Tile category - Events – Ylands

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*[[Ylands Tile - On Sleep-Wakeup in Bed Event|On Sleep / Wake up in Bed Event]]
*[[Ylands Tile - On Sleep-Wakeup in Bed Event|On Sleep / Wake up in Bed Event]]
*[[Ylands Tile - On Swim Start-End Entity Event|On Swim Start-End Entity Event]]
*[[Ylands Tile - On Swim Start-End Entity Event|On Swim Start-End Entity Event]]
*[[Ylands Tile - On Heavy Attack Charge|On Heavy Attack Charge]]
*[[Ylands Tile - On Skill Interrupted|On Skill Interrupted]]
===Specific===
===Specific===
*[[Ylands Tile - On Activate-Deactivate in Hotbar Event|On Activate / Deactivate in Hotbar]]
*[[Ylands Tile - On Activate-Deactivate in Hotbar Event|On Activate / Deactivate in Hotbar]]
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*[[Ylands Tile - On Treat Wounds Event|On Treat Wounds Event]]
*[[Ylands Tile - On Treat Wounds Event|On Treat Wounds Event]]
*[[Ylands Tile - On Write Sign Entity Event|On Write Sign]]
*[[Ylands Tile - On Write Sign Entity Event|On Write Sign]]
*[[Ylands Tile - On NPC attack|On NPC Attack]]
*[[Ylands Tile - On reload|On Firearm Reload]]
*[[Ylands Tile - On bow charge|On Bow Charge]]
*[[Ylands Tile - On airtank refill-deplete|On Airtank Refill / Deplete]]
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===Transaction===
===Transaction===
*[[Ylands Tile - On Transaction Accepted-Declined|On Transaction Accepted / Declined]]
*[[Ylands Tile - On Transaction Accepted-Declined|On Transaction Accepted / Declined]]
===AI Behavior===
*[[Ylands Tile - On AI Behavior Assigned|On Behavior Assigned]]
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Revision as of 17:40, 5 August 2020

Common

Entity

Game logic



Template:Ylands scripting navbox