Game logic - Impassable barrier – Ylands

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= Related instructions =
= Related instructions =
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]]
*[[Ylands:Tile - Game logic enabled|Get / Set Enabled]]
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands:Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]]
*[[Ylands:Tile - Get-Set zone visible|Get / Set Zone Visibility]]
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]]
*[[Ylands:Tile - Get-Set zone color|Get / Set Zone Color]]





Revision as of 17:35, 16 November 2022

Description

  • Dynamic zone which blocks player movement.

Properties

Enabled

  • Whenever the barrier is active or not.

Zone shape

  • Shape of the Impassable barrier - box, sphere or capsule

Radius / Dimensions

  • Size of the Impassable barrier boundaries.

Visible

  • Whenever the Impassable barrier boundaries are visible or not.

Color

  • Color of Impassable barrier boundaries (when visible).

Double sided

  • Double sided barriers block also player movement from inside out.
  • Double sided has to be bigger than player, otherwise player will stuck.

Notes

  • Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.

Related instructions