Game logic - Interior – Ylands

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Revision as of 14:16, 15 January 2019 by Rudy.cz (talk | contribs)
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Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions



Template:Ylands scripting navbox