Game logic - Player role – Ylands

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Description

Defines spawning point and equipment of player.

Settings

  • Equipment and inventory - players assigned to this role will have this equipment.
    • Item placed in first inventory slot will be equipped in players hands upon spawn.
    • Player will not get this equipment after respawn, but in default respawns with items same when dying.
  • Spawn place - player will spawn on selected spawn point

NOTE: Name given to this game logic will be same as the one displayed as name of the role.

Events

  • On Player Spawn - Triggers when player of the particular role spawns for the first time.
  • On Player Respawn - Triggers when player of the particular role respawns.
  • On Player Death - Triggers when player of the particular role dies.
  • On Player Connected - Triggers when player connects with the role.
  • On Player Discennected - Triggers when player disconnects from the role.

Literals

  • Player - Refers to player triggering the event.

Combining with Player Teams

  • One team can have multiple player roles.
  • One player role can be added to multiple player teams.
  • Player team can override the spawn point of role.
  • Each role in the team can have different spawn point.

Player Role in Use

  1. Select the Player Role from the game logic tab and place it.
  2. Open its properties by double-clicking it. Select the spawn point for the role. Set up the inventory and equipment of the player role by opening Entity tab and dragging the items in the slots or clicking them first, then the slot. Right-click on the item in inventory will erase it, left click will open item's properties.
  3. Open its edit script window. With creating the event script tile, you can set up the script. In this case, script will cause playing sound of a charging station on player's position when player of this role spawns.


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