From Bohemia Interactive Community
Jump to navigation
Jump to search
Description
Custom UI panel shown over in-game UI.
Properties
Visible to new player
- Defines if connected player can see the panel.
Anchor
- Defines the basic position of the panel.
Screen X/Y
- Adjusts the position of the panel regarding to the anchor.
Width/Height
Defines size of the panel.
Always on top
- Defines whenever the panel stays on top other panels and interfaces.
Background color
defines background color of the panel.
Text
- Default text displayed by the panel.
Text color
Text alignment
- Text alignment in the panel
Text size
Text outline
- Defines if the font shall have outline.
Text outline color
- Color of the text outline.
Image
- Add an image from the default selection in the panel.
Related instructions
Ylands - Editor
|
Editor
|
Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
|
Script
|
Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
|
Game logic
|
AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
|
Script tiles
|
Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
|
Misc
|
WIKI FAQ
|