Game logic - Logic label – Ylands

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Logic label is a '''collection of game logic'''. Game logic can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a game logic is part of a label and utilize this information in a game script.
Logic label is a '''collection of game logic'''. Game logic can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a game logic is part of a label and utilize this information in a game script.


= Properties =
=== Logic ===
*List of Game logic belonging to current Label.
*Click '''+''' to add new entries and then use picker to select entity from scene.
=Notes=
*New game logic assigned trough script are put at the end of the list.
*Each game logic can be part of any number of Labels.  
*Each game logic can be part of any number of Labels.  
*Label collection is dynamic. It is possible to add/remove game logic during play.
*Label collection is dynamic. It is possible to add/remove game logic during play.


'''Spawn points'''
'''Spawn points'''
*It is possible to group [[Ylands Game logic - Spawn point|Spawn points]] in a Logic label and use it as spawn place in [[Ylands Game logic - Player role|Player role]] and [[Ylands Game logic - Player team|Player team]]. Player spawn is then selected randomly from the collection.
*It is possible to group [[Ylands:Game logic - Spawn point|'''Spawn Points''']] in a Logic label and use it as spawn place in [[Ylands:Game logic - Player role|'''Player Role''']] and [[Ylands:Game logic - Player team|'''Player Team''']]. Player spawn is then selected randomly from the collection.
 
'''Notes'''
*New game logic assigned trough script are put at the end of the list.


=Properties=
= Logic label events =
===Logic===
*[[Ylands:Tile - Logic label On Logic Added-Removed|On Logic Added / Removed]]
*List of Game logic belonging to current Label.
*[[Ylands:Tile - Logic label On Count Changed|On Count Changed]]
*Click '''+''' to add new entries and then use picker to select entity from scene.


=Logic label events=
= Related instructions =
*[[Ylands Tile - Logic label On Logic Added-Removed|On Logic Added / Removed]]
=== Logic label ===
*[[Ylands Tile - Logic label On Count Changed|On Count Changed]]
*[[Ylands:Tile - Add-Remove logic to label|Add / Remove game logic]]
*[[Ylands:Tile - Get label logic|Get logic objects]]
*[[Ylands:Tile - Get label logic count|Get logic objects count]]


=Related instructions=
=== Game logic ===
===Logic label===
*[[Ylands:Tile - Attach-Remove Game logic label|Attach / Remove label]]
*[[Ylands Tile - Add-Remove logic to label|Add / Remove game logic]]
*[[Ylands:Tile - Has Game logic label|Has label]]
*[[Ylands Tile - Get label logic|Get logic objects]]
*[[Ylands:Tile - Get Game logic labels|Get labels]]
*[[Ylands Tile - Get label logic count|Get logic objects count]]


===Game logic===
*[[Ylands Tile - Attach-Remove Game logic label|Attach / Remove label]]
*[[Ylands Tile - Has Game logic label|Has label]]
*[[Ylands Tile - Get Game logic labels|Get labels]]


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{{Navbox/Ylands}}
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[[Category: Game Logic]]
{{Ylands scripting navbox}}
[[Category: Ylands 0.11]]

Revision as of 17:35, 16 November 2022

Description

Logic label is a collection of game logic. Game logic can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a game logic is part of a label and utilize this information in a game script.

Properties

Logic

  • List of Game logic belonging to current Label.
  • Click + to add new entries and then use picker to select entity from scene.

Notes

  • New game logic assigned trough script are put at the end of the list.
  • Each game logic can be part of any number of Labels.
  • Label collection is dynamic. It is possible to add/remove game logic during play.

Spawn points

  • It is possible to group Spawn Points in a Logic label and use it as spawn place in Player Role and Player Team. Player spawn is then selected randomly from the collection.

Logic label events

Related instructions

Logic label

Game logic