Game logic - Particle template – Ylands

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=Description=
'''Particle Effect Template''' allows you to define a [[Ylands:Game_logic_-_Particle_effect|Particle effect]] in a separate place and reference it from other game logics or scripting tiles. It doesn't play any particle outside of the editor on it's own.


= Properties =
[[File:Ylands-Editor-GL-Particle-Template-properties.jpg|thumb|right|Properties]]
== Particle ==
Select a particle to be played from the list.
== Scale ==
Size of the played particle (value range 0.1 - 100).
== Alpha ==
Controls the opacity of the particle effect (value range 0-1).
== Simulation speed ==
Speed of the particle's animation (value range 0.1 - 10; 1 - default speed).
== Colors and images ==
Choose from the range of color and shape options.
=== Custom ===
Allows a full control over colour and shape properties of each subparticle. Number of settings varies over different particles.
=== Default colors ===
Reverts the color of particle to default setting.
=== Global color ===
Allows to change the color of the particle to one global setting. All subparticles will inherit this choice.
=== Single color per subparticle ===
Select a single color for each subparticle.


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Revision as of 17:36, 16 November 2022

Description

Particle Effect Template allows you to define a Particle effect in a separate place and reference it from other game logics or scripting tiles. It doesn't play any particle outside of the editor on it's own.

Properties

Properties

Particle

Select a particle to be played from the list.

Scale

Size of the played particle (value range 0.1 - 100).

Alpha

Controls the opacity of the particle effect (value range 0-1).

Simulation speed

Speed of the particle's animation (value range 0.1 - 10; 1 - default speed).

Colors and images

Choose from the range of color and shape options.

Custom

Allows a full control over colour and shape properties of each subparticle. Number of settings varies over different particles.

Default colors

Reverts the color of particle to default setting.

Global color

Allows to change the color of the particle to one global setting. All subparticles will inherit this choice.

Single color per subparticle

Select a single color for each subparticle.