly colors
  • Custom Basic - is easy to use custom effect filter
  • Custom Advanced - has more functions described below

Color Temperature

  • Shifts the colors towards colder (0) or warmer (200) spectrum.

White Tint

  • Adding more white into the colors.

Color Filter

  • Can set a specific color as a filter.

Hue Shift

  • Shifts the colors through the visible spectrum.
  • -180/180 (edges are opposite to default colors).

Saturation

  • Saturates the colors from 0 (greyscale) to 200 (colors at 200%).

Contrast

  • Adjusts contrast between colors.

Color Channels

  • Each color (Red, Green and Blue) has its own channel.
  • In those channels fractions of all colors can be determined.

Related instructions