Game logic - Skill – Ylands

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Revision as of 13:53, 5 June 2020 by Khanecz (talk | contribs)
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Description

  • Allows creators to make their own custom skills and actions
  • You can assign a skill to any player role or assign it to player via visual scripting
  • If there are skill present in your game, you can see a skill list in your inventory screen and you can change hotbar to skill hotbar by pressing ~

Properties

Description

  • A short description of your skill

Icon

  • Skill icon that will represent the skill in skill list and hotbar

Overrides mode

  • Enable this if you want the skill execution to completely override player motion input and state (e.g., walking, flying)
  • If you enable this option, it might be a good idea to add an animation, since no default animation will show
  • Note: This option muset be enabled if you want the "Movement" element to work!

Duration

  • Determines how long the skill lasts (will also affect the timeline)
  • Note: If you have elements on the timeline and set the duration to be shorter than the position of those elements, they will be deleted!

Cooldown

Entry condition

Entry cost

Interruption

Is Charged

Loops in

Is Modal

Elements

Marker

Sound

Full Body Animation

Upper Body Animation

Movement

Particle

Melee hit

Movement restriction

Change Speed

Hide Item

Aiming Mode

Raycast Hit

Projectile

Shape Hit

Modify Resource

Resource Deduction


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