Game logic - Player team – Ylands

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m (Lou Montana moved page Ylands Game logic - Player team to Ylands:Game logic - Player team: Text replacement - "Ylands " to "Ylands:")
m (Text replacement - "[[Ylands " to "[[Ylands:")
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= Events =
= Events =
*[[Ylands Tile - On Player Spawn|On Player Spawn]]
*[[Ylands:Tile - On Player Spawn|On Player Spawn]]
*[[Ylands Tile - On Player Respawn|On Player Respawn]]
*[[Ylands:Tile - On Player Respawn|On Player Respawn]]
*[[Ylands Tile - On Player Death|On Player Death]]
*[[Ylands:Tile - On Player Death|On Player Death]]
*[[Ylands Tile - On Player Connected|On Player Connected]]
*[[Ylands:Tile - On Player Connected|On Player Connected]]
*[[Ylands Tile - On Player Disconnected|On Player Disconnected]]
*[[Ylands:Tile - On Player Disconnected|On Player Disconnected]]





Revision as of 17:36, 16 November 2022

Description

Defines player teams, their spawning points and amount of friendly damage.

Properties

Available Roles

  • List of available player roles in the team
    • Role - Player role
    • Overriding Spawn Place - spawn point, which overrides the one set in the role.

Friendly Fire

  • Set the friendly fire ratio for the team. 0 equals none, 1 equals 100%.

Notes

  • Name is the same to the game logic as to the particular role. Same name you choose appears in the starting interface.

Player Teams

  • One team can have multiple player roles.
  • One player role can be added to multiple player teams.
  • Player team can override the spawn point of role.
  • Each role in the team can have different spawn points

Events