actionParams: Difference between revisions

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(missing memorypoint)
(fixed)
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* textWindowForeground: [[String]] - same as textWindowForeground in [[setUserActionText]]
* textWindowForeground: [[String]] - same as textWindowForeground in [[setUserActionText]]
* selection: [[String]] - named selection in Geometry LOD to which the action is attached
* selection: [[String]] - named selection in Geometry LOD to which the action is attached
* memoryPoint: [[String]] - memory point on the object to which the action is attached|DESCRIPTION=
* memoryPoint: [[String]] - memory point on the object to which the action is attached
 
Since Arma 3 v1.93.145625 if object is null or the action doesn't exist, default array of params is returned:<br>
<tt>["","",<null>,1.5,true,true,"","",50,false,"","","",""]</tt> |DESCRIPTION=
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|p2= id: [[Number]] - id of existing user action (returned by [[addAction]] or [[actionIDs]]) |PARAMETER2=
|p2= id: [[Number]] - id of existing user action (returned by [[addAction]] or [[actionIDs]]) |PARAMETER2=


| [[Array]] or [[Nothing]] - Array of action params or [[nil]] if doesn't exist |RETURNVALUE=
| [[Array]] (or, prior to Arma 3 v1.93.145625, [[Nothing]] if action doesn't exist) |RETURNVALUE=
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|x1= <code>_params = [[player]] [[actionParams]] 0;</code> |EXAMPLE1=
|x1= <code>_params = [[player]] [[actionParams]] 0;</code> |EXAMPLE1=

Revision as of 12:35, 1 May 2019

Hover & click on the images for description

Description

Description:
Returns Array with params for given user action id (similar to addAction param array). The output array is of the following format: [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint], where:
  • title: String - action title text
  • script: String - script file or script expression assigned to the action
  • arguments: Anything or nil - arguments passed to the action
  • priority: Number - action priority on the action menu
  • showWindow: Boolean - whether the action is shown in the center of the screen too
  • hideOnUse: Boolean - whether the action menu should close after selecting the action
  • shortcut: String - action bindings to some existing engine action if any
  • condition: String - expression returning true or nil for action to appear on the action menu
  • radius: Number - max distance to entity at which action becomes available. -1 means it is engine default (~15m)
  • unconscious: Boolean - whether the action is available to unconscious person
  • textWindowBackground: String - same as textWindowBackground in setUserActionText
  • textWindowForeground: String - same as textWindowForeground in setUserActionText
  • selection: String - named selection in Geometry LOD to which the action is attached
  • memoryPoint: String - memory point on the object to which the action is attached
Since Arma 3 v1.93.145625 if object is null or the action doesn't exist, default array of params is returned:
["","",<null>,1.5,true,true,"","",50,false,"","","",""]
Groups:
Uncategorised

Syntax

Syntax:
entity actionParams id
Parameters:
entity: Object - entity with added user actions
id: Number - id of existing user action (returned by addAction or actionIDs)
Return Value:
Array (or, prior to Arma 3 v1.93.145625, Nothing if action doesn't exist)

Examples

Example 1:
_params = player actionParams 0;

Additional Information

See also:
actionIDsaddActionsetUserActionTextinGameUISetEventHandlershowHUDinputActionremoveActionremoveAllActionsaction

Notes

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Notes

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