Difference between revisions of "Ylands Tile category - Events"

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</div>
 
</div>
  
=Entity common=
+
=Entity=
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;">
 +
===Common===
 
*[[Ylands Tile - On Damage Entity Event|On Damage]]
 
*[[Ylands Tile - On Damage Entity Event|On Damage]]
 
*[[Ylands Tile - On Kill Entity Event|On Kill]]
 
*[[Ylands Tile - On Kill Entity Event|On Kill]]
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*[[Ylands Tile - On Paint Event|On Paint]]
 
*[[Ylands Tile - On Paint Event|On Paint]]
 
*[[Ylands Tile - On Revert Color Event|On Revert Color]]
 
*[[Ylands Tile - On Revert Color Event|On Revert Color]]
</div>
+
===Specific===
 
 
=Entity specific=
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:30%; overflow:auto;">
 
 
*[[Ylands Tile - On Open-Close Entity Event|On Open / Close]]
 
*[[Ylands Tile - On Open-Close Entity Event|On Open / Close]]
 
*[[Ylands Tile - On Control Machine Entity Event|On Control Machine]]
 
*[[Ylands Tile - On Control Machine Entity Event|On Control Machine]]

Revision as of 13:53, 7 January 2019

Common

Entity

Game logic