Tile - YPostProcess - Hue Shift – Ylands
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<!--- | |||
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. | |||
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== Hue Shift == | |||
[[File:YlandsTile-784-get.png]] | |||
[[File:YlandsTile-784-set.png]] | |||
<pre>get hueShift(): number; | |||
set hueShift(value: number);</pre> | |||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | |||
Allows to '''get'''/'''set''' the '''hue shift''' of the target '''Post Process''' Game Logic. | |||
=== Notes === | |||
* Shifts the colors through the visible spectrum. | |||
* 180/180 (edges are opposite to default colors). | |||
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[[Category: Instructions]] | [[Category: Instructions]] | ||
Revision as of 12:16, 12 November 2021
Hue Shift
get hueShift(): number; set hueShift(value: number);
Availability
Description
Allows to get/set the hue shift of the target Post Process Game Logic.
Notes
- Shifts the colors through the visible spectrum.
- 180/180 (edges are opposite to default colors).