Game logic - Player team – Ylands

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=Properties=
=Properties=
===Available Roles===
=== Available Roles ===
*List of available  player roles in the team
*List of available  player roles in the team
**'''Role''' - Player role
**'''Role''' - Player role
**'''Overriding Spawn Place''' - spawn point, which overrides the one set in the role.
**'''Overriding Spawn Place''' - spawn point, which overrides the one set in the role.
===Friendly Fire===  
=== Friendly Fire ===
*Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.
*Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.


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*Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.
*Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.


===Player Teams===
=== Player Teams ===
*One team can have multiple player roles.
*One team can have multiple player roles.
*One player role can be added to multiple player teams.
*One player role can be added to multiple player teams.

Revision as of 20:09, 31 January 2021

Description

Defines player teams, their spawning points and amount of friendly damage.

Properties

Available Roles

  • List of available player roles in the team
    • Role - Player role
    • Overriding Spawn Place - spawn point, which overrides the one set in the role.

Friendly Fire

  • Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.

Notes

  • Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.

Player Teams

  • One team can have multiple player roles.
  • One player role can be added to multiple player teams.
  • Player team can override the spawn point of role.
  • Each role in the team can have different spawn points

Events